this is still an issue? i dont see how it can be. animation canceling is in the game and it is there for everyone to use. whether it was intended or not doesnt change the fact that it is there. ac is scrubby? nah scrubby is more like jesus beaming people at full health.
God_flakes wrote: »God_flakes wrote: »God_flakes wrote: »God_flakes wrote: »@God_flakes
I respect your opinion. However, I disagree with your logic. So, animation canceling is a skill based aspect of the game. It requires skill/practice. You said that it's not fair, but if one person has not spent time to master a certain aspect of the game, while the opponent has, that opponent should have the upper hand. It's like me saying someone who has played longer than me and more skilled than me has an unfair advantage. It's not an unfair advantage.
And I respect yours. However, I do not see AC as "skillful". I see it as a pointless action that devolves into a spam-fest. It is a rhythmic movement thing that I think appeals to certain people- and as a piano player I can kinda understand that. But it takes away from a situational awareness for the spammer and the spammed. I've also felt it favors people with better latency and FR. All just my own personal thoughts on it as an old school gamer who is probably stuck in the past. As a musician and someone with good internet I probably could master it myself. Perhaps I'm just not hyper competitive enough to do so and to each his own. And no, Kena I am not looking to 1vX on this topic. It's probably one as many have said that's been beaten to death.
Spam-fest? The game is a spam fest regardless. Chances are you are not dieing because of animation canceling.. its bad bad bad play in every aspect. build/skill/positioning etc.
Yeah this game is a spamfest! lol. Probably why every now and then I switch to FO....V.A.T.S is a nice submersive combat mode and one I really enjoy.
I dont think you have to be hyper competitive to be able to weave in a light/heavy attack or bash. Its a really simple mechanic. But my suspicions are correct. I know a single player gamer when i see one.
Proud single player gamer here.however, the large group play promise is what attracted me to ESO. I love the whole teamwork aspect, even if it's only a small team of 2 or 3 having fun together. And I think I'm not unique in that I find it highly annoying when I die instantly without seeing any combat or being afforded a decent opportunity to block.
But neither of those have anything to do with AC. Do you play without sound? You can literally tell the difference between every attack just by listening. Combat music plays before you even get hit by any ability allowing you to block an incoming attack from a ganker. If you're up against a certain class you can be blind and deaf and still know what skills they're going to use because this game only has 5 skill slots.
I really am not interested in debating this, especially with the likes of you. I've stated my opinion. I can see both sides, really, but tend to fall on the side of not being able to obscure combat in any way.
That's why i play heavy magplar, there almost 0 skill required due to lack of AC in battle.@God_flakes
I respect your opinion. However, I disagree with your logic. So, animation canceling is a skill based aspect of the game. It requires skill/practice. You said that it's not fair, but if one person has not spent time to master a certain aspect of the game, while the opponent has, that opponent should have the upper hand. It's like me saying someone who has played longer than me and more skilled than me has an unfair advantage. It's not an unfair advantage.