Unless you decide to actually use the Reverb Bash. Its a route you can take if you choose to but you have two viable options there to deal with it.
If you believe that using a costly stamina attack as a magicka DK (against an enemy running shuffle and rolling all the time) is a viable option, then we'll just have to agree to disagree.
Its a bloody 10 second Healing Debuff, yes I think you should use it
It does not matter how long the debuff is, a magicka spec simply cannot afford using an expensive stamina attack that will on average miss 2 times out of 3 tries due to the target running shuffle and/or roll dodging.
I assume you use CC break?
Use it after CC break on the target.
If you've build your character with the right CP you'll be fine; if not Pick up one of the sets I suggested..Or continue to complain that your Heavily Dot based DPS is having trouble killing Stam Users....You either build to counter what you're having trouble with or you can hope they just absolutely gut vigor.Joy_Division wrote: »[
Magicka dks generally build tanky so duroks or fasalla is a pretty good setup for them; or they can run 1hd shield like damn near everyone of them runs in pvp. If you want to use dw I recommend fasalla or duroks.
Great, your mDK can put on a heal debuff. Go ahead and heal debuff me, I'll go AFK and get a sandwich, when I come back your DK might have me down to 50% health.
I spam dark flare every night in Cyrodiil. High weapon damage + vigor/rally is enough for players who know what they are doing to still heal through lots of incoming damage. To say nothing that vigor users themselves have access to heal debuffs so it's not like that's a weakness that is supposed to balance it Vs. mutagen.
Are you really trying to argue with me on this? At best you're going to heal for 4500 with Vigor, That's 2250 Heal over time with a heal debuff on ya....I'll give ya say 1250 on rally Extra....and i'm being generous there.... that's 3500 Heal you have to deal with....Are you telling me you can't outdamage that?
Wow, you are ssooooooo wrong. Vigor heals for much more than that. You can also use it inside an enemy negate bubble...
I've yet to see Vigor Heal for more then 4500; And I generally run a Blackrose/Fury build so my Weapon Damage gets insane at certain points..I also don't know why you brought up Negate.....Did I Mention Negate?
At best 4500? Thats per tic every .5 seconds right? Also I mentioned how it works inside a Negate bubble just to point out yet another bonus stam gets over everything else. The skill is OP and thats why so many like it.
In fact make a video of it.
In fact make a video of it.
What an excellent idea. Why don't you make a video showing how you kill a top-performing, top-meta stamina NB with a heavy armor magicka DK. You say it's possible if i only used reverb bash? Show me.
I'm especially curious about you outdamaging his healing while you wear reactive armor.
In fact make a video of it.
What an excellent idea. Why don't you make a video showing how you kill a top-performing, top-meta stamina NB with a heavy armor magicka DK. You say it's possible if i only used reverb bash? Show me.
I'm especially curious about you outdamaging his healing while you wear reactive armor.
I'll try and get my Dark Elf Magicka DK finished up instead of switching my Nord back over again and i'll make a Video of me running around. I assume you'll be making your video of your nightblade running around without Vigor of course.
Honestly all hearing in cyrodil needs to reduced to 50%. There is way to much healing going on everywhere. There are classes (and I play them) that can get close to 15k vigor ticks and magika temps that can heal 20-30k crits. Im sorry but if tank/dps can heal for 7-15k dps per second then what is the point of dedicated healers you dont even need them. Combat should come at a risk.

Vigor is a prominent source of imbalance in this game. It's SUPER strong - it can easily out-heal incoming DPS from multiple characters on its own. Magicka-centric characters have nothing to compete with this and is a major reason magicka is underperforming and underrepresented in Cyrodiil.
ZOS, I hope you will consider this skill for the upcoming One Tamriel DLC - a decent option is to scale Vigor with health and cap it at the value of your lowest max resource pool to limit it's power for high weapon damage builds while also making it useful for magicka-centric characters.
I would love to have this healing utility available to my magicka toons, especially my magsorc, which feels incredibly gimped in self healing potential relative to other classes. I don't even care if it costs stamina - the cost is already very reasonable. Also, it would open up the playstyle for magicka by allowing less shield spamming.
TL;DR - reduce the overall effectiveness of Vigor and make it useful to magicka-centric players.
@Wrobel I'm holding on to hope that you guys plan to do something about the balance situation in One Tamriel.
Honestly all hearing in cyrodil needs to reduced to 50%. There is way to much healing going on everywhere. There are classes (and I play them) that can get close to 15k vigor ticks and magika temps that can heal 20-30k crits. Im sorry but if tank/dps can heal for 7-15k dps per second then what is the point of dedicated healers you dont even need them. Combat should come at a risk.
Vigor has absolutely zero to do with Stamina being powerful in PvP right now..
I completely disagree. The ability to get from near execute range to full HP by casting vigor and rolling twice is the primary reason why stamina builds are so powerful. Right now, they can easily negate any damage that does not kill them in 2 seconds, which allows them to stay continually on the offensive.
Without vigor, any pure damage focused stam build would be forced to retreat if he failed to kill his target fast. If that wouldn't make him less powerful then i don't know what would.
If someone is getting from execute range to full HP by casting Vigor and rolling twice, You're not using a Healing Debuff.
Right. Next time i am fighting a stamina NB, i'm just gonna keep dropping dragonknight standards on him everytime he cast vigor.
I'd hope you use the one available to you in the 1hd shield line that lasts for 10 seconds, Or maybe use Duroks Bane, or Maybe Cyrodiils Crest, or Maybe Lethal Arrow, Or Maybe Fasalla.
So every magicka class must run S&B on one bar with a stamina based debuff and resto on the back bar to heal? Or run stamina/tank sets like Cyrodiil's Crest, Durok's and Fasallas? And running bow on a mag DK will work out really well.
Your "solutions" are all require magicka players to be tanky with high stamina pools, while Vigor is available to any stam build of any kind.
As far as i can see , the major complaint is with regards to the vigor morph. So wouldn't the easiest solution to fix this issue be to transform the other morph into a magicka version of Vigor ?
I mean , this way , the stam guys keep their thing and we Magicka guys get out own heal that is not tied to the staff, which would be fantastic IMHO.
As far as i can see , the major complaint is with regards to the vigor morph. So wouldn't the easiest solution to fix this issue be to transform the other morph into a magicka version of Vigor ?
I mean , this way , the stam guys keep their thing and we Magicka guys get out own heal that is not tied to the staff, which would be fantastic IMHO.
bowmanz607 wrote: »As far as i can see , the major complaint is with regards to the vigor morph. So wouldn't the easiest solution to fix this issue be to transform the other morph into a magicka version of Vigor ?
I mean , this way , the stam guys keep their thing and we Magicka guys get out own heal that is not tied to the staff, which would be fantastic IMHO.
Sure, but i want a purge morph for stam then.
Vigor is a prominent source of imbalance in this game. It's SUPER strong - it can easily out-heal incoming DPS from multiple characters on its own. Magicka-centric characters have nothing to compete with this and is a major reason magicka is underperforming and underrepresented in Cyrodiil.
ZOS, I hope you will consider this skill for the upcoming One Tamriel DLC - a decent option is to scale Vigor with health and cap it at the value of your lowest max resource pool to limit it's power for high weapon damage builds while also making it useful for magicka-centric characters.
I would love to have this healing utility available to my magicka toons, especially my magsorc, which feels incredibly gimped in self healing potential relative to other classes. I don't even care if it costs stamina - the cost is already very reasonable. Also, it would open up the playstyle for magicka by allowing less shield spamming.
TL;DR - reduce the overall effectiveness of Vigor and make it useful to magicka-centric players.
@Wrobel I'm holding on to hope that you guys plan to do something about the balance situation in One Tamriel.
Waffennacht wrote: »Alrighty, my points would be:
1. Without Vigor, stam classes become extremely imbalanced in their own group. Sorcs especially have No Access to stam heals, in PvP draining shot is a joke for a heal and then you have two HOTs (combined equal what rally does single handedly) in DW and then Rally.
Meaning to have access to any heals a stam Sorc (prob NBs too) you would HAVE to run 2H (which it is already, but 2H as a healing utility for a build is an oxymoron) even then it's sub par alone.
2. Only DKs and Temps have access to major mending, already if vigor didn't exist you put pressure on players to drop at least one class choice. Now you almost force players to be a temp or DK in order to heal. Limiting access to vigor doesn't hurt a temp or DK nearly as much as a sorc and NB.
3. PvE content, sure in groups that know what they are doing self heals are not necessary and sometimes frowned upon. Removing the abilities that allow for PUGs to compete (try going with a specialized build with a PUG and you won't survive), most people are already complaining about elitism, without such moves as vigor more class discrimination will happen (stam sorc gtfo etc...)
4. Vigor itself is not an issue at all. A 1k tick isn't saving anyone from 8k jabs. But when you stack major mending vitality malubeth minor forms and CPs with offensive hots (lookin at you Templars) THEN you get redonkulous heals. But Only temps and even more defensively specialized DKs can do this (only temps can do this and still have such high offensive capabilities) - this is also because you have at least 2 froms of heal buffs and only one form of health debuff
Im all for adding moves, especially to the magicka line. There clearly is not balance (though I have a hard time believing "balance" is a goal) but I am not for nerfing or removal of abilities. Upgrade the mage's guild line. Wtf is equilibrium? I mean Come On!
Joy_Division wrote: »[
Magicka dks generally build tanky so duroks or fasalla is a pretty good setup for them; or they can run 1hd shield like damn near everyone of them runs in pvp. If you want to use dw I recommend fasalla or duroks.
Great, your mDK can put on a heal debuff. Go ahead and heal debuff me, I'll go AFK and get a sandwich, when I come back your DK might have me down to 50% health.
I spam dark flare every night in Cyrodiil. High weapon damage + vigor/rally is enough for players who know what they are doing to still heal through lots of incoming damage. To say nothing that vigor users themselves have access to heal debuffs so it's not like that's a weakness that is supposed to balance it Vs. mutagen.
Are you really trying to argue with me on this? At best you're going to heal for 4500 with Vigor, That's 2250 Heal over time with a heal debuff on ya....I'll give ya say 1250 on rally Extra....and i'm being generous there.... that's 3500 Heal you have to deal with....Are you telling me you can't outdamage that?
Joy_Division wrote: »Joy_Division wrote: »[
Magicka dks generally build tanky so duroks or fasalla is a pretty good setup for them; or they can run 1hd shield like damn near everyone of them runs in pvp. If you want to use dw I recommend fasalla or duroks.
Great, your mDK can put on a heal debuff. Go ahead and heal debuff me, I'll go AFK and get a sandwich, when I come back your DK might have me down to 50% health.
I spam dark flare every night in Cyrodiil. High weapon damage + vigor/rally is enough for players who know what they are doing to still heal through lots of incoming damage. To say nothing that vigor users themselves have access to heal debuffs so it's not like that's a weakness that is supposed to balance it Vs. mutagen.
Are you really trying to argue with me on this? At best you're going to heal for 4500 with Vigor, That's 2250 Heal over time with a heal debuff on ya....I'll give ya say 1250 on rally Extra....and i'm being generous there.... that's 3500 Heal you have to deal with....Are you telling me you can't outdamage that?
I can outdamage it because I'm not playing a gimped mDK class relying on stamina skills and a "burst" heal that is nearly equivalent to a single tick Vigor skill.
We aren't saying that Vigor makes stam builds unkillable. We are saying that when you compared the strength, flexibility, and utility of vigor to say, Dragon's Blood, Healing Ritual, Mutagen, Siphon Spirit, etc., and most of the magic oriented heals, the difference is too great.
High weapon damage + high crit + high damage burst + rally + vigor is a joke because stamina builds get this power while also getting to use the weapons and armor sets they want to use; they do not sacrifice their power to attack while attaining a high healing capacity. No other RPG or fantasy game has ever allowed such a combination of seal-healing and damage. That is why Cyrodiil is full of stam 2H, mageplars, an the occasional get-in-the-way-but-I-ignore magic dragonknights who sit there holding block.
OK stam people, if you want to keep that ridiculous power fine. But don't come on these forums and try to tell me that mutagen is just as good and complain that there are all these mageplars Jesus Beaming you at 100% health. Until there is a magicka-based equivalent that can combine the amount of damage, healing, and versatility that you all run around with (right now it's pretty much only templars), you going to keep getting Jesus Beamed and have to deal with BoL spam bc/ it's the pretty much the only magic spec that can compete.