Doncellius wrote: »Doncellius wrote: »There is no special prize. However, we can all probably agree that if a single player (no matter the skill level) can solo a veteran dungeon, it is not in need of nerfs. Especially when said nerfs are being called for Day 1.
I don't think we can say that, no. It would be like saying that just because one guy (Bruce Lee) can play ping pong with Nunchucks, that anyone should be able to. The logic doesn't pan out. Most people can't do that.
There are many factors. Not everyone has a high end computer. Not everyone has perfect high speed internet. Not everyone has hours a day to devote to perfecting muscle memory.
In fact, MOST people are not going to be able to "compete" on that level, nor would they want to.
One of the bigger failings of the gaming industry has been the push towards "e-sports" and the pursuit of elite competition, leaderboards, constant comparison, who has the bigger numbers.
It encourages shallow gameplay and tells the company they can skimp on immersion and actual content for the sake of some spreadsheet grinding mash-off.
Maelstrom Arena had the right idea. If people really NEED that sort of affirmation, then let them get it separate from the normal rotation of dungeon content.
Don't balance the game around a minority.
That said, I am not convinced the dungeon is "too hard," especially since the one group I tried it with didn't make it past the turtle boss.
I do think some of the telegraph mechanics are badly designed, which makes it tedious more than hard.
But I am not the Bruce Lee of ESO...... I'd have to use Cheat Engine for that comparison to work
I am a PS4 player as well so no 60FPS to help me. It runs badly on console these days (~10-20FPS with stutters in dungeons).
By this logic, that few can even complete moderately-difficult content, shouldn't we further nerf vICP and vWGT because you still need to follow mechanics to succeed? This all seems like an attempt to justify that these new dungeons need nerfs Day One, by saying almost everyone sucks to much so it has to be done -_-
Maybe it's just me...... but I fail to see how if you see a red circle, you can continue to run into it and not understand why you took damage. If you honestly cannot invest the time to follow mechanics and must faceroll it, you can play on Normal.
I am sorry but I have to agree with the OP. This dungeon is far too hard for casuals. Most people are not going to be able to do this on Vet. We made it to the fourth boss before our tank had to go and then after another 10 deaths, the other dps and heals had to go. Everyone kept getting one shot by the By that time, we had gone through at least 20+ deaths.
They need to dial things back about 25% from what they are. The 30 extra CP don't do anything to make up for the severe increase in damage.
The Third Bosses (Mighty Chudan) Mucous Spray his for between 25-35k on players so that was a one hit kill no matter what.
If you do this on Vet, you need to have teamspeak no matter what. It is twice as bad as VICP and VWGT was when it was first released.
The one guild I am in also tried Trials tonight and AA is 10 times harder than it used to be.
The Storm Attronach, in addition to new mechanics has 51.7 million Health
Overcharge is hitting for 84+k.... there is no blocking that.
The Stone Attronach has 41.4 million Health...
Adds have over a million health each as well.
Frankly, dial it back a bit, or make a new third Elitist Tier for people who want that type of competition.
But this type of stuff is not fun to me and to a lot of other people. You complain that we are giving our honest opinions about this now with it just being released, just wait until the rest of the community catches up after the download. This forum is going to be flooded with complaints.
The rewards for doing these, does not come close to making up for the punishment of doing them.
The_Outsider wrote: »Doncellius wrote: »Doncellius wrote: »There is no special prize. However, we can all probably agree that if a single player (no matter the skill level) can solo a veteran dungeon, it is not in need of nerfs. Especially when said nerfs are being called for Day 1.
I don't think we can say that, no. It would be like saying that just because one guy (Bruce Lee) can play ping pong with Nunchucks, that anyone should be able to. The logic doesn't pan out. Most people can't do that.
There are many factors. Not everyone has a high end computer. Not everyone has perfect high speed internet. Not everyone has hours a day to devote to perfecting muscle memory.
In fact, MOST people are not going to be able to "compete" on that level, nor would they want to.
One of the bigger failings of the gaming industry has been the push towards "e-sports" and the pursuit of elite competition, leaderboards, constant comparison, who has the bigger numbers.
It encourages shallow gameplay and tells the company they can skimp on immersion and actual content for the sake of some spreadsheet grinding mash-off.
Maelstrom Arena had the right idea. If people really NEED that sort of affirmation, then let them get it separate from the normal rotation of dungeon content.
Don't balance the game around a minority.
That said, I am not convinced the dungeon is "too hard," especially since the one group I tried it with didn't make it past the turtle boss.
I do think some of the telegraph mechanics are badly designed, which makes it tedious more than hard.
But I am not the Bruce Lee of ESO...... I'd have to use Cheat Engine for that comparison to work
I am a PS4 player as well so no 60FPS to help me. It runs badly on console these days (~10-20FPS with stutters in dungeons).
By this logic, that few can even complete moderately-difficult content, shouldn't we further nerf vICP and vWGT because you still need to follow mechanics to succeed? This all seems like an attempt to justify that these new dungeons need nerfs Day One, by saying almost everyone sucks to much so it has to be done -_-
Maybe it's just me...... but I fail to see how if you see a red circle, you can continue to run into it and not understand why you took damage. If you honestly cannot invest the time to follow mechanics and must faceroll it, you can play on Normal.
Note, Bruce Lee used Cheat Engine. This is my take away.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
UltimaJoe777 wrote: »So since most of the posts here are aggressive in nature I'd just like to point out OP edited his thread and stated the reason they had trouble was because their group was not up to the task collectively. If OP had a more coordinated group it would have gone better for him/her. I get how you all feel but the aggression is only going to get you moderated and/or this thread closed...
I am sorry but I have to agree with the OP. This dungeon is far too hard for casuals. Most people are not going to be able to do this on Vet. We made it to the fourth boss before our tank had to go and then after another 10 deaths, the other dps and heals had to go. Everyone kept getting one shot by the By that time, we had gone through at least 20+ deaths.
They need to dial things back about 25% from what they are. The 30 extra CP don't do anything to make up for the severe increase in damage.
The Third Bosses (Mighty Chudan) Mucous Spray his for between 25-35k on players so that was a one hit kill no matter what.
If you do this on Vet, you need to have teamspeak no matter what. It is twice as bad as VICP and VWGT was when it was first released.
The one guild I am in also tried Trials tonight and AA is 10 times harder than it used to be.
The Storm Attronach, in addition to new mechanics has 51.7 million Health
Overcharge is hitting for 84+k.... there is no blocking that.
The Stone Attronach has 41.4 million Health...
Adds have over a million health each as well.
Frankly, dial it back a bit, or make a new third Elitist Tier for people who want that type of competition.
But this type of stuff is not fun to me and to a lot of other people. You complain that we are giving our honest opinions about this now with it just being released, just wait until the rest of the community catches up after the download. This forum is going to be flooded with complaints.
The rewards for doing these, does not come close to making up for the punishment of doing them.
Haven't done it yet, but could you please tell me how you estimate the difficulty of those two new dungeons (vet modes) compared to vWGT and vICP? Harder? Easier? Of course assuming that you have a good build and know the mechanics.
dw, killed it after 4 hours. it was a pug group, next time ill find a decent team
Doncellius wrote: »There is no special prize. However, we can all probably agree that if a single player (no matter the skill level) can solo a veteran dungeon, it is not in need of nerfs. Especially when said nerfs are being called for Day 1.
I don't think we can say that, no. It would be like saying that just because one guy (Bruce Lee) can play ping pong with Nunchucks, that anyone should be able to. The logic doesn't pan out. Most people can't do that.
There are many factors. Not everyone has a high end computer. Not everyone has perfect high speed internet. Not everyone has hours a day to devote to perfecting muscle memory.
In fact, MOST people are not going to be able to "compete" on that level, nor would they want to.
One of the bigger failings of the gaming industry has been the push towards "e-sports" and the pursuit of elite competition, leaderboards, constant comparison, who has the bigger numbers.
It encourages shallow gameplay and tells the company they can skimp on immersion and actual content for the sake of some spreadsheet grinding mash-off.
Maelstrom Arena had the right idea. If people really NEED that sort of affirmation, then let them get it separate from the normal rotation of dungeon content.
Don't balance the game around a minority.
That said, I am not convinced the dungeon is "too hard," especially since the one group I tried it with didn't make it past the turtle boss.
I do think some of the telegraph mechanics are badly designed, which makes it tedious more than hard.
Lord_Dexter wrote: »I am playing mostly on PS4 (620 CP), yesterday i tried this dungeon on PC (210 CP), we were group of 200+ CP and unable to beat Mighty Chudan.
After 3-4 tries, we were keep failing and had left.
May be i need to workout on my PC account to raise more Cp and get good gear and will try again. This dungeon is tough but not impossible..
I am sure i will be able to do on PS4 once it comes out.