dwemer_cog11 wrote: »Actually I was running this dungeon with someone called "Valn" - a DK tank having around 290 CP. And we did pretty OK, considering non of us ran this dungeon before, made some good pulls on last boss
OP, if you are the one I am talking about - have found a healer to beat the last boss after I bailed out ?
gamerguy757 wrote: »Bruh...
I'm sitting here waiting for the dungeons to drop on console. Don't nerf them yet! Us FOREVER SINGLE people need a good challenge.
chimneyswift_ESO wrote: »How about don't EVER nerf these dungeons. Period. I'm so sick of this community QQing over "difficult" content they aren't patient or skilled enough to learn. If people can't do it, too bad. Experienced players who ARE willing to learn the mechanics, while playing with a determined and positive group should be rewarded. This comment isn't pointed at you, rather it's pointed at the casual community so please don't take this personally
IwakuraLain42 wrote: »chimneyswift_ESO wrote: »How about don't EVER nerf these dungeons. Period. I'm so sick of this community QQing over "difficult" content they aren't patient or skilled enough to learn. If people can't do it, too bad. Experienced players who ARE willing to learn the mechanics, while playing with a determined and positive group should be rewarded. This comment isn't pointed at you, rather it's pointed at the casual community so please don't take this personally
How about finally providing the so called "casual" gamers with some challenging content (Normal mode is an insult to any competent gamer and not something "Fun" as ZOS claimed) that we can actually can complete.
This DLC appears to continue the trend in the last few releases where we a have a ridiculous easy Normal mode (boring) and really hard versions of the Veteran versions but nothing in between. As a ESO subscriber and buyer of all DLCs so far I'm beginning to ask myself why should I continue to buy these DLCs if the only challenging parts are pointed at the Elite few ....
This might sound salty but reading the changes like adding bosses with millions of HP(AA) or one-shot mechanics requiring micro-second reaction times is really a bad idea for most of the player base, even the ones that aren't really "casuals".
IwakuraLain42 wrote: »You're right about the gap between Normal and Veteran dungeons, but I think we either need a third difficulty between or a special Hard mode for the "Elite", which grants special rewards like golden jewelry, etc.
But I think you misunderstood me about the 1 shot mechanics, I don't have problem per se with the mechanics. I just think that most telegraphs are to easy to miss and that the reaction time the game gives you is a bit to short. So a change from 1 sec to 1.5 sec would be a good think and not really a nerf in my book.
OrphanHelgen wrote: »Beyond infinity just did hardmode in vet maw... Then this
This sounds like all the VMA posts.
Lets hope there is harder content coming after this update as well.
Looking forward to spending a few hours here when it drops on Tuesday
I spent 4 hours on this dungeon last night for the first time (PS4) and got it done and I've got to say I thoroughly enjoyed it, IMO this is what a dungeon SHOULD be:
* Challenging
* Heavily reliant on teamwork and communication.
* Interesting and challenging mechanics.
This dungeon has these more then any other they've put out. I hope this is the blueprint for future dungeons.
I can't wait to try this for gold key pledge, on one of our go's against the last boss we read the scroll just to see what would happen and holy shitballs, that is ruthless.
The_Outsider wrote: »Doncellius wrote: »Doncellius wrote: »There is no special prize. However, we can all probably agree that if a single player (no matter the skill level) can solo a veteran dungeon, it is not in need of nerfs. Especially when said nerfs are being called for Day 1.
I don't think we can say that, no. It would be like saying that just because one guy (Bruce Lee) can play ping pong with Nunchucks, that anyone should be able to. The logic doesn't pan out. Most people can't do that.
There are many factors. Not everyone has a high end computer. Not everyone has perfect high speed internet. Not everyone has hours a day to devote to perfecting muscle memory.
In fact, MOST people are not going to be able to "compete" on that level, nor would they want to.
One of the bigger failings of the gaming industry has been the push towards "e-sports" and the pursuit of elite competition, leaderboards, constant comparison, who has the bigger numbers.
It encourages shallow gameplay and tells the company they can skimp on immersion and actual content for the sake of some spreadsheet grinding mash-off.
Maelstrom Arena had the right idea. If people really NEED that sort of affirmation, then let them get it separate from the normal rotation of dungeon content.
Don't balance the game around a minority.
That said, I am not convinced the dungeon is "too hard," especially since the one group I tried it with didn't make it past the turtle boss.
I do think some of the telegraph mechanics are badly designed, which makes it tedious more than hard.
But I am not the Bruce Lee of ESO...... I'd have to use Cheat Engine for that comparison to work
I am a PS4 player as well so no 60FPS to help me. It runs badly on console these days (~10-20FPS with stutters in dungeons).
By this logic, that few can even complete moderately-difficult content, shouldn't we further nerf vICP and vWGT because you still need to follow mechanics to succeed? This all seems like an attempt to justify that these new dungeons need nerfs Day One, by saying almost everyone sucks to much so it has to be done -_-
Maybe it's just me...... but I fail to see how if you see a red circle, you can continue to run into it and not understand why you took damage. If you honestly cannot invest the time to follow mechanics and must faceroll it, you can play on Normal.
Note, Bruce Lee used Cheat Engine. This is my take away.
I spent 4 hours on this dungeon last night for the first time (PS4) and got it done and I've got to say I thoroughly enjoyed it, IMO this is what a dungeon SHOULD be:
* Challenging
* Heavily reliant on teamwork and communication.
* Interesting and challenging mechanics.
This dungeon has these more then any other they've put out. I hope this is the blueprint for future dungeons.
I can't wait to try this for gold key pledge, on one of our go's against the last boss we read the scroll just to see what would happen and holy shitballs, that is ruthless.
Yeh, teamwork is great on this. Dps swapping the spice over, people pointng out which statue to go for, everyone panic and Dps the totem lol.
The statue thing is hilarious. People genuinely sound terrified when they are on statue duty.