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vMSA Charged on weapons... Can we get rid of it?

MaxwellC
MaxwellC
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Can we remove the trait 'Charged' on weapons I mean who needs a 200% charged maul when it always applies regardless? Who needs a 200% axe when flurry procs it 100% of the time (if equipping two DWs such as axe/dagger)? Who needs a sword that always proc on heroic slash?
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  • Pallio
    Pallio
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    No farming 100+ times to get a decent drop as intended. It is called end game content, or a replacement for it anyway.
  • Jaronking
    Jaronking
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    Charged sword and lightening staff back to back runs.
  • AGrz5585
    AGrz5585
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    2 bows, 1 resto, 1 dagger, and 2 inferno staves all charged

    Got them all one after another
  • luen79rwb17_ESO
    luen79rwb17_ESO
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    I totally agree, charged trait seems pointless on Maelstrom weapons... ZOS please remove and change our current charged weapons to sharpened :trollface:
    PC/DC/NAserver

    V16 sorc - V16 temp - V16 dk - V1 nb - V1 temp - V1 dk
  • MaxwellC
    MaxwellC
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    I mean I could see if it had a benefit but if it's on a weapon that already has a 100% chance of occurrence than the extra 200% is not needed whatsoever.
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
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    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
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  • Amdar_Godkiller
    Amdar_Godkiller
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    Does charged also increase all status effects that aren't directly related to the echantment/poisons equipped on
    a weapon?

    If so then I could see it being useful in PVP for certain builds and with certain monster sets.

    If not then it probably should be taken out of the loot or enhanced in some fashion to make it more desirable
    (maybe combining it with decisive or adding increased duration to applied status effects).

    Really though, the best thing for the game/ build diversity would be to nerf the bonus to sharpened by at least
    50%. It doesn't really matter what is done to make other traits more powerful so long as Sharpened is more than
    twice as strong as the next best "option".
  • MaxwellC
    MaxwellC
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    No it only applies to the weapons enchantment but I think poisons work (can't say because I don't use poisons out of principal ).
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • Amdar_Godkiller
    Amdar_Godkiller
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    No it only applies to the weapons enchantment but I think poisons work (can't say because I don't use poisons out of principal ).

    Then yeah it's crap unless you're using it with Elemental/Physical damage enchantments or Vulnerability poison
    (which I always use on my Stam Healer along with Standard of Might, Igneous Shield (Minor Brutality), and
    Combat prayer to boost the groups dps)
    on a non Maelstrom weapon, and even then, only if you're already stacked in terms of penetration
    Edited by Amdar_Godkiller on August 17, 2016 11:52PM
  • code65536
    code65536
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    I'm not 100% sure how Charged works, but this is how I understand it: Every time you deal fire damage, you have a chance to impart the Burning status effect, which is essentially a DoT.

    This status effect is not related to enchantments, aside from fire damage enchantments being a potential source of procs--any other fire damage can proc a Burning status effect.

    Charged simply increases the likelihood that an attack will proc Burning (or Chilled, Concussed, Poisoned, etc.).

    So it is not related to enchantment proc chance.

    That having been said, it is still a trash trait that is barely any better than training. Either get rid of it from the vMA and vDSA loot tables, or go back and do the trait rebalancing right and make this trait actually useful.
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  • dsalter
    dsalter
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    charged works on all status not just the enchants. i use it to increase burn chance from flame blockade in dungeons on my ring of fire knight
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

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  • MaxwellC
    MaxwellC
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    that's not the issue here the issue is it with a maelstom weapon such as mauls,etc.
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
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    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • Minute_Waltz
    Minute_Waltz
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    I've never seen a charged dagger/axe, but can anyone confirm if it means 100% chance on cruel flurry with just ONE CHARGED vma dagger or axe?
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    I've never seen a charged dagger/axe, but can anyone confirm if it means 100% chance on cruel flurry with just ONE CHARGED vma dagger or axe?

    That is not what charged does, it is the secondary effects it ups the chance of, like @code65536 explained.
  • MaxwellC
    MaxwellC
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    Missing the point for example the 2H you need to crit charge to proc it so that's already a 100% chance of it doing it already same with cruel flurry enchant you need to use the dual wield ability to proc it 100% of the time there's no 50% unless you use 1 axe/dagger
    Edited by MaxwellC on August 18, 2016 2:48AM
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • Minute_Waltz
    Minute_Waltz
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    I've never seen a charged dagger/axe, but can anyone confirm if it means 100% chance on cruel flurry with just ONE CHARGED vma dagger or axe?

    That is not what charged does, it is the secondary effects it ups the chance of, like @code65536 explained.

    Damn.. there goes my 1 vma 1 veli 5 Vo 5 TBS plan lol
  • code65536
    code65536
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    I've never seen a charged dagger/axe, but can anyone confirm if it means 100% chance on cruel flurry with just ONE CHARGED vma dagger or axe?

    That is not what charged does, it is the secondary effects it ups the chance of, like @code65536 explained.

    Damn.. there goes my 1 vma 1 veli 5 Vo 5 TBS plan lol

    Uh, that would only be 35 extra WD compared to the standard 2p VMA + 5p VO + 5p TBS setup. Even if it did work, it would screw up your back bar.
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  • Stiltz
    Stiltz
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    Charged Maelstrom Inferno staff is also completely redundant because all burning effects proc 100% of the time with destro skill line passive while destro staff is equipped.
  • Minute_Waltz
    Minute_Waltz
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    code65536 wrote: »
    I've never seen a charged dagger/axe, but can anyone confirm if it means 100% chance on cruel flurry with just ONE CHARGED vma dagger or axe?

    That is not what charged does, it is the secondary effects it ups the chance of, like @code65536 explained.

    Damn.. there goes my 1 vma 1 veli 5 Vo 5 TBS plan lol

    Uh, that would only be 35 extra WD compared to the standard 2p VMA + 5p VO + 5p TBS setup. Even if it did work, it would screw up your back bar.

    Oh yeah.. forgot the vma weps give WD too lol AND I lose out on 2560 sharpen penetration or 3.5 crit precise trait..
  • Chilla_Deluxe
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    I thought charged affected skill line passives such as heavy weapons bleed, for example Greatswords gain 5% damage bonus, Mauls gain -20% penetration(thus charged doesn't affect them) but Battle Axes have 16% chance to proc a bleed, so wouldn't a 200% charged increase on VMA Battle Axe give the 16% chance x 3 times ?
    Edited by Chilla_Deluxe on August 18, 2016 9:31AM
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  • Brasseurfb16_ESO
    Brasseurfb16_ESO
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    Stiltz wrote: »
    Charged Maelstrom Inferno staff is also completely redundant because all burning effects proc 100% of the time with destro skill line passive while destro staff is equipped.

    That's not how the Elemental Force works. The passive increases the base chance by 100%. So if you have 5% to trigger a status effect with wall of element, the passive now makes it 10%. Putting a purple Charged weapon with Elemental Force passive increase your base chance to trigger elemental status effect by 300%, which means that the same skill now has 20% chance per hits to trigger elemental status effects.

    With a Charged Maelstrom lightning staff, with Elemental Blockade and the extra 40% heavy attack dmg from Molten Armaments (from DK), you can keep a 100% stagger uptime on every target you hit while dishing tons of dmg over time. Add Valkyn Skoria procs and it's even more devastating.
    Edited by Brasseurfb16_ESO on August 18, 2016 11:20AM
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Stiltz wrote: »
    Charged Maelstrom Inferno staff is also completely redundant because all burning effects proc 100% of the time with destro skill line passive while destro staff is equipped.

    No. It procs 100% more, meaning that passive doubles the base proc chance. Which is low. See here in 2.1 patch notes - https://forums.elderscrollsonline.com/en/discussion/comment/2074057/#Comment_2074057

    Specifically this-

    Standardized the chance an ability has to apply a secondary effect, such as burning, chilled, or concussed. These chances are:
    Weapon enchants 20%
    Standard ability 10%
    Area of effect abilities 5%
    Damage over time abilities 3%
    Area of effect damage over time abilities 1%

    And then charged adds another %to that.


    specifically again, the destro staff pasive just doubles the proc chance of Burning, Concussion, and Chilled. nothing else.

    for information on what those status effects do, the best information i have found is this-

    https://forums.elderscrollsonline.com/en/discussion/111840/status-effects-and-you

    or this

    http://esoacademy.com/faq/what-are-types-of-damage/
    Edited by Lightspeedflashb14_ESO on August 18, 2016 11:49AM
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