Maintenance for the week of April 6:
• ESO Store and Account System for maintenance – April 8, 9:00AM EDT (13:00 UTC) - 6:00PM EDT (22:00 UTC)
We are currently investigating connection issues some players are having on the European megaservers. We will update as new information becomes available.

Official Feedback Thread for Maelstrom Arena

  • jakeedmundson
    jakeedmundson
    ✭✭✭✭✭
    Actually I think the new PTS has a good (potential) solution for players complaining about Maelstrom still. With Dungeons now having basically 3 levels, do the same with Maelstrom.

    Normal Mode - Same as it currently is.

    Veteran Mode - Slightly reduce the damage and/or difficulty of the entire arena to help compensate for players with latency issues, etc. This mode, however, will NOT reflect on the Leader Boards (or will have its own seperate board).

    Veteran Hard Mode - Let's up the difficulty just a tiny bit for players who already have Arena down to a science. Change a few mechanics (make it something new/interesting), BUT, let's also add in a new reward: Tokens. You don't get a Maelstrom Weapon at the end of this difficulty mode, you get a Maelstrom Token. You then can redeem this token from the quest giver for a Maelstrom Weapon of your choice. The trait will be random (Nirn, Sharpened, Precise, etc), but this will let the player earn the ability to PICK what weapon they get. Non-Hard mode will still give the random weapon/random trait everyone is used to.


    This should solve two problems in one: 1) Players complaining about the difficulty of Maelstrom as it stands due to uncontrollable issues (latency, slow computers on low settings, etc) and 2) Give those who have conquered Maelstrom the opportunity to do away with the randomness of "Oh look, I got ANOTHER sword & shield this week! Yay me?"

    This is a really good idea... give the hardcore folks harder content with a better, guaranteed reward and give the casual folks a way to earn the maelstrom rewards in a semi-reasonable way.
    CP690
    Lv 50 Dunmer DragonKnight Tank/Dps
    Lv 50 Altmer Sorcerer Dps
    Lv 50 Breton Templar Healer/Dps
    Lv 50 Altmer Nightblade Dps
    Lv 50 Redguard Sorcerer Dps
    PS4 - DC
    vSOHM - vAAHM - vHRC - vMA Flawless

    My version of a Heavy Attack Sorc build
    https://forums.elderscrollsonline.com/en/discussion/294724/magicka-sorc-heavy-attack-build-homestead-ready/p1?new=1
  • Elyu
    Elyu
    ✭✭✭
    Actually I think the new PTS has a good (potential) solution for players complaining about Maelstrom still. With Dungeons now having basically 3 levels, do the same with Maelstrom.

    Normal Mode - Same as it currently is.

    Veteran Mode - Slightly reduce the damage and/or difficulty of the entire arena to help compensate for players with latency issues, etc. This mode, however, will NOT reflect on the Leader Boards (or will have its own seperate board).

    Veteran Hard Mode - Let's up the difficulty just a tiny bit for players who already have Arena down to a science. Change a few mechanics (make it something new/interesting), BUT, let's also add in a new reward: Tokens. You don't get a Maelstrom Weapon at the end of this difficulty mode, you get a Maelstrom Token. You then can redeem this token from the quest giver for a Maelstrom Weapon of your choice. The trait will be random (Nirn, Sharpened, Precise, etc), but this will let the player earn the ability to PICK what weapon they get. Non-Hard mode will still give the random weapon/random trait everyone is used to.


    This should solve two problems in one: 1) Players complaining about the difficulty of Maelstrom as it stands due to uncontrollable issues (latency, slow computers on low settings, etc) and 2) Give those who have conquered Maelstrom the opportunity to do away with the randomness of "Oh look, I got ANOTHER sword & shield this week! Yay me?"

    /signed

    The current difficulty of vMA is such that a MA weapon is JUST out of reach past the last boss.

    With a slight adjustment (SLIGHT) I would happily farm this.

    And I do indeed see 'hardcore' vMA players complaining about RNG drops.

    Hell even the world no.1 doesn't have all the weapons he wants, and he runs vMA in ~35 mins with no deaths.
  • OsarMantrose
    OsarMantrose
    Soul Shriven
    Since it seems to be liked so far, I'd say the "Hard Mode" could have each stage's boss slightly different to make it more difficult.

    For example, perhaps in the final stage the Golden Ghosts no longer spawn at any stage. Would make it much more important to have good add management & high DPS to overcome the lack of that stun.

    Maybe the poison phase could make the poison mushrooms much more punishing too - basically if you get hit by a mushroom its instant boom. Make you much more environmentally aware. Stuff like that to make the Arena a little more challenging to expert players - but also not so overwhelming that those who have it on farm status would say its too much.

    Especially when you dangle the "you pick" weapon token at the end. ;)
Sign In or Register to comment.