Skimming through the comments....
1. PvP thread. Balance around PvP then modify PvE mobs and encounters accordingly. Surprised this concept is so difficult to grasp for some people.
2. I don't want to hear any talks of buffs to anything until stam is brought back down to reality.
Carry on.
Bandit1215 wrote: »I am completely against slamming Templars into the ground with the nerf bat, and I think they are in a good spot except for one thing, and that is the infamous jesus beam.
I wouldn't want to make this ability complete ***, but it definitely should not be as ridiculous as it is right now. I think that it should be dodge-able but not line of sight-able, and reduce the range to like 20 meters (so a gap closer can be effective at the same range) and reduce the execute range to 20% (so it is just like every other execute in the game)
Bandit1215 wrote: »I am completely against slamming Templars into the ground with the nerf bat, and I think they are in a good spot except for one thing, and that is the infamous jesus beam.
I wouldn't want to make this ability complete ***, but it definitely should not be as ridiculous as it is right now. I think that it should be dodge-able but not line of sight-able, and reduce the range to like 20 meters (so a gap closer can be effective at the same range) and reduce the execute range to 20% (so it is just like every other execute in the game)
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"

Ron_Burgundy_79 wrote: »There are a few other reasons why radiant has become such a problem in pvp, namely stamina has become meta. With that shift, shuffle and dodge roll builds have become much more common in PVP. Radiant is a templars only ranged ability that will hit a stamina player on a consistent basis. Dark flare is stupidly easy to dodge. Hell toppling charge rarely hits a stamina character. Radiant has its issues, but the only way to truly fix the current state of pvp is nerf radiant into the ground or find a way for magic ranged abilities to actually hit a stamina character that has access to shuffle and a pocket full of dodge rolls.
Ron_Burgundy_79 wrote: »There are a few other reasons why radiant has become such a problem in pvp, namely stamina has become meta. With that shift, shuffle and dodge roll builds have become much more common in PVP. Radiant is a templars only ranged ability that will hit a stamina player on a consistent basis. Dark flare is stupidly easy to dodge. Hell toppling charge rarely hits a stamina character. Radiant has its issues, but the only way to truly fix the current state of pvp is nerf radiant into the ground or find a way for magic ranged abilities to actually hit a stamina character that has access to shuffle and a pocket full of dodge rolls.
So, to summarize:
1. Stamina has become meta.
2. Radiant is the only skill that consistently hit stamina builds.
3. To fix PVP, we must nerf Radiant "into the ground".
But the way you stated it (as an "or") then "nerf radiant" was offered as a complete solution! I don't think you really meant it that way, it just struck me as funny.
Am i the only one who thinks pressing one button and healing for 55%-75% of your total health is kinda crazy? Dks had it with dragonsblood and zos freaked the *** out and nerfed it, yet this rides out like NBD
What do you mean Magica DK do great in PVE DPS and group PVP.Templars will still so well their. They have never been a great solo class since they always lacked mobility. Templars will be fine with a Nerf to radiant to bring it more in line with other classes.The ability is over performing that and executioner additional damage needs to be dropped to 25%.Ron_Burgundy_79 wrote: »But the way you stated it (as an "or") then "nerf radiant" was offered as a complete solution! I don't think you really meant it that way, it just struck me as funny.
It technically would be a solution to the "problem", but it's definitely not the solution I would choose.
It would kill templar PVE dps and leave templars in a similar state to magic dk's.
The only reason people want radiant nerfed is because its literally THE hard counter to roly poly stam meta builds, and they dont like that, not one bit, it hurts their stream or 1vX video output. Or their overinflated sense of self worth.
I will continue to jesus beam the living hell out of stammeta builds until the day i stop playing ESO. At least its one skill in the game that can reliably hit one of them, and isnt completely damage trash like most AOEs are to them. Its the only real tool left in the toolbox preventing full stamina ownership of cyrodiil, and i want it kept as-is as a direct result of that.
Nope.
Just reading pathcnotes of every major update and first thing you will see - number of nerfs for this particular class.
P.S.: or maybe you won't see that coz huge amount of nerfs for templars are ninja-nerfs that already caused some rage in the past.
The only reason people want radiant nerfed is because its literally THE hard counter to roly poly stam meta builds, and they dont like that, not one bit, it hurts their stream or 1vX video output. Or their overinflated sense of self worth.
I will continue to jesus beam the living hell out of stammeta builds until the day i stop playing ESO. At least its one skill in the game that can reliably hit one of them, and isnt completely damage trash like most AOEs are to them. Its the only real tool left in the toolbox preventing full stamina ownership of cyrodiil, and i want it kept as-is as a direct result of that.
After 2 years and four months I agree with you 100%. Your post gets an awesome!
Well said sir.RinaldoGandolphi wrote: »Am i the only one who thinks pressing one button and healing for 55%-75% of your total health is kinda crazy? Dks had it with dragonsblood and zos freaked the *** out and nerfed it, yet this rides out like NBD
When these stupid 9k in incap strikes a an insta gib non sense is toned down then we can complain about tanky healers
Until then anything that goes against the grain of the insanely high damage insta gib burst meta(Malabeth included) is a good thing.
These high damage builds need a counter balance and folks need to stop whining about tanks...tanks have just as much right to be tanky as s dps toon has to be bursty.
Why can't folks just accept that some builds are a direct counter to there's? Not every build should be able to kill every build that's trade offs. Right now tanks are finally somewhat viable again, the high damage mets everyone had gotten used to finally has a counter and of course everyone complains. Pvp should be about more then DPS and for the 1st time since 1.6 it is and tanks need to left alone and that includes magplars., want to reduce beams range, fine but leave our heals the heck alone! Breath of Life has been nerfed twice already and is the most expensive heal in the game enough is enough.

The only reason people want radiant nerfed is because its literally THE hard counter to roly poly stam meta builds, and they dont like that, not one bit, it hurts their stream or 1vX video output. Or their overinflated sense of self worth. (i mean being able to invoke near complete immunity to direct single target via dodge mechanics while powerhealing through any substantial AoE damage via the HoTs from vigor and rally.... but god forbid something that isnt dodgeable comes into play that can actually hurt you, no no, thats just too much amirite?)
I will continue to jesus beam the living hell out of stammeta builds until the day i stop playing ESO. At least its one skill in the game that can reliably hit one of them, and isnt completely damage trash like most AOEs are to them. Its the only real tool left in the toolbox preventing full stamina ownership of cyrodiil, and i want it kept as-is as a direct result of that.
Oh and, I proudly hit you with it at full health, wanna know why? Because the reaction is always the same, absolutely priceless really, as you retreat back to your rocks and boxes scared to death that something actually was able to move your health bar even a little. Yeah you cant just charge into a magicka templar with impunity can ya brah? Sit down.
What do you mean Magica DK do great in PVE DPS and group PVP.Templars will still so well their. They have never been a great solo class since they always lacked mobility. Templars will be fine with a Nerf to radiant to bring it more in line with other classes.The ability is over performing that and executioner additional damage needs to be dropped to 25%.Ron_Burgundy_79 wrote: »But the way you stated it (as an "or") then "nerf radiant" was offered as a complete solution! I don't think you really meant it that way, it just struck me as funny.
It technically would be a solution to the "problem", but it's definitely not the solution I would choose.
It would kill templar PVE dps and leave templars in a similar state to magic dk's.
BruhItsOver9000 wrote: »Most annoying thing in pvp right now is fighting a mag temp in heavy armor. Dodge roll was penalized, streak was penalized and tanking was penalized.
It's about time we penalize heals too, my idea is having a 2 sec cooldown on a heal ability...or just nerf blackrose.
i'm drinking coffee at work. That's fun.danielpatrickkeaneub17_ESO wrote: »I hit a NPC with a 55k RD last night. That was fun.
danielpatrickkeaneub17_ESO wrote: »I hit a NPC with a 55k RD last night. That was fun.
danielpatrickkeaneub17_ESO wrote: »I hit a NPC with a 55k RD last night. That was fun.
Gear? # of Cp? Cp allocation? Buffs? Debuffs? Health of npc? Oppression or glory? Morph rank? Amount of nagicka at the exact moment? Your location?
Unless you're coming with data, please let the grownups talk.