Drop vigor for evil hunter it's not worth the crit loss and put overload on your back bar for vigor, caltrops and whatever els you feel you need. The other option is lvl Alchemy and use crit pots
Minute_Waltz wrote: »Drop vigor for evil hunter it's not worth the crit loss and put overload on your back bar for vigor, caltrops and whatever els you feel you need. The other option is lvl Alchemy and use crit pots
I like that idea! I don't really use vigor that much with stam sorc but i felt i still need it (or dark deal), it just sucks when I drop down from crystal phase with 30% hp and no self heal lol
Anyone have any tips for the last boss?
I started Sunday, first time trying it and took 2 and a half hours to get to the last boss. Been about 4 hours on it since lol.
I die pretty much every time I get knocked from the top. I have a crem guard, clanfear and boss aoe. If I dodgeroll the aoe I take two much crem damage, I facetank him and aoe gets me, sometimes the clanfear will slap me and I die then too. Got him down to 5% at one point Cannot replicate that at all now.
I take the damage powerup before going up, can take two crystals out sometimes (even did all 3 once). Should I take the healing one as soon as I land then?
Running pretty much same bars as people above (but with vigor) with TBS, agility and nmg.
Anyone have any tips for the last boss?
I started Sunday, first time trying it and took 2 and a half hours to get to the last boss. Been about 4 hours on it since lol.
I die pretty much every time I get knocked from the top. I have a crem guard, clanfear and boss aoe. If I dodgeroll the aoe I take two much crem damage, I facetank him and aoe gets me, sometimes the clanfear will slap me and I die then too. Got him down to 5% at one point Cannot replicate that at all now.
I take the damage powerup before going up, can take two crystals out sometimes (even did all 3 once). Should I take the healing one as soon as I land then?
Running pretty much same bars as people above (but with vigor) with TBS, agility and nmg.
Your biggest problem is the sustain i guess. I really recomend you to farm nSO until you get 5 pieces of Vicious Ophidean, even if its 5 body pieces, it makes vma a lot easier, major expedition, tones of stamina...
About the last boss, well, dont get knocked down xD, but anyway, if you have to you should be able to facetank the 3 ads as long as you have surge and hurricane (will proc surge even while rolling) up, avoid the red aoe on your feed and keep moving. Actually, you can avoid the fire breath if you circle fast enought around the daedroth (you need to be very close). I really recomend blood craze as morph, the heal is decent and with surge lets you avoid to use vigor, so faster killing time = less dmg recived = less healing required.
Once you destroy the 3 crystals the daedroth dies, you need to kill the healer (i usually kil him before going up) and usually you need to interrupt the channeled atack from the boss. After interrupting drop all the dots you can while you intercept the golden ghost and go kill the sumonner keeping an eye at the boss, he usually shots the big skull in this moment. After the sumoner check for the golden ghost and go back on boss. Right before the 3rd ghost boss sumons a Daedroth, use spectral explosion and kill it (or kill the boss if he is low enought, but depends if youve been droping dots on him while killing the ads). Rinse and repeat.
In general last boss its very hard and the begining and with time it becomes one of the easiest stages. 5 is a lot dedlier for me xD.
Anyone have any tips for the last boss?
I started Sunday, first time trying it and took 2 and a half hours to get to the last boss. Been about 4 hours on it since lol.
I die pretty much every time I get knocked from the top. I have a crem guard, clanfear and boss aoe. If I dodgeroll the aoe I take two much crem damage, I facetank him and aoe gets me, sometimes the clanfear will slap me and I die then too. Got him down to 5% at one point Cannot replicate that at all now.
I take the damage powerup before going up, can take two crystals out sometimes (even did all 3 once). Should I take the healing one as soon as I land then?
Running pretty much same bars as people above (but with vigor) with TBS, agility and nmg.
Minute_Waltz wrote: »Anyone have any tips for the last boss?
I started Sunday, first time trying it and took 2 and a half hours to get to the last boss. Been about 4 hours on it since lol.
I die pretty much every time I get knocked from the top. I have a crem guard, clanfear and boss aoe. If I dodgeroll the aoe I take two much crem damage, I facetank him and aoe gets me, sometimes the clanfear will slap me and I die then too. Got him down to 5% at one point Cannot replicate that at all now.
I take the damage powerup before going up, can take two crystals out sometimes (even did all 3 once). Should I take the healing one as soon as I land then?
Running pretty much same bars as people above (but with vigor) with TBS, agility and nmg.
If you do get knocked before killing all 3 crystals, then perhaps go and grab either healing or defensive sigil then kill the crem guard asap and then try and get back up again.
With first part of the fight, I found it extremely easy as a stam sorc to burn boss to 70% without crem guard spawn, however if you can't manage that then as soon boss teleports, grab defensive sigil and keep dps the boss until he ports. Then focus on crem guard, then mage (recommended for beginners so you don't get overwhelmed when you drop down), then clannfear for portals.
When you finish the 3 crystals, ideally you want to ignore everything and just dps the boss, while collecting gold ghosts. Grab whatever sigil you can when you drop, I like the speed one which helps with sustain and speed for interrupt/gold grabbing. Take it slow, kill the first summon mage add and first crem guard, then focus dps on boss. (Even if you only have say 15k dps, that should be enough to burn him down)
GL
Minute_Waltz wrote: »Anyone have any tips for the last boss?
I started Sunday, first time trying it and took 2 and a half hours to get to the last boss. Been about 4 hours on it since lol.
I die pretty much every time I get knocked from the top. I have a crem guard, clanfear and boss aoe. If I dodgeroll the aoe I take two much crem damage, I facetank him and aoe gets me, sometimes the clanfear will slap me and I die then too. Got him down to 5% at one point Cannot replicate that at all now.
I take the damage powerup before going up, can take two crystals out sometimes (even did all 3 once). Should I take the healing one as soon as I land then?
Running pretty much same bars as people above (but with vigor) with TBS, agility and nmg.
If you do get knocked before killing all 3 crystals, then perhaps go and grab either healing or defensive sigil then kill the crem guard asap and then try and get back up again.
With first part of the fight, I found it extremely easy as a stam sorc to burn boss to 70% without crem guard spawn, however if you can't manage that then as soon boss teleports, grab defensive sigil and keep dps the boss until he ports. Then focus on crem guard, then mage (recommended for beginners so you don't get overwhelmed when you drop down), then clannfear for portals.
When you finish the 3 crystals, ideally you want to ignore everything and just dps the boss, while collecting gold ghosts. Grab whatever sigil you can when you drop, I like the speed one which helps with sustain and speed for interrupt/gold grabbing. Take it slow, kill the first summon mage add and first crem guard, then focus dps on boss. (Even if you only have say 15k dps, that should be enough to burn him down)
GL
Cool, thanks for the info.
I only today got told that there's a stone I can hide behind to stop getting knocked down. Haven't tried it since.
Might drop 1 night's silence for a bloodspawn so I can dodge roll a bit more.
Will the defensive powerup reflect his skull atrack and his interrultable one? If so, does he take much damage from them?
Minute_Waltz wrote: »Minute_Waltz wrote: »Anyone have any tips for the last boss?
I started Sunday, first time trying it and took 2 and a half hours to get to the last boss. Been about 4 hours on it since lol.
I die pretty much every time I get knocked from the top. I have a crem guard, clanfear and boss aoe. If I dodgeroll the aoe I take two much crem damage, I facetank him and aoe gets me, sometimes the clanfear will slap me and I die then too. Got him down to 5% at one point Cannot replicate that at all now.
I take the damage powerup before going up, can take two crystals out sometimes (even did all 3 once). Should I take the healing one as soon as I land then?
Running pretty much same bars as people above (but with vigor) with TBS, agility and nmg.
If you do get knocked before killing all 3 crystals, then perhaps go and grab either healing or defensive sigil then kill the crem guard asap and then try and get back up again.
With first part of the fight, I found it extremely easy as a stam sorc to burn boss to 70% without crem guard spawn, however if you can't manage that then as soon boss teleports, grab defensive sigil and keep dps the boss until he ports. Then focus on crem guard, then mage (recommended for beginners so you don't get overwhelmed when you drop down), then clannfear for portals.
When you finish the 3 crystals, ideally you want to ignore everything and just dps the boss, while collecting gold ghosts. Grab whatever sigil you can when you drop, I like the speed one which helps with sustain and speed for interrupt/gold grabbing. Take it slow, kill the first summon mage add and first crem guard, then focus dps on boss. (Even if you only have say 15k dps, that should be enough to burn him down)
GL
Cool, thanks for the info.
I only today got told that there's a stone I can hide behind to stop getting knocked down. Haven't tried it since.
Might drop 1 night's silence for a bloodspawn so I can dodge roll a bit more.
Will the defensive powerup reflect his skull atrack and his interrultable one? If so, does he take much damage from them?
Ah yes you need to look for and follow the stone to stop the knockoff, defensive sigil means you won't need to interrupt, but you still need to dodge roll or block the slow skull attack. Overall with D sigil you will take less damage to make your life easier healing through things. Also if you have sustain problems then slot dark deal on your overload bar, after dropping from crystal you have a few seconds to cast it and regain your stam.
Minute_Waltz wrote: »Minute_Waltz wrote: »Anyone have any tips for the last boss?
I started Sunday, first time trying it and took 2 and a half hours to get to the last boss. Been about 4 hours on it since lol.
I die pretty much every time I get knocked from the top. I have a crem guard, clanfear and boss aoe. If I dodgeroll the aoe I take two much crem damage, I facetank him and aoe gets me, sometimes the clanfear will slap me and I die then too. Got him down to 5% at one point Cannot replicate that at all now.
I take the damage powerup before going up, can take two crystals out sometimes (even did all 3 once). Should I take the healing one as soon as I land then?
Running pretty much same bars as people above (but with vigor) with TBS, agility and nmg.
If you do get knocked before killing all 3 crystals, then perhaps go and grab either healing or defensive sigil then kill the crem guard asap and then try and get back up again.
With first part of the fight, I found it extremely easy as a stam sorc to burn boss to 70% without crem guard spawn, however if you can't manage that then as soon boss teleports, grab defensive sigil and keep dps the boss until he ports. Then focus on crem guard, then mage (recommended for beginners so you don't get overwhelmed when you drop down), then clannfear for portals.
When you finish the 3 crystals, ideally you want to ignore everything and just dps the boss, while collecting gold ghosts. Grab whatever sigil you can when you drop, I like the speed one which helps with sustain and speed for interrupt/gold grabbing. Take it slow, kill the first summon mage add and first crem guard, then focus dps on boss. (Even if you only have say 15k dps, that should be enough to burn him down)
GL
Cool, thanks for the info.
I only today got told that there's a stone I can hide behind to stop getting knocked down. Haven't tried it since.
Might drop 1 night's silence for a bloodspawn so I can dodge roll a bit more.
Will the defensive powerup reflect his skull atrack and his interrultable one? If so, does he take much damage from them?
Ah yes you need to look for and follow the stone to stop the knockoff, defensive sigil means you won't need to interrupt, but you still need to dodge roll or block the slow skull attack. Overall with D sigil you will take less damage to make your life easier healing through things. Also if you have sustain problems then slot dark deal on your overload bar, after dropping from crystal you have a few seconds to cast it and regain your stam.
Trying to go into overload to dark deal gets me killed 9 times out of 10. Gonna play around with a few armor pieces swapped. Put a bloodspawn in, maybe even skoria.
Don't think my dps is lacking (38k stam, 60.4% crit, 3330 weapon damage and have shadow mundus), just need to learn the mechanics. Trouble is, after like 5 deaths I just get annoyed and make stupid mistakes.
Minute_Waltz wrote: »Minute_Waltz wrote: »Minute_Waltz wrote: »Anyone have any tips for the last boss?
I started Sunday, first time trying it and took 2 and a half hours to get to the last boss. Been about 4 hours on it since lol.
I die pretty much every time I get knocked from the top. I have a crem guard, clanfear and boss aoe. If I dodgeroll the aoe I take two much crem damage, I facetank him and aoe gets me, sometimes the clanfear will slap me and I die then too. Got him down to 5% at one point Cannot replicate that at all now.
I take the damage powerup before going up, can take two crystals out sometimes (even did all 3 once). Should I take the healing one as soon as I land then?
Running pretty much same bars as people above (but with vigor) with TBS, agility and nmg.
If you do get knocked before killing all 3 crystals, then perhaps go and grab either healing or defensive sigil then kill the crem guard asap and then try and get back up again.
With first part of the fight, I found it extremely easy as a stam sorc to burn boss to 70% without crem guard spawn, however if you can't manage that then as soon boss teleports, grab defensive sigil and keep dps the boss until he ports. Then focus on crem guard, then mage (recommended for beginners so you don't get overwhelmed when you drop down), then clannfear for portals.
When you finish the 3 crystals, ideally you want to ignore everything and just dps the boss, while collecting gold ghosts. Grab whatever sigil you can when you drop, I like the speed one which helps with sustain and speed for interrupt/gold grabbing. Take it slow, kill the first summon mage add and first crem guard, then focus dps on boss. (Even if you only have say 15k dps, that should be enough to burn him down)
GL
Cool, thanks for the info.
I only today got told that there's a stone I can hide behind to stop getting knocked down. Haven't tried it since.
Might drop 1 night's silence for a bloodspawn so I can dodge roll a bit more.
Will the defensive powerup reflect his skull atrack and his interrultable one? If so, does he take much damage from them?
Ah yes you need to look for and follow the stone to stop the knockoff, defensive sigil means you won't need to interrupt, but you still need to dodge roll or block the slow skull attack. Overall with D sigil you will take less damage to make your life easier healing through things. Also if you have sustain problems then slot dark deal on your overload bar, after dropping from crystal you have a few seconds to cast it and regain your stam.
Trying to go into overload to dark deal gets me killed 9 times out of 10. Gonna play around with a few armor pieces swapped. Put a bloodspawn in, maybe even skoria.
Don't think my dps is lacking (38k stam, 60.4% crit, 3330 weapon damage and have shadow mundus), just need to learn the mechanics. Trouble is, after like 5 deaths I just get annoyed and make stupid mistakes.
Dps is more about rotations instead of stats, I wouldnt go with the burn method without maelstrom weapons though (unless stam nb), just take it slow and go through the mechanics. Oh and the boss ground aoe part, you need to keep moving at all times to have a good chance of getting out of it, dodge roll doesnt help.