Tan9oSuccka wrote: »Tan9oSuccka wrote: »I think the 0-50 zones should be left alone.
I have no problem if they want to change silver, and gold. No mans land, and the mats at those levels are worthless anyway.
But then the goal of everyone can play with everyone else outside of Cyrrodil would not be achieved, and that is ZOS's goal.
Yeah, I'm with you. I hope they focus on the basics first before introducing the new stuff.
Cyrodiil (PS4 NA Skull of Corruption) was an embarrassment last night in terms of latency.
Tan9oSuccka wrote: »Tan9oSuccka wrote: »I think the 0-50 zones should be left alone.
I have no problem if they want to change silver, and gold. No mans land, and the mats at those levels are worthless anyway.
But then the goal of everyone can play with everyone else outside of Cyrrodil would not be achieved, and that is ZOS's goal.
Yeah, I'm with you. I hope they focus on the basics first before introducing the new stuff.
Cyrodiil (PS4 NA Skull of Corruption) was an embarrassment last night in terms of latency.
Both is not done by the same guys - tech guys are not involved in One Tamriel really, this is more a design decision and ingame features have to be adapted, not the hardware it is running on. So they can do One Tamriel and care for fixing the console issues at the same time.
Tan9oSuccka wrote: »Tan9oSuccka wrote: »Tan9oSuccka wrote: »I think the 0-50 zones should be left alone.
I have no problem if they want to change silver, and gold. No mans land, and the mats at those levels are worthless anyway.
But then the goal of everyone can play with everyone else outside of Cyrrodil would not be achieved, and that is ZOS's goal.
Yeah, I'm with you. I hope they focus on the basics first before introducing the new stuff.
Cyrodiil (PS4 NA Skull of Corruption) was an embarrassment last night in terms of latency.
Both is not done by the same guys - tech guys are not involved in One Tamriel really, this is more a design decision and ingame features have to be adapted, not the hardware it is running on. So they can do One Tamriel and care for fixing the console issues at the same time.
I'm not going to dispute departmental duties within Zenimax, but I'm sure the same people are involved with a change like this.
The design people can wish upon a star, but the tech folks make it happen and implement changes server side.
Tan9oSuccka wrote: »I think the 0-50 zones should be left alone.
I have no problem if they want to change silver, and gold. No mans land, and the mats at those levels are worthless anyway.
And this is what creates the problem I am talking about. I shouldn't have to delete a character or respec a character to be able to farm my own materials.Well, ZOS said, it will basically work like in DLCs already - but we will have to wait for September, when they will talk about this at events like PAX. Their schedule there is mainly about One Tamriel, with a special section for new players - called your first day in Tamriel. So we will get details then.
If you think that's what going to happen there's no need of levels anymore altogether. And it doesn't make any sense.
Why must you have to buy them? When now you can easily go farm them on a high level toon easily.lordrichter wrote: »Holycannoli wrote: »Let's say you need dwarven, or ebony or whatever for an alt and your crafters are all max 10/10. How you gonna get that material? Right now you can use your actual crafter to obtain the materials, but maybe with One Tamriel you can't anymore.
Same as with Potency runes. You buy them from a Merchant NPC, or a guild trader, if you can find what you are looking for there.
Another reason why it is possible that they will do this.... people have been asking for something to spend GOLD on.
Scaled nodes makes the mats work better in the broad game for scaled zones and it may well be that some practices and some current builds need to change -just like happened when major combat rebalancing happens. Maybe having your all crafts maxed guy farm mats is the wrong chpice in OT.
xX_NachtJager_xx wrote: »Did I miss something? Bc I can go into say stonefalls with my cp 270 char and farm jute and regular iron
fiftypercentgrey wrote: »@Giles.floydub17_ESO Is there anything known about how many "in a few months" that might be? I couldn't find anything
fiftypercentgrey wrote: »@Giles.floydub17_ESO Is there anything known about how many "in a few months" that might be? I couldn't find anything
I think a good compromise for everyone would be to do 50% of nodes based on your crafting level and 50% completely random. This way there's a good mix, but the player can still influence what they get more of. If you want to RPG it, you could say the character knows how to craft in this material and has a heightened awareness of it as a result.
I really do want to be able to harvest all levels of mats with my main. He's a master crafter and does the most roaming around. I put the stuff I don't need in the guild bank for our members. I want the guild bank to have a good mix for everyone's benefit.
starkerealm wrote: »Or you can simply go to a shrine, respec your skill points and just do not put skill points into the craft or as much as you need, to get the crafting level for that material which you would want to farm - then you can farm that one 50% of the time. It costs a little gold, sure, but this way you can do it at any player level, if this would be required.
It costs a lot of gold, and a fair amount of time to recover your build. If we could despec individual skills, then, I'd agree, that'd be an option. Spend 350 gold, knock your passive down where you want it, go on with your day.
But, the shrines are a full wipe. Trying to reassign 200sp in order to get access to a lower material tier is not my idea of a good time, no offense intended.
Holycannoli wrote: »I listened to a podcast in July with Rich Lambert guy on it being interviewed and they said its going to work the same way as the DLC zones. I guess if you want low level mats your gonna need a low level toon or a low level crafter.
I don't really see the big deal in this. I mean if your a high level crafter, you can just get some rubicite and sell it and buy the iron, or whatever you need.
Let's say you need dwarven, or ebony or whatever for an alt and your crafters are all max 10/10. How you gonna get that material? Right now you can use your actual crafter to obtain the materials, but maybe with One Tamriel you can't anymore.
It's not a good system if that's what they're planning. It works in DLC when you have to cram everyone of every level into a single zone but the entire world doesn't need that.
I'm not at all looking forward to One Tamriel if it will work like I'm afraid it will.
lordrichter wrote: »Everything related to crafting resources and crafted items levels needs to be redone.
Holycannoli wrote: »lordrichter wrote: »Everything related to crafting resources and crafted items levels needs to be redone.
Or they can scale us to the level of the zone instead of all zones scaling to 160, sort of like how Rift does it (or used to) when it comes to zone-wide events - you are scaled down to the zone's level for the event.
Or better yet: not scale us at all and keep the zones exactly as they are. All problems solved (except for farming leather at various levels which has always been a problem).
Because let's face it: a CP-level character should not be getting xp from the wolves and bandits just outside Daggerfall.
Open the zones to everyone from every alliance but don't scale anything. It's as simple as that. Why does scaling have to be included?
DurzoBlint13 wrote: »starkerealm wrote: »Or you can simply go to a shrine, respec your skill points and just do not put skill points into the craft or as much as you need, to get the crafting level for that material which you would want to farm - then you can farm that one 50% of the time. It costs a little gold, sure, but this way you can do it at any player level, if this would be required.
It costs a lot of gold, and a fair amount of time to recover your build. If we could despec individual skills, then, I'd agree, that'd be an option. Spend 350 gold, knock your passive down where you want it, go on with your day.
But, the shrines are a full wipe. Trying to reassign 200sp in order to get access to a lower material tier is not my idea of a good time, no offense intended.
on ps4 it is still 1 gold per skill point. I assume they will keep it like this from now on but I have not heard for sure
Oreyn_Bearclaw wrote: »TLDR, more importantly, why do you care? A low level toon will obviously be able to get them, and that is the only person that will need them. It's not like its profitable to craft low level stuff. Also, I am pretty sure hirelings will still do it if you dont max the skill line.
lordrichter wrote: »Oreyn_Bearclaw wrote: »TLDR, more importantly, why do you care? A low level toon will obviously be able to get them, and that is the only person that will need them. It's not like its profitable to craft low level stuff. Also, I am pretty sure hirelings will still do it if you dont max the skill line.
My Level 50 crafter has the perk that allows them to harvest nodes faster. Not all of my alts have that. This means that it is most efficient for that character to collect materials necessary to craft the gear that my lower level alt needs.
Additionally, I can collect and sell raw materials that can be used by other players, and I don't have to create an alt to get a specific resource if I see a need for that resource.
Potions and Glyphs too (although Glyphs are already more difficult). I imagine low-level potions and glyphs sell quite well in Guild stores, and it'll be that much harder to craft those if the low-level waters aren't readily available (and already is that much harder now low-level potency runes aren't available).Oreyn_Bearclaw wrote: »So you actually farm low level mats? Well okay. If I am going to farm, its going to be high level stuff. It is more useful and more valuable. To each their own I guess...lordrichter wrote: »Oreyn_Bearclaw wrote: »TLDR, more importantly, why do you care? A low level toon will obviously be able to get them, and that is the only person that will need them. It's not like its profitable to craft low level stuff. Also, I am pretty sure hirelings will still do it if you dont max the skill line.
My Level 50 crafter has the perk that allows them to harvest nodes faster. Not all of my alts have that. This means that it is most efficient for that character to collect materials necessary to craft the gear that my lower level alt needs.
Additionally, I can collect and sell raw materials that can be used by other players, and I don't have to create an alt to get a specific resource if I see a need for that resource.
starkerealm wrote: »DurzoBlint13 wrote: »starkerealm wrote: »Or you can simply go to a shrine, respec your skill points and just do not put skill points into the craft or as much as you need, to get the crafting level for that material which you would want to farm - then you can farm that one 50% of the time. It costs a little gold, sure, but this way you can do it at any player level, if this would be required.
It costs a lot of gold, and a fair amount of time to recover your build. If we could despec individual skills, then, I'd agree, that'd be an option. Spend 350 gold, knock your passive down where you want it, go on with your day.
But, the shrines are a full wipe. Trying to reassign 200sp in order to get access to a lower material tier is not my idea of a good time, no offense intended.
on ps4 it is still 1 gold per skill point. I assume they will keep it like this from now on but I have not heard for sure
1g per skill point is something they usually bring out right after introducing major overhauls to existing skills. It's always been temporary in the past, and I doubt anything will change. On PC right now it's, I think, 50g per skill point. Which isn't a huge problem on a character with 20 or 30 sp assigned, but when you're talking about characters like my endgame crafter, that's 12.5k or so.
Oreyn_Bearclaw wrote: »TLDR, more importantly, why do you care? A low level toon will obviously be able to get them, and that is the only person that will need them. It's not like its profitable to craft low level stuff. Also, I am pretty sure hirelings will still do it if you dont max the skill line.
Holycannoli wrote: »lordrichter wrote: »Everything related to crafting resources and crafted items levels needs to be redone.
Or they can scale us to the level of the zone instead of all zones scaling to 160, sort of like how Rift does it (or used to) when it comes to zone-wide events - you are scaled down to the zone's level for the event.
Or better yet: not scale us at all and keep the zones exactly as they are. All problems solved (except for farming leather at various levels which has always been a problem).
Because let's face it: a CP-level character should not be getting xp from the wolves and bandits just outside Daggerfall.
Open the zones to everyone from every alliance but don't scale anything. It's as simple as that. Why does scaling have to be included?
Oreyn_Bearclaw wrote: »
So you actually farm low level mats? Well okay. If I am going to farm, its going to be high level stuff. It is more useful and more valuable. To each their own I guess...
Oreyn_Bearclaw wrote: »TLDR, more importantly, why do you care? A low level toon will obviously be able to get them, and that is the only person that will need them. It's not like its profitable to craft low level stuff. Also, I am pretty sure hirelings will still do it if you dont max the skill line.