Hundings vs tbs

Mettaricana
Mettaricana
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As much as I mull it over I just don't see it how tbs is chosen over hundings I can see 1k hp and mp benefit but losing the 299 wep dmg to only gain 18% wep crit dmg amd increased crit chance some how feels like dps wise I'd lose out can someone point out it trumps it? In maelstrom I been told constant to replace my hundings with it so yeah...?
  • ScottishTornado85
    ScottishTornado85
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    The difference in DPS isn't much but when you have a group using warhorn the damage shoots up a fair bit. Night Mothers Gaze debuff is great too. I would rather run Hundings in 4 man content and TBS in trials.

    As for vet maelstrom, it really doesn't matter unless you are chasing the leaderboards. For Maelstrom, on my Nightblade I run 5 Hundings, 5 vicous ophidian and 2 velidreth and it works like a charm.

    Outside of trial find the gear set that suits you, but for trials TBS is superior. :smiley:
    Edited by ScottishTornado85 on September 2, 2016 8:34AM
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  • Mettaricana
    Mettaricana
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    Debating to run warhirn on back bar of my stam sorc
  • Knootewoot
    Knootewoot
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    What is TBS?
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • Mettaricana
    Mettaricana
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    Twice born star
  • Knootewoot
    Knootewoot
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    Twice born star

    ty :smile:
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • code65536
    code65536
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    If you're doing vMA, Hunding will outperform TBS (and NMG will outperform Hunding). The main benefit to TBS in vMA is that you get the extra health, so you can run all-stamina attributes and all-stamina enchants, and so you don't have to bother with swapping gear when you go run trials. But TBS is not BiS for vMA--it's not bad for vMA per se, and I use TBS in vMA for the convenience and survivability. But it's not max damage if you're solo.

    TBS really shines in group play with the help of a good War Horn rotation. You should not be running War Horn--it's the job of the tank or healer to use it, and if you use it, it's a boost to the DPS of other group members, but a loss of DPS for you. Which is why War Horn makes absolutely no sense outside of group play.
    Edited by code65536 on September 2, 2016 9:26AM
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  • xblackroxe
    xblackroxe
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    As much as I mull it over I just don't see it how tbs is chosen over hundings I can see 1k hp and mp benefit but losing the 299 wep dmg to only gain 18% wep crit dmg amd increased crit chance some how feels like dps wise I'd lose out can someone point out it trumps it? In maelstrom I been told constant to replace my hundings with it so yeah...?

    The difference in TBS vs Hundings is that no matter how how good your group support is the 299 wd will always add a fixed amount of damage. The 18% crit damage on the other hand scale up with yoir dps increasing therefore are just a multiplier of your dps.
    What that means is that the more support you have and the higher your dps is the better tbs will compare to hundings. I think the break even is at around 30k dps but don't take my word for this. It definitely is far lower than the max dps for stam users

    Member of HODOR

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  • Omgwtfbbq321
    Omgwtfbbq321
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    Figure I may as well ask since this is the maicka equivalent...

    I have Julianos for my magicka sorc at the moment, would Twice Born Star be any better for VMA? Always figured they were close. Or is there something else I should be running?

    2 kena
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    My ping is higher than your resource recovery...
  • xblackroxe
    xblackroxe
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    Figure I may as well ask since this is the maicka equivalent...

    I have Julianos for my magicka sorc at the moment, would Twice Born Star be any better for VMA? Always figured they were close. Or is there something else I should be running?

    2 kena
    5 julianos
    3 willpower

    Quoted my previous comment:
    xblackroxe wrote: »

    The difference in TBS vs Hundings is that no matter how how good your group support is the 299 wd will always add a fixed amount of damage. The 18% crit damage on the other hand scale up with yoir dps increasing therefore are just a multiplier of your dps.
    What that means is that the more support you have and the higher your dps is the better tbs will compare to hundings. I think the break even is at around 30k dps but don't take my word for this. It definitely is far lower than the max dps for stam users

    Member of HODOR

    Dro-m'Athra Destroyer
  • code65536
    code65536
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    xblackroxe wrote: »
    As much as I mull it over I just don't see it how tbs is chosen over hundings I can see 1k hp and mp benefit but losing the 299 wep dmg to only gain 18% wep crit dmg amd increased crit chance some how feels like dps wise I'd lose out can someone point out it trumps it? In maelstrom I been told constant to replace my hundings with it so yeah...?

    The difference in TBS vs Hundings is that no matter how how good your group support is the 299 wd will always add a fixed amount of damage. The 18% crit damage on the other hand scale up with yoir dps increasing therefore are just a multiplier of your dps.
    What that means is that the more support you have and the higher your dps is the better tbs will compare to hundings. I think the break even is at around 30k dps but don't take my word for this. It definitely is far lower than the max dps for stam users

    I'm going to nitpick a little bit here. Hunding adds a flat value to your base stats. Crit adds a percentage value to your base stats. Stats, not DPS. Of course, stats directly affect DPS, but DPS is a combination of stats and rotation. The break-even point isn't some amount of DPS--the break even point is some amount of stat power (max stamina, weapon damage, etc.). The DPS that corresponds to this break-even point will vary from player to player depending on how good their rotation is.


    The simplified version looks something like this:

    Hunding: (Base Power + 299WD) * (Crit Chance + ~6.3%) * CHD
    TBS: (Base Power) * (Crit Chance) * (CHD + ~18%)

    The higher your innate Base Power (max stamina plus weapon damage) and Crit Chance, the more TBS is favored. Also, since War Horn affects CHD multiplicatively (and also boosts the max stamina portion of your Base Power), it shifts things in favor of TBS.
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  • xblackroxe
    xblackroxe
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    code65536 wrote: »
    xblackroxe wrote: »
    As much as I mull it over I just don't see it how tbs is chosen over hundings I can see 1k hp and mp benefit but losing the 299 wep dmg to only gain 18% wep crit dmg amd increased crit chance some how feels like dps wise I'd lose out can someone point out it trumps it? In maelstrom I been told constant to replace my hundings with it so yeah...?

    The difference in TBS vs Hundings is that no matter how how good your group support is the 299 wd will always add a fixed amount of damage. The 18% crit damage on the other hand scale up with yoir dps increasing therefore are just a multiplier of your dps.
    What that means is that the more support you have and the higher your dps is the better tbs will compare to hundings. I think the break even is at around 30k dps but don't take my word for this. It definitely is far lower than the max dps for stam users

    I'm going to nitpick a little bit here. Hunding adds a flat value to your base stats. Crit adds a percentage value to your base stats. Stats, not DPS. Of course, stats directly affect DPS, but DPS is a combination of stats and rotation. The break-even point isn't some amount of DPS--the break even point is some amount of stat power (max stamina, weapon damage, etc.). The DPS that corresponds to this break-even point will vary from player to player depending on how good their rotation is.


    The simplified version looks something like this:

    Hunding: (Base Power + 299WD) * (Crit Chance + ~6.3%) * CHD
    TBS: (Base Power) * (Crit Chance) * (CHD + ~18%)

    The higher your innate Base Power (max stamina plus weapon damage) and Crit Chance, the more TBS is favored. Also, since War Horn affects CHD multiplicatively (and also boosts the max stamina portion of your Base Power), it shifts things in favor of TBS.

    So with all that you are saying the exact same as me. Hundings gives you a fixed amount of damage increase while TBS gives you a % on top of you damage.
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  • code65536
    code65536
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    xblackroxe wrote: »
    code65536 wrote: »
    xblackroxe wrote: »
    As much as I mull it over I just don't see it how tbs is chosen over hundings I can see 1k hp and mp benefit but losing the 299 wep dmg to only gain 18% wep crit dmg amd increased crit chance some how feels like dps wise I'd lose out can someone point out it trumps it? In maelstrom I been told constant to replace my hundings with it so yeah...?

    The difference in TBS vs Hundings is that no matter how how good your group support is the 299 wd will always add a fixed amount of damage. The 18% crit damage on the other hand scale up with yoir dps increasing therefore are just a multiplier of your dps.
    What that means is that the more support you have and the higher your dps is the better tbs will compare to hundings. I think the break even is at around 30k dps but don't take my word for this. It definitely is far lower than the max dps for stam users

    I'm going to nitpick a little bit here. Hunding adds a flat value to your base stats. Crit adds a percentage value to your base stats. Stats, not DPS. Of course, stats directly affect DPS, but DPS is a combination of stats and rotation. The break-even point isn't some amount of DPS--the break even point is some amount of stat power (max stamina, weapon damage, etc.). The DPS that corresponds to this break-even point will vary from player to player depending on how good their rotation is.


    The simplified version looks something like this:

    Hunding: (Base Power + 299WD) * (Crit Chance + ~6.3%) * CHD
    TBS: (Base Power) * (Crit Chance) * (CHD + ~18%)

    The higher your innate Base Power (max stamina plus weapon damage) and Crit Chance, the more TBS is favored. Also, since War Horn affects CHD multiplicatively (and also boosts the max stamina portion of your Base Power), it shifts things in favor of TBS.

    So with all that you are saying the exact same as me. Hundings gives you a fixed amount of damage increase while TBS gives you a % on top of you damage.

    Yes. Hence why I said "nitpick". We're in agreement--it's just that saying that the break-even point is some amount of DPS is not really correct--the break-even point is some amount of player stats, as player skill does not affect that point.

    That said, with the base power as it is right now, you need War Horns to push TBS past Julianos/Hunding/Scathing, so TBS isn't best for purely solo play.
    Edited by code65536 on September 2, 2016 10:05AM
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  • Ch4mpTW
    Ch4mpTW
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    The difference in DPS isn't much but when you have a group using warhorn the damage shoots up a fair bit. Night Mothers Gaze debuff is great too. I would rather run Hundings in 4 man content and TBS in trials.

    As for vet maelstrom, it really doesn't matter unless you are chasing the leaderboards. For Maelstrom, on my Nightblade I run 5 Hundings, 5 vicous ophidian and 2 velidreth and it works like a charm.

    Outside of trial find the gear set that suits you, but for trials TBS is superior. :smiley:

    How? How do you incorporate all those sets into 1? What is the gear spread to that? Also, would you use that over Maelstrom DW and Maesltrom Bow?
  • code65536
    code65536
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    Ch4mpTW wrote: »
    How? How do you incorporate all those sets into 1? What is the gear spread to that? Also, would you use that over Maelstrom DW and Maesltrom Bow?
    2p Veli Armor
    3x VO Jewelry
    2x VO Armor
    3x Hunding Armor
    2x Hunding Daggers
    1x Maelstrom Bow

    This is the setup to use for stamblades and stamplars. First, because stamblades and stamplars should be using their class spammable (Surprise Attack, Biting Jabs) instead of Flurry, so they won't benefit from vMA weapons. Surprise Attack's debuff is also very nice in solo play.

    Second, vMA DW weapons aren't that good in vMA because most things die before your DoTs can do much. Except on the boss fights, the target DoTs are largely wasted (though ground DoTs are still very useful, hence why you should be running a vMA bow).

    Third, because you're not using Flurry, you won't have many chances to proc the axe bleed, which is why you should use dual daggers instead of dagger and axe.

    This is purely for vMA, though, because vMA is solo and because vMA is mostly short burst with very little in the way of sustained DPS.
    Edited by code65536 on September 2, 2016 10:15AM
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  • Jazbay_Grape
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    I really don't mean this in a jerk way, I just really want to know if these are the types of convos that go on in groups for dungeons?? If so, that is why I've never bothered. I REALLY have zero interest in standing there while someone tells me that I need to switch Hundings because XX plus D equals Y to infinity. That's just not my thing.
  • Draxys
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    I really don't mean this in a jerk way, I just really want to know if these are the types of convos that go on in groups for dungeons?? If so, that is why I've never bothered. I REALLY have zero interest in standing there while someone tells me that I need to switch Hundings because XX plus D equals Y to infinity. That's just not my thing.

    Well to be fair, the information is being given because it was asked for. The people who tell you that type of thing without you requesting it are few and far between.
    2013

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  • Karacule_Fairystar
    Karacule_Fairystar
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    Hunding's Rage is fixed with the said %/numbers while TBS can be fueled more with other sets that synergies with it, to optimize dps.

    So I'd rather go Hunding'sRage/Julianos on 4 man doable/daily/pug groups and TBS on a well organized/coordinating group.
  • sluice
    sluice
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    code65536 wrote: »
    Ch4mpTW wrote: »
    How? How do you incorporate all those sets into 1? What is the gear spread to that? Also, would you use that over Maelstrom DW and Maesltrom Bow?
    2p Veli Armor
    3x VO Jewelry
    2x VO Armor
    3x Hunding Armor
    2x Hunding Daggers
    1x Maelstrom Bow

    This is the setup to use for stamblades and stamplars. First, because stamblades and stamplars should be using their class spammable (Surprise Attack, Biting Jabs) instead of Flurry, so they won't benefit from vMA weapons. Surprise Attack's debuff is also very nice in solo play.

    Second, vMA DW weapons aren't that good in vMA because most things die before your DoTs can do much. Except on the boss fights, the target DoTs are largely wasted (though ground DoTs are still very useful, hence why you should be running a vMA bow).

    Third, because you're not using Flurry, you won't have many chances to proc the axe bleed, which is why you should use dual daggers instead of dagger and axe.

    This is purely for vMA, though, because vMA is solo and because vMA is mostly short burst with very little in the way of sustained DPS.

    What would be a good alternative for someone without VO?

    I do have a Hunding set (in Impenetrable though..) and the Velidreth (in light-prosperous and heavy-sturdy LOL)... but without the 5 pieces VO, I bet the stamina management is going to be a pain!






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  • ScottishTornado85
    ScottishTornado85
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    code65536 wrote: »
    Ch4mpTW wrote: »
    How? How do you incorporate all those sets into 1? What is the gear spread to that? Also, would you use that over Maelstrom DW and Maesltrom Bow?
    2p Veli Armor
    3x VO Jewelry
    2x VO Armor
    3x Hunding Armor
    2x Hunding Daggers
    1x Maelstrom Bow

    This is the setup to use for stamblades and stamplars. First, because stamblades and stamplars should be using their class spammable (Surprise Attack, Biting Jabs) instead of Flurry, so they won't benefit from vMA weapons. Surprise Attack's debuff is also very nice in solo play.

    Second, vMA DW weapons aren't that good in vMA because most things die before your DoTs can do much. Except on the boss fights, the target DoTs are largely wasted (though ground DoTs are still very useful, hence why you should be running a vMA bow).

    Third, because you're not using Flurry, you won't have many chances to proc the axe bleed, which is why you should use dual daggers instead of dagger and axe.

    This is purely for vMA, though, because vMA is solo and because vMA is mostly short burst with very little in the way of sustained DPS.

    That is very nicely summarised, thanks.

    @sluice VO does make resource management a non issue, there are class abilities that can help you manage yours without it (siphoning strikes, repentance etc). I found the 5 Hundings with 4 NMG pretty comfortable when I started out.
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  • sluice
    sluice
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    code65536 wrote: »
    Ch4mpTW wrote: »
    How? How do you incorporate all those sets into 1? What is the gear spread to that? Also, would you use that over Maelstrom DW and Maesltrom Bow?
    2p Veli Armor
    3x VO Jewelry
    2x VO Armor
    3x Hunding Armor
    2x Hunding Daggers
    1x Maelstrom Bow

    This is the setup to use for stamblades and stamplars. First, because stamblades and stamplars should be using their class spammable (Surprise Attack, Biting Jabs) instead of Flurry, so they won't benefit from vMA weapons. Surprise Attack's debuff is also very nice in solo play.

    Second, vMA DW weapons aren't that good in vMA because most things die before your DoTs can do much. Except on the boss fights, the target DoTs are largely wasted (though ground DoTs are still very useful, hence why you should be running a vMA bow).

    Third, because you're not using Flurry, you won't have many chances to proc the axe bleed, which is why you should use dual daggers instead of dagger and axe.

    This is purely for vMA, though, because vMA is solo and because vMA is mostly short burst with very little in the way of sustained DPS.

    That is very nicely summarised, thanks.

    @sluice VO does make resource management a non issue, there are class abilities that can help you manage yours without it (siphoning strikes, repentance etc). I found the 5 Hundings with 4 NMG pretty comfortable when I started out.

    Good to know..

    I will probably roll something like this (if going 2H):

    2x Velidreth
    5x Hundings
    3x Agility
    Maelstrom weapons

    or if going DW:

    2x Velidreth
    5x Viper
    5x Hunding



    I know that this setup will work fine with my Nightblade (Thanks to Siphoning Attacks), but might be a little bit more of an issue on my Stam sorc. (Dark Deal is not the kind of skill you should rely on mid-battle.
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    I strictly play on Daggerfall Covenant for when it comes to PvP
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    Anýa - Bosmer Nightblade (0..50)

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  • Zerok
    Zerok
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    I made simulations a few weeks ago. TBS is not worth it. Yes you can get both Thief and Shadow mundus, but the Shadow mundus is actually overrated.

    For a stamblade, I would choose NMG without hesitation because of the NB critical passive which helps proc the 5 pieces bonus. With the right build you can get 90% critical hit.

    For other classes, the difference between NMG and Hunding is insignificant. However, in any group with at least 2 stamina DPS, you would want to have 1 DPS running NMG. The other ones should be running Hunding.
    Zeerok (the sneaky ruffian) - LV50 Bosmer stamblade DPS (AD)
    Gontrand de Bourbon (the greedy aristocrat) - LV50 Breton magsorc tank (DC)
    Augustus Aquilarios (the imperial claimant) - LV50 Imperial stamDK PvP (EP)
    Zeerokk (the AD zealot) - LV50 Altmer magblade PvP (AD)
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  • xblackroxe
    xblackroxe
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    Zerok wrote: »
    I made simulations a few weeks ago. TBS is not worth it. Yes you can get both Thief and Shadow mundus, but the Shadow mundus is actually overrated.

    For a stamblade, I would choose NMG without hesitation because of the NB critical passive which helps proc the 5 pieces bonus. With the right build you can get 90% critical hit.

    For other classes, the difference between NMG and Hunding is insignificant. However, in any group with at least 2 stamina DPS, you would want to have 1 DPS running NMG. The other ones should be running Hunding.

    Nobody in engame content should be running Hundings over TBS.
    Member of HODOR

    Dro-m'Athra Destroyer
  • sluice
    sluice
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    @Zerok, I would of thought that it would of been the other way around, considering that Stamblade main dps attack triggers Major Fracture.
    PSN: sluiceqc (NA-PS4) CP: 551+
    I strictly play on Daggerfall Covenant for when it comes to PvP
    Daggerfall Covenant
    sluice - Orc Sorcerer (50)
    Anýa - Bosmer Nightblade (0..50)

    Aldmeri Dominion (PvE only)
    Arýä - Altmer Sorcerer (50)
    Marksar - Breton Templar (50)
    Maksar - Bosmer Nightblade (50)
    sluice - Imperial Dragonknight (0..50) R.I.P.

    Ebonheart Pact
    Can't-Heal-Stupid - Argonian Templar (0..50)

    #VMATOKENSYSTEM #TRAITCHANGE
    (vMA) drop table and probability
  • Zerok
    Zerok
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    sluice wrote: »
    @Zerok, I would of thought that it would of been the other way around, considering that Stamblade main dps attack triggers Major Fracture.
    The debuff from NMG stacks with the Major fracture debuff.
    Zeerok (the sneaky ruffian) - LV50 Bosmer stamblade DPS (AD)
    Gontrand de Bourbon (the greedy aristocrat) - LV50 Breton magsorc tank (DC)
    Augustus Aquilarios (the imperial claimant) - LV50 Imperial stamDK PvP (EP)
    Zeerokk (the AD zealot) - LV50 Altmer magblade PvP (AD)
    Lianna Storm (the inferno maiden) - LV50 Dunmer magDK DPS (EP)
    Fights-With-Khajiit (the gullible faithful) - LV5 Argonian templar (EP)
    Miner'va (the skooma addict) - LV3 Khajiit sorcerer (AD) - chaotic neutral
    Siggy Thorvaldsson (the charismatic baroness) - LV50 Nord stamwarden tank (DC)
  • sluice
    sluice
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    Zerok wrote: »
    sluice wrote: »
    @Zerok, I would of thought that it would of been the other way around, considering that Stamblade main dps attack triggers Major Fracture.
    The debuff from NMG stacks with the Major fracture debuff.

    Yes I know.. but:
    +Major Fracture from surprise attack
    +Sharpened weapon(s)
    +Night Mother Gaze 5 piece bonus proc

    That's a lot of penetration! :wink:

    I guess on bosses it could be good, but on thrash mob it's probably a DPS lost?.
    PSN: sluiceqc (NA-PS4) CP: 551+
    I strictly play on Daggerfall Covenant for when it comes to PvP
    Daggerfall Covenant
    sluice - Orc Sorcerer (50)
    Anýa - Bosmer Nightblade (0..50)

    Aldmeri Dominion (PvE only)
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    sluice - Imperial Dragonknight (0..50) R.I.P.

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  • Zerok
    Zerok
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    xblackroxe wrote: »
    Zerok wrote: »
    I made simulations a few weeks ago. TBS is not worth it. Yes you can get both Thief and Shadow mundus, but the Shadow mundus is actually overrated.

    For a stamblade, I would choose NMG without hesitation because of the NB critical passive which helps proc the 5 pieces bonus. With the right build you can get 90% critical hit.

    For other classes, the difference between NMG and Hunding is insignificant. However, in any group with at least 2 stamina DPS, you would want to have 1 DPS running NMG. The other ones should be running Hunding.

    Nobody in engame content should be running Hundings over TBS.
    For a trial-only build (with 100% major force uptime), TBS should produce slightly more DPS.

    However, in solo or 4-group content, TBS is outperformed by NMG and Hunding.

    Personally, I don't play a lot of trials. Making a gold TBS gear just for trials seems like a waste of money. But I guess some players can afford this.
    Zeerok (the sneaky ruffian) - LV50 Bosmer stamblade DPS (AD)
    Gontrand de Bourbon (the greedy aristocrat) - LV50 Breton magsorc tank (DC)
    Augustus Aquilarios (the imperial claimant) - LV50 Imperial stamDK PvP (EP)
    Zeerokk (the AD zealot) - LV50 Altmer magblade PvP (AD)
    Lianna Storm (the inferno maiden) - LV50 Dunmer magDK DPS (EP)
    Fights-With-Khajiit (the gullible faithful) - LV5 Argonian templar (EP)
    Miner'va (the skooma addict) - LV3 Khajiit sorcerer (AD) - chaotic neutral
    Siggy Thorvaldsson (the charismatic baroness) - LV50 Nord stamwarden tank (DC)
  • Zerok
    Zerok
    ✭✭✭✭
    sluice wrote: »
    Zerok wrote: »
    sluice wrote: »
    @Zerok, I would of thought that it would of been the other way around, considering that Stamblade main dps attack triggers Major Fracture.
    The debuff from NMG stacks with the Major fracture debuff.

    Yes I know.. but:
    +Major Fracture from surprise attack
    +Sharpened weapon(s)
    +Night Mother Gaze 5 piece bonus proc

    That's a lot of penetration! :wink:

    I guess on bosses it could be good, but on thrash mob it's probably a DPS lost?.
    You probably want to use precise daggers with NMG since the 5 pieces bonus proc from critical hits.
    Zeerok (the sneaky ruffian) - LV50 Bosmer stamblade DPS (AD)
    Gontrand de Bourbon (the greedy aristocrat) - LV50 Breton magsorc tank (DC)
    Augustus Aquilarios (the imperial claimant) - LV50 Imperial stamDK PvP (EP)
    Zeerokk (the AD zealot) - LV50 Altmer magblade PvP (AD)
    Lianna Storm (the inferno maiden) - LV50 Dunmer magDK DPS (EP)
    Fights-With-Khajiit (the gullible faithful) - LV5 Argonian templar (EP)
    Miner'va (the skooma addict) - LV3 Khajiit sorcerer (AD) - chaotic neutral
    Siggy Thorvaldsson (the charismatic baroness) - LV50 Nord stamwarden tank (DC)
  • potirondb16_ESO
    potirondb16_ESO
    ✭✭✭
    As much as I mull it over I just don't see it how tbs is chosen over hundings I can see 1k hp and mp benefit but losing the 299 wep dmg to only gain 18% wep crit dmg amd increased crit chance some how feels like dps wise I'd lose out can someone point out it trumps it? In maelstrom I been told constant to replace my hundings with it so yeah...?

    Actually Hunding do give +6% crit and Something along the line of 5% more dommage, which mean that overall that gear give you acces to 22% more crit (with thiefs) and 5% more dommage. Which mean that overall the gear help you achieve depending on you crit bonus which for most class would be along the line of 74% with this build (50% base +12% TB + 12% CP) a total of 1,22% more dommage over a regular build. this is without stamina bonus consideration as tbs has the same

    On the other hand TBS is giving you 16% more crit + 18,3% more crit dommage, which mean that a dps would receive a 92% crit bonus. So alone this set does 1,14% dommage increase but ! The interesting factor is what you current gear is giving you atm and when you compare it in a general way.

    Typical Stats of Stamina DPS using a 20 000 DPS as example

    Base DPS : 20 000 DPS
    Crit Ch.: 70%
    Crit Bonus 74%

    Note that bas DPS could be consider a test value, could be anything

    Adaptation needed for Hunding

    Base DPS: 20 000 * 1,05 = 21 000
    Crit Ch.: 76%
    Crit bonus 74%

    Total with Adjustment = 32 810

    Adaptation needed for TBS

    Base DPS: 20 000
    Crit Chance: 70%
    Crit Bonus: 92%

    Total with adjustment:32 880

    Which mean TBS is a little bit superior BUT and that aspect is rather important TBS do support buff way better then Hundings, any bonus to crit chance gives you more, any bonus of raw dommage also (SPC or Combat prayer), and so fort so on as the crit multiplier is way better.

    Hunding Crit mult = 1,56%
    TBS Crit mult = 1,64%

    Which mean overall any dommage buff you receive would be more efficient on a TBS build then on any other build you can run.That's why even if TBS is only a little bit superior to Hunding in term of solo efficiency because it only receive so much buff, the overall performance with any dommage increase (Penetration/Combat Prayer/Warhorn/SPC is always far more valuable.

    As far as war-horn goes it's also because of the buff to stats that TBS becomes more interesting because as far as buff on Crit Hunding would remain better. As far as NMG the same thing is to be consider even if NMG gives more dommage bonus then Hunding Rage the set remain a little bit lower because of the crit multiplier.

    EDIT : Also don't forget that Hunding's and NightMother don't beneficiate as much from being a Kajjit as TBS does (or even from using dual dagger if you do) since the crit multiplier will increase even more on any characther which does.
    Edited by potirondb16_ESO on September 2, 2016 2:36PM
  • code65536
    code65536
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    ✭✭✭✭✭
    xblackroxe wrote: »
    Zerok wrote: »
    I made simulations a few weeks ago. TBS is not worth it. Yes you can get both Thief and Shadow mundus, but the Shadow mundus is actually overrated.

    For a stamblade, I would choose NMG without hesitation because of the NB critical passive which helps proc the 5 pieces bonus. With the right build you can get 90% critical hit.

    For other classes, the difference between NMG and Hunding is insignificant. However, in any group with at least 2 stamina DPS, you would want to have 1 DPS running NMG. The other ones should be running Hunding.

    Nobody in engame content should be running Hundings over TBS.

    I know that the people who run vMA competitively don't use TBS.

    TBS comes out on top only with the help of War Horns, and there is currently no way to get your base stats high enough that TBS wins outright. Use it in trials. Outside of trials, the main reason to use it is for the convenience of always using the same set and not having to constantly reacquire your mundus.
    Edited by code65536 on September 2, 2016 5:53PM
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  • Toc de Malsvi
    Toc de Malsvi
    ✭✭✭✭✭
    code65536 wrote: »
    I'm going to nitpick a little bit here. Hunding adds a flat value to your base stats. Crit adds a percentage value to your base stats. Stats, not DPS. Of course, stats directly affect DPS, but DPS is a combination of stats and rotation. The break-even point isn't some amount of DPS--the break even point is some amount of stat power (max stamina, weapon damage, etc.). The DPS that corresponds to this break-even point will vary from player to player depending on how good their rotation is.


    The simplified version looks something like this:

    Hunding: (Base Power + 299WD) * (Crit Chance + ~6.3%) * CHD
    TBS: (Base Power) * (Crit Chance) * (CHD + ~18%)

    The higher your innate Base Power (max stamina plus weapon damage) and Crit Chance, the more TBS is favored. Also, since War Horn affects CHD multiplicatively (and also boosts the max stamina portion of your Base Power), it shifts things in favor of TBS.

    My testing of them supports this statement, on my Bosmer DK without Warhorn or Combat Prayer the difference favor's Hundings by almost 2%, with Combat Prayer and Warhorn it is less than 1% in favor of Hundings and the projected data suggests that given an increase in stats TBS begins to out perform Hundings. From the data I gathered simply changing my race to Khajit would shift output in favor of TBS.

    That said NMG is BIS provided no one else is running it.
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