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Mag temps need a nerf.

  • pelennor_fields
    pelennor_fields
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    Sounds like a set issue. Or even possibly a l2p issue... Please stop crying nerf everytime there is a new set meta that blows up in popularity.... Last dlc was nerf mag blade and vd... Templar is performing well for the first time in a year. Just calm down and l2p.
  • KenaPKK
    KenaPKK
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    Skimming through the comments....

    1. PvP thread. Balance around PvP then modify PvE mobs and encounters accordingly. Surprised this concept is so difficult to grasp for some people.

    2. I don't want to hear any talks of buffs to anything until stam is brought back down to reality.

    Carry on. :blush:
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  • Ron_Burgundy_79
    Ron_Burgundy_79
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    KenaPKK wrote: »
    Skimming through the comments....

    1. PvP thread. Balance around PvP then modify PvE mobs and encounters accordingly. Surprised this concept is so difficult to grasp for some people.

    2. I don't want to hear any talks of buffs to anything until stam is brought back down to reality.

    Carry on. :blush:

    PVE and PVP are balanced simultaneously. Changing the mobs in pve would likely just improve the dps of the other classes. This is ESO's unfortunate reality. With that being said, I have one suggestion that may help.

    IMO, radiant executes shouldn't stack (PVP only). In the past (I can't remember which DLC) only 1 radiant would do the full execute damage while on a target. This definitely hurt PVE templar dps, but we didn't have the issue of templars spamming radiant in pvp.

    There are a few other reasons why radiant has become such a problem in pvp, namely stamina has become meta. With that shift, shuffle and dodge roll builds have become much more common in PVP. Radiant is a templars only ranged ability that will hit a stamina player on a consistent basis. Dark flare is stupidly easy to dodge. Hell toppling charge rarely hits a stamina character. Radiant has its issues, but the only way to truly fix the current state of pvp is nerf radiant into the ground or find a way for magic ranged abilities to actually hit a stamina character that has access to shuffle and a pocket full of dodge rolls.

    Edited because grammar is hard while on a phone at work.
    Edited by Ron_Burgundy_79 on August 17, 2016 4:35PM
  • Joy_Division
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    Bandit1215 wrote: »
    I am completely against slamming Templars into the ground with the nerf bat, and I think they are in a good spot except for one thing, and that is the infamous jesus beam.
    I wouldn't want to make this ability complete ***, but it definitely should not be as ridiculous as it is right now. I think that it should be dodge-able but not line of sight-able, and reduce the range to like 20 meters (so a gap closer can be effective at the same range) and reduce the execute range to 20% (so it is just like every other execute in the game)

    You just made RD the worst templar skill, quite an accomplishment considering eclipse and healing ritual are on the Templar class list.

    I'd hate to see what you consider "complete ***"
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Tankqull
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    Bandit1215 wrote: »
    I am completely against slamming Templars into the ground with the nerf bat, and I think they are in a good spot except for one thing, and that is the infamous jesus beam.
    I wouldn't want to make this ability complete ***, but it definitely should not be as ridiculous as it is right now. I think that it should be dodge-able but not line of sight-able, and reduce the range to like 20 meters (so a gap closer can be effective at the same range) and reduce the execute range to 20% (so it is just like every other execute in the game)

    RD can be fixed easily - change the death recap from dmg potentially done to HP actually taken by the attacks...
    will turn RD from "buhu its unfair!" to "bwahaha - how puny..."
    Edited by Tankqull on August 17, 2016 6:28PM
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • FENGRUSH
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  • Ron_Burgundy_79
    Ron_Burgundy_79
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    FENGRUSH wrote: »
    TVawBpt.jpg

    cardboard-box-open.png

    This used to be home for us templars.

    Edited by Ron_Burgundy_79 on August 17, 2016 6:39PM
  • CyrusArya
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    Since radiant destruction seems to be the thing people have most issues with, I have a simple solution that I think will bring it into line but still maintain its strength. It's actually quite simple. Make it so if radiant is cast while the target is above 50% health, it can never tick for execute damage. That way it's still effective at what it's supposed to do, as a channeled execute, but cannot be cheesed with multiple beams or 'tagging' people. Boom, balanced.

    If you are melting as soon as you hit 50% health, you need a better build, you need to learn to play, and also you need to get good. A channeled execute that starts at 20% health is useless, at that point it might as well be a insta-cast...and thats why the beam functions the way it does.

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  • Claire
    Claire
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    There are a few other reasons why radiant has become such a problem in pvp, namely stamina has become meta. With that shift, shuffle and dodge roll builds have become much more common in PVP. Radiant is a templars only ranged ability that will hit a stamina player on a consistent basis. Dark flare is stupidly easy to dodge. Hell toppling charge rarely hits a stamina character. Radiant has its issues, but the only way to truly fix the current state of pvp is nerf radiant into the ground or find a way for magic ranged abilities to actually hit a stamina character that has access to shuffle and a pocket full of dodge rolls.

    So, to summarize:

    1. Stamina has become meta.
    2. Radiant is the only skill that consistently hit stamina builds.
    3. To fix PVP, we must nerf Radiant "into the ground".

    :o
  • Ron_Burgundy_79
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    Claire wrote: »
    There are a few other reasons why radiant has become such a problem in pvp, namely stamina has become meta. With that shift, shuffle and dodge roll builds have become much more common in PVP. Radiant is a templars only ranged ability that will hit a stamina player on a consistent basis. Dark flare is stupidly easy to dodge. Hell toppling charge rarely hits a stamina character. Radiant has its issues, but the only way to truly fix the current state of pvp is nerf radiant into the ground or find a way for magic ranged abilities to actually hit a stamina character that has access to shuffle and a pocket full of dodge rolls.

    So, to summarize:

    1. Stamina has become meta.
    2. Radiant is the only skill that consistently hit stamina builds.
    3. To fix PVP, we must nerf Radiant "into the ground".

    :o

    OR nerf shuffle and dodge roll. You forgot the last half of that sentence in point number 3. B)
  • frozywozy
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    Nerf Radiant, nerf Dawnbreaker, make healing scale off something else than Weapon/Spell damage.

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  • Claire
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    But the way you stated it (as an "or") then "nerf radiant" was offered as a complete solution! I don't think you really meant it that way, it just struck me as funny. :)
  • Ron_Burgundy_79
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    Claire wrote: »
    But the way you stated it (as an "or") then "nerf radiant" was offered as a complete solution! I don't think you really meant it that way, it just struck me as funny. :)


    It technically would be a solution to the "problem", but it's definitely not the solution I would choose. <3

    It would kill templar PVE dps and leave templars in a similar state to magic dk's.
  • Lokey0024
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    Am i the only one who thinks pressing one button and healing for 55%-75% of your total health is kinda crazy? Dks had it with dragonsblood and zos freaked the *** out and nerfed it, yet this rides out like NBD
  • RinaldoGandolphi
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    Lokey0024 wrote: »
    Am i the only one who thinks pressing one button and healing for 55%-75% of your total health is kinda crazy? Dks had it with dragonsblood and zos freaked the *** out and nerfed it, yet this rides out like NBD

    With the way damage is, no way. Builds that heal that way that are tanky have poo for damage except beam which is situational and just happens to be the Zerg tool of the month.

    When these stupid 9k in incap strikes a an insta gib non sense is toned down then we can complain about tanky healers


    Until then anything that goes against the grain of the insanely high damage insta gib burst meta(Malabeth included) is a good thing.

    These high damage builds need a counter balance and folks need to stop whining about tanks...tanks have just as much right to be tanky as s dps toon has to be bursty.

    Why can't folks just accept that some builds are a direct counter to there's? Not every build should be able to kill every build that's trade offs. Right now tanks are finally somewhat viable again, the high damage mets everyone had gotten used to finally has a counter and of course everyone complains. Pvp should be about more then DPS and for the 1st time since 1.6 it is and tanks need to left alone and that includes magplars., want to reduce beams range, fine but leave our heals the heck alone! Breath of Life has been nerfed twice already and is the most expensive heal in the game enough is enough.

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  • Jaronking
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    Claire wrote: »
    But the way you stated it (as an "or") then "nerf radiant" was offered as a complete solution! I don't think you really meant it that way, it just struck me as funny. :)


    It technically would be a solution to the "problem", but it's definitely not the solution I would choose. <3

    It would kill templar PVE dps and leave templars in a similar state to magic dk's.
    What do you mean Magica DK do great in PVE DPS and group PVP.Templars will still so well their. They have never been a great solo class since they always lacked mobility. Templars will be fine with a Nerf to radiant to bring it more in line with other classes.The ability is over performing that and executioner additional damage needs to be dropped to 25%.
  • Soris
    Soris
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    Magicka templar is the only magicka build left that perfectly counters high burst meta bullsh*t. So you wanna nerf that too now? Lol you guys and your mentality ruined this game. Go play cod or something.
    Welkynd [Templar/AD/EU]
  • Rylana
    Rylana
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    The only reason people want radiant nerfed is because its literally THE hard counter to roly poly stam meta builds, and they dont like that, not one bit, it hurts their stream or 1vX video output. Or their overinflated sense of self worth. (i mean being able to invoke near complete immunity to direct single target via dodge mechanics while powerhealing through any substantial AoE damage via the HoTs from vigor and rally.... but god forbid something that isnt dodgeable comes into play that can actually hurt you, no no, thats just too much amirite?)

    I will continue to jesus beam the living hell out of stammeta builds until the day i stop playing ESO. At least its one skill in the game that can reliably hit one of them, and isnt completely damage trash like most AOEs are to them. Its the only real tool left in the toolbox preventing full stamina ownership of cyrodiil, and i want it kept as-is as a direct result of that.

    Oh and, I proudly hit you with it at full health, wanna know why? Because the reaction is always the same, absolutely priceless really, as you retreat back to your rocks and boxes scared to death that something actually was able to move your health bar even a little. Yeah you cant just charge into a magicka templar with impunity can ya brah? Sit down.
    Edited by Rylana on August 18, 2016 5:35AM
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  • DHale
    DHale
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    Rylana wrote: »
    The only reason people want radiant nerfed is because its literally THE hard counter to roly poly stam meta builds, and they dont like that, not one bit, it hurts their stream or 1vX video output. Or their overinflated sense of self worth.

    I will continue to jesus beam the living hell out of stammeta builds until the day i stop playing ESO. At least its one skill in the game that can reliably hit one of them, and isnt completely damage trash like most AOEs are to them. Its the only real tool left in the toolbox preventing full stamina ownership of cyrodiil, and i want it kept as-is as a direct result of that.

    After 2 years and four months I agree with you 100%. Your post gets an awesome!
    Sorcerna, proud beta sorc. RIP April 2014 to May 31 2016 DArk Brotherhood. Out of retirement for negates and encases. Sorcerna will be going back into retirement to be my main crafter Fall 2018. Because an 8 k shield is f ing useless. Died because of baddies on the forum. Too much qq too little pew pew. 16 AD 2 DC. 0 EP cause they bad, CP 2300 plus 18 level 50 toons. NA, PC, Grey Host#SORCLIVESMATTER actually they don’t or they wouldn’t keep getting nerfed constantly.
  • Derra
    Derra
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    Cinbri wrote: »
    Derra wrote: »
    Cinbri wrote: »
    Most nerfed since release class should be nerfed...
    Sure, it will fix all problems in pvp.

    I think if you´re going by numbers and the severeness of nerfs sorcerer is the most nerfed class.
    Nope.
    Just reading pathcnotes of every major update and first thing you will see - number of nerfs for this particular class.
    P.S.: or maybe you won't see that coz huge amount of nerfs for templars are ninja-nerfs that already caused some rage in the past.

    Are we also talking about ninja buffs the class received bc it greatly profits (moreso than other classes) of newly introduced game mechanics? Or the general buffs the class received?

    When templar has a skill that got deliberatly patched into uselessness because it was bugged (not intially broken - no - broken intentionally by the devs bc fixing it was TOO HARD) and then not fixed for almost a year. That´s when we can have this conversation.
    I think it´s funny you´re even arguing anyway. In a nerf templar topic. I haven´t seen those about sorcs in a while :blush:
    Edited by Derra on August 18, 2016 5:35AM
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  • DHale
    DHale
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    Also there will be lots of bad decisions from the dev and nerfs over the life of this game but radiant will not be one rich has already said he reviews the data and like where it is at you know half what dawnbreaker does. I put in the last part.
    Sorcerna, proud beta sorc. RIP April 2014 to May 31 2016 DArk Brotherhood. Out of retirement for negates and encases. Sorcerna will be going back into retirement to be my main crafter Fall 2018. Because an 8 k shield is f ing useless. Died because of baddies on the forum. Too much qq too little pew pew. 16 AD 2 DC. 0 EP cause they bad, CP 2300 plus 18 level 50 toons. NA, PC, Grey Host#SORCLIVESMATTER actually they don’t or they wouldn’t keep getting nerfed constantly.
  • Rylana
    Rylana
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    DHale wrote: »
    Rylana wrote: »
    The only reason people want radiant nerfed is because its literally THE hard counter to roly poly stam meta builds, and they dont like that, not one bit, it hurts their stream or 1vX video output. Or their overinflated sense of self worth.

    I will continue to jesus beam the living hell out of stammeta builds until the day i stop playing ESO. At least its one skill in the game that can reliably hit one of them, and isnt completely damage trash like most AOEs are to them. Its the only real tool left in the toolbox preventing full stamina ownership of cyrodiil, and i want it kept as-is as a direct result of that.

    After 2 years and four months I agree with you 100%. Your post gets an awesome!

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  • Soris
    Soris
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    Lokey0024 wrote: »
    Am i the only one who thinks pressing one button and healing for 55%-75% of your total health is kinda crazy? Dks had it with dragonsblood and zos freaked the *** out and nerfed it, yet this rides out like NBD

    When these stupid 9k in incap strikes a an insta gib non sense is toned down then we can complain about tanky healers


    Until then anything that goes against the grain of the insanely high damage insta gib burst meta(Malabeth included) is a good thing.

    These high damage builds need a counter balance and folks need to stop whining about tanks...tanks have just as much right to be tanky as s dps toon has to be bursty.

    Why can't folks just accept that some builds are a direct counter to there's? Not every build should be able to kill every build that's trade offs. Right now tanks are finally somewhat viable again, the high damage mets everyone had gotten used to finally has a counter and of course everyone complains. Pvp should be about more then DPS and for the 1st time since 1.6 it is and tanks need to left alone and that includes magplars., want to reduce beams range, fine but leave our heals the heck alone! Breath of Life has been nerfed twice already and is the most expensive heal in the game enough is enough.
    Well said sir.
    s3AoP.gif
    Edited by Soris on August 18, 2016 6:06AM
    Welkynd [Templar/AD/EU]
  • Sharee
    Sharee
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    Rylana wrote: »
    The only reason people want radiant nerfed is because its literally THE hard counter to roly poly stam meta builds, and they dont like that, not one bit, it hurts their stream or 1vX video output. Or their overinflated sense of self worth. (i mean being able to invoke near complete immunity to direct single target via dodge mechanics while powerhealing through any substantial AoE damage via the HoTs from vigor and rally.... but god forbid something that isnt dodgeable comes into play that can actually hurt you, no no, thats just too much amirite?)

    I will continue to jesus beam the living hell out of stammeta builds until the day i stop playing ESO. At least its one skill in the game that can reliably hit one of them, and isnt completely damage trash like most AOEs are to them. Its the only real tool left in the toolbox preventing full stamina ownership of cyrodiil, and i want it kept as-is as a direct result of that.

    Oh and, I proudly hit you with it at full health, wanna know why? Because the reaction is always the same, absolutely priceless really, as you retreat back to your rocks and boxes scared to death that something actually was able to move your health bar even a little. Yeah you cant just charge into a magicka templar with impunity can ya brah? Sit down.

    I am playing a magicka DK, and the only time i roll dodge is when i absolutely have to, usually because i got rooted in a bad spot and hit with a negate.

    Yet, radiant spam is as much of a problem to me as it is for the roly poly.

    You shouldn't justify one overpowered thing by saying it is the only way to counter another overpowered thing. Instead, both should be made not overpowered.

    As for the rest of your post, i completely agree, stam builds are out of control. If you ask me, vigor should be removed from the game. That would let them keep their burst, but if they fail the initial attack, they are in a world of hurt(the way i was playing my stam NB at release, really).
  • Ron_Burgundy_79
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    Jaronking wrote: »
    Claire wrote: »
    But the way you stated it (as an "or") then "nerf radiant" was offered as a complete solution! I don't think you really meant it that way, it just struck me as funny. :)


    It technically would be a solution to the "problem", but it's definitely not the solution I would choose. <3

    It would kill templar PVE dps and leave templars in a similar state to magic dk's.
    What do you mean Magica DK do great in PVE DPS and group PVP.Templars will still so well their. They have never been a great solo class since they always lacked mobility. Templars will be fine with a Nerf to radiant to bring it more in line with other classes.The ability is over performing that and executioner additional damage needs to be dropped to 25%.

    Says the meta stam blade wielding the mighty nerf hammer.
    Edited by Ron_Burgundy_79 on August 18, 2016 6:40AM
  • olsborg
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    Most annoying thing in pvp right now is fighting a mag temp in heavy armor. Dodge roll was penalized, streak was penalized and tanking was penalized.
    It's about time we penalize heals too, my idea is having a 2 sec cooldown on a heal ability...or just nerf blackrose.

    While I agree with your statement here, i dont agree with the method of nerf, but yes, something needs to be looked at here.

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  • THEDKEXPERIENCE
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    I hit a NPC with a 55k RD last night. That was fun.
  • Sugaroverdose
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    I hit a NPC with a 55k RD last night. That was fun.
    i'm drinking coffee at work. That's fun.
  • TARAFRAKA
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    I hit a NPC with a 55k RD last night. That was fun.

    Gear? # of Cp? Cp allocation? Buffs? Debuffs? Health of npc? Oppression or glory? Morph rank? Amount of nagicka at the exact moment? Your location?
    Unless you're coming with data, please let the grownups talk.
  • FENGRUSH
    FENGRUSH
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    TARAFRAKA wrote: »
    I hit a NPC with a 55k RD last night. That was fun.

    Gear? # of Cp? Cp allocation? Buffs? Debuffs? Health of npc? Oppression or glory? Morph rank? Amount of nagicka at the exact moment? Your location?
    Unless you're coming with data, please let the grownups talk.

    Magplar on my trial had 70k+ ticks. Its not a question of whether it can do really high damage. It can.
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