Burning_Talons wrote: »They've probably found it to be a pretty good metric for what they're looking for in a player. A lot of guilds want people who have either done the work of creating a good build, or done the research of copying a good one, and who then will follow through and achieve something notable in the game. You might be able to complete the content they're running without all that, but you might not be the kind of player they want to run with.
Let me say this again. How is my solo capability (Healing myself and self sustaining) determine me DPsing a trial while there is a healer and support?
xblackroxe wrote: »Burning_Talons wrote: »They've probably found it to be a pretty good metric for what they're looking for in a player. A lot of guilds want people who have either done the work of creating a good build, or done the research of copying a good one, and who then will follow through and achieve something notable in the game. You might be able to complete the content they're running without all that, but you might not be the kind of player they want to run with.
Let me say this again. How is my solo capability (Healing myself and self sustaining) determine me DPsing a trial while there is a healer and support?
Easy, bc having good numbers doesn´t mean you are a good dps. You need to be aware about whats happening about you. VMA is simply a place that needs people to have skill to finish. You can´t just stand still and dps like on Bloodspawn.
I can really understand why this guild uses this to see if you have skill.
Curragraigue wrote: »Pretty silly requirement. Complete solo content to show you can do group content. What about the healers and tank did they have to have the title as well on their tank and heals characters?
Minute_Waltz wrote: »
For those who complain or can't compete in vma, I'm sorry but you are simply not good enough for vet trials or vDSA.
xblackroxe wrote: »Burning_Talons wrote: »They've probably found it to be a pretty good metric for what they're looking for in a player. A lot of guilds want people who have either done the work of creating a good build, or done the research of copying a good one, and who then will follow through and achieve something notable in the game. You might be able to complete the content they're running without all that, but you might not be the kind of player they want to run with.
Let me say this again. How is my solo capability (Healing myself and self sustaining) determine me DPsing a trial while there is a healer and support?
Easy, bc having good numbers doesn´t mean you are a good dps. You need to be aware about whats happening about you. VMA is simply a place that needs people to have skill to finish. You can´t just stand still and dps like on Bloodspawn.
I can really understand why this guild uses this to see if you have skill.
Don't you wear different gear, use different spells in vMA? Yes, it is a gauge that you get situational awareness in vMA, but then again, so does PvP.
Having Stormproof as a requirement to join a trial guild is: 1.) the guild's prerogative, but, 2.) like what OP mentioned, a silly requirement. Luckily in PC NA I have yet to encounter a guild that will have a requirement as silly as this.
Totalitarian wrote: »Curragraigue wrote: »Pretty silly requirement. Complete solo content to show you can do group content. What about the healers and tank did they have to have the title as well on their tank and heals characters?
If you can beat vMA on your DPS, you can do it on your healer.
Instructions:
1. Respec CP do be DPS setup
2. Change gear
3. Beat vMA as a DPS
Burning_Talons wrote: »They've probably found it to be a pretty good metric for what they're looking for in a player. A lot of guilds want people who have either done the work of creating a good build, or done the research of copying a good one, and who then will follow through and achieve something notable in the game. You might be able to complete the content they're running without all that, but you might not be the kind of player they want to run with.
Let me say this again. How is my solo capability (Healing myself and self sustaining) determine me DPsing a trial while there is a healer and support?
xblackroxe wrote: »xblackroxe wrote: »Burning_Talons wrote: »They've probably found it to be a pretty good metric for what they're looking for in a player. A lot of guilds want people who have either done the work of creating a good build, or done the research of copying a good one, and who then will follow through and achieve something notable in the game. You might be able to complete the content they're running without all that, but you might not be the kind of player they want to run with.
Let me say this again. How is my solo capability (Healing myself and self sustaining) determine me DPsing a trial while there is a healer and support?
Easy, bc having good numbers doesn´t mean you are a good dps. You need to be aware about whats happening about you. VMA is simply a place that needs people to have skill to finish. You can´t just stand still and dps like on Bloodspawn.
I can really understand why this guild uses this to see if you have skill.
Don't you wear different gear, use different spells in vMA? Yes, it is a gauge that you get situational awareness in vMA, but then again, so does PvP.
Having Stormproof as a requirement to join a trial guild is: 1.) the guild's prerogative, but, 2.) like what OP mentioned, a silly requirement. Luckily in PC NA I have yet to encounter a guild that will have a requirement as silly as this.
Actually I I don´t wear different stuff for vma. I only do VMA on stam chars atm and for pretty much anything I have Vigort on my bars anyway so no change there.
Stormproof is not a silly requirement. Its the only real hard content in this game that doesn´t require you to have a group of 12 people to start. So that means you can learn and understand tactics, know how to avoid damage in case healers are dead/stunned whatever and also means that you have a baseline of understanding how to dps. All that is something any trial guild that wants to compeat for leaderboard will look for in any person not only but mostly dps. Furthermore it means that you most likely have the capability to get must-have weapons for competetive dps.
All that together doesn´t seem to me irrelevant in anyway so I´d say using Stormproof as a requirement will sort out any people that are not made for stuff the guild wants to do. And if a person fullfills this requirement and still can´t play you notice that fast anyway and still can get rid of him/her.
Totalitarian wrote: »Curragraigue wrote: »Pretty silly requirement. Complete solo content to show you can do group content. What about the healers and tank did they have to have the title as well on their tank and heals characters?
If you can beat vMA on your DPS, you can do it on your healer.
Instructions:
1. Respec CP do be DPS setup
2. Change gear
3. Beat vMA as a DPS
Burning_Talons wrote: »Oh i got the boss to 8% and died to a damn colossus that spawned and I was ignoring...Big mistake but it discouraged me to even do it again
Curragraigue wrote: »Totalitarian wrote: »Curragraigue wrote: »Pretty silly requirement. Complete solo content to show you can do group content. What about the healers and tank did they have to have the title as well on their tank and heals characters?
If you can beat vMA on your DPS, you can do it on your healer.
Instructions:
1. Respec CP do be DPS setup
2. Change gear
3. Beat vMA as a DPS
And prove your usefulness as a healer how?
Minute_Waltz wrote: »
Doesn't even have to be that complicated.. I ran my templar through using my healer setup (although I can still pull 20k dps in dungeons with it) to get the title.. lacked dps for sure as I had to do almost 2 rounds of gold ghost in the end but its definitely doable.
Might need to regear the tanks tho if they wanna compete for vma
timidobserver wrote: »So find a different guild.....
Burning_Talons wrote: »Why do I need to complete a solo instance to DPS in a damn 12man raid? What if I dont even have the DLC are you just gonna gateway everyone without the DLC away? I killed Bloodspawn in around 40s but because Im stuck on Stage 9 boss on VMA. Its just dumb that Ill never complete a Trail because I refuse to finish VMA because I dont wanna have to do 5 rounds again just to get to the boss BC zeni doesnt wanna CP rounds. So again what does a solo instance have to do with a group play? Is it your way to feel special by having a dumb requirement just to say your guild is exclusive?
[Title changed for language]
Wifeaggro13 wrote: »Burning_Talons wrote: »Why do I need to complete a solo instance to DPS in a damn 12man raid? What if I dont even have the DLC are you just gonna gateway everyone without the DLC away? I killed Bloodspawn in around 40s but because Im stuck on Stage 9 boss on VMA. Its just dumb that Ill never complete a Trail because I refuse to finish VMA because I dont wanna have to do 5 rounds again just to get to the boss BC zeni doesnt wanna CP rounds. So again what does a solo instance have to do with a group play? Is it your way to feel special by having a dumb requirement just to say your guild is exclusive?
[Title changed for language]
Because the inherent design of all Zenis group dynamics is centered around DPS, not much group strategy , executing of roles , or true Team dynamics. Its morso in trials then anywhere. Its everyone stack on Boss 2 healers and produce 40 k DPS. You barely need a tank . Gone are the days of EQ2 that required CC, Controlled DPS,burst, slow burnand stop stop Buffing and Debuffing , correct execution of your job . No pulling technique, leash, solo or Line of sight. just an indivdual DPS check wow.
Wifeaggro13 wrote: »Burning_Talons wrote: »Why do I need to complete a solo instance to DPS in a damn 12man raid? What if I dont even have the DLC are you just gonna gateway everyone without the DLC away? I killed Bloodspawn in around 40s but because Im stuck on Stage 9 boss on VMA. Its just dumb that Ill never complete a Trail because I refuse to finish VMA because I dont wanna have to do 5 rounds again just to get to the boss BC zeni doesnt wanna CP rounds. So again what does a solo instance have to do with a group play? Is it your way to feel special by having a dumb requirement just to say your guild is exclusive?
[Title changed for language]
Because the inherent design of all Zenis group dynamics is centered around DPS, not much group strategy , executing of roles , or true Team dynamics. Its morso in trials then anywhere. Its everyone stack on Boss 2 healers and produce 40 k DPS. You barely need a tank . Gone are the days of EQ2 that required CC, Controlled DPS,burst, slow burnand stop stop Buffing and Debuffing , correct execution of your job . No pulling technique, leash, solo or Line of sight. just an indivdual DPS check wow.