You missed Oblivion? If so, that's where this "scale everything" idea came from. Whatever level you were, most of the enemies were that level too. Even Skyrim didn't do that; it was similar, but there were areas in Skyrim with a minimum level, unlike Oblivion.
And as far as new content goes - I will give my low level character perspective to this. so far I did not have real access to about half of the zones, because the mob there is just too strong for my level. With One Tamriel I will be able to adventure into these zones with the expectation that I will be able to successfully fight what I come across. So to me it means the content, which is practically accessible to me will have doubled with this update. To me that is new content, because I have not seen it before and could not experience it in an enjoyable way - I tried, but to fight mobs which are 20+ levels higher and come in packs of 2 or 3 at a time, is just suicidal. So to me One Tamriel will be real fun, I loved the scaling in DLC zones.
Holycannoli wrote: »You missed Oblivion? If so, that's where this "scale everything" idea came from. Whatever level you were, most of the enemies were that level too. Even Skyrim didn't do that; it was similar, but there were areas in Skyrim with a minimum level, unlike Oblivion.
That's actually one of the main reasons why I skipped it. I don't want that kind of game. I'm a fan of games like Everquest, Morrowind, Dark Age Of Camelot etc. Traditional RPGs with that traditional leveling system that's been in use since the beginning of computer RPGs. Between scaling and quest markers I decided to stick with Morrowind...until Skyrim was announced.And as far as new content goes - I will give my low level character perspective to this. so far I did not have real access to about half of the zones, because the mob there is just too strong for my level. With One Tamriel I will be able to adventure into these zones with the expectation that I will be able to successfully fight what I come across. So to me it means the content, which is practically accessible to me will have doubled with this update. To me that is new content, because I have not seen it before and could not experience it in an enjoyable way - I tried, but to fight mobs which are 20+ levels higher and come in packs of 2 or 3 at a time, is just suicidal. So to me One Tamriel will be real fun, I loved the scaling in DLC zones.
You progress to that harder content. You start off in newbie zones and progress to higher and higher content, earning better loot as you go. That's the computer RPG formula, that's been in use since the early 80s.
You would have hated Everquest. Not only was the entire game based on leveling and progressing to harder, higher level content, they liked to stick higher level mobs in lower level areas to really increase the challenge. I'm not talking a zone boss you can easily avoid, I'm talking roaming mobs with a large aggro radius you always had to watch for. Even lower level zones like Oasis of Marr could become deadly when a sand giant wandered through your camp, or someone trained the spectres on the beach (classic EQ players know what I'm talking about!). The closest ESO equivalent I can think of are the roaming bosses in IC sewers, but their aggro radius is very small and highlighted in blue. Nowhere near the same danger level.
This whole idea of scaling every zone makes no sense. They're trying to reinvent the wheel here when there's no need. My champion-level ESO characters already group with low levels in normal dungeons; there's no need for the entire world to be scaled the same way.
captainwolfos wrote: »Also I really could do with exact dates for the Witches Festival, or else I'm not going to be able to get the time off for it. Just sayin'.
THE formula also includes skills with cooldowns, a cluttered UI, a minimap, revealing female armor and much much more.
I don't know what you expected coming here, but you are in the wrong place.
Holycannoli wrote: »You missed Oblivion? If so, that's where this "scale everything" idea came from. Whatever level you were, most of the enemies were that level too. Even Skyrim didn't do that; it was similar, but there were areas in Skyrim with a minimum level, unlike Oblivion.
That's actually one of the main reasons why I skipped it. I don't want that kind of game. I'm a fan of games like Everquest, Morrowind, Dark Age Of Camelot etc. Traditional RPGs with that traditional leveling system that's been in use since the beginning of computer RPGs. Between scaling and quest markers I decided to stick with Morrowind...until Skyrim was announced.And as far as new content goes - I will give my low level character perspective to this. so far I did not have real access to about half of the zones, because the mob there is just too strong for my level. With One Tamriel I will be able to adventure into these zones with the expectation that I will be able to successfully fight what I come across. So to me it means the content, which is practically accessible to me will have doubled with this update. To me that is new content, because I have not seen it before and could not experience it in an enjoyable way - I tried, but to fight mobs which are 20+ levels higher and come in packs of 2 or 3 at a time, is just suicidal. So to me One Tamriel will be real fun, I loved the scaling in DLC zones.
You progress to that harder content. You start off in newbie zones and progress to higher and higher content, earning better loot as you go. That's the computer RPG formula, that's been in use since the early 80s.
You would have hated Everquest. Not only was the entire game based on leveling and progressing to harder, higher level content, they liked to stick higher level mobs in lower level areas to really increase the challenge. I'm not talking a zone boss you can easily avoid, I'm talking roaming mobs with a large aggro radius you always had to watch for. Even lower level zones like Oasis of Marr could become deadly when a sand giant wandered through your camp, or someone trained the spectres on the beach (classic EQ players know what I'm talking about!). The closest ESO equivalent I can think of are the roaming bosses in IC sewers, but their aggro radius is very small and highlighted in blue. Nowhere near the same danger level.
This whole idea of scaling every zone makes no sense. They're trying to reinvent the wheel here when there's no need. My champion-level ESO characters already group with low levels in normal dungeons; there's no need for the entire world to be scaled the same way.
Oh that memory of 'train incoming to zone xy'. Especially if entering the zone just after the train warning ^^Holycannoli wrote: »Even lower level zones like Oasis of Marr could become deadly when a sand giant wandered through your camp, or someone trained the spectres on the beach (classic EQ players know what I'm talking about!).
Holycannoli wrote: »THE formula also includes skills with cooldowns, a cluttered UI, a minimap, revealing female armor and much much more.
I don't know what you expected coming here, but you are in the wrong place.
It doesn't always include cooldowns, cluttered UI, minimap and skimpy female armor.
ESO was a fairly traditional MMORPG that was pleasantly soloable, and in beta had large AvA battles I only dreamed of before, full of siege weapons and castle walls crumbling. The areas where it lacked, like UI, were fixed with mods.
Between scaling and gambling boxes I'm so disappointed I haven't even logged in the past two days to do dailies or anything. It has sapped all my desire to play. I don't look at this game the same now. It's soon to turn in to a game I know I won't enjoy.
@Dubhliam
It is the way in which they look at us players basically. I want to be seen as a customer, who enjoys what is offered and is gladly paying a reasonable amount for the entertainment. This kind of thing is a win-win situation for both sides, the company and the player. But what is coming with those RNG boxes is quite different - they do not see us as good customers anymore, but as a milkable crowd, which is just too stupid to look through this gamble scam.
That is why they offer us this with arguments like "you'll have a chance to get an extremely rare mount", while in fact they are selling you just a crate with low-value consumables and a scheme, which tricks you into buying a huge amount of crates without to ever really get what you want. They think, we are too stupid to recognize, how they are trying to trick us with their crates and even more evil is their attempt to prey on people with a gambling addiction or collectors - who want all items, but if some of them are exclusive to the RNG boxes, ZOS is trying to abuse the collectors behavior and trick them into gambling for a ridiculously low chance to ever be able to complete their collections. In short, they think we are stupid as a slice of bread.
And this is insulting and abusive - that is what makes it so unacceptable.
@Dubhliam
It is the way in which they look at us players basically. I want to be seen as a customer, who enjoys what is offered and is gladly paying a reasonable amount for the entertainment. This kind of thing is a win-win situation for both sides, the company and the player. But what is coming with those RNG boxes is quite different - they do not see us as good customers anymore, but as a milkable crowd, which is just too stupid to look through this gamble scam.
That is why they offer us this with arguments like "you'll have a chance to get an extremely rare mount", while in fact they are selling you just a crate with low-value consumables and a scheme, which tricks you into buying a huge amount of crates without to ever really get what you want. They think, we are too stupid to recognize, how they are trying to trick us with their crates and even more evil is their attempt to prey on people with a gambling addiction or collectors - who want all items, but if some of them are exclusive to the RNG boxes, ZOS is trying to abuse the collectors behavior and trick them into gambling for a ridiculously low chance to ever be able to complete their collections. In short, they think we are stupid as a slice of bread.
And this is insulting and abusive - that is what makes it so unacceptable.
I'm not talking about crates, those are highly unpopular and I get the reason why.
I don't get why people make a big fuss about zone scaling.
im going to have to stop you there we are as stupid as a slice of bread ( while not all of us ) but the majority of the community is ( even with the hate thread of them ) there going to buy these boxes by the 100s and 1000s and until they relize that there getting screwed over and stop ZOS will have made more money all off idiots!! sell 500 boxs and its a win!!@Dubhliam
It is the way in which they look at us players basically. I want to be seen as a customer, who enjoys what is offered and is gladly paying a reasonable amount for the entertainment. This kind of thing is a win-win situation for both sides, the company and the player. But what is coming with those RNG boxes is quite different - they do not see us as good customers anymore, but as a milkable crowd, which is just too stupid to look through this gamble scam.
That is why they offer us this with arguments like "you'll have a chance to get an extremely rare mount", while in fact they are selling you just a crate with low-value consumables and a scheme, which tricks you into buying a huge amount of crates without to ever really get what you want. They think, we are too stupid to recognize, how they are trying to trick us with their crates and even more evil is their attempt to prey on people with a gambling addiction or collectors - who want all items, but if some of them are exclusive to the RNG boxes, ZOS is trying to abuse the collectors behavior and trick them into gambling for a ridiculously low chance to ever be able to complete their collections. They think we are as stupid as a slice of bread.
And this is insulting and abusive - that is what makes it so unacceptable.
A bit too much?
What is a bit too much?
The game does not meet their expectations so they just quit?
Some people really need to get over themselves.
Both Skyrim and Oblivion were highly popular, and nobody seemed to mind scaling content.
After all, why should they?
Zone scaling is one of the best things that are happening to ESO right now, and if people feel like quitting because it does not meet their expectations, I won't stop them.
A bit too much?
What is a bit too much?
The game does not meet their expectations so they just quit?
Some people really need to get over themselves.
Both Skyrim and Oblivion were highly popular, and nobody seemed to mind scaling content.
After all, why should they?
Zone scaling is one of the best things that are happening to ESO right now, and if people feel like quitting because it does not meet their expectations, I won't stop them.
I think as well that is over-reacting - it takes to get used to it - but I enjoyed playing in a DLC zone so much more than in a normal zone. Even my lowest level character could play there with stats, which were even better than those of my more advanced characters - but the lower level one has less skills and abilities, so he is not better than the others, but he can still hold his ground in a DLC zone - with stats like 18k/27k/28k for example (using a blue health/stamina food) - and this is great, with that he can play there with a good chance to make up for his lack of skills yet - and this is great with this system, he can effectively go anywhere in Tamriel and adventure there - sometimes he might meet something what kills him, but otherwise a lot of fun and freedom - so much better than before.
DocFrost72 wrote: »driosketch wrote: »Boxes aside, I've noticed we've gone from a full zone update, to a series of half zones, to a pair of dungeons to no DLC at all for update 12.
Free stuff is always fine by me. Especially revamped craglorn and dueling, which you don't pay a single penny to get. Plus, we're getting vet versions of all the dungeons we currently have as normal, and normal dungeons for all current vet versions.
Sounds a whole lot better than a new zone to me
A bit too much?
What is a bit too much?
The game does not meet their expectations so they just quit?
Some people really need to get over themselves.
Both Skyrim and Oblivion were highly popular, and nobody seemed to mind scaling content.
After all, why should they?
Zone scaling is one of the best things that are happening to ESO right now, and if people feel like quitting because it does not meet their expectations, I won't stop them.
I think as well that is over-reacting - it takes to get used to it - but I enjoyed playing in a DLC zone so much more than in a normal zone. Even my lowest level character could play there with stats, which were even better than those of my more advanced characters - but the lower level one has less skills and abilities, so he is not better than the others, but he can still hold his ground in a DLC zone - with stats like 18k/27k/28k for example (using a blue health/stamina food) - and this is great, with that he can play there with a good chance to make up for his lack of skills yet - and this is great with this system, he can effectively go anywhere in Tamriel and adventure there - sometimes he might meet something what kills him, but otherwise a lot of fun and freedom - so much better than before.
And thats a problem for me. I have absolutely no problem in down - lvling characters. I find up leveing characters as atrocious. ESO is not a skill based game however many times you will repeat that. It is a game of stats and up lvling takes away that little feeling of character developement i had in ESO.
I'm not talking about crates, those are highly unpopular and I get the reason why.
I don't get why people make a big fuss about zone scaling.
Ok, I think that is because they are used to the effects of level-based systems - whereas the new system with One Tamriel is more skill-driven and progression in it feels different - you gain skills, but you do not really become stronger level by level - your progress is in more skills and abilities to use, but your stats based on attributes do not increase in the same way as they did before. This is untypical for a TES game, and that is why I think a lot do not like it - it is unfamiliar to them.
I love it, but I play EVE since 2008 and that is fully skill-driven and has no levels - so I clearly love skill-driven over level-driven. But TES players come from a level-driven system - skill-driven came a bit into focus with Skyrim's perk system, which was unlike the other TES games. Now ESO is again doing it differently - and that is maybe a bit too much for older TES fans.
I have several concerns with this upgrade, but by far the biggest is that it will now triple the number of players in a zone - will it not? That means more people competing for already limited mats, and quests and dungeons will be noticeably more crowded. I already having issues when trying to log into game in the main zones (Mournhold, for instance). How will it be better when 3X the number of players occupy the same zone. I run a high-end gaming rig with a GTX1080 card on a 50Mbps synchronous fiber and sometimes the performance issues are horrible. Tripling the players in zone will only hammer the server resources even more. I suspect that this will be a very rocky undertaking.