Mettaricana wrote: »As much as I mull it over I just don't see it how tbs is chosen over hundings I can see 1k hp and mp benefit but losing the 299 wep dmg to only gain 18% wep crit dmg amd increased crit chance some how feels like dps wise I'd lose out can someone point out it trumps it? In maelstrom I been told constant to replace my hundings with it so yeah...?
Omgwtfbbq321 wrote: »Figure I may as well ask since this is the maicka equivalent...
I have Julianos for my magicka sorc at the moment, would Twice Born Star be any better for VMA? Always figured they were close. Or is there something else I should be running?
2 kena
5 julianos
3 willpower
xblackroxe wrote: »
The difference in TBS vs Hundings is that no matter how how good your group support is the 299 wd will always add a fixed amount of damage. The 18% crit damage on the other hand scale up with yoir dps increasing therefore are just a multiplier of your dps.
What that means is that the more support you have and the higher your dps is the better tbs will compare to hundings. I think the break even is at around 30k dps but don't take my word for this. It definitely is far lower than the max dps for stam users
xblackroxe wrote: »Mettaricana wrote: »As much as I mull it over I just don't see it how tbs is chosen over hundings I can see 1k hp and mp benefit but losing the 299 wep dmg to only gain 18% wep crit dmg amd increased crit chance some how feels like dps wise I'd lose out can someone point out it trumps it? In maelstrom I been told constant to replace my hundings with it so yeah...?
The difference in TBS vs Hundings is that no matter how how good your group support is the 299 wd will always add a fixed amount of damage. The 18% crit damage on the other hand scale up with yoir dps increasing therefore are just a multiplier of your dps.
What that means is that the more support you have and the higher your dps is the better tbs will compare to hundings. I think the break even is at around 30k dps but don't take my word for this. It definitely is far lower than the max dps for stam users
xblackroxe wrote: »Mettaricana wrote: »As much as I mull it over I just don't see it how tbs is chosen over hundings I can see 1k hp and mp benefit but losing the 299 wep dmg to only gain 18% wep crit dmg amd increased crit chance some how feels like dps wise I'd lose out can someone point out it trumps it? In maelstrom I been told constant to replace my hundings with it so yeah...?
The difference in TBS vs Hundings is that no matter how how good your group support is the 299 wd will always add a fixed amount of damage. The 18% crit damage on the other hand scale up with yoir dps increasing therefore are just a multiplier of your dps.
What that means is that the more support you have and the higher your dps is the better tbs will compare to hundings. I think the break even is at around 30k dps but don't take my word for this. It definitely is far lower than the max dps for stam users
I'm going to nitpick a little bit here. Hunding adds a flat value to your base stats. Crit adds a percentage value to your base stats. Stats, not DPS. Of course, stats directly affect DPS, but DPS is a combination of stats and rotation. The break-even point isn't some amount of DPS--the break even point is some amount of stat power (max stamina, weapon damage, etc.). The DPS that corresponds to this break-even point will vary from player to player depending on how good their rotation is.
The simplified version looks something like this:
Hunding: (Base Power + 299WD) * (Crit Chance + ~6.3%) * CHD
TBS: (Base Power) * (Crit Chance) * (CHD + ~18%)
The higher your innate Base Power (max stamina plus weapon damage) and Crit Chance, the more TBS is favored. Also, since War Horn affects CHD multiplicatively (and also boosts the max stamina portion of your Base Power), it shifts things in favor of TBS.
xblackroxe wrote: »xblackroxe wrote: »Mettaricana wrote: »As much as I mull it over I just don't see it how tbs is chosen over hundings I can see 1k hp and mp benefit but losing the 299 wep dmg to only gain 18% wep crit dmg amd increased crit chance some how feels like dps wise I'd lose out can someone point out it trumps it? In maelstrom I been told constant to replace my hundings with it so yeah...?
The difference in TBS vs Hundings is that no matter how how good your group support is the 299 wd will always add a fixed amount of damage. The 18% crit damage on the other hand scale up with yoir dps increasing therefore are just a multiplier of your dps.
What that means is that the more support you have and the higher your dps is the better tbs will compare to hundings. I think the break even is at around 30k dps but don't take my word for this. It definitely is far lower than the max dps for stam users
I'm going to nitpick a little bit here. Hunding adds a flat value to your base stats. Crit adds a percentage value to your base stats. Stats, not DPS. Of course, stats directly affect DPS, but DPS is a combination of stats and rotation. The break-even point isn't some amount of DPS--the break even point is some amount of stat power (max stamina, weapon damage, etc.). The DPS that corresponds to this break-even point will vary from player to player depending on how good their rotation is.
The simplified version looks something like this:
Hunding: (Base Power + 299WD) * (Crit Chance + ~6.3%) * CHD
TBS: (Base Power) * (Crit Chance) * (CHD + ~18%)
The higher your innate Base Power (max stamina plus weapon damage) and Crit Chance, the more TBS is favored. Also, since War Horn affects CHD multiplicatively (and also boosts the max stamina portion of your Base Power), it shifts things in favor of TBS.
So with all that you are saying the exact same as me. Hundings gives you a fixed amount of damage increase while TBS gives you a % on top of you damage.
ScottishTornado85 wrote: »The difference in DPS isn't much but when you have a group using warhorn the damage shoots up a fair bit. Night Mothers Gaze debuff is great too. I would rather run Hundings in 4 man content and TBS in trials.
As for vet maelstrom, it really doesn't matter unless you are chasing the leaderboards. For Maelstrom, on my Nightblade I run 5 Hundings, 5 vicous ophidian and 2 velidreth and it works like a charm.
Outside of trial find the gear set that suits you, but for trials TBS is superior.
2p Veli ArmorHow? How do you incorporate all those sets into 1? What is the gear spread to that? Also, would you use that over Maelstrom DW and Maesltrom Bow?
Jazbay_Grape wrote: »I really don't mean this in a jerk way, I just really want to know if these are the types of convos that go on in groups for dungeons?? If so, that is why I've never bothered. I REALLY have zero interest in standing there while someone tells me that I need to switch Hundings because XX plus D equals Y to infinity. That's just not my thing.
2p Veli ArmorHow? How do you incorporate all those sets into 1? What is the gear spread to that? Also, would you use that over Maelstrom DW and Maesltrom Bow?
3x VO Jewelry
2x VO Armor
3x Hunding Armor
2x Hunding Daggers
1x Maelstrom Bow
This is the setup to use for stamblades and stamplars. First, because stamblades and stamplars should be using their class spammable (Surprise Attack, Biting Jabs) instead of Flurry, so they won't benefit from vMA weapons. Surprise Attack's debuff is also very nice in solo play.
Second, vMA DW weapons aren't that good in vMA because most things die before your DoTs can do much. Except on the boss fights, the target DoTs are largely wasted (though ground DoTs are still very useful, hence why you should be running a vMA bow).
Third, because you're not using Flurry, you won't have many chances to proc the axe bleed, which is why you should use dual daggers instead of dagger and axe.
This is purely for vMA, though, because vMA is solo and because vMA is mostly short burst with very little in the way of sustained DPS.
2p Veli ArmorHow? How do you incorporate all those sets into 1? What is the gear spread to that? Also, would you use that over Maelstrom DW and Maesltrom Bow?
3x VO Jewelry
2x VO Armor
3x Hunding Armor
2x Hunding Daggers
1x Maelstrom Bow
This is the setup to use for stamblades and stamplars. First, because stamblades and stamplars should be using their class spammable (Surprise Attack, Biting Jabs) instead of Flurry, so they won't benefit from vMA weapons. Surprise Attack's debuff is also very nice in solo play.
Second, vMA DW weapons aren't that good in vMA because most things die before your DoTs can do much. Except on the boss fights, the target DoTs are largely wasted (though ground DoTs are still very useful, hence why you should be running a vMA bow).
Third, because you're not using Flurry, you won't have many chances to proc the axe bleed, which is why you should use dual daggers instead of dagger and axe.
This is purely for vMA, though, because vMA is solo and because vMA is mostly short burst with very little in the way of sustained DPS.
ScottishTornado85 wrote: »2p Veli ArmorHow? How do you incorporate all those sets into 1? What is the gear spread to that? Also, would you use that over Maelstrom DW and Maesltrom Bow?
3x VO Jewelry
2x VO Armor
3x Hunding Armor
2x Hunding Daggers
1x Maelstrom Bow
This is the setup to use for stamblades and stamplars. First, because stamblades and stamplars should be using their class spammable (Surprise Attack, Biting Jabs) instead of Flurry, so they won't benefit from vMA weapons. Surprise Attack's debuff is also very nice in solo play.
Second, vMA DW weapons aren't that good in vMA because most things die before your DoTs can do much. Except on the boss fights, the target DoTs are largely wasted (though ground DoTs are still very useful, hence why you should be running a vMA bow).
Third, because you're not using Flurry, you won't have many chances to proc the axe bleed, which is why you should use dual daggers instead of dagger and axe.
This is purely for vMA, though, because vMA is solo and because vMA is mostly short burst with very little in the way of sustained DPS.
That is very nicely summarised, thanks.
@sluice VO does make resource management a non issue, there are class abilities that can help you manage yours without it (siphoning strikes, repentance etc). I found the 5 Hundings with 4 NMG pretty comfortable when I started out.
I made simulations a few weeks ago. TBS is not worth it. Yes you can get both Thief and Shadow mundus, but the Shadow mundus is actually overrated.
For a stamblade, I would choose NMG without hesitation because of the NB critical passive which helps proc the 5 pieces bonus. With the right build you can get 90% critical hit.
For other classes, the difference between NMG and Hunding is insignificant. However, in any group with at least 2 stamina DPS, you would want to have 1 DPS running NMG. The other ones should be running Hunding.
The debuff from NMG stacks with the Major fracture debuff.@Zerok, I would of thought that it would of been the other way around, considering that Stamblade main dps attack triggers Major Fracture.
For a trial-only build (with 100% major force uptime), TBS should produce slightly more DPS.xblackroxe wrote: »I made simulations a few weeks ago. TBS is not worth it. Yes you can get both Thief and Shadow mundus, but the Shadow mundus is actually overrated.
For a stamblade, I would choose NMG without hesitation because of the NB critical passive which helps proc the 5 pieces bonus. With the right build you can get 90% critical hit.
For other classes, the difference between NMG and Hunding is insignificant. However, in any group with at least 2 stamina DPS, you would want to have 1 DPS running NMG. The other ones should be running Hunding.
Nobody in engame content should be running Hundings over TBS.
You probably want to use precise daggers with NMG since the 5 pieces bonus proc from critical hits.
Yes I know.. but:
+Major Fracture from surprise attack
+Sharpened weapon(s)
+Night Mother Gaze 5 piece bonus proc
That's a lot of penetration!
I guess on bosses it could be good, but on thrash mob it's probably a DPS lost?.
Mettaricana wrote: »As much as I mull it over I just don't see it how tbs is chosen over hundings I can see 1k hp and mp benefit but losing the 299 wep dmg to only gain 18% wep crit dmg amd increased crit chance some how feels like dps wise I'd lose out can someone point out it trumps it? In maelstrom I been told constant to replace my hundings with it so yeah...?
xblackroxe wrote: »I made simulations a few weeks ago. TBS is not worth it. Yes you can get both Thief and Shadow mundus, but the Shadow mundus is actually overrated.
For a stamblade, I would choose NMG without hesitation because of the NB critical passive which helps proc the 5 pieces bonus. With the right build you can get 90% critical hit.
For other classes, the difference between NMG and Hunding is insignificant. However, in any group with at least 2 stamina DPS, you would want to have 1 DPS running NMG. The other ones should be running Hunding.
Nobody in engame content should be running Hundings over TBS.
I'm going to nitpick a little bit here. Hunding adds a flat value to your base stats. Crit adds a percentage value to your base stats. Stats, not DPS. Of course, stats directly affect DPS, but DPS is a combination of stats and rotation. The break-even point isn't some amount of DPS--the break even point is some amount of stat power (max stamina, weapon damage, etc.). The DPS that corresponds to this break-even point will vary from player to player depending on how good their rotation is.
The simplified version looks something like this:
Hunding: (Base Power + 299WD) * (Crit Chance + ~6.3%) * CHD
TBS: (Base Power) * (Crit Chance) * (CHD + ~18%)
The higher your innate Base Power (max stamina plus weapon damage) and Crit Chance, the more TBS is favored. Also, since War Horn affects CHD multiplicatively (and also boosts the max stamina portion of your Base Power), it shifts things in favor of TBS.