k_hartley4349b16_ESO wrote: »But my overall spell damage goes down when I switch to sharpened - if does not affect it then why does it happen?
Sallington wrote: »k_hartley4349b16_ESO wrote: »But my overall spell damage goes down when I switch to sharpened - if does not affect it then why does it happen?
Spell damage isn't the only stat you need to worry about. Spell penetration is more important than an extra bit of Spell Damage.
Did you make them gold?IG not than ghats probably the difference you seen.k_hartley4349b16_ESO wrote: »I would agree but over 400 is a big difference.
andreasranasen wrote: »I've made my Torugs Pact dual + staff in both Nirn, Precise and Sharpened to compare the stats. Nirn gives you A LOT more spell dmg. Changing my Nirn Staff to Precise or Sharpened it takes off around 150 spell dmg and over 200 weapon dmg.
(These are gold weapons)
UltimaJoe777 wrote: »andreasranasen wrote: »I've made my Torugs Pact dual + staff in both Nirn, Precise and Sharpened to compare the stats. Nirn gives you A LOT more spell dmg. Changing my Nirn Staff to Precise or Sharpened it takes off around 150 spell dmg and over 200 weapon dmg.
(These are gold weapons)
The best way to compare Sharpened with Nirnhoned is to actually attack something with equal weapons of both traits. I did this and found on my Magicka DPS that, due to using Destruction Staves, Light Armor, and Spell Erosion, Nirnhoned was superior in PvE. In PvP though yes Sharpened would be superior for PURE DPS.
andreasranasen wrote: »UltimaJoe777 wrote: »andreasranasen wrote: »I've made my Torugs Pact dual + staff in both Nirn, Precise and Sharpened to compare the stats. Nirn gives you A LOT more spell dmg. Changing my Nirn Staff to Precise or Sharpened it takes off around 150 spell dmg and over 200 weapon dmg.
(These are gold weapons)
The best way to compare Sharpened with Nirnhoned is to actually attack something with equal weapons of both traits. I did this and found on my Magicka DPS that, due to using Destruction Staves, Light Armor, and Spell Erosion, Nirnhoned was superior in PvE. In PvP though yes Sharpened would be superior for PURE DPS.
I haven't actually tried them out. Just compared the stats and was like mehhh. Thanks, will try Sharpened in PvP and compare them
UltimaJoe777 wrote: »Sallington wrote: »k_hartley4349b16_ESO wrote: »But my overall spell damage goes down when I switch to sharpened - if does not affect it then why does it happen?
Spell damage isn't the only stat you need to worry about. Spell penetration is more important than an extra bit of Spell Damage.
Unless you're a healer.
UltimaJoe777 wrote: »andreasranasen wrote: »I've made my Torugs Pact dual + staff in both Nirn, Precise and Sharpened to compare the stats. Nirn gives you A LOT more spell dmg. Changing my Nirn Staff to Precise or Sharpened it takes off around 150 spell dmg and over 200 weapon dmg.
(These are gold weapons)
The best way to compare Sharpened with Nirnhoned is to actually attack something with equal weapons of both traits. I did this and found on my Magicka DPS that, due to using Destruction Staves, Light Armor, and Spell Erosion, Nirnhoned was superior in PvE. In PvP though yes Sharpened would be superior for PURE DPS.
UltimaJoe777 wrote: »andreasranasen wrote: »I've made my Torugs Pact dual + staff in both Nirn, Precise and Sharpened to compare the stats. Nirn gives you A LOT more spell dmg. Changing my Nirn Staff to Precise or Sharpened it takes off around 150 spell dmg and over 200 weapon dmg.
(These are gold weapons)
The best way to compare Sharpened with Nirnhoned is to actually attack something with equal weapons of both traits. I did this and found on my Magicka DPS that, due to using Destruction Staves, Light Armor, and Spell Erosion, Nirnhoned was superior in PvE. In PvP though yes Sharpened would be superior for PURE DPS.
I happen to have two old generic destruction staves, both VR16 gold. One Sharpened. One Nirnhoned. I fished it out of a mule to do some quick testing with the Thralled Warrior in the lobby of vet Spindle...
Sharpened:
Light attack: 2150, 3741 crit
Funnel Health: 7057, 12280 crit
Nirnhoned:
Light attack: 1992, 3465 crit
Funnel Health: 6364, 11073 crit
We see here that in a basic test (no tank debuff, no Major Sorcery), Sharpened outperformed Nirnhoned by 7.9% for light attacks (basic staff attacks favor Spell Damage) and 10.9% for a class ability.
But, admittedly, that's not a very fair test. In a group PvE scenario, you'll have a tank debuffing the enemy, and you should be keeping Major Sorcery up. Both of those should shift things in favor of Nirnhoned. So, for this next set of tests, I used Mark Target to debuff the resistance and cast Entropy to apply Major Sorcery.
Sharpened:
Light attack: 2694, 4688 crit
Funnel Health: 8468, 14734 crit
Nirnhoned:
Light attack: 2532, 4405 crit
Funnel Health: 7770, 13520 crit
As expected, the gap narrowed. But it's still substantial. For staff attacks, Sharpened outperformed by 6.4%, and for class abilities, by 9%.
I have no idea what kind of tests you did. The math simply does not support Nirnhoned coming anywhere close to the performance of Sharpened. And some basic testing confirms what the math predicted all along.
This is with 5p Julianos, 2p Nerien'eth, 3p Infallible, and a generic staff (I don't have a Nirnhoned Maelstrom staff to compare against a Sharpened one). If I had used Willpower or a Maelstrom staff, the balance would shift even more in favor of Sharpened.
My sources of penetration in these tests were the light armor passive (4884), destruction staff passive for the light attack tests (10% of enemy resistance), Spell Erosion (1437), Sharpened (5160), and Major Breach (5280). Bosses inside vet dungeons typically have a bit over 18K resistance. The trash have pretty substantial resistance too--after all, I tested this on the first trash mob in the dungeon and not a boss, and it showed Sharpened as the clear winner.
And finally, to address your point about Sharpened being best for "pure DPS". Um, isn't that the goal here? We're not talking about tanks or healers here--we're talking about the DPS role. Besides, many DPS self-heals are based on a percentage of damage done (e.g., DK Embers, NB Strife, Templar Sweeps), so the more damage you do, the more self-healing you get.
TL;DR: Sharpened beats Nirnhoned in PvE. By a wide margin. The theorycrafting says so, and basic tests confirm it.
UltimaJoe777 wrote: »UltimaJoe777 wrote: »andreasranasen wrote: »I've made my Torugs Pact dual + staff in both Nirn, Precise and Sharpened to compare the stats. Nirn gives you A LOT more spell dmg. Changing my Nirn Staff to Precise or Sharpened it takes off around 150 spell dmg and over 200 weapon dmg.
(These are gold weapons)
The best way to compare Sharpened with Nirnhoned is to actually attack something with equal weapons of both traits. I did this and found on my Magicka DPS that, due to using Destruction Staves, Light Armor, and Spell Erosion, Nirnhoned was superior in PvE. In PvP though yes Sharpened would be superior for PURE DPS.
I happen to have two old generic destruction staves, both VR16 gold. One Sharpened. One Nirnhoned. I fished it out of a mule to do some quick testing with the Thralled Warrior in the lobby of vet Spindle...
Sharpened:
Light attack: 2150, 3741 crit
Funnel Health: 7057, 12280 crit
Nirnhoned:
Light attack: 1992, 3465 crit
Funnel Health: 6364, 11073 crit
We see here that in a basic test (no tank debuff, no Major Sorcery), Sharpened outperformed Nirnhoned by 7.9% for light attacks (basic staff attacks favor Spell Damage) and 10.9% for a class ability.
But, admittedly, that's not a very fair test. In a group PvE scenario, you'll have a tank debuffing the enemy, and you should be keeping Major Sorcery up. Both of those should shift things in favor of Nirnhoned. So, for this next set of tests, I used Mark Target to debuff the resistance and cast Entropy to apply Major Sorcery.
Sharpened:
Light attack: 2694, 4688 crit
Funnel Health: 8468, 14734 crit
Nirnhoned:
Light attack: 2532, 4405 crit
Funnel Health: 7770, 13520 crit
As expected, the gap narrowed. But it's still substantial. For staff attacks, Sharpened outperformed by 6.4%, and for class abilities, by 9%.
I have no idea what kind of tests you did. The math simply does not support Nirnhoned coming anywhere close to the performance of Sharpened. And some basic testing confirms what the math predicted all along.
This is with 5p Julianos, 2p Nerien'eth, 3p Infallible, and a generic staff (I don't have a Nirnhoned Maelstrom staff to compare against a Sharpened one). If I had used Willpower or a Maelstrom staff, the balance would shift even more in favor of Sharpened.
My sources of penetration in these tests were the light armor passive (4884), destruction staff passive for the light attack tests (10% of enemy resistance), Spell Erosion (1437), Sharpened (5160), and Major Breach (5280). Bosses inside vet dungeons typically have a bit over 18K resistance. The trash have pretty substantial resistance too--after all, I tested this on the first trash mob in the dungeon and not a boss, and it showed Sharpened as the clear winner.
And finally, to address your point about Sharpened being best for "pure DPS". Um, isn't that the goal here? We're not talking about tanks or healers here--we're talking about the DPS role. Besides, many DPS self-heals are based on a percentage of damage done (e.g., DK Embers, NB Strife, Templar Sweeps), so the more damage you do, the more self-healing you get.
TL;DR: Sharpened beats Nirnhoned in PvE. By a wide margin. The theorycrafting says so, and basic tests confirm it.
It's quite simple. I made 2 Inferno Staves of the same level, one Nirnhoned, one Sharpened, gave them to my mage who has a large amount of Spell Penetration via passives (Penetrating Magic for 10% Spell Resist ignore, Concentration for 4884 Penetration, which at the time gave oh I don't know about 2k Penetration?), then proceeded to perform heavy attacks and compare numbers. Nirnhoned did more, but not by much. I could run another comparison later with more accurate stats if you like.
Lightspeedflashb14_ESO wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »andreasranasen wrote: »I've made my Torugs Pact dual + staff in both Nirn, Precise and Sharpened to compare the stats. Nirn gives you A LOT more spell dmg. Changing my Nirn Staff to Precise or Sharpened it takes off around 150 spell dmg and over 200 weapon dmg.
(These are gold weapons)
The best way to compare Sharpened with Nirnhoned is to actually attack something with equal weapons of both traits. I did this and found on my Magicka DPS that, due to using Destruction Staves, Light Armor, and Spell Erosion, Nirnhoned was superior in PvE. In PvP though yes Sharpened would be superior for PURE DPS.
I happen to have two old generic destruction staves, both VR16 gold. One Sharpened. One Nirnhoned. I fished it out of a mule to do some quick testing with the Thralled Warrior in the lobby of vet Spindle...
Sharpened:
Light attack: 2150, 3741 crit
Funnel Health: 7057, 12280 crit
Nirnhoned:
Light attack: 1992, 3465 crit
Funnel Health: 6364, 11073 crit
We see here that in a basic test (no tank debuff, no Major Sorcery), Sharpened outperformed Nirnhoned by 7.9% for light attacks (basic staff attacks favor Spell Damage) and 10.9% for a class ability.
But, admittedly, that's not a very fair test. In a group PvE scenario, you'll have a tank debuffing the enemy, and you should be keeping Major Sorcery up. Both of those should shift things in favor of Nirnhoned. So, for this next set of tests, I used Mark Target to debuff the resistance and cast Entropy to apply Major Sorcery.
Sharpened:
Light attack: 2694, 4688 crit
Funnel Health: 8468, 14734 crit
Nirnhoned:
Light attack: 2532, 4405 crit
Funnel Health: 7770, 13520 crit
As expected, the gap narrowed. But it's still substantial. For staff attacks, Sharpened outperformed by 6.4%, and for class abilities, by 9%.
I have no idea what kind of tests you did. The math simply does not support Nirnhoned coming anywhere close to the performance of Sharpened. And some basic testing confirms what the math predicted all along.
This is with 5p Julianos, 2p Nerien'eth, 3p Infallible, and a generic staff (I don't have a Nirnhoned Maelstrom staff to compare against a Sharpened one). If I had used Willpower or a Maelstrom staff, the balance would shift even more in favor of Sharpened.
My sources of penetration in these tests were the light armor passive (4884), destruction staff passive for the light attack tests (10% of enemy resistance), Spell Erosion (1437), Sharpened (5160), and Major Breach (5280). Bosses inside vet dungeons typically have a bit over 18K resistance. The trash have pretty substantial resistance too--after all, I tested this on the first trash mob in the dungeon and not a boss, and it showed Sharpened as the clear winner.
And finally, to address your point about Sharpened being best for "pure DPS". Um, isn't that the goal here? We're not talking about tanks or healers here--we're talking about the DPS role. Besides, many DPS self-heals are based on a percentage of damage done (e.g., DK Embers, NB Strife, Templar Sweeps), so the more damage you do, the more self-healing you get.
TL;DR: Sharpened beats Nirnhoned in PvE. By a wide margin. The theorycrafting says so, and basic tests confirm it.
It's quite simple. I made 2 Inferno Staves of the same level, one Nirnhoned, one Sharpened, gave them to my mage who has a large amount of Spell Penetration via passives (Penetrating Magic for 10% Spell Resist ignore, Concentration for 4884 Penetration, which at the time gave oh I don't know about 2k Penetration?), then proceeded to perform heavy attacks and compare numbers. Nirnhoned did more, but not by much. I could run another comparison later with more accurate stats if you like.
Take out the Spell Erosion points and put them into elfborn or eledamage. Then sharpened would be a lot better.
Lightspeedflashb14_ESO wrote: »Well I would do it sooner then later.
Also read this-
https://forums.elderscrollsonline.com/en/discussion/262295/nirnhoned-precise-and-sharpened/p1
UltimaJoe777 wrote: »I will do the test without Spell Erosion then, but I'll wait until I actually NEED to redo my CPs so I don't waste 3k lol
UltimaJoe777 wrote: »I will do the test without Spell Erosion then, but I'll wait until I actually NEED to redo my CPs so I don't waste 3k lol
I highly doubt that a few hundred points of extra penetration from Erosion would close that substantial gap between Sharpened and Nirnhoned. I wouldn't spend the gold barking up that wrong tree (that said, I would still lower it if you switch to using Sharpened).
- What enemies were you testing this on? My tests are always max-level CR160 enemies inside instanced content (not overworld content). E.g., vet dungeons, vDSA, trials, etc. Overworld or underleveled enemies will typically have less resistance.
- What did your stats look like? Nirnhoned increases your damage by a flat amount, whereas Sharpened increases your damage by a percentage. This means the more base stats you have, the more powerful Sharpened becomes. If you did this test naked with just staves, Nirnhoned would easily win. If you did this test without food, the balance would shift towards Nirnhoned. With a typical magicka build with Julianos, Willpower, blue max-stat food, and 40K+ magicka, Sharpened should be the clear winner by a comfortable margin.
- Were your heavy attacks always fully-charged? The amount of damage a heavy attack does is proportional to the amount of charging it had, so if you released one just a little too early, it would do less damage. This is why I prefer light attacks when testing staff attack damage. Also, staff attacks favor Spell Damage more so than casted abilities, which is why I always test both. That having been said, Sharpened should still come out on top with staff attacks.
Lightspeedflashb14_ESO wrote: »You understand that if you move the points out of spell erosion and the elf born and eleexpert, you are guaranteed more damage? Yes there is diminishing returns on them, but it is still worth it. Depending on your class, you ought to have eleexpert maxxed and at least 14% into elfborn. As dps of course.
Lightspeedflashb14_ESO wrote: »Did you read that for post from @asayre? It is very clear that sharpened is the way to go if you are a dps. Not sure what more can be said.
Lightspeedflashb14_ESO wrote: »What you are saying is that nirn is not useless, no one said it was, but it is NOT the best for dps. Simple as that. It is behind sharpened AND precise.
And there's the problem.UltimaJoe777 wrote: »1. Honestly don't remember, I think a scaled down normal pledge trash mob.
That's fine for subjective matters of opinion and preference. But when it comes to what trait is best for a DPS, this is a simple objective question with a clear, straightforward answer in math, supported by hard in-game evidence.UltimaJoe777 wrote: »You do it your way, I do it my way. That's all that CAN be said, and applies to pretty much everyone and everything. I won't deny Sharpened has its advantages, but Nirnhoned isn't as useless as some people claim it is, and that is all I'm basically trying to say.
In PvE, crit is king, and stacking crit chance and crit damage is not optional if you want to reach the kinds of high DPS at the top tier. And while crit RNG can be erratic in short fights, in the kinds of long parses you get in vet trials, your overall crit through that long fight is relatively stable.UltimaJoe777 wrote: »Precise is debatable as it influences the CHANCE to critically hit, and while every little bit helps 7% isn't THAT much of a difference to the RNG that governs critical hits.Lightspeedflashb14_ESO wrote: »What you are saying is that nirn is not useless, no one said it was, but it is NOT the best for dps. Simple as that. It is behind sharpened AND precise.
LOL. You sound like Wrobel when people brought up how OP sharpened was. His response was that Sharpened is "situational" (his exact word). Well, if you're a DPS, it's by far the best trait to have in 95% of situations. I guess that's technically "situational". Nirnhoned is a "jack of all trades, master of none" trait, with much emphasis on the "master of none" part.UltimaJoe777 wrote: »Sharpened being better or worse is situational. Depends on how much Penetration you have from other sources.