PvP folks at it's finest. Toxic and crying, just as everywhere else.
TequilaFire wrote: »
NoMoreChillies wrote: »been noticing alot more PVP'ers running dungeons/trials/endgame content lately.
I like it
Ghost-Shot wrote: »PVP is monotonous? Please explain how killing the same bosses over and over again is not boring and monotonous?
Dude, you get to IMMERSE yourself in that dungeon. Like, as if you're the one fighting that boss. Classic RP 101, bro.
/s
Did the boss mob's complaining in vMSA get the Sorc shields nerfed?
Nope
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Lot of hate and purely stupid answers in this thread. Instead of whining, coming from both sides. Why not work on a compromise. There's been a couple of good suggestions but nobody decided to elaborate on them so it seems we're back to demeaning each other.
I suggest ZOS implementing a place or an option where we can set up character templates. Being able to completely set your CP, skills, attributes and gear for three to five templates and being able to switch between them on the fly. Getting ready to go pvp, that's template 1. Going to tank a group dungeon, switch to template 2. No need to tank some parts of the dungeon? Immediately switch to a DD on the fly.
I know this kinda takes away from one of the games gold sinks but.... do we really care?
If they did this and separated the sklls as a pvp group and a pve group that you could then choose from. It would be easy to balance them separately.
I could be completely wrong but that's my 2 cents.
I'm still seeing nerf Radiant Destruction threads, even though it's an entirely new update gone live. Have all of you people who've been asking for its nerfs ever considered that there's more than just PVP'ers who play this game, and that PVE exists too? Please stop being so inconsiderate and view things from multiple perspectives, and not just your own.
I'm tired of seeing "solid" skills get nerfed, all because the PVP crowd threw a temper tantrum about skills and mechanics. Y'all have gotten: Shields/Wards nerfed, Wrecking Blow nerfed, Cloak nerfed, DK Flappers nerfed, Bolt Escape nerfed, and so many other things nerfed. You even got blocking nerfed, regardless of the developers claiming it was due to PVE that brought about those changes. Not 1 person in PVE complained about tanks in dungeons and trials blocking too much. Not 1. But, was there complaints about "Block-Knights" all over threads from a PVP perspective? You bet! It's horrible.
I mean, it's even to the point that stamina is blowing magicka way out of the water from a DPS perspective. I wasn't hearing those complaints from a PVE perspective about a "StamSorc", or about how stamina was lacking compared to magicka. N'ah. Not at all. Did I hear complaints about stamina under-performing a bit with VMA'a release? Yes. And still people got it down, and it eventually became a cake-walk. It became clear that the complaints about VMA were a "L2P issue" from a stamina point-of-view. And now look. Vicious Serpent, Red Mountain, the new dungeon monster sets, etc. Bruh, it's 2016 and we STILL have no 1pcs. bonus that grants neither strictly spell damage nor magicka regen. But, look how many bones ZOS has thrown the stamina users. Lmao. Smh.
Oh, and don't think I forgot about the undaunted vendor. While it was said that anyone can use it, and pay for things with either AP or gold... Where is it located again? Cyrodiil right? And what was the point of its creation? To cater to the PVP crowd who complained about having to do PVE content to receive monster sets, right? Last I checked we don't have that option for PVE'ers. We can't spend gold (unless to a guild trader) to get PVP sets that may benefit in PVE. We have to buy them off another player in a guild trader, or PVP for them. Oh, and speaking of PVP tying into PVE... What was that about Imperial City DLC? Yeah, forcing players to PVP for PVE-related stuff? Yeah, not cool.
And the list goes on and on. We as the player base can pretend that there is no legitimate issue at hand with this divide, or even that this divide doesn't exist. But, it's becoming more and more clear. What ZOS should do is have skills behave 1 way in PVP, and completrly differently in PVE. That way the 2 crowds can be kept happy. What ZOS should do, is view things from a full perspective. And not do things to cater to 1 crowd without wondering how it'll effect the other. And lastly, what we SHOULD do is "L2P" and stop asking for a nerf of a skill or class all because we got killed in a PVP environment. And ask for how we can go about avoiding the same mistake twice, or how to better ourselves as players. Rant over.
TL;DR - Stop being inconsiderate both ZOS and player base, and view things from both sides of the coin.
ScooberSteve wrote: »And in case its not obvious the most popular skills always get nerfed otherwhise the game would get boring if every single stamina user was rocking wreckingblow.
ScooberSteve wrote: »And in case its not obvious the most popular skills always get nerfed otherwhise PvP would get boring if every single stamina user was rocking wreckingblow.
disintegr8 wrote: »Strongly agree with this comment and the result is that casual players mostly stay in PVE while the hardcore players tend to be in PVP. So problem number two ends up converting into problem number one.There is not only one but TWO divides in ESO:
- PvE vs PvP
- Hardcore players vs casual players
I think the second one is actually the worst.
disintegr8 wrote: »Strongly agree with this comment and the result is that casual players mostly stay in PVE while the hardcore players tend to be in PVP. So problem number two ends up converting into problem number one.There is not only one but TWO divides in ESO:
- PvE vs PvP
- Hardcore players vs casual players
I think the second one is actually the worst.
if there were no casual players, there would be no hardcore players.
Ohhgrizyyy wrote: »Plus your argument is irrelevant, Of course no one is gonna complain about it in pve, Block tanks dont ever run out of stamina so they never take any damage so makes it easier, Radiant is op in pve and kills stuff quick, No one is ever gonna complain about how good an ability is in pve cause it causes crap to die faster and its not against an actual living person that can compete, Its against computer generated pixels that is made to be killed....No one is ever gonna complain about pve so therefor again....Your argument is irrelevant.
I have to disagree with you I tired to get immersed in this game I couldn't find it possible.Not because its a MMO I been immersed in many MMO Swtor still have memories of that first MMO I really every RPed on.This game doesn't have the hook for me at its core its something that tired and horribly failed at a elder scrolls game.If it wasn't for the title am sure many players would have never given this game a chance or stayed with it this long.If that's the case why the hell do you play this game because it has none of that.If you believe it does than your really drinking the kool aid man.The PvE plebs will kill this game long term. Most PvE DLC is completed in less than a week so the model for sustain isn't there. For this game to last it's going to come down to PvP which IMO is a joke.
While everyone is entitled to their opinion, I have to say that I strongly disagree with you. Your logic seems so... Flawed. At least in this particular topic.
You see, this is an Elder Scrols game. When I as well s numerous others think of an Elder Scrolls title, what comes to mind is that of: Deep-seeded lore, immersion, impressive combat, and beautiful and vast environments to get lost into. To me, that is what defines an Elder Scrolls game. As well as most importantly, a beautifully told series of stories. Now! Anything else besides those previously listed is extra, in my opinion. Not something of grave importance and mandatory to the franchise. So for PVP...? It's not really something that I care too much for, to be honest. Do I wan it removed? No, not really. If it gets removed, it's fine. I'd play the heck out of this game still. And possibly enjoy the game further. But, PVP is nowher in my views of what a "proper" Elder Scrolls game is. Not even close.
I play the game, because I do find the qualities of a "proper" Elder Scrolls in ESO. Are these qualities as prevalent as say Morrowind or Skyrim? No. But, at the very core? They do exist. They honestly do. I find myself often in my downtime actually reading over things in my lore library, and just wandering around observing things. I mean, this game even with its flaws is still quite amazing when you look at it from a PVE perspective and not a competitive point-of-view. When you cast the: Min-maxing, achievements, etc. all aside? This game is truly gorgeous and a definite 10/10.
I have to disagree with you I tired to get immersed in this game I couldn't find it possible.Not because its a MMO I been immersed in many MMO Swtor still have memories of that first MMO I really every RPed on.This game doesn't have the hook for me at its core its something that tired and horribly failed at a elder scrolls game.If it wasn't for the title am sure many players would have never given this game a chance or stayed with it this long.If that's the case why the hell do you play this game because it has none of that.If you believe it does than your really drinking the kool aid man.The PvE plebs will kill this game long term. Most PvE DLC is completed in less than a week so the model for sustain isn't there. For this game to last it's going to come down to PvP which IMO is a joke.
While everyone is entitled to their opinion, I have to say that I strongly disagree with you. Your logic seems so... Flawed. At least in this particular topic.
You see, this is an Elder Scrols game. When I as well s numerous others think of an Elder Scrolls title, what comes to mind is that of: Deep-seeded lore, immersion, impressive combat, and beautiful and vast environments to get lost into. To me, that is what defines an Elder Scrolls game. As well as most importantly, a beautifully told series of stories. Now! Anything else besides those previously listed is extra, in my opinion. Not something of grave importance and mandatory to the franchise. So for PVP...? It's not really something that I care too much for, to be honest. Do I wan it removed? No, not really. If it gets removed, it's fine. I'd play the heck out of this game still. And possibly enjoy the game further. But, PVP is nowher in my views of what a "proper" Elder Scrolls game is. Not even close.
I play the game, because I do find the qualities of a "proper" Elder Scrolls in ESO. Are these qualities as prevalent as say Morrowind or Skyrim? No. But, at the very core? They do exist. They honestly do. I find myself often in my downtime actually reading over things in my lore library, and just wandering around observing things. I mean, this game even with its flaws is still quite amazing when you look at it from a PVE perspective and not a competitive point-of-view. When you cast the: Min-maxing, achievements, etc. all aside? This game is truly gorgeous and a definite 10/10.
I like the game PVP its why I still play.The RP and story telling side of the game just doesn't hold up.Plus I play on Xbox not many MMO for us yet,if the rumors are true their some competition coming to ESO next year that could take a good chunk of players away.ARIES SERPICO wrote: »I have to disagree with you I tired to get immersed in this game I couldn't find it possible.Not because its a MMO I been immersed in many MMO Swtor still have memories of that first MMO I really every RPed on.This game doesn't have the hook for me at its core its something that tired and horribly failed at a elder scrolls game.If it wasn't for the title am sure many players would have never given this game a chance or stayed with it this long.If that's the case why the hell do you play this game because it has none of that.If you believe it does than your really drinking the kool aid man.The PvE plebs will kill this game long term. Most PvE DLC is completed in less than a week so the model for sustain isn't there. For this game to last it's going to come down to PvP which IMO is a joke.
While everyone is entitled to their opinion, I have to say that I strongly disagree with you. Your logic seems so... Flawed. At least in this particular topic.
You see, this is an Elder Scrols game. When I as well s numerous others think of an Elder Scrolls title, what comes to mind is that of: Deep-seeded lore, immersion, impressive combat, and beautiful and vast environments to get lost into. To me, that is what defines an Elder Scrolls game. As well as most importantly, a beautifully told series of stories. Now! Anything else besides those previously listed is extra, in my opinion. Not something of grave importance and mandatory to the franchise. So for PVP...? It's not really something that I care too much for, to be honest. Do I wan it removed? No, not really. If it gets removed, it's fine. I'd play the heck out of this game still. And possibly enjoy the game further. But, PVP is nowher in my views of what a "proper" Elder Scrolls game is. Not even close.
I play the game, because I do find the qualities of a "proper" Elder Scrolls in ESO. Are these qualities as prevalent as say Morrowind or Skyrim? No. But, at the very core? They do exist. They honestly do. I find myself often in my downtime actually reading over things in my lore library, and just wandering around observing things. I mean, this game even with its flaws is still quite amazing when you look at it from a PVE perspective and not a competitive point-of-view. When you cast the: Min-maxing, achievements, etc. all aside? This game is truly gorgeous and a definite 10/10.
I have to disagree. I played many MMOs also but enjoy playing ESO on Console now after I transferred from PC to play with friends who solely play on consoles and brining them into the MMO fold. It is an enjoyable game but like any other game it's not for everyone.
Ghost-Shot wrote: »Ethromelb14_ESO wrote: »I hate PvP. It's pointless and monotonous. And every PvE based MMO it's included in, it has slowly destroyed, unless isolated to it's proverbial box off in the corner somewhere.
PvP is always broken, no matter what MMO it's in. Pit two exceptionally well built players against each other and watch a very long and boring fight where no one dies, because they can max heal their wounds, or create characters with health bars that don't move, block all day, run away all day, stealth all day. Or wear cheesy armor that just detonates everyone in the proximity without any real display of skill, because the armor does all the work for them.
Unless the PvP feature is going to actually function on an iota of swordsmanship or strategic play, it has no proper place in an MMO. When it starts working like Ni-oh, then I'll support it. Because then the skill will more so be coming from the player and not the set armor. This is the poor design that has everyone flocking to the same damn armor set. For all intents and purpose, a wear-to-win game.
In this game there is a strong dependency on heals because it is close to impossible (based on the majority) to enter combat and not be hit once, just because your fighting prowess is just that good. And those same mechanics translated to player versus player creates a horrible experience.
Just like the exclusive armor, PvP needs it's own set of powers to choose from, that can not be used in PvE.
PVP is monotonous? Please explain how killing the same bosses over and over again is not boring and monotonous?
Ethromelb14_ESO wrote: »Ghost-Shot wrote: »Ethromelb14_ESO wrote: »I hate PvP. It's pointless and monotonous. And every PvE based MMO it's included in, it has slowly destroyed, unless isolated to it's proverbial box off in the corner somewhere.
PvP is always broken, no matter what MMO it's in. Pit two exceptionally well built players against each other and watch a very long and boring fight where no one dies, because they can max heal their wounds, or create characters with health bars that don't move, block all day, run away all day, stealth all day. Or wear cheesy armor that just detonates everyone in the proximity without any real display of skill, because the armor does all the work for them.
Unless the PvP feature is going to actually function on an iota of swordsmanship or strategic play, it has no proper place in an MMO. When it starts working like Ni-oh, then I'll support it. Because then the skill will more so be coming from the player and not the set armor. This is the poor design that has everyone flocking to the same damn armor set. For all intents and purpose, a wear-to-win game.
In this game there is a strong dependency on heals because it is close to impossible (based on the majority) to enter combat and not be hit once, just because your fighting prowess is just that good. And those same mechanics translated to player versus player creates a horrible experience.
Just like the exclusive armor, PvP needs it's own set of powers to choose from, that can not be used in PvE.
PVP is monotonous? Please explain how killing the same bosses over and over again is not boring and monotonous?
By comparison? The Cyrodil landscape is by far the most empty and boring of all the designs. I'd rather go in to various dungeons of different decorum and purpose, taking my chances against the threat of variety of attacks the bosses pose. That's a lot more entertaining than riding to distant location, dying at location, re-spawning at a different location, and riding back to distant location, to do it all over again. But hey, that must be exciting, all so players have the opportunity of being the Emperor of a near desolate land. Right?
In PvE, if you get tired of doing one dungeon, or mission, or seeking out an achievement, there is always a different one with a different level of difficulty that can take the place of anything you deem boring. If I get bored running a 4- man mission, I two man it with a reliable friend. I guarantee you this ... the environment is always different, immersive and compelling. PvP doesn't hold a candle to PvE in terms of entertainment.
PvP = (In no particular order) Exploration of 1 region, hiding, waiting, ganking, zerging, fighting, win/dying, tea-b*gging, re-spawning, traveling, repeating (in the same day). There is rarely any strategy implemented in this mode. It's usually every man for himself, or cowards that have to jump one player that proves to much for them, and feeling tough after they've won a 4 v 1. Support is rarely there, simply based on how many players are left for dead after getting k.O'ed, only to have to teleport to the nearest keep that hasn't been seized. Exactly what pertinent knowledge is necessary to shared in PvP?
PvE = (In no particular order) Challenging trials, exploration in over seven regions, strategy, patience, support, knowledge, winning/wiping, rezzing teammates, re-spawning self, traveling, sharing soul gems, helping lower level players, moving on to the next dungeon with a different environment and clearing that. There are more positive things that go on in PvE, that are either missing or rare to see in PvP.