DRXHarbinger wrote: »Make all new dungeons as hard as when we all went in during our scrub days. You know when you first went into banished cells at level 10 with just one mate and said we can smash this bruh. ..
Or at least diversify them, like wgt is suited for mag and prison stam. Something needs to give to make new content not revolve around...rapid. ..rending...rapids..claw and so on. Current meta is boring. Make it so tanks are required. Like prison.
CometStrike wrote: »The question is simple: which difficulty do you hope the additional normal and veteran versions will have?
I would describe me and my guild as something like semi-ambitious casuals. Both normal and veteran dungeons of the base game are more or less a faceroll, with only a few of the vet versions even needing a healer. However, the DLC dungeons are a totally different thing and while we have a few pretty good players, it is still very rare and a subject of applause in our guild if people manage to beat the veteran version of the latest dungeons. For the IC dungeons it happens sometimes, but is also rather rare.
Therefore, I personally hope for a normal version that is set at a slightly lower difficulty than the newest dungeons and a vet difficulty somewhere in between the base game and the DLC dungeons, maybe with a hardmode that sets the last boss fight at the level of the current vet Hist dungeons.
Ideally I also hope for eventually a third tier of difficulty, but since this seems to be out of the question at the moment, I would love to see the newly added dungeon parts to cater to the casuals who know about their build and abilities. What is your hope?
Doctordarkspawn wrote: »At the end of the day Shadows of the Hist, WGT and ICP base difficulty was there for the people who wanted hardmode.
ICP is the pledge today and the ammount of people doing it was precisely bugger all.
I dont care about difficulty. I usually have to pug this crap. Used to be, things like Vet raids, raids in general, were the difficult stuff. I have no problem with things being difficult for those that want it. But puting -everyone- on blast probably isn't going to work.
Doctordarkspawn wrote: »At the end of the day Shadows of the Hist, WGT and ICP base difficulty was there for the people who wanted hardmode.
ICP is the pledge today and the ammount of people doing it was precisely bugger all.
I dont care about difficulty. I usually have to pug this crap. Used to be, things like Vet raids, raids in general, were the difficult stuff. I have no problem with things being difficult for those that want it. But puting -everyone- on blast probably isn't going to work.
They nerfed all the dungeons except those with Shadows of the Hist.
I've run Vet WGT using a horrible build with CP100 PUGs (scaled to CP160). It was easy.
There's a video of a group beating vWGT pre-nerf using only light/heavy attacks.
Wanna know what happens if these dungeons all become 100% faceroll easy? People get their loot and never return. Unless it's for a daily Vet, they become utterly boring.Then when you have the monster sets you need, there is zero incentive to rerun cobtent you could faceroll while half asleep.
I could form a group of players USING SKYRIM BUILDS and no CP yet still come out successful in beating the base game Vet dungeons
Doctordarkspawn wrote: »Doctordarkspawn wrote: »At the end of the day Shadows of the Hist, WGT and ICP base difficulty was there for the people who wanted hardmode.
ICP is the pledge today and the ammount of people doing it was precisely bugger all.
I dont care about difficulty. I usually have to pug this crap. Used to be, things like Vet raids, raids in general, were the difficult stuff. I have no problem with things being difficult for those that want it. But puting -everyone- on blast probably isn't going to work.
They nerfed all the dungeons except those with Shadows of the Hist.
I've run Vet WGT using a horrible build with CP100 PUGs (scaled to CP160). It was easy.
There's a video of a group beating vWGT pre-nerf using only light/heavy attacks.
Wanna know what happens if these dungeons all become 100% faceroll easy? People get their loot and never return. Unless it's for a daily Vet, they become utterly boring.Then when you have the monster sets you need, there is zero incentive to rerun cobtent you could faceroll while half asleep.
I could form a group of players USING SKYRIM BUILDS and no CP yet still come out successful in beating the base game Vet dungeons
And yet we see the opposite happen with pledges every single day. Hundreds shout in zone, looking for groups, looking for pledges. I've asked a few of them. Y'know why they do it?
Because they like doing it.
People with full engine guardian. People with full skoria. People with full Kena.
There's a video somewhere of people beating VWGT either duo or solo. That means precisely bugger all. Are you really going to take a hatchet to the game, because some people did some incredible things through mastery of the mechanics? We should be praising them. Not making the game harder in order to ensure they will never do it again. I guarentee. It dont matter how big a wall you build. People will find a way over it.
A more accurate way to say the thing you said in bold? Is 'people who dont enjoy content get their loot and never return'. Every PVE'r who has had to PVP for vigor has been that guy, every PVPer who's done pledges for the passives is that guy. We dont take a hatchet to the content for it.
Doctordarkspawn wrote: »At the end of the day Shadows of the Hist, WGT and ICP base difficulty was there for the people who wanted hardmode.
ICP is the pledge today and the ammount of people doing it was precisely bugger all.
I dont care about difficulty. I usually have to pug this crap. Used to be, things like Vet raids, raids in general, were the difficult stuff. I have no problem with things being difficult for those that want it. But puting -everyone- on blast probably isn't going to work.
They nerfed all the dungeons except those with Shadows of the Hist.
I've run Vet WGT using a horrible build with CP100 PUGs (scaled to CP160). It was easy.
There's a video of a group beating vWGT pre-nerf using only light/heavy attacks.
Wanna know what happens if these dungeons all become 100% faceroll easy? People get their loot and never return. Unless it's for a daily Vet, they become utterly boring.Then when you have the monster sets you need, there is zero incentive to rerun cobtent you could faceroll while half asleep.
I could form a group of players USING SKYRIM BUILDS and no CP yet still come out successful in beating the base game Vet dungeons
Wifeaggro13 wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »At the end of the day Shadows of the Hist, WGT and ICP base difficulty was there for the people who wanted hardmode.
ICP is the pledge today and the ammount of people doing it was precisely bugger all.
I dont care about difficulty. I usually have to pug this crap. Used to be, things like Vet raids, raids in general, were the difficult stuff. I have no problem with things being difficult for those that want it. But puting -everyone- on blast probably isn't going to work.
They nerfed all the dungeons except those with Shadows of the Hist.
I've run Vet WGT using a horrible build with CP100 PUGs (scaled to CP160). It was easy.
There's a video of a group beating vWGT pre-nerf using only light/heavy attacks.
Wanna know what happens if these dungeons all become 100% faceroll easy? People get their loot and never return. Unless it's for a daily Vet, they become utterly boring.Then when you have the monster sets you need, there is zero incentive to rerun cobtent you could faceroll while half asleep.
I could form a group of players USING SKYRIM BUILDS and no CP yet still come out successful in beating the base game Vet dungeons
And yet we see the opposite happen with pledges every single day. Hundreds shout in zone, looking for groups, looking for pledges. I've asked a few of them. Y'know why they do it?
Because they like doing it.
People with full engine guardian. People with full skoria. People with full Kena.
There's a video somewhere of people beating VWGT either duo or solo. That means precisely bugger all. Are you really going to take a hatchet to the game, because some people did some incredible things through mastery of the mechanics? We should be praising them. Not making the game harder in order to ensure they will never do it again. I guarentee. It dont matter how big a wall you build. People will find a way over it.
A more accurate way to say the thing you said in bold? Is 'people who dont enjoy content get their loot and never return'. Every PVE'r who has had to PVP for vigor has been that guy, every PVPer who's done pledges for the passives is that guy. We dont take a hatchet to the content for it.
your insane I'm farming Vicp right now I can't find enough people to do I've walked 3 groups through today. Don't give me that BS. The problem is 90 percent of the population plays dps, it's hard to find healers and tanks. You want your double gold @Wifeaggro13. The meta in the game is what's wrong not the diffculty
Wifeaggro13 wrote: »Doctordarkspawn wrote: »At the end of the day Shadows of the Hist, WGT and ICP base difficulty was there for the people who wanted hardmode.
ICP is the pledge today and the ammount of people doing it was precisely bugger all.
I dont care about difficulty. I usually have to pug this crap. Used to be, things like Vet raids, raids in general, were the difficult stuff. I have no problem with things being difficult for those that want it. But puting -everyone- on blast probably isn't going to work.
They nerfed all the dungeons except those with Shadows of the Hist.
I've run Vet WGT using a horrible build with CP100 PUGs (scaled to CP160). It was easy.
There's a video of a group beating vWGT pre-nerf using only light/heavy attacks.
Wanna know what happens if these dungeons all become 100% faceroll easy? People get their loot and never return. Unless it's for a daily Vet, they become utterly boring.Then when you have the monster sets you need, there is zero incentive to rerun cobtent you could faceroll while half asleep.
I could form a group of players USING SKYRIM BUILDS and no CP yet still come out successful in beating the base game Vet dungeons
And it killed the game for the people who subscribe , the participation trophy player base does not subscribe . They get their monster helms and re up to The new Wow expan
Doctordarkspawn wrote: »Wifeaggro13 wrote: »Doctordarkspawn wrote: »At the end of the day Shadows of the Hist, WGT and ICP base difficulty was there for the people who wanted hardmode.
ICP is the pledge today and the ammount of people doing it was precisely bugger all.
I dont care about difficulty. I usually have to pug this crap. Used to be, things like Vet raids, raids in general, were the difficult stuff. I have no problem with things being difficult for those that want it. But puting -everyone- on blast probably isn't going to work.
They nerfed all the dungeons except those with Shadows of the Hist.
I've run Vet WGT using a horrible build with CP100 PUGs (scaled to CP160). It was easy.
There's a video of a group beating vWGT pre-nerf using only light/heavy attacks.
Wanna know what happens if these dungeons all become 100% faceroll easy? People get their loot and never return. Unless it's for a daily Vet, they become utterly boring.Then when you have the monster sets you need, there is zero incentive to rerun cobtent you could faceroll while half asleep.
I could form a group of players USING SKYRIM BUILDS and no CP yet still come out successful in beating the base game Vet dungeons
And it killed the game for the people who subscribe , the participation trophy player base does not subscribe . They get their monster helms and re up to The new Wow expan
That's called Churn.
Every MMO experiences it. These are the players who would never commit to an MMO, instead drifting from one to another month after month. You were never going to keep those players anyway.
Sidenote, I'm not a subscriber, yet I've paid for every DLC to release to date. Does that make me a participation trophy player?
Doctordarkspawn wrote: »Wifeaggro13 wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »At the end of the day Shadows of the Hist, WGT and ICP base difficulty was there for the people who wanted hardmode.
ICP is the pledge today and the ammount of people doing it was precisely bugger all.
I dont care about difficulty. I usually have to pug this crap. Used to be, things like Vet raids, raids in general, were the difficult stuff. I have no problem with things being difficult for those that want it. But puting -everyone- on blast probably isn't going to work.
They nerfed all the dungeons except those with Shadows of the Hist.
I've run Vet WGT using a horrible build with CP100 PUGs (scaled to CP160). It was easy.
There's a video of a group beating vWGT pre-nerf using only light/heavy attacks.
Wanna know what happens if these dungeons all become 100% faceroll easy? People get their loot and never return. Unless it's for a daily Vet, they become utterly boring.Then when you have the monster sets you need, there is zero incentive to rerun cobtent you could faceroll while half asleep.
I could form a group of players USING SKYRIM BUILDS and no CP yet still come out successful in beating the base game Vet dungeons
And yet we see the opposite happen with pledges every single day. Hundreds shout in zone, looking for groups, looking for pledges. I've asked a few of them. Y'know why they do it?
Because they like doing it.
People with full engine guardian. People with full skoria. People with full Kena.
There's a video somewhere of people beating VWGT either duo or solo. That means precisely bugger all. Are you really going to take a hatchet to the game, because some people did some incredible things through mastery of the mechanics? We should be praising them. Not making the game harder in order to ensure they will never do it again. I guarentee. It dont matter how big a wall you build. People will find a way over it.
A more accurate way to say the thing you said in bold? Is 'people who dont enjoy content get their loot and never return'. Every PVE'r who has had to PVP for vigor has been that guy, every PVPer who's done pledges for the passives is that guy. We dont take a hatchet to the content for it.
your insane I'm farming Vicp right now I can't find enough people to do I've walked 3 groups through today. Don't give me that BS. The problem is 90 percent of the population plays dps, it's hard to find healers and tanks. You want your double gold @Wifeaggro13. The meta in the game is what's wrong not the diffculty
You uh. You quoted the wrong post. Took a minute to figure out what you were on about.
But yeah, when I tried to get a group I got no response. Granted this was around mid day on DC, but still. S'not a popular dungeon. I stand by what else I said.
But on an interesting note, The meta? More like the design philosophy. Queue like 3 years of Elder DPS Online jokes and it's pretty easy to see that the tank and healer rolls are underappreciated. Sevearly.
Wifeaggro13 wrote: »Doctordarkspawn wrote: »Wifeaggro13 wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »At the end of the day Shadows of the Hist, WGT and ICP base difficulty was there for the people who wanted hardmode.
ICP is the pledge today and the ammount of people doing it was precisely bugger all.
I dont care about difficulty. I usually have to pug this crap. Used to be, things like Vet raids, raids in general, were the difficult stuff. I have no problem with things being difficult for those that want it. But puting -everyone- on blast probably isn't going to work.
They nerfed all the dungeons except those with Shadows of the Hist.
I've run Vet WGT using a horrible build with CP100 PUGs (scaled to CP160). It was easy.
There's a video of a group beating vWGT pre-nerf using only light/heavy attacks.
Wanna know what happens if these dungeons all become 100% faceroll easy? People get their loot and never return. Unless it's for a daily Vet, they become utterly boring.Then when you have the monster sets you need, there is zero incentive to rerun cobtent you could faceroll while half asleep.
I could form a group of players USING SKYRIM BUILDS and no CP yet still come out successful in beating the base game Vet dungeons
And yet we see the opposite happen with pledges every single day. Hundreds shout in zone, looking for groups, looking for pledges. I've asked a few of them. Y'know why they do it?
Because they like doing it.
People with full engine guardian. People with full skoria. People with full Kena.
There's a video somewhere of people beating VWGT either duo or solo. That means precisely bugger all. Are you really going to take a hatchet to the game, because some people did some incredible things through mastery of the mechanics? We should be praising them. Not making the game harder in order to ensure they will never do it again. I guarentee. It dont matter how big a wall you build. People will find a way over it.
A more accurate way to say the thing you said in bold? Is 'people who dont enjoy content get their loot and never return'. Every PVE'r who has had to PVP for vigor has been that guy, every PVPer who's done pledges for the passives is that guy. We dont take a hatchet to the content for it.
your insane I'm farming Vicp right now I can't find enough people to do I've walked 3 groups through today. Don't give me that BS. The problem is 90 percent of the population plays dps, it's hard to find healers and tanks. You want your double gold @Wifeaggro13. The meta in the game is what's wrong not the diffculty
You uh. You quoted the wrong post. Took a minute to figure out what you were on about.
But yeah, when I tried to get a group I got no response. Granted this was around mid day on DC, but still. S'not a popular dungeon. I stand by what else I said.
But on an interesting note, The meta? More like the design philosophy. Queue like 3 years of Elder DPS Online jokes and it's pretty easy to see that the tank and healer rolls are underappreciated. Sevearly.
I agree thats why the new hist Dungeons were so exciting and fun. you need tanks and healers even a tad of utility.
Agree with this, we have enough dungeons that are all about DPS where a true tank, built for surviving hard hits up close and personal with a boss, but hitting like a wet piece of toilet paper is next to useless.I want more... It should be a challenge for THe whole Group: Tanking, healing... Not only out dpa mechanics.