So its only now that templars are strong?
Son I been tanking 10+ guys in Kags heavy as a healer since fricken IC dropped. Where the hell you been. (seriously, Zazeer and GoS were still playing when I made the same suit I use today, almost a year ago). I remember sitting for four hours one night back in late 2015 with Sinister from GoS (now in Invictus) theory crafting the build, the day i forsook light armor on templar forever. That same suit sat on my AD templar for nearly six months until I was finally able to buy a character slot and make an EP templar like id always wanted.
This isnt a Malubeth or Black Rose thing, this has been the templar power build since forever, its only recently become mainstream because some people made some videos of it and the metachasers saw how strong constitution is, heavy has been strong as hell for a lot longer than that. Its one of the main reasons I was against buffing it further. In fact, I remember saying that the loss of block cost in heavy NEEDED to happen without buffing anything else because it was already OP.
This is the reason a lot of you on the forums and your little fanboy cliqs bother me so much, you dont even know whats good in the game until one of them runs a video of it. You have any idea how many heavy armor templars have been running since long before any of this changed?
No, you dont, because youre ignorant of how the game works.
Lol.....Kag's, let me teach you a few things, I wrote the book from which you copied......
In b4 aggressive comments from Magicka Templar class players, because they like the position their class is in now and they refuse to see it from other player's perspectives. This goes out to you for making this thread, because you are about to get a lot of hate for trying to bring light on the issue of perma-block casting breath of life spams into bats, with radiants that reach 30 meters. Hey this goes out to you reactive templars with malubeth, you the real MvP's of Cyrodiil.
Magicka Templar isn't overpowered. Light Armor magicka Templar is just as hard to play and unforgiving as light armor magicka Sorc/DK/NB. The synergy between Heavy Armor and magicka Templar however is pretty strong. And that's a conversation that we can have, sure. But there's no way I'm gonna entertain it until Stamina is nerfed into the ground: damage, heals, dodge or all three. You telling me you have never seen a stamina build take multiple players on with ease? Make no mistake, that is the most pressing balance issue of the day. As it stands heavy armor Magplar is the only class spec that's even comparable to stamina builds medium or heavy. Heavy armor stam DK and stamplar are easily more powerful all around than Heavy Magplar. So until every single light armor Magicka build is brought to par with medium armor stamina builds, and magicka and stamina are balanced in general, we are not gonna nerf the one Magicka spec that can even compete.
And P.S: If the Templar was was taking on the 4 players with ease and killed any of em- I assure you they weren't any good. The only thing a Magplar can do against 4 competent players is mist form line of sight until they run out of juice. If it drops the defenses to go offensive against good players, the Templar will get obliterated due to the channel time on virtually every Templar skill. Now compare this to a stam Templar, for example, that can easily have vigor and rally hots along with shuffle up - alongside 8% damage reduction and healing on top of everything- as it bash cancels heroic slash with impunity, punctuating it with dawnbreaker bursts.....ya. Not even close.
leepalmer95 wrote: »Yolokin_Swagonborn wrote: »Problem is champion system as it always is. Take away 25% extra healing 20% extra healing taken, and infinite regen, and templars, (and pretty much everything else in the game) is balanced again.
Makes sense, I play on Azura's and I really don't see these unkillable Templar tanks. Maybe it's just a bias or maybe its just the poorly conceived CP system that needs to be reworked or removed from the game but never will be.
And this is why Azuras is getting so popular lately.
No serious. Healing takes what, a 15% battle spirit reduction?
Then you have +25/20 healing done and taken in CP.
Then you have major mending.
Then you get four second procs of 30% healing I ncrease from Malubeth.
Then you get heavy armor bonuses.
Then you take the five piece reactive helping 35% less damage on every stun.
Then you take vampire for another 30% damage reduction with undead passive under half health.
Then you get a designer, @Wrobel - who needs to be fired and shown the door. Seriously. Send security now and drag him out of the door before it's too late.
Note that none of the above means that a Templar is any less dangerous. They still can put out impressive damage with a two hander. I don't know where this 'no damage tank' myth comes from...
Edit: sorry if I ruined anyone's super secret cancer build, but IDGAF. It's cancer.
A wall of text... the first thing you said is wrong.
The fact you think healing is only 15% reduced shows your opinions should be ignored.
It's 50%..
genjutsu_kami wrote: »
Not sure if you are being serious I highly doubt you are but I and many other players playing any other classes mag or stam could've done the exact same thing to bad players. That's like playing magicka dk killing 5 bads and then running to the forums to say magicka dk is fine.
Look around you in Cyrodiil. 90% or more of Magicka classes are Templar now. Even the alts being grinded in the Sewers are always Templars. This is the situation on PS4 NA and I doubt it is different elsewhere.
arkansas_ESO wrote: »Look around you in Cyrodiil. 90% or more of Magicka classes are Templar now. Even the alts being grinded in the Sewers are always Templars. This is the situation on PS4 NA and I doubt it is different elsewhere.
You could argue that this is the result of stamina being so much more powerful in comparison to magicka, with magic Templar being the only magic class that's on par with stamina. IMO Templars need a redesign (the healer class shouldn't have access to a better execute than the assassin/long-range nuker classes), but stamina seriously needs a nerf.
@RinaldoGandolphi depends on your definition of balanced. Magplars hardly feel the weaknesses you listed for them, and stamina certainly doesn't have clear weaknesses anymore with proper builds. I expect clear weaknesses and limitations in my idea of balance, and heavy armor snb magplar currently does not have those. Same with stamina.
Ron_Burgundy_79 wrote: »@RinaldoGandolphi depends on your definition of balanced. Magplars hardly feel the weaknesses you listed for them, and stamina certainly doesn't have clear weaknesses anymore with proper builds. I expect clear weaknesses and limitations in my idea of balance, and heavy armor snb magplar currently does not have those. Same with stamina.
Except a heavy armor sword and board magplar will have a hard time killing anyone. That's a weakness.
leepalmer95 wrote: »Ron_Burgundy_79 wrote: »@RinaldoGandolphi depends on your definition of balanced. Magplars hardly feel the weaknesses you listed for them, and stamina certainly doesn't have clear weaknesses anymore with proper builds. I expect clear weaknesses and limitations in my idea of balance, and heavy armor snb magplar currently does not have those. Same with stamina.
Except a heavy armor sword and board magplar will have a hard time killing anyone. That's a weakness.
Nah they won't.
Nope.
Wow this thread turned into AIDS pretty quickly.
Anyone who disagrees that magicka Templar is op is either misinformed or in denial. Same with each stamina class in their own ways. Too much damage for how tanky they can all get, and no one is limited by sustain anymore. This game is a joke.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
BruhItsOver9000 wrote: »
genjutsu_kami wrote: »ill just leave this here for you delusional mag templars
[SNIP]
Sugaroverdose wrote: »What does it proves? He catch a bunch of people who cannot even kill guards.genjutsu_kami wrote: »
try to count beams in this vid, spoiler - i didn't kill anyone there.https://www.youtube.com/watch?v=iuU2kLruvoU
Magicka Templar isn't overpowered. Light Armor magicka Templar is just as hard to play and unforgiving as light armor magicka Sorc/DK/NB. The synergy between Heavy Armor and magicka Templar however is pretty strong. And that's a conversation that we can have, sure. But there's no way I'm gonna entertain it until Stamina is nerfed into the ground: damage, heals, dodge or all three. You telling me you have never seen a stamina build take multiple players on with ease? Make no mistake, that is the most pressing balance issue of the day. As it stands heavy armor Magplar is the only class spec that's even comparable to stamina builds medium or heavy. Heavy armor stam DK and stamplar are easily more powerful all around than Heavy Magplar. So until every single light armor Magicka build is brought to par with medium armor stamina builds, and magicka and stamina are balanced in general, we are not gonna nerf the one Magicka spec that can even compete.
And P.S: If the Templar was was taking on the 4 players with ease and killed any of em- I assure you they weren't any good. The only thing a Magplar can do against 4 competent players is mist form line of sight until they run out of juice. If it drops the defenses to go offensive against good players, the Templar will get obliterated due to the channel time on virtually every Templar skill. Now compare this to a stam Templar, for example, that can easily have vigor and rally hots along with shuffle up - alongside 8% damage reduction and healing on top of everything- as it bash cancels heroic slash with impunity, punctuating it with dawnbreaker bursts.....ya. Not even close.
arkansas_ESO wrote: »Look around you in Cyrodiil. 90% or more of Magicka classes are Templar now. Even the alts being grinded in the Sewers are always Templars. This is the situation on PS4 NA and I doubt it is different elsewhere.
You could argue that this is the result of stamina being so much more powerful in comparison to magicka, with magic Templar being the only magic class that's on par with stamina. IMO Templars need a redesign (the healer class shouldn't have access to a better execute than the assassin/long-range nuker classes), but stamina seriously needs a nerf.
Imo light armor needs a buff. I just have no idea in what way it could be buffed bc what it´s lacking is survivability.