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One Tamriel - How am I going to get low level materials?

  • Elsonso
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    e1team wrote: »
    I suppose the only reason anyone would need those mats would be to craft something for another player, right? If you want to gear any low level alt, you will be able to farm the mats with that character.

    If your character is at least CP 160, but doesn't have any of the clothing or blacksmithing passives, then maybe you will get low level mats 50% of the time, as it works now in DLC zones. If all 12 of your characters have maxed crafting then I suspect you are out of luck, my friend.
    Did I miss something? Bc I can go into say stonefalls with my cp 270 char and farm jute and regular iron

    Stonefalls will scale to your level (CP 160 mats).

    I think people twist it all around. It's you who scale to the zone. Not the other way around. Otherwise there would be countless zones per each character to visit them. What is going to happen is you travel to low level zone, scale to it and harvest mats all you want.

    Rich said that he does not like "downscaling", so I am pretty sure that we won't see any more "low level zones". All zones will be Level 50, CP 160 (or whatever the CP cap is) and they will scale the character to that. Because ALL of the zones are that way, every character from Level 3 to Level 50 will be scaled to Level 50. The only difference will be the number of Champion Points to allocate (and they may compensate for that) and the number of skills that have been unlocked.

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  • Pheefs
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    Trublz wrote: »
    I farm low level mats for one reason. When refining mats, I've discovered, that by just refining one type of mat yields very few temps, waxes, and rosins. If I go farm multiple types of mats and then switch off while refining I get almost twice and aometimes more of the yellow mats.
    Yeah, I feel like my highest level crafter gets MANY more tempers/rosins from refining the lower level materials.
    Is that true or RNGeebus?
    leeux wrote: »
    Remember the Hirelings, they give mats for the tier level you've invested (i.e. 1/10 they give Iron/Rawhide/Maple...)
    Same problem though, if I don't max out hireling they won't send me any gold tempers!
    :/
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  • Number_51
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    Number_51 wrote: »
    What I'd like to see is: 50% character level AND (50% craft level OR 50% zone level, whichever is higher). Not holding my breath though.

    LOL! What? That is how it is now. That is the issue I have. Did you read the OP?


    I knew I shouldn't have used psuedo-programming shorthand... my fault... the parenthesis were to denote order of operation. What I was saying is not how it is now. Now it is (as you said in OP):

    A. Zone level (in the original zones)
    Or
    B. 50% player level and 50% craft level (in DLC zones)

    What I want is to always have a 50% chance to get character level. The other 50% of the time it will be either my craft level or the zone level, depending on which is higher. This way I always get what I need (50%), a non-leveled crafter can get zone level mats (50%) in all 5 zones, and a level 3 crafter can (50%) get orichalc in the first 3 zones and dwarven in zone 4 and ebony in zone 5.
    Edited by Number_51 on August 11, 2016 8:51PM
  • leeux
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    Pheefs wrote: »
    leeux wrote: »
    Remember the Hirelings, they give mats for the tier level you've invested (i.e. 1/10 they give Iron/Rawhide/Maple...)
    Same problem though, if I don't max out hireling they won't send me any gold tempers!
    :/

    Yeah, that's a problem... agreed. If you have high leveled chars and have all of them fully leveled crafters, you'd be out of luck, I suppose :(

    Nevertheless, I intended to say, for those that said that they'd have mules dedicated to gather low level mats, you could also unlock the hirelings for them and also get the mats from those passively.

    (Correct me if I'm wrong, but I'm assuming that a low-level gathering mule, as people mentioned here, would have to have crafting at 1/10 already, to be able to get the mats needed in a battle leveled zone, right?)
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  • Holycannoli
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    wolfydog wrote: »
    I listened to a podcast in July with Rich Lambert guy on it being interviewed and they said its going to work the same way as the DLC zones. I guess if you want low level mats your gonna need a low level toon or a low level crafter.

    I don't really see the big deal in this. I mean if your a high level crafter, you can just get some rubicite and sell it and buy the iron, or whatever you need.

    Let's say you need dwarven, or ebony or whatever for an alt and your crafters are all max 10/10. How you gonna get that material? Right now you can use your actual crafter to obtain the materials, but maybe with One Tamriel you can't anymore.

    It's not a good system if that's what they're planning. It works in DLC when you have to cram everyone of every level into a single zone but the entire world doesn't need that.

    I'm not at all looking forward to One Tamriel if it will work like I'm afraid it will.
    Edited by Holycannoli on August 11, 2016 8:45PM
  • IcyDeadPeople
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    e1team wrote: »
    I suppose the only reason anyone would need those mats would be to craft something for another player, right? If you want to gear any low level alt, you will be able to farm the mats with that character.

    If your character is at least CP 160, but doesn't have any of the clothing or blacksmithing passives, then maybe you will get low level mats 50% of the time, as it works now in DLC zones. If all 12 of your characters have maxed crafting then I suspect you are out of luck, my friend.
    Did I miss something? Bc I can go into say stonefalls with my cp 270 char and farm jute and regular iron

    Stonefalls will scale to your level (CP 160 mats).

    I think people twist it all around. It's you who scale to the zone. Not the other way around. Otherwise there would be countless zones per each character to visit them. What is going to happen is you travel to low level zone, scale to it and harvest mats all you want.

    I seem to recall it was mentioned in some interview or ESO live previously, that the One Tamriel scaling will work the same way it works now in Cyrodiil and DLC.

    Currently when you are in any of these "scaled" zones, if you have max crafting passives and you are max level (CP 160), the only nodes you will find are CP 160 nodes. If you are max level but lack the crafting passives, then 50% of the time you find CP160 mats and 50% of the time you find beginner mats (or whatever your crafting passive has unlocked).

    Personally I'm rather glad for this change, not only because it will hopefully make the world feel a bit more like sandbox environment, but also because I have no use for low level mats. And finally there will be many more places to get rubedo leather.

    Whenever I have to visit some low level zone to do skill point quests, get skyshards or shop at guild trader etc., I don't harvest stuff because I don't want to waste time and end up with low level mats. Not to mention, there is no XP or useful gear from quests or mobs.
    Edited by IcyDeadPeople on August 11, 2016 8:54PM
  • Pheefs
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    leeux wrote: »
    Correct me if I'm wrong, but I'm assuming that a low-level gathering mule, as people mentioned here, would have to have crafting at 1/10 already, to be able to get the mats needed in a battle leveled zone, right?

    Yes! It was weird for my one character in Orsinium, seeing Nightwood, Mahogany, Silverweed, & IRON.
    :D

    & All the new maps will work that way, so even if they do change the starting zones the lower level mats are out there.
    & "if they change the nodes in the starting zones" is still a big IF
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  • Elsonso
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    Let's say you need dwarven, or ebony or whatever for an alt and your crafters are all max 10/10. How you gonna get that material? Right now you can use your actual crafter to obtain the materials, but maybe with One Tamriel you can't anymore.

    Same as with Potency runes. You buy them from a Merchant NPC, or a guild trader, if you can find what you are looking for there.

    Another reason why it is possible that they will do this.... people have been asking for something to spend GOLD on.
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  • Rayya_Blackheart
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    O.o why would you need low level mats? Aside from crafting for others, I can't think of anything. Level doesn't matter for tannins (I've tested that theory extensively), and if you need to craft something for someone "yeah, sure. You'll need x amount of mats". Same way we do for ruby stuff.

    It'll be ok. There's a lot of speculation going on for something that hasn't even been fully discussed yet. :-)
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  • disintegr8
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    There is already a shortage of low level materials in the guild stores, possibly due to craft bags, and this will make it worse. I did read that the low level zones will scale to your level, not the other way round.

    There are a few reasons why you might need lower level materials: making gear for new characters being leveled, making gear for friends/guild mates or to sell, crafting writs (for me so I can deliver to Craglorn and get nirncrux from the survey maps).

    It seems logical that you cannot harvest materials higher than your level but you should be able to harvest lower level materials if you want to.
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  • Elsonso
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    O.o why would you need low level mats? Aside from crafting for others, I can't think of anything. Level doesn't matter for tannins (I've tested that theory extensively), and if you need to craft something for someone "yeah, sure. You'll need x amount of mats". Same way we do for ruby stuff.

    Mainly because it makes the game shallow when it holds your hand like this.

    It is like going to the grocery store and the only things in the store are the things you need.

    A lot of computer games are designed with thoughts similar to this. They only put into the game exactly what the players need to play the game. A lot of players want this. Honestly, the thought has no place in a properly designed RPG.
    disintegr8 wrote: »
    It seems logical that you cannot harvest materials higher than your level but you should be able to harvest lower level materials if you want to.

    You should be able to harvest any open world resource in the game, at any level. Character level should have absolutely nothing to do with the wood laying on the ground, the ore that you come across, or the flowers that you pick. Whether you can use those items is a different story.

    That is how it is today, for the most part.
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  • Rayya_Blackheart
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    Hmm... yep. Can't argue with that viewpoint.
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  • nk474
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    What if they put in a vendor where you could exchange mats say rubedite ore for iron or whatever.
  • Iluvrien
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    Why not tie it to location? I don't mean zone. I mean have the materials reflect the actual physical location in-game. Are you in a birch grove? Then make it spawn birch, irrespective of what zone that grove is in.

    It seems like OT is a step in the sandbox direction, then why not do the job properly? Don't make nodes scale. Make them reflect the geographical features that actially surround them.

    This has always been something that annoyed me about this game. Finally they have a chance to fix it!
  • The_Payne_Train
    I don't understand why you would be sooking about areas yielding the highest level nodes. and not all your charcaters will be maxed crafters so just farm on one of those.

    the only bad thing about tam one is that all areas will be shared by 3 factions and make farming locations over crowded.
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  • Elsonso
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    Iluvrien wrote: »
    Why not tie it to location? I don't mean zone. I mean have the materials reflect the actual physical location in-game. Are you in a birch grove? Then make it spawn birch, irrespective of what zone that grove is in.

    It seems like OT is a step in the sandbox direction, then why not do the job properly? Don't make nodes scale. Make them reflect the geographical features that actially surround them.

    This has always been something that annoyed me about this game. Finally they have a chance to fix it!

    Undoubtedly, they originally made a purely game play decision to go the standard MMO route and have the resources progress with the zones and the crafting levels. It puts the crafting materials you need right at your fingertips. They went with a wide variety of raw materials that equate to level ranges, and it is harder to find a spot for them naturally in each zone that needs them.

    It is safe to say they will not change resources to be collected in places that make sense, like is suggested above.
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  • e1team
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    e1team wrote: »
    I suppose the only reason anyone would need those mats would be to craft something for another player, right? If you want to gear any low level alt, you will be able to farm the mats with that character.

    If your character is at least CP 160, but doesn't have any of the clothing or blacksmithing passives, then maybe you will get low level mats 50% of the time, as it works now in DLC zones. If all 12 of your characters have maxed crafting then I suspect you are out of luck, my friend.
    Did I miss something? Bc I can go into say stonefalls with my cp 270 char and farm jute and regular iron

    Stonefalls will scale to your level (CP 160 mats).

    I think people twist it all around. It's you who scale to the zone. Not the other way around. Otherwise there would be countless zones per each character to visit them. What is going to happen is you travel to low level zone, scale to it and harvest mats all you want.

    Rich said that he does not like "downscaling", so I am pretty sure that we won't see any more "low level zones". All zones will be Level 50, CP 160 (or whatever the CP cap is) and they will scale the character to that. Because ALL of the zones are that way, every character from Level 3 to Level 50 will be scaled to Level 50. The only difference will be the number of Champion Points to allocate (and they may compensate for that) and the number of skills that have been unlocked.

    If you think that's what going to happen there's no need of levels anymore altogether. And it doesn't make any sense.
  • Hashtag_
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    Look for console prices to go up even more than they already are, which console prices are a joke really.
  • Hashtag_
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    Let's say you need dwarven, or ebony or whatever for an alt and your crafters are all max 10/10. How you gonna get that material? Right now you can use your actual crafter to obtain the materials, but maybe with One Tamriel you can't anymore.

    Same as with Potency runes. You buy them from a Merchant NPC, or a guild trader, if you can find what you are looking for there.

    Another reason why it is possible that they will do this.... people have been asking for something to spend GOLD on.
    Why must you have to buy them? When now you can easily go farm them on a high level toon easily.
  • Enodoc
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    Number_51 wrote: »
    Number_51 wrote: »
    What I'd like to see is: 50% character level AND (50% craft level OR 50% zone level, whichever is higher). Not holding my breath though.

    LOL! What? That is how it is now. That is the issue I have. Did you read the OP?
    I knew I shouldn't have used psuedo-programming shorthand... my fault... the parenthesis were to denote order of operation. What I was saying is not how it is now. Now it is (as you said in OP):

    A. Zone level (in the original zones)
    Or
    B. 50% player level and 50% craft level (in DLC zones)

    What I want is to always have a 50% chance to get character level. The other 50% of the time it will be either my craft level or the zone level, depending on which is higher. This way I always get what I need (50%), a non-leveled crafter can get zone level mats (50%) in all 5 zones, and a level 3 crafter can (50%) get orichalc in the first 3 zones and dwarven in zone 4 and ebony in zone 5.
    The problem with that is that it seems all zones will be Level 50. "Zone level" will no longer exist.
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  • JKorr
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    Honestly, if you're running around on a lowbie you'll need crafting materials for... you should probably harvest the materials then.

    That said, I do think Tam1 means the game's itemization should be seriously reevaluated. Possibly moving it more towards how the single player games work, with gear simply existing at different item tiers, rather than at multiple levels for each tier.

    Some of us aren't making the gear for our own characters; I'm the armorer for 3 of my five guilds. I make everything from iron to rubedite. The new players don't know what to look for, and if they aren't making a crafter they aren't going to waste the skill points in Keen Eye. I added new character slots, and made new characters. I haven't moved any of them off the starting islands yet, and they aren't touching any of the crafts. If one Tamriel works they way we're speculating, I'll use them to farm mats.And I think it will be a pita to make sure the skill level is correct for the mats I'll need.
  • JKorr
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    e1team wrote: »
    I suppose the only reason anyone would need those mats would be to craft something for another player, right? If you want to gear any low level alt, you will be able to farm the mats with that character.

    If your character is at least CP 160, but doesn't have any of the clothing or blacksmithing passives, then maybe you will get low level mats 50% of the time, as it works now in DLC zones. If all 12 of your characters have maxed crafting then I suspect you are out of luck, my friend.
    Did I miss something? Bc I can go into say stonefalls with my cp 270 char and farm jute and regular iron

    Stonefalls will scale to your level (CP 160 mats).

    I think people twist it all around. It's you who scale to the zone. Not the other way around. Otherwise there would be countless zones per each character to visit them. What is going to happen is you travel to low level zone, scale to it and harvest mats all you want.

    That isn't clear; if it works the way the dlc zones do, it will be mats scaling to you. If you expect the worst case scenario, you aren't shocked when it happens.
  • Lysette
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    I don't understand why you would be sooking about areas yielding the highest level nodes. and not all your charcaters will be maxed crafters so just farm on one of those.

    the only bad thing about tam one is that all areas will be shared by 3 factions and make farming locations over crowded.

    Now, how often has that to be said and repeated, that this is not the case, because there is phasing in place. Have you ever thought about that if there would not be phasing that you would see around 5000 players in a zone?- This would never work without phasing, which put these people automatically in own instances (called phases in ESO) - there might be 50-100 instances in some places, while in other less frequented ones it might be just a few or even just one, when it is nearly empty. Any such "instance" has own resources. So not much will change population- and resource-wise.
    Edited by Lysette on August 12, 2016 10:06AM
  • petraeus1
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    I hope they separate material scaling from level scaling in the vanilla zones. Keeping the vanilla zones intact in terms of provided materials will give everyone a fail safe access to whatever they need, be it iron or rubedite, without the need to rely on guild vendors or hassle around with alts.
  • STEVIL
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    Trublz wrote: »
    I guess I do have a couple lvl 50 Alts that have no crafting skills I could use to still farm low level mats

    Exactly.

    The new change means every character anywhere will be able to farm any mat and get mats of levels useful to that character, even if they need other characters to craft them.

    That is a YUUGE gain for most characters. It also makes a lot of sense. Right now ten of the 15 main zones are locked into progressions even though aftter the first 5 zones there is no guarantee of relative character level. After OT, there will be no guarantee or link between zone and level, no logic for zone locked levels for mats.

    Zone locked mat levels make sense only for locked character linear levelling, like with vr.

    My bet is we will see some additional flexibility like we saw with potency runes. Either allow h8gher level mats to scale down to make lower level gear or sell level matsvat npc vendors or both. That will cover oddball cases.

    Scaled nodes makes the mats work better in the broad game for scaled zones and it may well be that some practices and some current builds need to change -just like happened when major combat rebalancing happens. Maybe having your all crafts maxed guy farm mats is the wrong chpice in OT.

    BUTthere is never any guarantee that ypur current combat build and practices survives a major combat rebalance and likewise no guarantee for crafting rebalances.

    Game changes, characters and practices adapt - MMO.
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  • Lysette
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    Well, ZOS said, it will basically work like in DLCs already - but we will have to wait for September, when they will talk about this at events like PAX. Their schedule there is mainly about One Tamriel, with a special section for new players - called your first day in Tamriel. So we will get details then.
  • Lysette
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    one idea I had about this is to let one character stay a low level character with just enough skill points to be able to farm in normal zones - due to that he/she has just a few skill points, respec is cheap - and when I need a certain material, I respec that character so, that he will farm the desired materials with a chance of 50% - this can be done as often as I want basically, because the respec would be rather cheap - and I can flexibly use that character as a specialized farmer for lower tier materials.
  • Tan9oSuccka
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    I think the 0-50 zones should be left alone.

    I have no problem if they want to change silver, and gold. No mans land, and the mats at those levels are worthless anyway.





  • Lysette
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    I think the 0-50 zones should be left alone.

    I have no problem if they want to change silver, and gold. No mans land, and the mats at those levels are worthless anyway.

    But then the goal of everyone can play with everyone else outside of Cyrrodil would not be achieved, and that is ZOS's goal.
  • Tan9oSuccka
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    Lysette wrote: »
    I think the 0-50 zones should be left alone.

    I have no problem if they want to change silver, and gold. No mans land, and the mats at those levels are worthless anyway.

    But then the goal of everyone can play with everyone else outside of Cyrrodil would not be achieved, and that is ZOS's goal.

    Yeah, I'm with you. I hope they focus on the basics first before introducing the new stuff.

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