aheck1111_ESO wrote: »So I finally was able to get a response from ZOS on this (or an official acknowledgement for semantics) in the Server Down mega-thread.
https://forums.elderscrollsonline.com/en/discussion/comment/3241302/#Comment_3241302
khele23eb17_ESO wrote: »Does no one else remember zos said there will never be capes due to lag. That statement explains everything.
Explains nothing really. Capes dont cause lag. Theyre calculated by the game's client on your computer and have nothing to do with latency. They may (and would) cause lower FPS, however... how hard would it be to have an extra drop down menu in the gameplay settings:
Capes:
- visible
- visible on player's character only
- hidden
And then you could have a secondary menu where youd choose if the capes should be calculated with physics or use a pre-defined skeleton.
khele23eb17_ESO wrote: »Does no one else remember zos said there will never be capes due to lag. That statement explains everything.
Explains nothing really. Capes dont cause lag. Theyre calculated by the game's client on your computer and have nothing to do with latency. They may (and would) cause lower FPS, however... how hard would it be to have an extra drop down menu in the gameplay settings:
Capes:
- visible
- visible on player's character only
- hidden
And then you could have a secondary menu where youd choose if the capes should be calculated with physics or use a pre-defined skeleton.
You don't have to agree with what they said or like it, and you can argue against the sense of it, but that is likely the reason it is what it is. That's all I'm saying.
Blackbird71 wrote: »khele23eb17_ESO wrote: »Does no one else remember zos said there will never be capes due to lag. That statement explains everything.
Explains nothing really. Capes dont cause lag. Theyre calculated by the game's client on your computer and have nothing to do with latency. They may (and would) cause lower FPS, however... how hard would it be to have an extra drop down menu in the gameplay settings:
Capes:
- visible
- visible on player's character only
- hidden
And then you could have a secondary menu where youd choose if the capes should be calculated with physics or use a pre-defined skeleton.
You don't have to agree with what they said or like it, and you can argue against the sense of it, but that is likely the reason it is what it is. That's all I'm saying.
Sounds much more like an excuse than a legitimate reason; a client-side item should in no way impact lag, so no it is not a reason. A reason has to be real and accurate, not based on a false premise.
UltimaJoe777 wrote: »Blackbird71 wrote: »khele23eb17_ESO wrote: »Does no one else remember zos said there will never be capes due to lag. That statement explains everything.
Explains nothing really. Capes dont cause lag. Theyre calculated by the game's client on your computer and have nothing to do with latency. They may (and would) cause lower FPS, however... how hard would it be to have an extra drop down menu in the gameplay settings:
Capes:
- visible
- visible on player's character only
- hidden
And then you could have a secondary menu where youd choose if the capes should be calculated with physics or use a pre-defined skeleton.
You don't have to agree with what they said or like it, and you can argue against the sense of it, but that is likely the reason it is what it is. That's all I'm saying.
Sounds much more like an excuse than a legitimate reason; a client-side item should in no way impact lag, so no it is not a reason. A reason has to be real and accurate, not based on a false premise.
You want the reason they cannot give us capes/cloaks? Well luckily they spoke of it in detail during today's ESO Live in the Ask Us Anything segment! Give it a look-see for your answer.
It's funny. But this thread and ZOS' reaction to it has changed me.
I've lost the will to post anything anymore. I have so many thread ideas in my head that I want to talk to people about but simply can't be bothered to write / finish them anymore as I know ZOS will do nothing.
Hell, I even have an 11 page long document on how to overhaul IC but can't be bothered to finish it anymore.
I don't see a point anymore. As this thread go so big with stop much support yet ZOS still decided to not change their actions or do anything.
@Lysette
Oh, I was never actually expecting anyone to listen to that one, that was just me thinking to myself how IC could be good. But my point is I used to care and almost enjoy concepting things and discussing things but now. I've completely lost any will to do it.
Edit: it's not 11 pages of just writing it has diagrams and arrows and stuff too making it look real fancy.
aheck1111_ESO wrote: »Thanks for the updates @ZOS_JessicaFolsom! While we wait, what are your thoughts on the Breton Hero Costume?
In case you've not seen this yet:
https://forums.elderscrollsonline.com/en/discussion/280267/yes-i-am-going-to-keep-hurling-abuse-at-the-breton-costume/p1
We've read the feedback in that thread. We'll take learnings from it into consideration for future costume designs.
I mean, would it really be that hard for them to do something that wouldn't result in them making money?
I know people say 'They are a company, they need to make money' but I will once again reference Guild Wars 2 and how it was B2P from the very start and still managed to add Multiple New Zones and New Content without people having to pay for it.
Would it be so hard for ZOS to remake a single Costume for free to show that they care about consumers, when other companies have given out large amount of updates and content completely free?
I guess it is.
aheck1111_ESO wrote: »I mean, would it really be that hard for them to do something that wouldn't result in them making money?
I know people say 'They are a company, they need to make money' but I will once again reference Guild Wars 2 and how it was B2P from the very start and still managed to add Multiple New Zones and New Content without people having to pay for it.
Would it be so hard for ZOS to remake a single Costume for free to show that they care about consumers, when other companies have given out large amount of updates and content completely free?
I guess it is.
It is sad all around. A texture update couldn't be that expensive. They could just get a Skyrim modder to do it for them!
The worst part is how we had to squeeze a response to this out of ZOS, and it wasn't even given in this thread!
UltimaJoe777 wrote: »Blackbird71 wrote: »khele23eb17_ESO wrote: »Does no one else remember zos said there will never be capes due to lag. That statement explains everything.
Explains nothing really. Capes dont cause lag. Theyre calculated by the game's client on your computer and have nothing to do with latency. They may (and would) cause lower FPS, however... how hard would it be to have an extra drop down menu in the gameplay settings:
Capes:
- visible
- visible on player's character only
- hidden
And then you could have a secondary menu where youd choose if the capes should be calculated with physics or use a pre-defined skeleton.
You don't have to agree with what they said or like it, and you can argue against the sense of it, but that is likely the reason it is what it is. That's all I'm saying.
Sounds much more like an excuse than a legitimate reason; a client-side item should in no way impact lag, so no it is not a reason. A reason has to be real and accurate, not based on a false premise.
You want the reason they cannot give us capes/cloaks? Well luckily they spoke of it in detail during today's ESO Live in the Ask Us Anything segment! Give it a look-see for your answer.
TheWhiteDarkness wrote: »quote="ZOS_JessicaFolsom;3241302"]aheck1111_ESO wrote: »Thanks for the updates @ZOS_JessicaFolsom! While we wait, what are your thoughts on the Breton Hero Costume?
In case you've not seen this yet:
https://forums.elderscrollsonline.com/en/discussion/280267/yes-i-am-going-to-keep-hurling-abuse-at-the-breton-costume/p1
We've read the feedback in that thread. We'll take learnings from it into consideration for future costume designs.
So... yep, were stuck with this sorry excuse for a costume with no fixes or improvements. I guess we give up now? They say they're going to take our comments into consideration for future costume designs, but for some reason, I'm definitely not optimistic!
Blackbird71 wrote: »UltimaJoe777 wrote: »Blackbird71 wrote: »khele23eb17_ESO wrote: »Does no one else remember zos said there will never be capes due to lag. That statement explains everything.
Explains nothing really. Capes dont cause lag. Theyre calculated by the game's client on your computer and have nothing to do with latency. They may (and would) cause lower FPS, however... how hard would it be to have an extra drop down menu in the gameplay settings:
Capes:
- visible
- visible on player's character only
- hidden
And then you could have a secondary menu where youd choose if the capes should be calculated with physics or use a pre-defined skeleton.
You don't have to agree with what they said or like it, and you can argue against the sense of it, but that is likely the reason it is what it is. That's all I'm saying.
Sounds much more like an excuse than a legitimate reason; a client-side item should in no way impact lag, so no it is not a reason. A reason has to be real and accurate, not based on a false premise.
You want the reason they cannot give us capes/cloaks? Well luckily they spoke of it in detail during today's ESO Live in the Ask Us Anything segment! Give it a look-see for your answer.
I'm not going to bother looking it up at the moment (perhaps later when I have more time), but if it is the same answer we have been given before of "it would increase lag", as I stated that is false and a non-reason. It may be the reason they gave, but it is not a reason. Flat out, it is a lie. Client-side animations do NOT affect client to server latency (unless they are somehow tying hit locations to flappy bits of fabric, which would be utterly moronic).
If they can't put capes/cloaks in the game, fine, but they need to 1) not lie to us about the reasons, and 2) after stating it can't be done, don't go and do it badly; do it right or not at all.
TheWhiteDarkness wrote: »aheck1111_ESO wrote: »I mean, would it really be that hard for them to do something that wouldn't result in them making money?
I know people say 'They are a company, they need to make money' but I will once again reference Guild Wars 2 and how it was B2P from the very start and still managed to add Multiple New Zones and New Content without people having to pay for it.
Would it be so hard for ZOS to remake a single Costume for free to show that they care about consumers, when other companies have given out large amount of updates and content completely free?
I guess it is.
It is sad all around. A texture update couldn't be that expensive. They could just get a Skyrim modder to do it for them!
The worst part is how we had to squeeze a response to this out of ZOS, and it wasn't even given in this thread!
They'll probably end up closing this thread now with a simple copy & paste of the same excuse :
"We've decided to close this thread. Discussion on the Breton Hero Costume has more or less made its point and we'll take learnings from it into consideration for future costume designs."
UltimaJoe777 wrote: »Blackbird71 wrote: »UltimaJoe777 wrote: »Blackbird71 wrote: »khele23eb17_ESO wrote: »Does no one else remember zos said there will never be capes due to lag. That statement explains everything.
Explains nothing really. Capes dont cause lag. Theyre calculated by the game's client on your computer and have nothing to do with latency. They may (and would) cause lower FPS, however... how hard would it be to have an extra drop down menu in the gameplay settings:
Capes:
- visible
- visible on player's character only
- hidden
And then you could have a secondary menu where youd choose if the capes should be calculated with physics or use a pre-defined skeleton.
You don't have to agree with what they said or like it, and you can argue against the sense of it, but that is likely the reason it is what it is. That's all I'm saying.
Sounds much more like an excuse than a legitimate reason; a client-side item should in no way impact lag, so no it is not a reason. A reason has to be real and accurate, not based on a false premise.
You want the reason they cannot give us capes/cloaks? Well luckily they spoke of it in detail during today's ESO Live in the Ask Us Anything segment! Give it a look-see for your answer.
I'm not going to bother looking it up at the moment (perhaps later when I have more time), but if it is the same answer we have been given before of "it would increase lag", as I stated that is false and a non-reason. It may be the reason they gave, but it is not a reason. Flat out, it is a lie. Client-side animations do NOT affect client to server latency (unless they are somehow tying hit locations to flappy bits of fabric, which would be utterly moronic).
If they can't put capes/cloaks in the game, fine, but they need to 1) not lie to us about the reasons, and 2) after stating it can't be done, don't go and do it badly; do it right or not at all.
"It causing lag" was actually not stated as a reason. It was more like "technologically incompatible".