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The Divide of PVE and PVP is Killing ESO

Ch4mpTW
Ch4mpTW
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I'm still seeing nerf Radiant Destruction threads, even though it's an entirely new update gone live. Have all of you people who've been asking for its nerfs ever considered that there's more than just PVP'ers who play this game, and that PVE exists too? Please stop being so inconsiderate and view things from multiple perspectives, and not just your own.

I'm tired of seeing "solid" skills get nerfed, all because the PVP crowd threw a temper tantrum about skills and mechanics. Y'all have gotten: Shields/Wards nerfed, Wrecking Blow nerfed, Cloak nerfed, DK Flappers nerfed, Bolt Escape nerfed, and so many other things nerfed. You even got blocking nerfed, regardless of the developers claiming it was due to PVE that brought about those changes. Not 1 person in PVE complained about tanks in dungeons and trials blocking too much. Not 1. But, was there complaints about "Block-Knights" all over threads from a PVP perspective? You bet! It's horrible.

I mean, it's even to the point that stamina is blowing magicka way out of the water from a DPS perspective. I wasn't hearing those complaints from a PVE perspective about a "StamSorc", or about how stamina was lacking compared to magicka. N'ah. Not at all. Did I hear complaints about stamina under-performing a bit with VMA'a release? Yes. And still people got it down, and it eventually became a cake-walk. It became clear that the complaints about VMA were a "L2P issue" from a stamina point-of-view. And now look. Vicious Serpent, Red Mountain, the new dungeon monster sets, etc. Bruh, it's 2016 and we STILL have no 1pcs. bonus that grants neither strictly spell damage nor magicka regen. But, look how many bones ZOS has thrown the stamina users. Lmao. Smh.

Oh, and don't think I forgot about the undaunted vendor. While it was said that anyone can use it, and pay for things with either AP or gold... Where is it located again? Cyrodiil right? And what was the point of its creation? To cater to the PVP crowd who complained about having to do PVE content to receive monster sets, right? Last I checked we don't have that option for PVE'ers. We can't spend gold (unless to a guild trader) to get PVP sets that may benefit in PVE. We have to buy them off another player in a guild trader, or PVP for them. Oh, and speaking of PVP tying into PVE... What was that about Imperial City DLC? Yeah, forcing players to PVP for PVE-related stuff? Yeah, not cool.

And the list goes on and on. We as the player base can pretend that there is no legitimate issue at hand with this divide, or even that this divide doesn't exist. But, it's becoming more and more clear. What ZOS should do is have skills behave 1 way in PVP, and completrly differently in PVE. That way the 2 crowds can be kept happy. What ZOS should do, is view things from a full perspective. And not do things to cater to 1 crowd without wondering how it'll effect the other. And lastly, what we SHOULD do is "L2P" and stop asking for a nerf of a skill or class all because we got killed in a PVP environment. And ask for how we can go about avoiding the same mistake twice, or how to better ourselves as players. Rant over.

TL;DR - Stop being inconsiderate both ZOS and player base, and view things from both sides of the coin.
  • Lieblingsjunge
    Lieblingsjunge
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    There is no divide, imo.
    As you mentioned, IC: It is a way for PvE-players to get to know PvP. It's nothing about forcing someone to PvP, it's about making it so that the game's aspects are brought together. So your argument about IC is invalid.
    Undaunted Vendor: It's in the base of Cyrodiil, also a way for the PvE-players to port into Cyrodiil.

    But let me remind you:
    Widowmaker, Amberplasm, Gossamer etc. are all beneficial for PvP, but PvP'ers are still forced to PvE to farm it. So that's one way ZoS brings the PvP-players into PvE. I mean, we can't buy Amberplasm in the Guild Store, so it have to be farmed. Spell Power Cure is also beneficial for PvP-groups, but it's required to farm WGT. Winterborn is also good for PvP > required to farm vMA to get it.

    Leki's is a nice 2-pc set, but you have to be in PvP to get it - or buy it.

    There is no divide. You're just finding exkuses not to explore the entire game the game.
    Ignorance is the greatest weapon of tyranny.
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  • THEDKEXPERIENCE
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    You make some good points but you should probably know by now that the vendor in Cyrodiil is located in the starter cities. You don't actually have to PVP to use her.

    Also, let's be honest, PVErs complain about things ALL THE TIME.

    One more thing, PVE fights are in controlled environments where the mechanics are learned to the point where some players can fight a boss with thier eyes closed. Even if every spell got nerfed most PVE players would figure out a new way to kill the same scripted bosses within 48 hours.

    PVP meanwhile is a constantly changing dynamic and should be what the game is balanced around. The Argonian Behemoth isn't going to change is attacks any time soon. That random Daggerfall Zerg, who knows.
  • Tandor
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    Ch4mpTW wrote: »
    What ZOS should do is have skills behave 1 way in PVP, and completrly differently in PVE. That way the 2 crowds can be kept happy. What ZOS should do, is view things from a full perspective. And not do things to cater to 1 crowd without wondering how it'll effect the other.

    I agree with that 100%, although I disagree that anything is killing ESO as it isn't remotely dying.

    PvE and PvP always make uncomfortable bedfellows, and never more so than when they are forced to co-exist on the same servers. ZOS shouldn't have relied on the concept of megaservers with a single ruleset without recognising the problems that would bring. Future changes required for PvP should be limited to PvP zones, one reason among many why the two playstyles should be kept separate, as ZOS do now acknowledge albeit somewhat belatedly.
  • Zerok
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    There is not only one but TWO divides in ESO:
    - PvE vs PvP
    - Hardcore players vs casual players

    I think the second one is actually the worst.
    Zeerok (the sneaky ruffian) - LV50 Bosmer stamblade DPS (AD)
    Gontrand de Bourbon (the greedy aristocrat) - LV50 Breton magsorc tank (DC)
    Augustus Aquilarios (the imperial claimant) - LV50 Imperial stamDK PvP (EP)
    Zeerokk (the AD zealot) - LV50 Altmer magblade PvP (AD)
    Lianna Storm (the inferno maiden) - LV50 Dunmer magDK DPS (EP)
    Fights-With-Khajiit (the gullible faithful) - LV5 Argonian templar (EP)
    Miner'va (the skooma addict) - LV3 Khajiit sorcerer (AD) - chaotic neutral
    Siggy Thorvaldsson (the charismatic baroness) - LV50 Nord stamwarden tank (DC)
  • Ch4mpTW
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    There is no divide, imo.
    As you mentioned, IC: It is a way for PvE-players to get to know PvP. It's nothing about forcing someone to PvP, it's about making it so that the game's aspects are brought together. So your argument about IC is invalid.
    Undaunted Vendor: It's in the base of Cyrodiil, also a way for the PvE-players to port into Cyrodiil.

    But let me remind you:
    Widowmaker, Amberplasm, Gossamer etc. are all beneficial for PvP, but PvP'ers are still forced to PvE to farm it. So that's one way ZoS brings the PvP-players into PvE. I mean, we can't buy Amberplasm in the Guild Store, so it have to be farmed. Spell Power Cure is also beneficial for PvP-groups, but it's required to farm WGT. Winterborn is also good for PvP > required to farm vMA to get it.

    Leki's is a nice 2-pc set, but you have to be in PvP to get it - or buy it.

    There is no divide. You're just finding exkuses not to explore the entire game the game.

    Bro... IC is a way for PVE'ers to learn PVP? You mean learn that gankers exist, and that Nightblade usage preferred in PVP? I mean this is all considering that Imperial City is GankBlades City. Pretty sure 90% of the threads I've read about IC were how people couldn't stand it due to getting ganked by Nightblades. So what exactly there is to learn from an environment like that, I have no idea.

    And what...? Excuses to not explore the entire game? I explored the entire game (base game) before I transferred over to PlayStation 4 from Mac. I also beta-tested this game. As for DLC content, I pretty much have done and beaten it all. All my characters are Storm-Proof and the majority are Ophidian Overlord. I even got the "spider skin" yesterday after completing the Cradle of Shadows Challenger objectives. Today I'll hopefully be getting the Amber-Plasm skin.

    So um... Yeah. . . Not really. But! It's your opinion regardless, and I gotta respect that. Although, I can assure you that a divide does exist. And that no, I'm not making any excuses. Lol.
  • Jaronking
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    Your title is is misleading as hell.Your bias is completely showing and your not even trying to be impartial.
  • Ch4mpTW
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    Jaronking wrote: »
    Your title is is misleading as hell.Your bias is completely showing and your not even trying to be impartial.

    Nope. Not at all. Everything ties into PVE vs. PVP. And yes, I'll admit. I'm very much so on the side of PVE in this particular case. HOWEVER! I used to be a hardcore PVP'er, and have been known to now and then show a lil' something in PVP if incredibly bored out of my mind and feeling my "Spooderman senses" tingling. :trollface:
  • timidobserver
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    I like PvP in ESO but yeh, I can already feel my Templar PvE DPS getting ready to get curbstomped. I leveled and geared out a Stam Sorc just in case. With so many RD complaints the question is when not if it will be nerfed.
    Edited by timidobserver on August 18, 2016 7:36PM
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Defilted
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    Zos needs to separate skills and their uses when you load into PVP. All changes must be separate in order to achieve balance in both PVE and PVP. Other MMOs have learned this. We just need to wait for ZOS to realize it as well.
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  • Ch4mpTW
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    Yeh, I can already feel my Templar PvE DPS getting ready to get curbstomped. I leveled and geared out a Stam Sorc just in case. With so many RD complaints the question is when not if it will be nerfed.

    Templar damage dealer mains that I know feel the same exact way. And it shouldn't be this way, bro. It's messed up. Luckily, I have 3 other classes to fallback on, should this be the case. But, I genuinely hope this isn't the case. Or, it'll be another case of what I exactly listed in my initial post. One crowd complaining about something and it ends up getting ruined for not only members of the crowd that complained about it, but the other crowd who doesn't even set foot in the first crowd's environment. :(
  • Vipstaakki
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    I dislike it that mobs still get to use the old good version of wrecking blow and we can't hit them back.
    I'm forced to use Choking talons for crowd control but that isn't as much fun as throwing the mobs around.
  • Ch4mpTW
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    Vipstaakki wrote: »
    I dislike it that mobs still get to use the old good version of wrecking blow and we can't hit them back.
    I'm forced to use Choking talons for crowd control but that isn't as much fun as throwing the mobs around.

    I miss those days, bro. I used to have me a good ole' time in Maelstrom wrecking blowing those mobs... :c
  • Rainwhisper
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    I have seen this conversation over and over again in every MMO I played. In fact, for a while I thought the only solution would be to find a game with zero PvP, so that PvP priorities and concerns wouldn't bleed over into my gameplay. I've given up on that (although I'm open to it if someone invents one).

    I have done absolutely no PvP in ESO. In fact, someone was mentioning skills for my DK today and I didn't recognize the names because I haven't even unlocked the PvP skill tree (Assault?) on my Champ 225 Dragonknight, or on any of my other characters. Nonetheless I'm having fun, surviving, and still have plenty to do. So, I wouldn't say PvP is killing the game. Do I wish it weren't there? Absolutely. Do I think it encourages a kind of gameplay that is inimical to what I like about MMO's? Certainly! Is it gamebreaking? No.
  • Ethromelb14_ESO
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    I hate PvP. It's pointless and monotonous. And every PvE based MMO it's included in, it has slowly destroyed, unless isolated to it's proverbial box off in the corner somewhere.

    PvP is always broken, no matter what MMO it's in. Pit two exceptionally well built players against each other and watch a very long and boring fight where no one dies, because they can max heal their wounds, or create characters with health bars that don't move, block all day, run away all day, stealth all day. Or wear cheesy armor that just detonates everyone in the proximity without any real display of skill, because the armor does all the work for them.

    Unless the PvP feature is going to actually function on an iota of swordsmanship or strategic play, it has no proper place in an MMO. When it starts working like Ni-oh, then I'll support it. Because then the skill will more so be coming from the player and not the set armor. This is the poor design that has everyone flocking to the same damn armor set. For all intents and purpose, a wear-to-win game.

    In this game there is a strong dependency on heals because it is close to impossible (based on the majority) to enter combat and not be hit once, just because your fighting prowess is just that good. And those same mechanics translated to player versus player creates a horrible experience.

    Just like the exclusive armor, PvP needs it's own set of powers to choose from, that can not be used in PvE.
    Edited by Ethromelb14_ESO on August 18, 2016 7:49PM
    Motto: Make deceivers believers.

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    I keep forgetting to remember to get a photographic memory.
  • Ch4mpTW
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    I have seen this conversation over and over again in every MMO I played. In fact, for a while I thought the only solution would be to find a game with zero PvP, so that PvP priorities and concerns wouldn't bleed over into my gameplay. I've given up on that (although I'm open to it if someone invents one).

    I have done absolutely no PvP in ESO. In fact, someone was mentioning skills for my DK today and I didn't recognize the names because I haven't even unlocked the PvP skill tree (Assault?) on my Champ 225 Dragonknight, or on any of my other characters. Nonetheless I'm having fun, surviving, and still have plenty to do. So, I wouldn't say PvP is killing the game. Do I wish it weren't there? Absolutely. Do I think it encourages a kind of gameplay that is inimical to what I like about MMO's? Certainly! Is it gamebreaking? No.
    I hate PvP. It's pointless and monotonous. And every PvE based MMO it's included in, it has slowly destroyed, unless isolated to it's proverbial box off in the corner somewhere.

    PvP is always broken, no matter what MMO it's in. Pit two exceptionally well built players against each other and watch a very long and boring fight where no one dies, because they can max heal their wounds, or create characters with health bars that don't move, block all day, run away all day, stealth all day. Or where cheesy armor that just detonates everyone in the proximity without any real display of skill, because the armor does all the work for them.

    Unless the PvP feature is going to actually function on an iota of swordsmanship or strategic play, it has no proper place in an MMO. When it starts working like Ni-oh, then I'll support it. Because then the skill will more so be coming from the player and not the set armor. This is the poor design that has everyone flocking to the same damn armor set. For all intents and purpose, a wear-to-win game.

    In this game there is a strong dependency on heals because it is close to impossible (based on the majority) to enter combat and not be hit once, just because your fighting prowess is just that good. And those same mechanics translated to player versus player creates a horrible experience.

    Just like the exclusive armor, PvP needs it's own set of powers to choose from, that can not be used in PvE.

    Very well said by the both of you. And very clear and explained in amazing detail. Both of you, take this +1. You win the Internets for the moment.
  • Uriel_Nocturne
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    Ch4mpTW wrote: »
    I'm still seeing nerf Radiant Destruction threads, even though it's an entirely new update gone live. Have all of you people who've been asking for its nerfs ever considered that there's more than just PVP'ers who play this game, and that PVE exists too? Please stop being so inconsiderate and view things from multiple perspectives, and not just your own.

    I'm tired of seeing "solid" skills get nerfed, all because the PVP crowd threw a temper tantrum about skills and mechanics. Y'all have gotten: Shields/Wards nerfed, Wrecking Blow nerfed, Cloak nerfed, DK Flappers nerfed, Bolt Escape nerfed, and so many other things nerfed. You even got blocking nerfed, regardless of the developers claiming it was due to PVE that brought about those changes. Not 1 person in PVE complained about tanks in dungeons and trials blocking too much. Not 1. But, was there complaints about "Block-Knights" all over threads from a PVP perspective? You bet! It's horrible.

    I mean, it's even to the point that stamina is blowing magicka way out of the water from a DPS perspective. I wasn't hearing those complaints from a PVE perspective about a "StamSorc", or about how stamina was lacking compared to magicka. N'ah. Not at all. Did I hear complaints about stamina under-performing a bit with VMA'a release? Yes. And still people got it down, and it eventually became a cake-walk. It became clear that the complaints about VMA were a "L2P issue" from a stamina point-of-view. And now look. Vicious Serpent, Red Mountain, the new dungeon monster sets, etc. Bruh, it's 2016 and we STILL have no 1pcs. bonus that grants neither strictly spell damage nor magicka regen. But, look how many bones ZOS has thrown the stamina users. Lmao. Smh.

    Oh, and don't think I forgot about the undaunted vendor. While it was said that anyone can use it, and pay for things with either AP or gold... Where is it located again? Cyrodiil right? And what was the point of its creation? To cater to the PVP crowd who complained about having to do PVE content to receive monster sets, right? Last I checked we don't have that option for PVE'ers. We can't spend gold (unless to a guild trader) to get PVP sets that may benefit in PVE. We have to buy them off another player in a guild trader, or PVP for them. Oh, and speaking of PVP tying into PVE... What was that about Imperial City DLC? Yeah, forcing players to PVP for PVE-related stuff? Yeah, not cool.

    And the list goes on and on. We as the player base can pretend that there is no legitimate issue at hand with this divide, or even that this divide doesn't exist. But, it's becoming more and more clear. What ZOS should do is have skills behave 1 way in PVP, and completrly differently in PVE. That way the 2 crowds can be kept happy. What ZOS should do, is view things from a full perspective. And not do things to cater to 1 crowd without wondering how it'll effect the other. And lastly, what we SHOULD do is "L2P" and stop asking for a nerf of a skill or class all because we got killed in a PVP environment. And ask for how we can go about avoiding the same mistake twice, or how to better ourselves as players. Rant over.

    TL;DR - Stop being inconsiderate both ZOS and player base, and view things from both sides of the coin.
    Have an "Awesome".

    Other games suffer from this as well. Take Destiny for example.

    Bungie doesn't make PvE adjustments/tweaks/updates. No, they plan and implement updates based on the PvP aspect of the game, which invariably and without fail, ruins and weakens the PvE side of the game.

    Not separating the updates/adjustments between PvP and PvE is horribly bad planning for any game. It isn't that difficult to make adjustments for PvP, and that only apply to a character/skill/weapon once a player enters the PvP side, and then remove those adjustments when a character leaves the PvP side.

    The rationale: PvE and PvP are two different beasts that are played in very different ways. What works for one only rarely works for the other.


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  • THEDKEXPERIENCE
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    Step 1: PVE player posts complaining post partially about how no one in PVE complains.
    Step 2: People who proudly proclaim to never having set foot in PVP cast aspersions on how terrible PVP is.
    Step 3: More PVErs jump in and explain how PVP ruins their MMO because those dirty PVPers are meanieheads.
    Step 4: PVP player makes wisecrack about PVE players.
    Step 5: PVErs use 1 joke as absolute proof of their superiority and PVPers meanieheadedness.
    Step 6: Thread closed, nothing changes.


    I think I just brought this to stage 4. I give it an hour before we get to stage 6.
  • Ohhgrizyyy
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    If only you knew how hard it hit for in pvp, When you can get 2 shot by radiant and it cant be dodge rolled out of? its [SNIP]
    Edited by ZOS_PeterT on August 18, 2016 9:51PM
    Playing on PS4 NA server and current characters are CP 750

    Lvl 50 EP High Elf Magsorc PvP (outdated)
    Lvl 50 EP Wood Elf Nightblade (Currently my crafter)
    Lvl 50 EP High Elf Magplar PvP (outdated healbot)
    Lvl 50 EP Redguard Stam DK PvE (updating)
    Lvl 50 EP Dark Elf Mag DK PvP

    All my builds are outdated...I quit for a year lmao

    PSN ID: SDL_Griz
  • cjthibs
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    Step 1: PVE player posts complaining post partially about how no one in PVE complains.
    Step 2: People who proudly proclaim to never having set foot in PVP cast aspersions on how terrible PVP is.
    Step 3: More PVErs jump in and explain how PVP ruins their MMO because those dirty PVPers are meanieheads.
    Step 4: PVP player makes wisecrack about PVE players.
    Step 5: PVErs use 1 joke as absolute proof of their superiority and PVPers meanieheadedness.
    Step 6: Thread closed, nothing changes.


    I think I just brought this to stage 4. I give it an hour before we get to stage 6.

    Don't forget about how they call us psychopaths.
  • Ohhgrizyyy
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    Plus your argument is irrelevant, Of course no one is gonna complain about it in pve, Block tanks dont ever run out of stamina so they never take any damage so makes it easier, Radiant is op in pve and kills stuff quick, No one is ever gonna complain about how good an ability is in pve cause it causes crap to die faster and its not against an actual living person that can compete, Its against computer generated pixels that is made to be killed....No one is ever gonna complain about pve so therefor again....Your argument is irrelevant.
    Playing on PS4 NA server and current characters are CP 750

    Lvl 50 EP High Elf Magsorc PvP (outdated)
    Lvl 50 EP Wood Elf Nightblade (Currently my crafter)
    Lvl 50 EP High Elf Magplar PvP (outdated healbot)
    Lvl 50 EP Redguard Stam DK PvE (updating)
    Lvl 50 EP Dark Elf Mag DK PvP

    All my builds are outdated...I quit for a year lmao

    PSN ID: SDL_Griz
  • SleepyTroll
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    Ohhgrizyyy wrote: »
    If only you knew how hard it hit for in pvp, When you can get 2 shot by radiant and it cant be dodge rolled out of? its bullsh*t

    2 hit from full health? Or at execute range?
  • Jaronking
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    Step 1: PVE player posts complaining post partially about how no one in PVE complains.
    Step 2: People who proudly proclaim to never having set foot in PVP cast aspersions on how terrible PVP is.
    Step 3: More PVErs jump in and explain how PVP ruins their MMO because those dirty PVPers are meanieheads.
    Step 4: PVP player makes wisecrack about PVE players.
    Step 5: PVErs use 1 joke as absolute proof of their superiority and PVPers meanieheadedness.
    Step 6: Thread closed, nothing changes.


    I think I just brought this to stage 4. I give it an hour before we get to stage 6.
    I never thought I would agree with you but got dam I have to.
  • idk
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    OP isn't considering the full picture be sure it does go both ways.

    The important aspect to consider is why are players getting killed by radiant destruction since I have rarely died to it and only when I've been at low health. It's because they have not geared properly or learned how to deal with attacks from certain skills or both.

    If the skill was really that OP Zos would have nerfed it long ago. Zos can tell when it's more an issue that a player is not dealing with an attack well.
  • ThePaleItalian
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    You make some good points but you should probably know by now that the vendor in Cyrodiil is located in the starter cities. You don't actually have to PVP to use her.

    Also, let's be honest, PVErs complain about things ALL THE TIME.

    One more thing, PVE fights are in controlled environments where the mechanics are learned to the point where some players can fight a boss with thier eyes closed. Even if every spell got nerfed most PVE players would figure out a new way to kill the same scripted bosses within 48 hours.

    PVP meanwhile is a constantly changing dynamic and should be what the game is balanced around. The Argonian Behemoth isn't going to change is attacks any time soon. That random Daggerfall Zerg, who knows.


    Took the words right out my mouth. I am primarily PvE. I just love alts and playing through and its what I do 90% of the time. Once you know mechanics and get the same group of friends, its pretty much a face roll, you know what is coming, when its coming and it does get easier. Now I feel there is a few good dungeons with great boss mechanics and trials are a blast.

    However, every once in a while I hope in PvP with my friends..... omg its a blast. Randomly getting ganked, or being able to sneak up behind a zerg and burning their tents and siege. Its a blast. The best thing about it.... you are playing against other players...PvP... shocking how I put 2 and 2 together right?? My point is you never know whats coming, where its coming from or how many players are in a zerg ball. There are always going to be better players than me, I have come to understand that.

    I honestly dont't think a "divide" is the right word. I think there is just a difference. I like how IC "allowed you to get into PvP" nothing forced. Hell you can just use the group tool and do the dungeons and never step into PvP.

    I don't think there needs to be two separate talents. Just allow certain things to do less or more damage to another player. All of my classed have gone through nerfs and buffs, such is the life of an MMO player. You need to learn to adapt and change to be able to play against players and PvE areas alike.

    Here is one change I would like, but I doubt anyone would agree. Change the PvP sets, and even PvE sets based on light, medium or heavy armor. Give options for crafting Hundings Rage, either weapon or spell damage. I have no idea how it would work, but my brain goes to different places.

    Lets be honest, this game allows for tons of different options when having builds for PvP and PvE, but there are a few sets that rule them all and all players wear. Ok I think I am done rambling and no more words.

    KCCO!
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  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    Jaronking wrote: »
    Step 1: PVE player posts complaining post partially about how no one in PVE complains.
    Step 2: People who proudly proclaim to never having set foot in PVP cast aspersions on how terrible PVP is.
    Step 3: More PVErs jump in and explain how PVP ruins their MMO because those dirty PVPers are meanieheads.
    Step 4: PVP player makes wisecrack about PVE players.
    Step 5: PVErs use 1 joke as absolute proof of their superiority and PVPers meanieheadedness.
    Step 6: Thread closed, nothing changes.


    I think I just brought this to stage 4. I give it an hour before we get to stage 6.
    I never thought I would agree with you but got dam I have to.

    Oddly enough I was thinking earlier that maybe ... just maybe ... this Jaron King fellow knows his stuff.

    Truce?

    On here I mean. I'm still going to randomly gank your duels. Haha.
  • FriedEggSandwich
    FriedEggSandwich
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    IMO the responsibility falls on zos, not players. We players parted (continue to part) with money for this game. If there are elements of the game that we are not happy with then we should have the right to complain from our perspective. To stop whining in consideration for other players only benefits zos. Only they have the power to unite their playerbase, and the solution can be found in making battle spirit more robust.
    PC | EU
  • Jaronking
    Jaronking
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    Jaronking wrote: »
    Step 1: PVE player posts complaining post partially about how no one in PVE complains.
    Step 2: People who proudly proclaim to never having set foot in PVP cast aspersions on how terrible PVP is.
    Step 3: More PVErs jump in and explain how PVP ruins their MMO because those dirty PVPers are meanieheads.
    Step 4: PVP player makes wisecrack about PVE players.
    Step 5: PVErs use 1 joke as absolute proof of their superiority and PVPers meanieheadedness.
    Step 6: Thread closed, nothing changes.


    I think I just brought this to stage 4. I give it an hour before we get to stage 6.
    I never thought I would agree with you but got dam I have to.

    Oddly enough I was thinking earlier that maybe ... just maybe ... this Jaron King fellow knows his stuff.

    Truce?

    On here I mean. I'm still going to randomly gank your duels. Haha.
    Hey am fine with that we are still both out numbered by the yellows well, You guys have equal numbers we are completely outnumbered but that's a story for another time lol.
  • TequilaFire
    TequilaFire
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    I hate these attention seeking threads that flame parts of the community with the OP bias just to get responses.
    Hell OP had to reference it to nerf radiant threads to fan the flames and ensure responses. GG
    Look different strokes for different folks if there were only PvE the game would have less purchases and vice versa
    if it were only PvP.

    Simple - if you don't like one or the other don't do it.
    But stop trying to rain on the parade of the others that do like both.
    Edited by TequilaFire on August 18, 2016 9:06PM
  • NewBlacksmurf
    NewBlacksmurf
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    In short and I'll write this on every thread.
    PvP needs its own skills and effects.

    Seperate from

    PvEskills and effects.

    ZOS can then balance each seperate my cause they develop these separately.
    That's just logical
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • TequilaFire
    TequilaFire
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    Only problem is with separating PvE and PvP skills you will get people who cry it is unfair that one mode has x skill and they have to do that mode to get it.

    Just like the whine to lower the ap requirement for vigor , funny it wasn't the PvP crowd that wanted that.
    That effectively damaged PvP because now there is no challenge/reward at higher ranks.
    Edited by TequilaFire on August 18, 2016 9:19PM
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