Sorc is great in pvp when running very specific setups (gear and skill wise). On those it does work quite well.
Shieldspamming is worse than it ever was bc of the shortened duration.
Do u speak about the Llich / Willpower + X and Seducer / Willpoer + X setup or is there anything other good worth a try? (Cant test Amberplasm, but it could be as good as seducer?)
I'm the dual wield guy (5x LIch, 5x Julianos, 3x Willpower)
We have 12 gear slots max. Youre not doing 5 Lich 5 Juli 3 Willpower.
Front bar two juli swords.
Back bar lich resto staff.
Three Julio armor, Four lich. Head, shoulders, chest, belt, bracer, legs, shoes.
You only need the lich set for the proc, swap bars when you're low on magicka and swap back after the proc.
It works fine if dual wield is your thing.
IzakiBrotheSs wrote: »1. Sorcs are still strong in the right hands. (Streak and Overload AKA my favorite moves. Sooo many different combos)
2. Depends if you want to go with divines gear or impenetrable gear. I play with Hardened Ward and Healing Ward only, no need to shield stack to survive.
3. Not really. Skill bars stay pretty much the same.
I agree with Izaki sorcs are fine. I also want to point out that sustain is more important than max dammage in pvp.
In PVE ? bad , he have the worst dps of magicka classe ( worst regen , worst damage , worst gameplay , worst diversity ! , worst survival )
PLEASE don't say me " yes but ... overload man " this is a NOOB ultimate in dugeon , maybe in raid for engage the fight . ( so : noob ultimate = worst gameplay )
FriedEggSandwich wrote: »I'm still having fun with my sorc in pvp. Vampire with 5 seducer, 3 willpower, 1 kena, 1 bloodspawn, with vMA destro/resto. 6 impen, 1 infused with defending staves. Stamina draining poisons on the staves. 5 light and 2 heavy. I have over 22k resistances (with boundless storm active) with 1900 crit resist meaning I don't need to panic when my shield goes down. Works well; resources for days but damage is a little lacking. Nice burst is still possible though with use of degeneration and combat prayer.
I think the problem is less with magicka sorc being weak and more with stam builds in general being OP as eff kay.
Lightspeedflashb14_ESO wrote: »Sorc is great in pvp when running very specific setups (gear and skill wise). On those it does work quite well.
Shieldspamming is worse than it ever was bc of the shortened duration.
Do u speak about the Llich / Willpower + X and Seducer / Willpoer + X setup or is there anything other good worth a try? (Cant test Amberplasm, but it could be as good as seducer?)
I'm the dual wield guy (5x LIch, 5x Julianos, 3x Willpower)
We have 12 gear slots max. Youre not doing 5 Lich 5 Juli 3 Willpower.
Front bar two juli swords.
Back bar lich resto staff.
Three Julio armor, Four lich. Head, shoulders, chest, belt, bracer, legs, shoes.
You only need the lich set for the proc, swap bars when you're low on magicka and swap back after the proc.
It works fine if dual wield is your thing.
What is your replacement for force pulse/crushing shock?
FriedEggSandwich wrote: »I'm still having fun with my sorc in pvp. Vampire with 5 seducer, 3 willpower, 1 kena, 1 bloodspawn, with vMA destro/resto. 6 impen, 1 infused with defending staves. Stamina draining poisons on the staves. 5 light and 2 heavy. I have over 22k resistances (with boundless storm active) with 1900 crit resist meaning I don't need to panic when my shield goes down. Works well; resources for days but damage is a little lacking. Nice burst is still possible though with use of degeneration and combat prayer.
Sammich, I love you but defending staves make me want to cry. I can't say that I blame you for getting creative, but this is exactly the [SNIP] situation our class has been put into.
I mean really. This is just *** up. Thanks Wroble.
Spammable abilities are for potatoes. Slot Mage fury and degeneration/entropy. Use fury only to proc frags, entropy to empowered frags, then burst.
Lightspeedflashb14_ESO wrote: »Sorc is great in pvp when running very specific setups (gear and skill wise). On those it does work quite well.
Shieldspamming is worse than it ever was bc of the shortened duration.
Do u speak about the Llich / Willpower + X and Seducer / Willpoer + X setup or is there anything other good worth a try? (Cant test Amberplasm, but it could be as good as seducer?)
I'm the dual wield guy (5x LIch, 5x Julianos, 3x Willpower)
We have 12 gear slots max. Youre not doing 5 Lich 5 Juli 3 Willpower.
Front bar two juli swords.
Back bar lich resto staff.
Three Julio armor, Four lich. Head, shoulders, chest, belt, bracer, legs, shoes.
You only need the lich set for the proc, swap bars when you're low on magicka and swap back after the proc.
It works fine if dual wield is your thing.
What is your replacement for force pulse/crushing shock?
Spammable abilities are for potatoes. Slot Mage fury and degeneration/entropy. Use fury only to proc frags, entropy to empowered frags, then burst.
Here's an amazing DW sorc in action:
[SNIP]
I have a magicka sorc and I have to throw in my voice of dissent against the tide of people saying magicka sorcs suck.
They don't. If you play in BWB or Azura's star and you're a decent player overall, you'll do well and fine with a magicka sorc. My magicka sorc is one of my stronger performers in PVP. I focus on shock damage, crystal procs, as well as having a restoration staff that sustains me very well, using (and spamming as necessary) the restoration staff shield if I get low then heal myself back up.
I don't play in Trueflame though. I only play in non-CP campaigns. Other people can argue about sorc sucking in Trueflame maybe. I have no experience with playing one in CP. But what I will say is that to argue for balance in the CP campaign is an exercise in futility. It's inherently unbalanced.
People saying it's garbage are maaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaassively exaggerating.
I have a magicka sorc and I have to throw in my voice of dissent against the tide of people saying magicka sorcs suck.
They don't. If you play in BWB or Azura's star and you're a decent player overall, you'll do well and fine with a magicka sorc. My magicka sorc is one of my stronger performers in PVP. I focus on shock damage, crystal procs, as well as having a restoration staff that sustains me very well, using (and spamming as necessary) the restoration staff shield if I get low then heal myself back up.
I don't play in Trueflame though. I only play in non-CP campaigns. Other people can argue about sorc sucking in Trueflame maybe. I have no experience with playing one in CP. But what I will say is that to argue for balance in the CP campaign is an exercise in futility. It's inherently unbalanced.
People saying it's garbage are maaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaassively exaggerating.
I call it perfectly fine because champion points are inherently unbalancing. To expect balance where they're present, to me, is futile. I'm not a fan of the champion system in general and wish they had just gotten rid of veteran ranks without replacing them with anything.
For PVE, I can concede that arguments could be made in terms of CP in terms of character progression, but I don't feel like other classes shine way ahead of sorcerers in terms of AE damage potential. I could be wrong, again my sorcerer is only in his mid 30's at the moment, but I don't currently get the impression that a 531 fully geared sorc and a 531 fully geared whatever else will have a huge gap in PVE area damage - which is where I feel sorc excels. Single target, maybe, but eh. Everything has its niche I think. Maybe there's a gap, I just have a hard time buying that it's as dramatic as has been implied.
For PVP, to me it's much more paramount for balance to be achieved (or at least attempted). The veteran system undermined this and the champion system does too, because it creates a significant disparity between players that has nothing to do with skill, a little to do with effective coordination of points (which matters less as more and more champion points inundate the character), and everything to do with time. I feel something like that has zero business in PVP. Call me a PVP socialist, but I look at PVP as player versus player, not player versus other player's obligatory time investment.
So in terms of classes, yes, I would say that magicka sorc is honestly fine. To me, if there's an argument to be made, it's that the champion system is problematic. And this may or may not disproportionately affect certain builds with certain classes, though I do agree (and with some certainty) that as more points are spent, it begins to disproportionately affect and favor burst damage over absolutely everything else, makes tanking less and less relevant, and marginalizes healing.
Well written, this is why stamina > magicka. I'll call it the "jump'n run" aspect of ESO, they want you to do the block and the roll stuff ("jump" means physical action moves). And in many game situations, having stamina is the key to success (except for certain key-skills: dk wings, nb vanish, etc.).if you're into guild zergs, you're a pretty *** class with a nice root and a game-changing ultimate. You can still do stuff like purge, heal, and so some damage. The ultimate alone makes you worthwhile, the root is, due to the nerf to shuffle, a legitimate reason to be picked over stamsorc (note that there are plenty for reasons in favor of stamsorc as well)
when fighting few (even good) players, they're still strong. especially mines help a LOT, plus shields (and good stmaina management possibly suisng immovable pots) can "outshield" the damage one very good (and a few more worse) players do. e.g. you can duel absolutely fine still.
if you're playing solo, you can still streak away from zergs.
imho this makes the class absolutely playable, however:
it is extremely bad against small groups of rather mediocre players if there are absolutely no friendly players around, you NEED some kind of terrain advantage. your mines won't protect you, and a few scrubs spamming gapcloser are so much more pain than on other classes i play.
the reaons is that shields and mines don't scale. twice enemies mean everyone has to deal with half your def. in comparison dodge, evasion, damage-base heals (vamp, sweeps, sap essence, etc), cloak, wings to some extend scale with the number of enemies and, for example, a single dodge roles protects you from tons of damage if many scrubs tried to snipe yo in that moment.
while this sounds theoretical, it's very real. if i clearly dominate three players 1v1, i have a great chance to take them on 1v3 on my magplar. on my sorc, i may dominate them just has hard, if not even harder 1v1, but the transition into 1vX is often very bad unless i repeatedly streak into the sunset and hope that one of them overextends
TotallyNotVos wrote: »