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One Tamriel - How am I going to get low level materials?

Hadan_of_Rift
Hadan_of_Rift
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So current auto scaling zones (i.e. Wrothgar, Gold Coast, etc) give material nodes based on 2 factors the character's level (50%) and the character's crafting skill (50%). So my CP160 level 50 crafter (10/10) always gets the highest tier crafting materials (i.e. Rubio) when I need lower level materials I go to a lower level zone and farm them.

How is this going to work in One Tamriel? I'm not going to delete one of my CP160 characters to have a low level material farmer.

Thanks,
  • Danksta
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    You are aware of skill reallocation and guild traders, right?
    BawKinTackWarDs PS4/NA

  • xX_NachtJager_xx
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    Did I miss something? Bc I can go into say stonefalls with my cp 270 char and farm jute and regular iron
    CP460 Magsorc, Stamblade, Templar Healer, DK Tank. AKA the drunken nord
  • xX_NachtJager_xx
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    And yeah, guild traders have low level mats for cheap. Usually around 2k a stack
    CP460 Magsorc, Stamblade, Templar Healer, DK Tank. AKA the drunken nord
  • drakhan2002_ESO
    drakhan2002_ESO
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    Did I miss something? Bc I can go into say stonefalls with my cp 270 char and farm jute and regular iron

    This feature hasn't been implemented...yet. But in reality the One Tamriel node harvesting issue is a bit of speculation...we don't know how it will be implemented and we don't know if it a high level can scale or otherwise get lower level mat nodes. We don't know...for sure. I think everyone is basing their comments on how it is currently implemented in the DLCs.
  • IcyDeadPeople
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    I suppose the only reason anyone would need those mats would be to craft something for another player, right? If you want to gear any low level alt, you will be able to farm the mats with that character.

    If your character is at least CP 160, but doesn't have any of the clothing or blacksmithing passives, then maybe you will get low level mats 50% of the time, as it works now in DLC zones. If all 12 of your characters have maxed crafting then I suspect you are out of luck, my friend.
    Did I miss something? Bc I can go into say stonefalls with my cp 270 char and farm jute and regular iron

    Stonefalls will scale to your level (CP 160 mats).
    Edited by IcyDeadPeople on August 11, 2016 3:45PM
  • drakhan2002_ESO
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    And yeah, guild traders have low level mats for cheap. Usually around 2k a stack

    This will likely change as the player base pushes to higher levels. Unless people have alts that are leveling and harvesting (which most do). However, I think there will be upward pressure on lower level mat prices if they scale nodes to the person's battle level. We'll have to wait and see...no one knows for sure how it will be implemented.
  • DurzoBlint13
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    if you need low level mats then you probably have a low level character, right? So you would just have to pick up mats on that character in any scaled zone. But honestly you could run just drop pieces, not even sets, until you reach vet and be fine. Why would you need low level mats anyway? And with the changes to how crafting writs work you really would not need anything other than top tier mats.....assuming you are at least cp160. But even if, for some reason, you did need low level mats, the guild traders are full of them and pretty cheap. The lower cp mats are now obsolete, so the only thing you might need would be for levels 1-49. Last character I leveled I used the same level 6 gear until I hit vet and never had any issues.
  • JD2013
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    I presume nodes will scale to player levels and crafting level.
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  • Bouldercleave
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    Personally I plan on having a few "harvester" characters for the low level tiers. There are plenty of character slots to make the new version of OT "mules"

    That being said, I have also allocated time from each playing session RIGHT NOW to harvest lower level mats. By the time OT rolls out, I should have a very good amount of supplies stored.

    If you go that route - ESO + is a VERY good idea simply for the crafting bag.
  • Divinius
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    Yup. This is one of my major concerns about One Tamriel as well. There'a a lot about the concept that sounds good in theory, but I think is going to cause problems in actual practice.

    My guess is that the mats will work as they do in the DLCs, meaning that if you are CP160 and max crafting, you simply won't be able to farm any material other than Ruby level. (LOL at the guy who suggested respec shrines as a viable answer to farming lower tier mats.)

    And yes, I believe guild trader prices are going to reflect this, and the prices for lower tier mats are going to go up. Simple economics: same demand, less supply -- prices go up.

    I doubt the devs will do anything about it though, since it's not completely game-breaking, just inconvenient and poor planning. The only need a CP160 max crafter would have for lower tier mats would be to craft for others, so this will just mean that whoever the person is crafting for would need to gather their own mats. Crappy, but at least workable.
  • starkerealm
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    Honestly, if you're running around on a lowbie you'll need crafting materials for... you should probably harvest the materials then.

    That said, I do think Tam1 means the game's itemization should be seriously reevaluated. Possibly moving it more towards how the single player games work, with gear simply existing at different item tiers, rather than at multiple levels for each tier.
  • DenMoria
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    Did I miss something? Bc I can go into say stonefalls with my cp 270 char and farm jute and regular iron

    I know. And I hate you. Lord do I know you're there. I don't stand a chance. :)
  • Giraffon
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    Maybe they should just randomize all the nodes. I mean, you can harvest anything anywhere. Its all mixed up. You might find iron next to rubedite in at starter zone. Wouldn't that make things interesting? I think it would. I would prefer that over the current proposed plans. If I want to focus on high level mats, I can do writs or decon.

    Edit:
    This might not work as well with medium armor mats...might have to stick with OT plan for that stuff.
    Edited by Giraffon on August 11, 2016 4:55PM
    Giraffon - Beta Lizard - For the Pact!
  • Number_51
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    What I'd like to see is: 50% character level AND (50% craft level OR 50% zone level, whichever is higher). Not holding my breath though.
  • Elsonso
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    I think everyone is basing their comments on how it is currently implemented in the DLCs.

    Don't forget that when they redesigned the Runestone nodes in an attempt to change how we get get them, they scaled Potency to the character globally. No matter where you go in Tamriel, you will only get the ones that match your level or your skill investment in enchanting. To some people, this is a blessing. To other people, this is a curse. There is no absolute right or wrong, just how ZOS wants to do it.

    This is a big reason why I think they will just extend this to everything in the game. One Tamriel is already here, at least as far as enchantment rune farming is concerned.
    That being said, I have also allocated time from each playing session RIGHT NOW to harvest lower level mats. By the time OT rolls out, I should have a very good amount of supplies stored.

    I did this before they introduced the Potency rune changes, but to be honest, I find that I am enchanting a lot less armor and weapons than I used to, in order to preserve what I have. Most of my enchantments come from stuff I have picked up by the characters that will be using them. I rarely have my master crafter make enchantments these days, especially for any character that is not Level 50.

    I also used to sell Potency runes to those people who didn't farm them, and I have completely stopped doing that. Those players can pay whatever ZOS charges at the Merchant for those runes, now.
    Edited by Elsonso on August 11, 2016 5:23PM
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  • starkerealm
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    Giraffon wrote: »
    Maybe they should just randomize all the nodes. I mean, you can harvest anything anywhere. Its all mixed up. You might find iron next to rubedite in at starter zone. Wouldn't that make things interesting? I think it would. I would prefer that over the current proposed plans. If I want to focus on high level mats, I can do writs or decon.

    Edit:
    This might not work as well with medium armor mats...might have to stick with OT plan for that stuff.

    This could be interesting, if items didn't have an intrinsic level associated with them, and you could equip any gear you found... but, as is? It would create a huge mess for non-ESO+ players, as their inventory would clog up with materials they couldn't use.
  • Trublz
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    I was just wondering the same thing. I farm low level mats for one reason.
    When refining mats, I've discovered, that by just refining one type of mat yields very few temps, waxes, and rosins. If I go farm multiple types of mats and then switch off while refining I get almost twice and aometimes more of the yellow mats. I don't want to have to make a low level character just to farm low level mats. That's rediculous
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  • wolfydog
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    I listened to a podcast in July with Rich Lambert guy on it being interviewed and they said its going to work the same way as the DLC zones. I guess if you want low level mats your gonna need a low level toon or a low level crafter.

    I don't really see the big deal in this. I mean if your a high level crafter, you can just get some rubicite and sell it and buy the iron, or whatever you need.

  • Elsonso
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    wolfydog wrote: »
    I listened to a podcast in July with Rich Lambert guy on it being interviewed and they said its going to work the same way as the DLC zones. I guess if you want low level mats your gonna need a low level toon or a low level crafter.

    I don't really see the big deal in this. I mean if your a high level crafter, you can just get some rubicite and sell it and buy the iron, or whatever you need.

    For me, the big deal is that the world becomes more boring. Same old, same old.
    ESO Plus: No
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  • Necrelios
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    Nodes will spawn based on your level and skill point allocation. If you have a crafting skill higher than your level, you will see nodes spawn coinciding to both so you can still advance your crafting but also craft gear your level. Nodes are basically instanced. So let's say Player A is a max crafter cp 160 and then player B is just starting out with crafting. What player A sees on their screen will be Rubidite, but player B will see Iron ore. However, once the node is harvested, it disappears for both players.
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  • Lysette
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    Or you can simply go to a shrine, respec your skill points and just do not put skill points into the craft or as much as you need, to get the crafting level for that material which you would want to farm - then you can farm that one 50% of the time. It costs a little gold, sure, but this way you can do it at any player level, if this would be required.
  • SirAndy
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    Any master crafter worth their ... craft? ... wants mats of all levels.

    I have 3 dedicated crafters, all of which are CP160 with everything maxed. I frequently take them on farming tours in the lower level zones to restock low level mats.

    Not being able to get mats of specific levels is going suck big time.
    sad.gif
  • starkerealm
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    Lysette wrote: »
    Or you can simply go to a shrine, respec your skill points and just do not put skill points into the craft or as much as you need, to get the crafting level for that material which you would want to farm - then you can farm that one 50% of the time. It costs a little gold, sure, but this way you can do it at any player level, if this would be required.

    It costs a lot of gold, and a fair amount of time to recover your build. If we could despec individual skills, then, I'd agree, that'd be an option. Spend 350 gold, knock your passive down where you want it, go on with your day.

    But, the shrines are a full wipe. Trying to reassign 200sp in order to get access to a lower material tier is not my idea of a good time, no offense intended.
  • Lysette
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    SirAndy wrote: »
    Any master crafter worth their ... craft? ... wants mats of all levels.

    I have 3 dedicated crafters, all of which are CP160 with everything maxed. I frequently take them on farming tours in the lower level zones to restock low level mats.

    Not being able to get mats of specific levels is going suck big time.
    sad.gif

    It will especially on PC EU currently - iron is rare and pays quite well and so is jute. If I want to have a chance to buy more of this stuff, I have to go to DLC zone traders and even there I have to be lucky.
    Edited by Lysette on August 11, 2016 5:52PM
  • Trublz
    Trublz
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    I guess I do have a couple lvl 50 Alts that have no crafting skills I could use to still farm low level mats
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  • Lysette
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    Lysette wrote: »
    Or you can simply go to a shrine, respec your skill points and just do not put skill points into the craft or as much as you need, to get the crafting level for that material which you would want to farm - then you can farm that one 50% of the time. It costs a little gold, sure, but this way you can do it at any player level, if this would be required.

    It costs a lot of gold, and a fair amount of time to recover your build. If we could despec individual skills, then, I'd agree, that'd be an option. Spend 350 gold, knock your passive down where you want it, go on with your day.

    But, the shrines are a full wipe. Trying to reassign 200sp in order to get access to a lower material tier is not my idea of a good time, no offense intended.

    Yes, it is cumbersome and expensive, but it is at least a possibility - another one is to just not have crafting skills on every character, so that you can farm low level materials on those.

    And yes, I have done this lately on all 12 characters where each of them has less than 100 skill points, it was still quite some work. But it was worth it, my characters play a lot better now.
    Edited by Lysette on August 11, 2016 6:00PM
  • Hadan_of_Rift
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    Number_51 wrote: »
    What I'd like to see is: 50% character level AND (50% craft level OR 50% zone level, whichever is higher). Not holding my breath though.

    LOL! What? That is how it is now. That is the issue I have. Did you read the OP?
    Honestly, if you're running around on a lowbie you'll need crafting materials for... you should probably harvest the materials then.

    That said, I do think Tam1 means the game's itemization should be seriously reevaluated. Possibly moving it more towards how the single player games work, with gear simply existing at different item tiers, rather than at multiple levels for each tier.

    Your presumption is not accurate. I craft low level gear for sale and have 12 level CP160 characters. I can easily get low level materials now on any of my 12 CP160 characters. With the current auto leveling areas I would no longer be able to farm my own materials.
    Edited by Hadan_of_Rift on August 11, 2016 8:21PM
  • leeux
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    Remember the Hirelings, they give mats for the tier level you've invested (i.e. 1/10 they give Iron/Rawhide/Maple...)

    Unless they change how they work too, but who knows?
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  • IcyDeadPeople
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    Your presumption is not accurate. I craft low level gear for sale and have 12 level CP160 characters. I can easily get low level materials now on any of my 12 CP160 characters. With the current auto leveling areas I would no longer be able to farm my own materials.

    All 12 of them have max crafting?

  • e1team
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    I suppose the only reason anyone would need those mats would be to craft something for another player, right? If you want to gear any low level alt, you will be able to farm the mats with that character.

    If your character is at least CP 160, but doesn't have any of the clothing or blacksmithing passives, then maybe you will get low level mats 50% of the time, as it works now in DLC zones. If all 12 of your characters have maxed crafting then I suspect you are out of luck, my friend.
    Did I miss something? Bc I can go into say stonefalls with my cp 270 char and farm jute and regular iron

    Stonefalls will scale to your level (CP 160 mats).

    I think people twist it all around. It's you who scale to the zone. Not the other way around. Otherwise there would be countless zones per each character to visit them. What is going to happen is you travel to low level zone, scale to it and harvest mats all you want.
    Edited by e1team on August 11, 2016 8:32PM
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