CromulentForumID wrote: »You need scaling so anyone can play with anyone. It's not much of a brag to say "You can play with anyone....as long as you do not want XP or drops."
OtarTheMad wrote: »Of course they could always do it like Skyrim did and make certain zones rich in particular materials, while maybe still having some others
Holycannoli wrote: »CromulentForumID wrote: »You need scaling so anyone can play with anyone. It's not much of a brag to say "You can play with anyone....as long as you do not want XP or drops."
But see that's the problem. They're trying to reinvent the wheel and we are pointing out it's flaws.
There's no need for them to reinvent the wheel. IMO there's nothing wrong with the system we have now. That's how the game was designed and it was obviously heavily based on DAOC which I loved. You couldn't play with everyone in that game, just your realm. Your friend insists on Hibernia and you only want Migdard? Tough, you'll see him on the battle field. And you could group with someone much higher or lower than you but either the rewards sucked or you got destroyed.
The wheel was invented long ago and proven to be successful. Why try to turn it into some weird circle-square hybrid?
DurzoBlint13 wrote: »starkerealm wrote: »DurzoBlint13 wrote: »starkerealm wrote: »Or you can simply go to a shrine, respec your skill points and just do not put skill points into the craft or as much as you need, to get the crafting level for that material which you would want to farm - then you can farm that one 50% of the time. It costs a little gold, sure, but this way you can do it at any player level, if this would be required.
It costs a lot of gold, and a fair amount of time to recover your build. If we could despec individual skills, then, I'd agree, that'd be an option. Spend 350 gold, knock your passive down where you want it, go on with your day.
But, the shrines are a full wipe. Trying to reassign 200sp in order to get access to a lower material tier is not my idea of a good time, no offense intended.
on ps4 it is still 1 gold per skill point. I assume they will keep it like this from now on but I have not heard for sure
1g per skill point is something they usually bring out right after introducing major overhauls to existing skills. It's always been temporary in the past, and I doubt anything will change. On PC right now it's, I think, 50g per skill point. Which isn't a huge problem on a character with 20 or 30 sp assigned, but when you're talking about characters like my endgame crafter, that's 12.5k or so.
this is the first time I know of that they gave us reduced respect cost at all since console release and I have played since release fairly regularly. (unless it was early on and I did not need it at the time to pay attention?) They may have done so before on PC but I do not know, so I can not even speculate. It has been this same cost since TG dropped so it seems they are keeping it for a bit. Did it get more expensive again when SoH dropped for PC? I have not heard any mention of that or seen it in patch notes
I know it used to be expensive (I have 6 vets myself and respec all the time) but when the reduced cost was still around a month after TG came out I thought it meant they would keep it as is
this game has so many bad design choices, what's a few more ?
if anything, do it by geography, certain places are rich in some things and barren in others ...
lordrichter wrote: »this game has so many bad design choices, what's a few more ?
if anything, do it by geography, certain places are rich in some things and barren in others ...
I would fly to corporate HQ and kiss someone if they did this, and made those places make sense. Sounds too creepy. I retract that statement, but I would like it if they did that.
OtarTheMad wrote: »Of course they could always do it like Skyrim did and make certain zones rich in particular materials, while maybe still having some others
I like this the most - I explore, know what is to find where and when I need it, I go there and farm a good amount of that material and then I am good again. This is a very good way to do that IMO. And it encourages exploration - well at least as long as it takes for someone to put a list on the web, that is, or make an add-on for this.
Well said Nestor.Oreyn_Bearclaw wrote: »TLDR, more importantly, why do you care? A low level toon will obviously be able to get them, and that is the only person that will need them. It's not like its profitable to craft low level stuff. Also, I am pretty sure hirelings will still do it if you dont max the skill line.
Because we craft for other players, not just ourselves. It is just removing another option in crafting that does not need to be removed.
As for Profit, it can real profitable to craft low level stuff for someone else with mats I farmed myself, as that is all profit at that point (ignoring opportunity cost)