Animation canceling isn't even real anymore with the changes to animation prioritization, or at the very least there have been significant changes to the amount that a skill's animation will get clipped. You can still fire off your attacks just as fast as you could previously, which was entirely intended and not an exploit to begin with, but now more of the animation will play so that people can better see what's happening/lets the coolness factor sink in.
God_flakes wrote: »It has always amused me that AC is considered skillful play and macros to be shite play. To me they're essentially the same thing just one is clever fingering and one is lazily letting the mouse do the work for you. How can the person on the receiving end tell the difference? They can't.
God_flakes wrote: »It has always amused me that AC is considered skillful play and macros to be shite play. To me they're essentially the same thing just one is clever fingering and one is lazily letting the mouse do the work for you. How can the person on the receiving end tell the difference? They can't.
God_flakes wrote: »It has always amused me that AC is considered skillful play and macros to be shite play. To me they're essentially the same thing just one is clever fingering and one is lazily letting the mouse do the work for you. How can the person on the receiving end tell the difference? They can't.
It's not about the person on the receiving end. It's about the dexterity and capabilities on the player.
But now we all suspect you use macros, so...
God_flakes wrote: »It has always amused me that AC is considered skillful play and macros to be shite play. To me they're essentially the same thing just one is clever fingering and one is lazily letting the mouse do the work for you. How can the person on the receiving end tell the difference? They can't.
This is irrelevant. If a player cannot tell the difference between dying to a CE exploiter and clean player, does that make playing clean the same as using CE?
The difference is animation cancelling manually, especially while on the move and in heavy combat, requires dexterity and good motor skills while macroing does not. I do not love the concept of animation cancelling, but do not compare it to macroing.
Animation cancelling is still relevant. The recent changes made it less reliable to cancel some abilities, but it's still beneficial.
I consider it to be tedious and bad game design (because dexterous gameplay can be implemented in better ways), but ZOS has explicitly called it legal gameplay -- unlike macroing which is cheating.God_flakes wrote: »I didn't mean to imply macros were "ok". I happen to think both macros and Ac are crap and both shouldn't be allowed or at the very least limited.
I consider it to be tedious and bad game design (because dexterous gameplay can be implemented in better ways), but ZOS has explicitly called it legal gameplay -- unlike macroing which is cheating.God_flakes wrote: »I didn't mean to imply macros were "ok". I happen to think both macros and Ac are crap and both shouldn't be allowed or at the very least limited.
There is so much confusion about what is and isn't legitimate these days, I think it is better not to muddy the waters further by comparing it to macroing which isn't a like thing -- even if macros can be used to cancel.
Rohamad_Ali wrote: »Animation canceling as stated before OP is legal . I'm very good at it and can make the 4 attack combos super fast where you only see one and a half of them . However , this is a 5 button game so I hate it and don't see it as a skill but a gankering tool in combat . Anyone can get good at animation canceling with practice but it does not equal skill in a 5 button game . Speeding up 5 buttons just makes the game a spam fest .
Most games I play in the past 10 buttons 6 toolbars , no animation canceling . Thos games take skill and those who don't know how to toolbar swap quickly lean on macros from lack of skill . Those games , weaving attacks , interrupts and escapes are truly skill based games . That's why this place harbors a lot of easy mode still need macros for five button combat UI scrubs . They have no real skills with large tool option games so even automate easy mode stuff here .
If the Devs ever owned up to their mistake of animation canceling , because it was not intended ,they had to be shown , and fixed it , we would have a better system . Harder to macro and harder to CE without being noticed . Then the skill bar would be accurate with time of attacks to match with easy mode 5 buttons game .
All my opinion of course .
It's also a myth that you can hide your actions completely with animation cancelling, even before their last overhaul. Just that players who can't animation cancel properly certainly have no clue what to look for when someone does.