UltimaJoe777 wrote: »Blackbird71 wrote: »UltimaJoe777 wrote: »Blackbird71 wrote: »khele23eb17_ESO wrote: »Does no one else remember zos said there will never be capes due to lag. That statement explains everything.
Explains nothing really. Capes dont cause lag. Theyre calculated by the game's client on your computer and have nothing to do with latency. They may (and would) cause lower FPS, however... how hard would it be to have an extra drop down menu in the gameplay settings:
Capes:
- visible
- visible on player's character only
- hidden
And then you could have a secondary menu where youd choose if the capes should be calculated with physics or use a pre-defined skeleton.
You don't have to agree with what they said or like it, and you can argue against the sense of it, but that is likely the reason it is what it is. That's all I'm saying.
Sounds much more like an excuse than a legitimate reason; a client-side item should in no way impact lag, so no it is not a reason. A reason has to be real and accurate, not based on a false premise.
You want the reason they cannot give us capes/cloaks? Well luckily they spoke of it in detail during today's ESO Live in the Ask Us Anything segment! Give it a look-see for your answer.
I'm not going to bother looking it up at the moment (perhaps later when I have more time), but if it is the same answer we have been given before of "it would increase lag", as I stated that is false and a non-reason. It may be the reason they gave, but it is not a reason. Flat out, it is a lie. Client-side animations do NOT affect client to server latency (unless they are somehow tying hit locations to flappy bits of fabric, which would be utterly moronic).
If they can't put capes/cloaks in the game, fine, but they need to 1) not lie to us about the reasons, and 2) after stating it can't be done, don't go and do it badly; do it right or not at all.
"It causing lag" was actually not stated as a reason. It was more like "technologically incompatible".
I can't watch it right now. Did they say that making it possible to add capes to the game is something they wish to do in the future, or did they shut down the possibility completely?
vyndral13preub18_ESO wrote: »UltimaJoe777 wrote: »Blackbird71 wrote: »UltimaJoe777 wrote: »Blackbird71 wrote: »khele23eb17_ESO wrote: »Does no one else remember zos said there will never be capes due to lag. That statement explains everything.
Explains nothing really. Capes dont cause lag. Theyre calculated by the game's client on your computer and have nothing to do with latency. They may (and would) cause lower FPS, however... how hard would it be to have an extra drop down menu in the gameplay settings:
Capes:
- visible
- visible on player's character only
- hidden
And then you could have a secondary menu where youd choose if the capes should be calculated with physics or use a pre-defined skeleton.
You don't have to agree with what they said or like it, and you can argue against the sense of it, but that is likely the reason it is what it is. That's all I'm saying.
Sounds much more like an excuse than a legitimate reason; a client-side item should in no way impact lag, so no it is not a reason. A reason has to be real and accurate, not based on a false premise.
You want the reason they cannot give us capes/cloaks? Well luckily they spoke of it in detail during today's ESO Live in the Ask Us Anything segment! Give it a look-see for your answer.
I'm not going to bother looking it up at the moment (perhaps later when I have more time), but if it is the same answer we have been given before of "it would increase lag", as I stated that is false and a non-reason. It may be the reason they gave, but it is not a reason. Flat out, it is a lie. Client-side animations do NOT affect client to server latency (unless they are somehow tying hit locations to flappy bits of fabric, which would be utterly moronic).
If they can't put capes/cloaks in the game, fine, but they need to 1) not lie to us about the reasons, and 2) after stating it can't be done, don't go and do it badly; do it right or not at all.
"It causing lag" was actually not stated as a reason. It was more like "technologically incompatible".
I can't watch it right now. Did they say that making it possible to add capes to the game is something they wish to do in the future, or did they shut down the possibility completely?
No. They said it would cost a bunch. They also didnt mention why they released a costume with a cloak on it, if the game cant do cloaks. Must have slipped their minds. Lots of questions and the like.
UltimaJoe777 wrote: »vyndral13preub18_ESO wrote: »UltimaJoe777 wrote: »Blackbird71 wrote: »UltimaJoe777 wrote: »Blackbird71 wrote: »khele23eb17_ESO wrote: »Does no one else remember zos said there will never be capes due to lag. That statement explains everything.
Explains nothing really. Capes dont cause lag. Theyre calculated by the game's client on your computer and have nothing to do with latency. They may (and would) cause lower FPS, however... how hard would it be to have an extra drop down menu in the gameplay settings:
Capes:
- visible
- visible on player's character only
- hidden
And then you could have a secondary menu where youd choose if the capes should be calculated with physics or use a pre-defined skeleton.
You don't have to agree with what they said or like it, and you can argue against the sense of it, but that is likely the reason it is what it is. That's all I'm saying.
Sounds much more like an excuse than a legitimate reason; a client-side item should in no way impact lag, so no it is not a reason. A reason has to be real and accurate, not based on a false premise.
You want the reason they cannot give us capes/cloaks? Well luckily they spoke of it in detail during today's ESO Live in the Ask Us Anything segment! Give it a look-see for your answer.
I'm not going to bother looking it up at the moment (perhaps later when I have more time), but if it is the same answer we have been given before of "it would increase lag", as I stated that is false and a non-reason. It may be the reason they gave, but it is not a reason. Flat out, it is a lie. Client-side animations do NOT affect client to server latency (unless they are somehow tying hit locations to flappy bits of fabric, which would be utterly moronic).
If they can't put capes/cloaks in the game, fine, but they need to 1) not lie to us about the reasons, and 2) after stating it can't be done, don't go and do it badly; do it right or not at all.
"It causing lag" was actually not stated as a reason. It was more like "technologically incompatible".
I can't watch it right now. Did they say that making it possible to add capes to the game is something they wish to do in the future, or did they shut down the possibility completely?
No. They said it would cost a bunch. They also didnt mention why they released a costume with a cloak on it, if the game cant do cloaks. Must have slipped their minds. Lots of questions and the like.
Cost a bunch BECAUSE they do not have the hardware to make them do what people want them to do.
UltimaJoe777 wrote: »vyndral13preub18_ESO wrote: »UltimaJoe777 wrote: »Blackbird71 wrote: »UltimaJoe777 wrote: »Blackbird71 wrote: »khele23eb17_ESO wrote: »Does no one else remember zos said there will never be capes due to lag. That statement explains everything.
Explains nothing really. Capes dont cause lag. Theyre calculated by the game's client on your computer and have nothing to do with latency. They may (and would) cause lower FPS, however... how hard would it be to have an extra drop down menu in the gameplay settings:
Capes:
- visible
- visible on player's character only
- hidden
And then you could have a secondary menu where youd choose if the capes should be calculated with physics or use a pre-defined skeleton.
You don't have to agree with what they said or like it, and you can argue against the sense of it, but that is likely the reason it is what it is. That's all I'm saying.
Sounds much more like an excuse than a legitimate reason; a client-side item should in no way impact lag, so no it is not a reason. A reason has to be real and accurate, not based on a false premise.
You want the reason they cannot give us capes/cloaks? Well luckily they spoke of it in detail during today's ESO Live in the Ask Us Anything segment! Give it a look-see for your answer.
I'm not going to bother looking it up at the moment (perhaps later when I have more time), but if it is the same answer we have been given before of "it would increase lag", as I stated that is false and a non-reason. It may be the reason they gave, but it is not a reason. Flat out, it is a lie. Client-side animations do NOT affect client to server latency (unless they are somehow tying hit locations to flappy bits of fabric, which would be utterly moronic).
If they can't put capes/cloaks in the game, fine, but they need to 1) not lie to us about the reasons, and 2) after stating it can't be done, don't go and do it badly; do it right or not at all.
"It causing lag" was actually not stated as a reason. It was more like "technologically incompatible".
I can't watch it right now. Did they say that making it possible to add capes to the game is something they wish to do in the future, or did they shut down the possibility completely?
No. They said it would cost a bunch. They also didnt mention why they released a costume with a cloak on it, if the game cant do cloaks. Must have slipped their minds. Lots of questions and the like.
Cost a bunch BECAUSE they do not have the hardware to make them do what people want them to do.
Snowstrider wrote: »UltimaJoe777 wrote: »vyndral13preub18_ESO wrote: »UltimaJoe777 wrote: »Blackbird71 wrote: »UltimaJoe777 wrote: »Blackbird71 wrote: »khele23eb17_ESO wrote: »Does no one else remember zos said there will never be capes due to lag. That statement explains everything.
Explains nothing really. Capes dont cause lag. Theyre calculated by the game's client on your computer and have nothing to do with latency. They may (and would) cause lower FPS, however... how hard would it be to have an extra drop down menu in the gameplay settings:
Capes:
- visible
- visible on player's character only
- hidden
And then you could have a secondary menu where youd choose if the capes should be calculated with physics or use a pre-defined skeleton.
You don't have to agree with what they said or like it, and you can argue against the sense of it, but that is likely the reason it is what it is. That's all I'm saying.
Sounds much more like an excuse than a legitimate reason; a client-side item should in no way impact lag, so no it is not a reason. A reason has to be real and accurate, not based on a false premise.
You want the reason they cannot give us capes/cloaks? Well luckily they spoke of it in detail during today's ESO Live in the Ask Us Anything segment! Give it a look-see for your answer.
I'm not going to bother looking it up at the moment (perhaps later when I have more time), but if it is the same answer we have been given before of "it would increase lag", as I stated that is false and a non-reason. It may be the reason they gave, but it is not a reason. Flat out, it is a lie. Client-side animations do NOT affect client to server latency (unless they are somehow tying hit locations to flappy bits of fabric, which would be utterly moronic).
If they can't put capes/cloaks in the game, fine, but they need to 1) not lie to us about the reasons, and 2) after stating it can't be done, don't go and do it badly; do it right or not at all.
"It causing lag" was actually not stated as a reason. It was more like "technologically incompatible".
I can't watch it right now. Did they say that making it possible to add capes to the game is something they wish to do in the future, or did they shut down the possibility completely?
No. They said it would cost a bunch. They also didnt mention why they released a costume with a cloak on it, if the game cant do cloaks. Must have slipped their minds. Lots of questions and the like.
Cost a bunch BECAUSE they do not have the hardware to make them do what people want them to do.
That sounds really strange since older and other games which does not make more money,do fine with them.
It is an excuse,i have heard it before with ZoS. They are too proud to admit whats wrong,remember all their old responds and excuses for not having text chat for consoles?
Anyway i dont care much for The art design of eso anymore.. would be Nice with improvments but NO big deal
There are mods for Skyrim which add cloaks, they aren't very realistic. As the matter of fact, cloaks in Skyrim mods completely replace the tail bodypart since the cloaks use tail animation to move accordingly to the character's movement, which tails already do both in Skyrim and ESO. Can't see why ZOS won't implement cloaks' animations that way while keeping the tails visible on races which have them.UltimaJoe777 wrote: »They actually DID admit why we cannot have actual capes/cloaks do what we want them to. Just because it's a lame reason doesn't mean it isn't the real one
There are mods for Skyrim which add cloaks, they aren't very realistic. As the matter of fact, cloaks in Skyrim mods completely replace the tail bodypart since the cloaks use tail animation to move accordingly to the character's movement, which tails already do both in Skyrim and ESO. Can't see why ZOS won't implement cloaks' animations that way while keeping the tails visible on races which have them.UltimaJoe777 wrote: »They actually DID admit why we cannot have actual capes/cloaks do what we want them to. Just because it's a lame reason doesn't mean it isn't the real one
UltimaJoe777 wrote: »There are mods for Skyrim which add cloaks, they aren't very realistic. As the matter of fact, cloaks in Skyrim mods completely replace the tail bodypart since the cloaks use tail animation to move accordingly to the character's movement, which tails already do both in Skyrim and ESO. Can't see why ZOS won't implement cloaks' animations that way while keeping the tails visible on races which have them.UltimaJoe777 wrote: »They actually DID admit why we cannot have actual capes/cloaks do what we want them to. Just because it's a lame reason doesn't mean it isn't the real one
Body parts and clothing are 2 different things. For one thing, you can take off clothing and put it back on as frequently as you want, but you can never remove a tail...
vyndral13preub18_ESO wrote: »UltimaJoe777 wrote: »There are mods for Skyrim which add cloaks, they aren't very realistic. As the matter of fact, cloaks in Skyrim mods completely replace the tail bodypart since the cloaks use tail animation to move accordingly to the character's movement, which tails already do both in Skyrim and ESO. Can't see why ZOS won't implement cloaks' animations that way while keeping the tails visible on races which have them.UltimaJoe777 wrote: »They actually DID admit why we cannot have actual capes/cloaks do what we want them to. Just because it's a lame reason doesn't mean it isn't the real one
Body parts and clothing are 2 different things. For one thing, you can take off clothing and put it back on as frequently as you want, but you can never remove a tail...
Well not never. I just did.
@CossackHD
No, adding cloaks in Skyrim is very different as it is a Single Player game with Physics . MMO's are very different.
UltimaJoe777 wrote: »There are mods for Skyrim which add cloaks, they aren't very realistic. As the matter of fact, cloaks in Skyrim mods completely replace the tail bodypart since the cloaks use tail animation to move accordingly to the character's movement, which tails already do both in Skyrim and ESO. Can't see why ZOS won't implement cloaks' animations that way while keeping the tails visible on races which have them.UltimaJoe777 wrote: »They actually DID admit why we cannot have actual capes/cloaks do what we want them to. Just because it's a lame reason doesn't mean it isn't the real one
things. For one thing, you can take off clothing and put it back on as frequently as you want, but you can never remove a tail...
UltimaJoe777 wrote: »Blackbird71 wrote: »UltimaJoe777 wrote: »Blackbird71 wrote: »khele23eb17_ESO wrote: »Does no one else remember zos said there will never be capes due to lag. That statement explains everything.
Explains nothing really. Capes dont cause lag. Theyre calculated by the game's client on your computer and have nothing to do with latency. They may (and would) cause lower FPS, however... how hard would it be to have an extra drop down menu in the gameplay settings:
Capes:
- visible
- visible on player's character only
- hidden
And then you could have a secondary menu where youd choose if the capes should be calculated with physics or use a pre-defined skeleton.
You don't have to agree with what they said or like it, and you can argue against the sense of it, but that is likely the reason it is what it is. That's all I'm saying.
Sounds much more like an excuse than a legitimate reason; a client-side item should in no way impact lag, so no it is not a reason. A reason has to be real and accurate, not based on a false premise.
You want the reason they cannot give us capes/cloaks? Well luckily they spoke of it in detail during today's ESO Live in the Ask Us Anything segment! Give it a look-see for your answer.
I'm not going to bother looking it up at the moment (perhaps later when I have more time), but if it is the same answer we have been given before of "it would increase lag", as I stated that is false and a non-reason. It may be the reason they gave, but it is not a reason. Flat out, it is a lie. Client-side animations do NOT affect client to server latency (unless they are somehow tying hit locations to flappy bits of fabric, which would be utterly moronic).
If they can't put capes/cloaks in the game, fine, but they need to 1) not lie to us about the reasons, and 2) after stating it can't be done, don't go and do it badly; do it right or not at all.
"It causing lag" was actually not stated as a reason. It was more like "technologically incompatible".