Rohamad_Ali wrote: »Sounds like a Black Rose issue .
Chances are Magplar aren't running Blackrose, they're running Reactive...
Do you have any proves that it was skilled players? Maybe templar just a little more skilled?BruhItsOver9000 wrote: »
Bah, there's so much buffs that light armor magicka build will not survive even 1s vs stamina combo without stacking shields or blocking, there's too much buffs, everything must be reworked, and under rework i mean nerfing to the ground.The Uninvited wrote: »How about instead of nerfing Templars, we buff some skills of the other classes?
leepalmer95 wrote: »I was dueling a templar today, he had major defile on, he had no mending on.
He healed for 14k in 1 BoL.
Like really?.
andreasranasen wrote: »When you've invested time and money into a company, you have the right to be upset over changes that will negatively affect your experience and gameplay.
Yolokin_Swagonborn wrote: »Problem is champion system as it always is. Take away 25% extra healing 20% extra healing taken, and infinite regen, and templars, (and pretty much everything else in the game) is balanced again.
Yolokin_Swagonborn wrote: »Problem is champion system as it always is. Take away 25% extra healing 20% extra healing taken, and infinite regen, and templars, (and pretty much everything else in the game) is balanced again.
Yolokin_Swagonborn wrote: »Problem is champion system as it always is. Take away 25% extra healing 20% extra healing taken, and infinite regen, and templars, (and pretty much everything else in the game) is balanced again.
You can pretty much take away major vitality again and things would become a lot more balanced.
I´m still baffled that someone at zos thought that one was a good idea. But as long as that´s not changed: Wtb potion that increases shield strengh on self by 30% aswell as a buff that increases strengh of cast shields by 25%.
Yolokin_Swagonborn wrote: »Problem is champion system as it always is. Take away 25% extra healing 20% extra healing taken, and infinite regen, and templars, (and pretty much everything else in the game) is balanced again.
Makes sense, I play on Azura's and I really don't see these unkillable Templar tanks. Maybe it's just a bias or maybe its just the poorly conceived CP system that needs to be reworked or removed from the game but never will be.
Yolokin_Swagonborn wrote: »Problem is champion system as it always is. Take away 25% extra healing 20% extra healing taken, and infinite regen, and templars, (and pretty much everything else in the game) is balanced again.
Makes sense, I play on Azura's and I really don't see these unkillable Templar tanks. Maybe it's just a bias or maybe its just the poorly conceived CP system that needs to be reworked or removed from the game but never will be.
And this is why Azuras is getting so popular lately.
No serious. Healing takes what, a 15% battle spirit reduction?
Then you have +25/20 healing done and taken in CP.
Then you have major mending.
Then you get four second procs of 30% healing I ncrease from Malubeth.
Then you get heavy armor bonuses.
Then you take the five piece reactive helping 35% less damage on every stun.
Then you take vampire for another 30% damage reduction with undead passive under half health.
Then you get a designer, @Wrobel - who needs to be fired and shown the door. Seriously. Send security now and drag him out of the door before it's too late.
Note that none of the above means that a Templar is any less dangerous. They still can put out impressive damage with a two hander. I don't know where this 'no damage tank' myth comes from...
Edit: sorry if I ruined anyone's super secret cancer build, but IDGAF. It's cancer.
Yolokin_Swagonborn wrote: »Problem is champion system as it always is. Take away 25% extra healing 20% extra healing taken, and infinite regen, and templars, (and pretty much everything else in the game) is balanced again.
You can pretty much take away major vitality again and things would become a lot more balanced.
I´m still baffled that someone at zos thought that one was a good idea. But as long as that´s not changed: Wtb potion that increases shield strengh on self by 30% aswell as a buff that increases strengh of cast shields by 25%.
Can you get a debuff that reduces shields by 30% to go with that as well?
BruhItsOver9000 wrote: »Most annoying thing in pvp right now is fighting a mag temp in heavy armor. Dodge roll was penalized, streak was penalized and tanking was penalized.
It's about time we penalize heals too, my idea is having a 2 sec cooldown on a heal ability...or just nerf blackrose.
Hell yeah, it will make pvp stamina-only preference, and while it doesn't, every stamina dmgstacker will cry for magicka nerf. Really interesting, when @Wrobel will release such nerf(he will, i promise) what people will cry about next?Most nerfed since release class should be nerfed...
Sure, it will fix all problems in pvp.
so what? he's right actually, every dlc release comes with magplar nerf, sometimes this nerfs even wasn't written to release notes.
Rohamad_Ali wrote: »I agree that with certain sets Templars are over performing in a few areas of PvP . Reactive , Malubeth , Black Rose all still really strong with Templar . An I know some people with other classes are tired of their sets getting nerfed over an over . Maybe it will be that time again soon where Templar gets hit with whiffle bat .
DisgracefulMind wrote: »"I don't want to discuss balancing, I just want to cry for nerfs." This mentality is what keeps ruining this game.
Ye, one of those who refused to reroll like 80% of templar pvp population during IC-Orsinium timeframe when class was stomped into the ground.
Yolokin_Swagonborn wrote: »Problem is champion system as it always is. Take away 25% extra healing 20% extra healing taken, and infinite regen, and templars, (and pretty much everything else in the game) is balanced again.
Makes sense, I play on Azura's and I really don't see these unkillable Templar tanks. Maybe it's just a bias or maybe its just the poorly conceived CP system that needs to be reworked or removed from the game but never will be.
And this is why Azuras is getting so popular lately.
No serious. Healing takes what, a 15% battle spirit reduction?
Then you have +25/20 healing done and taken in CP.
Then you have major mending.
Then you get four second procs of 30% healing I ncrease from Malubeth.
Then you get heavy armor bonuses.
Then you take the five piece reactive helping 35% less damage on every stun.
Then you take vampire for another 30% damage reduction with undead passive under half health.
Then you get a designer, @Wrobel - who needs to be fired and shown the door. Seriously. Send security now and drag him out of the door before it's too late.
Note that none of the above means that a Templar is any less dangerous. They still can put out impressive damage with a two hander. I don't know where this 'no damage tank' myth comes from...
Edit: sorry if I ruined anyone's super secret cancer build, but IDGAF. It's cancer.
Who needs to rtfm if he knows better?leepalmer95 wrote: »Yolokin_Swagonborn wrote: »Problem is champion system as it always is. Take away 25% extra healing 20% extra healing taken, and infinite regen, and templars, (and pretty much everything else in the game) is balanced again.
Makes sense, I play on Azura's and I really don't see these unkillable Templar tanks. Maybe it's just a bias or maybe its just the poorly conceived CP system that needs to be reworked or removed from the game but never will be.
And this is why Azuras is getting so popular lately.
No serious. Healing takes what, a 15% battle spirit reduction?
Then you have +25/20 healing done and taken in CP.
Then you have major mending.
Then you get four second procs of 30% healing I ncrease from Malubeth.
Then you get heavy armor bonuses.
Then you take the five piece reactive helping 35% less damage on every stun.
Then you take vampire for another 30% damage reduction with undead passive under half health.
Then you get a designer, @Wrobel - who needs to be fired and shown the door. Seriously. Send security now and drag him out of the door before it's too late.
Note that none of the above means that a Templar is any less dangerous. They still can put out impressive damage with a two hander. I don't know where this 'no damage tank' myth comes from...
Edit: sorry if I ruined anyone's super secret cancer build, but IDGAF. It's cancer.
A wall of text... the first thing you said is wrong.
The fact you think healing is only 15% reduced shows your opinions should be ignored.
It's 50%..
In b4 aggressive comments from Magicka Templar class players, because they like the position their class is in now and they refuse to see it from other player's perspectives. This goes out to you for making this thread, because you are about to get a lot of hate for trying to bring light on the issue of perma-block casting breath of life spams into bats, with radiants that reach 30 meters. Hey this goes out to you reactive templars with malubeth, you the real MvP's of Cyrodiil.