No, for once that there is a dungeon that cannot be completed naked, actually requires you to look at the screen and learn the mechanics, on top of communicating with your allies: NO.
This is definitely a dungeon I would never run with randoms, but for once that there is SOMETHING entertaining for 4 people, leave it alone.
This is obviously going to be a flaming troll thread where people just show up to ridicule the OP, but still...
I don't know if "too hard" is the best description as much as "badly implemented mechanics."
The Mighty Chudon (sp?) for example, has a very counter-intuitive telegraph for the player he is charging at that with particle effects going around can be practically invisible.
The group I was in bailed after 3 wipes on that boss out of frustration with not seeing the "red feet" indicator that you need to run behind the lightning lizard. The red circles were just randomly showing up and he would charge in directions where no one was even standing. It seemed... cheesy.
I'm sure some guides will come out for the last boss soon.
This is obviously going to be a flaming troll thread where people just show up to ridicule the OP, but still...
I don't know if "too hard" is the best description as much as "badly implemented mechanics."
The Mighty Chudon (sp?) for example, has a very counter-intuitive telegraph for the player he is charging at that with particle effects going around can be practically invisible.
The group I was in bailed after 3 wipes on that boss out of frustration with not seeing the "red feet" indicator that you need to run behind the lightning lizard. The red circles were just randomly showing up and he would charge in directions where no one was even standing. It seemed... cheesy.
I'm sure some guides will come out for the last boss soon.
Doncellius wrote: »This is obviously going to be a flaming troll thread where people just show up to ridicule the OP, but still...
I don't know if "too hard" is the best description as much as "badly implemented mechanics."
The Mighty Chudon (sp?) for example, has a very counter-intuitive telegraph for the player he is charging at that with particle effects going around can be practically invisible.
The group I was in bailed after 3 wipes on that boss out of frustration with not seeing the "red feet" indicator that you need to run behind the lightning lizard. The red circles were just randomly showing up and he would charge in directions where no one was even standing. It seemed... cheesy.
I'm sure some guides will come out for the last boss soon.
No. I think the issue lays with the fact that your group bailed on the entire dungeon run after failing only three times to Mighty Chudan.
1) They wanted to beat it asap
2) The mechanic actually required them to pay attention.
3) This got in the way of a faceroll runthrough
4) Disband
Please let me know if I'm wrong. Complaining for nerfs on Day 1 is honestly pathetic though no matter how you look at it.
Doncellius wrote: »This is obviously going to be a flaming troll thread where people just show up to ridicule the OP, but still...
I don't know if "too hard" is the best description as much as "badly implemented mechanics."
The Mighty Chudon (sp?) for example, has a very counter-intuitive telegraph for the player he is charging at that with particle effects going around can be practically invisible.
The group I was in bailed after 3 wipes on that boss out of frustration with not seeing the "red feet" indicator that you need to run behind the lightning lizard. The red circles were just randomly showing up and he would charge in directions where no one was even standing. It seemed... cheesy.
I'm sure some guides will come out for the last boss soon.
No. I think the issue lays with the fact that your group bailed on the entire dungeon run after failing only three times to Mighty Chudan.
1) They wanted to beat it asap
2) The mechanic actually required them to pay attention.
3) This got in the way of a faceroll runthrough
4) Disband
Please let me know if I'm wrong. Complaining for nerfs on Day 1 is honestly pathetic though no matter how you look at it.
This I can get behind!Doncellius wrote: »This is obviously going to be a flaming troll thread where people just show up to ridicule the OP, but still...
I don't know if "too hard" is the best description as much as "badly implemented mechanics."
The Mighty Chudon (sp?) for example, has a very counter-intuitive telegraph for the player he is charging at that with particle effects going around can be practically invisible.
The group I was in bailed after 3 wipes on that boss out of frustration with not seeing the "red feet" indicator that you need to run behind the lightning lizard. The red circles were just randomly showing up and he would charge in directions where no one was even standing. It seemed... cheesy.
I'm sure some guides will come out for the last boss soon.
No. I think the issue lays with the fact that your group bailed on the entire dungeon run after failing only three times to Mighty Chudan.
1) They wanted to beat it asap
2) The mechanic actually required them to pay attention.
3) This got in the way of a faceroll runthrough
4) Disband
Please let me know if I'm wrong. Complaining for nerfs on Day 1 is honestly pathetic though no matter how you look at it.
Well they definitely need to nerf the rewards as i got a level 1 necklace! I admit I made a mistake saying to nerf, I guess I was frustrated it took me 4 hours to do it.
dw, killed it after 4 hours. it was a pug group, next time ill find a decent team
The one guild I am in also tried Trials tonight and AA is 10 times harder than it used to be.
The Storm Attronach, in addition to new mechanics has 51.7 million Health
Overcharge is hitting for 84+k.... there is no blocking that.
The Stone Attronach has 41.4 million Health...
Adds have over a million health each as well.
Frankly, dial it back a bit, or make a new third Elitist Tier for people who want that type of competition.
But this type of stuff is not fun to me and to a lot of other people. You complain that we are giving our honest opinions about this now with it just being released, just wait until the rest of the community catches up after the download. This forum is going to be flooded with complaints.
The rewards for doing these, does not come close to making up for the punishment of doing them.
The one guild I am in also tried Trials tonight and AA is 10 times harder than it used to be.
The Storm Attronach, in addition to new mechanics has 51.7 million Health
Overcharge is hitting for 84+k.... there is no blocking that.
The Stone Attronach has 41.4 million Health...
Adds have over a million health each as well.
Doncellius wrote: »@Valn One more thing. I'm positive I can solo the entire dungeon. It's what I love to do (Xal-Nur is scary though..).
If I can do it, I'll post the boss fights solo for you to prove it doesn't need nerfs.
Key word: If
Same goes for Cradle of Shadows.
Doncellius wrote: »@Valn One more thing. I'm positive I can solo the entire dungeon. It's what I love to do (Xal-Nur is scary though..).
If I can do it, I'll post the boss fights solo for you to prove it doesn't need nerfs.
Key word: If
Same goes for Cradle of Shadows.
That's cool and all, but I hardly think one guy who makes it his life's work to "prove" something doesn't need tuning just because he can do it doesn't really make much sense.
And what would be the motive in pursuing such a proof? To revel in knowing the vast majority of people won't be able to complete something you can? To convince ZOS to keep it that way?
I don't think things should be TOO easy, but I don't think we should balance things to the extreme 1 or 2 guy outliers that play MMO's like Bruce Lee played ping pong either.
Not if ZOS plans to still have a marketable product this time next year.
If they want to make another vMSA for the extremophiles don't put it in the pledge rotation.
This one does not understand...I am sorry but I have to agree with the OP. This dungeon is far too hard for casuals. Most people are not going to be able to do this on Vet. We made it to the fourth boss before our tank had to go and then after another 10 deaths, the other dps and heals had to go. Everyone kept getting one shot by the By that time, we had gone through at least 20+ deaths.
They need to dial things back about 25% from what they are. The 30 extra CP don't do anything to make up for the severe increase in damage.
The Third Bosses (Mighty Chudan) Mucous Spray his for between 25-35k on players so that was a one hit kill no matter what.
If you do this on Vet, you need to have teamspeak no matter what. It is twice as bad as VICP and VWGT was when it was first released.
The one guild I am in also tried Trials tonight and AA is 10 times harder than it used to be.
The Storm Attronach, in addition to new mechanics has 51.7 million Health
Overcharge is hitting for 84+k.... there is no blocking that.
The Stone Attronach has 41.4 million Health...
Adds have over a million health each as well.
Frankly, dial it back a bit, or make a new third Elitist Tier for people who want that type of competition.
But this type of stuff is not fun to me and to a lot of other people. You complain that we are giving our honest opinions about this now with it just being released, just wait until the rest of the community catches up after the download. This forum is going to be flooded with complaints.
The rewards for doing these, does not come close to making up for the punishment of doing them.
Doncellius wrote: »There is no special prize. However, we can all probably agree that if a single player (no matter the skill level) can solo a veteran dungeon, it is not in need of nerfs. Especially when said nerfs are being called for Day 1.
Doncellius wrote: »There is no special prize. However, we can all probably agree that if a single player (no matter the skill level) can solo a veteran dungeon, it is not in need of nerfs. Especially when said nerfs are being called for Day 1.
I don't think we can say that, no. It would be like saying that just because one guy (Bruce Lee) can play ping pong with Nunchucks, that anyone should be able to. The logic doesn't pan out. Most people can't do that.
There are many factors. Not everyone has a high end computer. Not everyone has perfect high speed internet. Not everyone has hours a day to devote to perfecting muscle memory.
In fact, MOST people are not going to be able to "compete" on that level, nor would they want to.
One of the bigger failings of the gaming industry has been the push towards "e-sports" and the pursuit of elite competition, leaderboards, constant comparison, who has the bigger numbers.
It encourages shallow gameplay and tells the company they can skimp on immersion and actual content for the sake of some spreadsheet grinding mash-off.
Maelstrom Arena had the right idea. If people really NEED that sort of affirmation, then let them get it separate from the normal rotation of dungeon content.
Don't balance the game around a minority.
That said, I am not convinced the dungeon is "too hard," especially since the one group I tried it with didn't make it past the turtle boss.
I do think some of the telegraph mechanics are badly designed, which makes it tedious more than hard.