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The Divide of PVE and PVP is Killing ESO

  • Shadesofkin
    Shadesofkin
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    I prefer if east is east and west is west. I avoid PvP at all times.
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • ScooberSteve
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    Blames pvpers for throwing a temper tantrum then throws the biggest temper tantrum out there. If your struggling in pve then LTP
    Edited by ScooberSteve on August 19, 2016 1:22AM
  • ScooberSteve
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    And in case its not obvious the most popular skills always get nerfed otherwhise the game would get boring if every single stamina user was rocking wreckingblow.
  • disintegr8
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    Zerok wrote: »
    There is not only one but TWO divides in ESO:
    - PvE vs PvP
    - Hardcore players vs casual players

    I think the second one is actually the worst.
    Strongly agree with this comment and the result is that casual players mostly stay in PVE while the hardcore players tend to be in PVP. So problem number two ends up converting into problem number one.
    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
  • Ch4mpTW
    Ch4mpTW
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    disintegr8 wrote: »
    Zerok wrote: »
    There is not only one but TWO divides in ESO:
    - PvE vs PvP
    - Hardcore players vs casual players

    I think the second one is actually the worst.
    Strongly agree with this comment and the result is that casual players mostly stay in PVE while the hardcore players tend to be in PVP. So problem number two ends up converting into problem number one.

    Exactly! Which is why I say that in the end it boils down to the divide between PVE Vs. PVP. People are claiming that there is no divide, and how I'm being hypocritical, and this and that. But, they aren't looking at the big picture. People aren't seeing things for what they truly are in the grand scheme of things.
    Edited by Ch4mpTW on August 19, 2016 2:41AM
  • Thelon
    Thelon
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    Twenty bucks, fourty, or sixty for Vigor, Magicka det, or Caltrops, for the exchange of never having to set foot in PVP ever again, would. Be. Worth. every. Red. Cent. But I doubt it would ever happen because tieing money to ballance is baaaaaaad.
    that's not what balance means
    Edited by Thelon on August 19, 2016 3:44AM
  • pecheckler
    pecheckler
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    After the success of guild wars 2's total segregation of PvP and PvE design philosophy I figured ESO developers would have caught on by now. Even world of warcraft has jumped on board this their latest expansion.
    End the tedious inventory management game.
  • Doctordarkspawn
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    Thelon wrote: »
    Twenty bucks, fourty, or sixty for Vigor, Magicka det, or Caltrops, for the exchange of never having to set foot in PVP ever again, would. Be. Worth. every. Red. Cent. But I doubt it would ever happen because tieing money to ballance is baaaaaaad.
    that's not what balance means

    You get what I mean tho.
  • Doctordarkspawn
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    pecheckler wrote: »
    After the success of guild wars 2's total segregation of PvP and PvE design philosophy I figured ESO developers would have caught on by now. Even world of warcraft has jumped on board this their latest expansion.

    YOU WOULD THINK, but some people still hold to this misguided misconception that the two can exist in harmony.
  • Hashtag_
    Hashtag_
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    The PvE plebs will kill this game long term. Most PvE DLC is completed in less than a week so the model for sustain isn't there. For this game to last it's going to come down to PvP which IMO is a joke.
  • Doctordarkspawn
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    Hashtag_ wrote: »
    The PvE plebs will kill this game long term. Most PvE DLC is completed in less than a week so the model for sustain isn't there. For this game to last it's going to come down to PvP which IMO is a joke.

    "The PVE plebs will kill this game long term"

    ...I suggest you scroll up because I'm laughing so hard at how many people your proving right right now.
  • DHale
    DHale
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    Ppl there will never be an RD nerf so whine about something else. The director of this game has already said it fine and there is no director in the history of management ever going back and saying I said it was fine and we are now going to nerf it. As a former director myself I never said something to all of my employees and then turn around and said ya know what I was a fool we aren't going to do that. Please for the love of ... Learn to play this game quit asking for everything to be dumbed down. You just don't like it because you can't roly poly it or shuffle it.
    Sorcerna, proud beta sorc. RIP April 2014 to May 31 2016 DArk Brotherhood. Out of retirement for negates and encases. Sorcerna will be going back into retirement to be my main crafter Fall 2018. Because an 8 k shield is f ing useless. Died because of baddies on the forum. Too much qq too little pew pew. 16 AD 2 DC. 0 EP cause they bad, CP 2300 plus 18 level 50 toons. NA, PC, Grey Host#SORCLIVESMATTER actually they don’t or they wouldn’t keep getting nerfed constantly.
  • Doctordarkspawn
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    I just walked into trueflame and couldn't get a group or anything for the life of me. So even if I wanted to grind for the skills I couldn't.

    All the more reason to outdate vigor and proxydet allready. I sure as *** know the only reason I have never and will never draw up Stam toons is because of Vigor and I know once that barrier is removed I'll be just fine.
    Edited by Doctordarkspawn on August 19, 2016 4:46AM
  • Ch4mpTW
    Ch4mpTW
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    Hashtag_ wrote: »
    The PvE plebs will kill this game long term. Most PvE DLC is completed in less than a week so the model for sustain isn't there. For this game to last it's going to come down to PvP which IMO is a joke.

    While everyone is entitled to their opinion, I have to say that I strongly disagree with you. Your logic seems so... Flawed. At least in this particular topic.

    You see, this is an Elder Scrols game. When I as well s numerous others think of an Elder Scrolls title, what comes to mind is that of: Deep-seeded lore, immersion, impressive combat, and beautiful and vast environments to get lost into. To me, that is what defines an Elder Scrolls game. As well as most importantly, a beautifully told series of stories. Now! Anything else besides those previously listed is extra, in my opinion. Not something of grave importance and mandatory to the franchise. So for PVP...? It's not really something that I care too much for, to be honest. Do I wan it removed? No, not really. If it gets removed, it's fine. I'd play the heck out of this game still. And possibly enjoy the game further. But, PVP is nowher in my views of what a "proper" Elder Scrolls game is. Not even close.
  • Jaronking
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    Ch4mpTW wrote: »
    Hashtag_ wrote: »
    The PvE plebs will kill this game long term. Most PvE DLC is completed in less than a week so the model for sustain isn't there. For this game to last it's going to come down to PvP which IMO is a joke.

    While everyone is entitled to their opinion, I have to say that I strongly disagree with you. Your logic seems so... Flawed. At least in this particular topic.

    You see, this is an Elder Scrols game. When I as well s numerous others think of an Elder Scrolls title, what comes to mind is that of: Deep-seeded lore, immersion, impressive combat, and beautiful and vast environments to get lost into. To me, that is what defines an Elder Scrolls game. As well as most importantly, a beautifully told series of stories. Now! Anything else besides those previously listed is extra, in my opinion. Not something of grave importance and mandatory to the franchise. So for PVP...? It's not really something that I care too much for, to be honest. Do I wan it removed? No, not really. If it gets removed, it's fine. I'd play the heck out of this game still. And possibly enjoy the game further. But, PVP is nowher in my views of what a "proper" Elder Scrolls game is. Not even close.
    If that's the case why the hell do you play this game because it has none of that.If you believe it does than your really drinking the kool aid man.
  • Ch4mpTW
    Ch4mpTW
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    Jaronking wrote: »
    Ch4mpTW wrote: »
    Hashtag_ wrote: »
    The PvE plebs will kill this game long term. Most PvE DLC is completed in less than a week so the model for sustain isn't there. For this game to last it's going to come down to PvP which IMO is a joke.

    While everyone is entitled to their opinion, I have to say that I strongly disagree with you. Your logic seems so... Flawed. At least in this particular topic.

    You see, this is an Elder Scrols game. When I as well s numerous others think of an Elder Scrolls title, what comes to mind is that of: Deep-seeded lore, immersion, impressive combat, and beautiful and vast environments to get lost into. To me, that is what defines an Elder Scrolls game. As well as most importantly, a beautifully told series of stories. Now! Anything else besides those previously listed is extra, in my opinion. Not something of grave importance and mandatory to the franchise. So for PVP...? It's not really something that I care too much for, to be honest. Do I wan it removed? No, not really. If it gets removed, it's fine. I'd play the heck out of this game still. And possibly enjoy the game further. But, PVP is nowher in my views of what a "proper" Elder Scrolls game is. Not even close.
    If that's the case why the hell do you play this game because it has none of that.If you believe it does than your really drinking the kool aid man.

    I play the game, because I do find the qualities of a "proper" Elder Scrolls in ESO. Are these qualities as prevalent as say Morrowind or Skyrim? No. But, at the very core? They do exist. They honestly do. I find myself often in my downtime actually reading over things in my lore library, and just wandering around observing things. I mean, this game even with its flaws is still quite amazing when you look at it from a PVE perspective and not a competitive point-of-view. When you cast the: Min-maxing, achievements, etc. all aside? This game is truly gorgeous and a definite 10/10.
  • Vipstaakki
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    Hashtag_ wrote: »
    The PvE plebs will kill this game long term. Most PvE DLC is completed in less than a week so the model for sustain isn't there. For this game to last it's going to come down to PvP which IMO is a joke.

    .. Or maybe its the PvP scrubs. Nah' maybe its the pocket mammoths in Eastmarch!

    Haha, ESO is not going anywhere anytime soon. :D
  • Anhedonie
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    PvP folks at it's finest. Toxic and crying, just as everywhere else.
    Profanity filter is a crime against the freedom of speech. Also gags.
  • kendellking_chaosb14_ESO
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    All this time and PvEer still want IC it was a PvP DLC in Cyrodiil for us till it got gutted to cater to PvEer that farmed stones and never went back.

    The vender sells items for AP OR Gold you can just use gold to get the items each item has a gold or AP cost.
    Chaos Shadow-Scale: Shadow Archer
    Chaos Death-Scale: Shadow Knight
    Tanks-With-Sap-Essence: Dark Mage
    Dark Brotherhood Listener: Blade of Argonia
    Chaos Dragon-Scale: Draconic Shield Master
    Chaos Light-Scale: Marsh Paladin
    Chaos Lightning-Scale: Daedric Master
    Hurricane Chaos: Storm Archer
    Bask-In-My-Light: Warrior of The Light
    Forged-In-Dragon-Fire: Pyro Mage
    Guardian of The Hist: Light Mender
    Chaos of Black Marsh: Master of The Burning Sword
    Star of Chaos: Frost Blade Champion
    Chaos-Lightning-Tower: Lightning Shield Master

    For the King of Argonia
    May Sithis hold back his Void
  • Brrrofski
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    Well Radiant is stupid strong in pve still. I often dps on my temp and Aa soon as I start beaming it's fight over. Although I just want a range reduction. Which wouldn't affect pve too much.

    Stam regen when blocking isn't a problem. No decent tank will even mention that anymore. We adapted. I never tank and think "aaargh, no stam teen because of PvPers!!!". I do fine.

    I love how you say "stam users learned to deal with vma being harder for them and did it fine". So why can't people learn other changes and be fine?

    And the Cyrodiil monster is aged send. I ran WGT 50+ times (this was pre nerf too) and NEVER got a helm. Not even a crappy trait. And then it came up on vendor. Don't act like pve players don't use that vendor as a workaround to the crappy rng in dungeons and chest drops. Granted you can now swap helms, but my point still stands.

    You have to understand that people create the divide. Seem skill are flat out too strong in pvp. They are. They make pvp worse until fixed. Do you blame a PvPer for wanting his gaming experience to improve? You shouldn't. It's ZOS' problem. They can't change skills to act differently in a pvp setting. We have battle spirit, why can't certain skills/abilities be changed by that?

    Don't blame someone for wanting a better gaming experience. Blame zenimax for failing to implement changes so things act differently in a different environment.
    Edited by Brrrofski on August 19, 2016 6:37AM
  • Ch4mpTW
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    Anhedonie wrote: »
    PvP folks at it's finest. Toxic and crying, just as everywhere else.

    Eh... I just trust people will catch-on to the message I'm trying to deliver (as many people have), and see things for the bigger picture. I really like this game. I do. And I have invested tons of hours and energy into it. I've met wonderful people, and had some of the greatest moments of thrill in ESO. And I just want others to ultimately feel the same. And the divide that exists is just slowly draining the life from it.
  • Coatmagic
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    PvP and PvE should have been separate from the start. There's just no way to balance both.
  • Nightenhowl
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    Tired of pvp go do some dailies, tired of pve go slay some smurfs and bananas. Enjoy the best of both worlds.
  • Avenias
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    Ch4mpTW wrote: »
    I'm still seeing nerf Radiant Destruction threads, even though it's an entirely new update gone live. Have all of you people who've been asking for its nerfs ever considered that there's more than just PVP'ers who play this game, and that PVE exists too? Please stop being so inconsiderate and view things from multiple perspectives, and not just your own.

    I'm tired of seeing "solid" skills get nerfed, all because the PVP crowd threw a temper tantrum about skills and mechanics. Y'all have gotten: Shields/Wards nerfed, Wrecking Blow nerfed, Cloak nerfed, DK Flappers nerfed, Bolt Escape nerfed, and so many other things nerfed. You even got blocking nerfed, regardless of the developers claiming it was due to PVE that brought about those changes. Not 1 person in PVE complained about tanks in dungeons and trials blocking too much. Not 1. But, was there complaints about "Block-Knights" all over threads from a PVP perspective? You bet! It's horrible.

    I mean, it's even to the point that stamina is blowing magicka way out of the water from a DPS perspective. I wasn't hearing those complaints from a PVE perspective about a "StamSorc", or about how stamina was lacking compared to magicka. N'ah. Not at all. Did I hear complaints about stamina under-performing a bit with VMA'a release? Yes. And still people got it down, and it eventually became a cake-walk. It became clear that the complaints about VMA were a "L2P issue" from a stamina point-of-view. And now look. Vicious Serpent, Red Mountain, the new dungeon monster sets, etc. Bruh, it's 2016 and we STILL have no 1pcs. bonus that grants neither strictly spell damage nor magicka regen. But, look how many bones ZOS has thrown the stamina users. Lmao. Smh.

    Oh, and don't think I forgot about the undaunted vendor. While it was said that anyone can use it, and pay for things with either AP or gold... Where is it located again? Cyrodiil right? And what was the point of its creation? To cater to the PVP crowd who complained about having to do PVE content to receive monster sets, right? Last I checked we don't have that option for PVE'ers. We can't spend gold (unless to a guild trader) to get PVP sets that may benefit in PVE. We have to buy them off another player in a guild trader, or PVP for them. Oh, and speaking of PVP tying into PVE... What was that about Imperial City DLC? Yeah, forcing players to PVP for PVE-related stuff? Yeah, not cool.

    And the list goes on and on. We as the player base can pretend that there is no legitimate issue at hand with this divide, or even that this divide doesn't exist. But, it's becoming more and more clear. What ZOS should do is have skills behave 1 way in PVP, and completrly differently in PVE. That way the 2 crowds can be kept happy. What ZOS should do, is view things from a full perspective. And not do things to cater to 1 crowd without wondering how it'll effect the other. And lastly, what we SHOULD do is "L2P" and stop asking for a nerf of a skill or class all because we got killed in a PVP environment. And ask for how we can go about avoiding the same mistake twice, or how to better ourselves as players. Rant over.

    TL;DR - Stop being inconsiderate both ZOS and player base, and view things from both sides of the coin.

    Screw pve, pvp all the way!
  • Vipstaakki
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    Avenias wrote: »
    Screw PvP, PvE all the way!

    Here, i fixed it for you.
  • BlackEar
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    If we were to have to different version of the same morph we need dual spec, of course.
    A skill set that automatically activates in PVP and only available in PVP and vice versa.
    Edited by BlackEar on August 19, 2016 9:51AM
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  • Docmandu
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    Don't need separate skills for PvE / PvP.. it's perfectly possible to create something that works and is useful for both styles. Afterall, many people like to do both. (just take DAoC for example.. there was no Battle Levelling PvP buff and no specific PvP / PvE only skills.. yet it worked fine and people could use their same character wearing the same gear and use the same skills in PvE and PvP.. and do great in both play styles).

    IMHO the Battle Levelling, the specific Player Only gear effects and the Impenetrable trait are a cop out and should never have existed.


    Anyway, once people like the OP get their PvE / PvP divide, they'll move on to crying about PvE Trials vs PvE Dungeons imbalances.. and after that, find something else to complain about.

  • Marktoneth3
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    is there any boss in game can roll dodge your skill ?

    then make its dodge able.
  • Doctordarkspawn
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    Docmandu wrote: »
    Don't need separate skills for PvE / PvP.. it's perfectly possible to create something that works and is useful for both styles. Afterall, many people like to do both. (just take DAoC for example.. there was no Battle Levelling PvP buff and no specific PvP / PvE only skills.. yet it worked fine and people could use their same character wearing the same gear and use the same skills in PvE and PvP.. and do great in both play styles).

    IMHO the Battle Levelling, the specific Player Only gear effects and the Impenetrable trait are a cop out and should never have existed.


    Anyway, once people like the OP get their PvE / PvP divide, they'll move on to crying about PvE Trials vs PvE Dungeons imbalances.. and after that, find something else to complain about.

    I never played DAoC, but I'm guessing it was a drastically different game than this one and thus the comparison is basicly worthless.

    I've seen games benefite from total seperation. If we're being honest, the ammount of people crying for RO to get nerfed is proof the other side of the pond wants to complain too. And if we're being perfectly honest, the performance in cyro, PVP design in general...do you -really- think ZOS are good enough to make something that works with both? I sure dont.

    You ain' without sin so dont go throwing stones. keep it productive, man.
    Edited by Doctordarkspawn on August 19, 2016 11:16AM
  • Mortehl
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    Radiant destruction is the only execute with an absurd range that does already strong damage while the target is at high health. Of course it needs rebalancing.

    As long as both sides share the same rules, this kind of stuff is going to happen. That doesn't change the fact that radiant spamming reactive armor magplars have competely destroyed Pvp. I don't know if Zenimax will ever do the obvious and rebalance the abilities along the divide, but until then, neither side of the coin should be surprised when this crap comes up.

    I know you and you know me and what my role in trials is. Stamina regen while blocking is a joke as a tank or in pvp. You can't look at the game from one lens just because that's the lens you play through.
    Edited by Mortehl on August 19, 2016 12:47PM
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