Maybe RD should have the range reduced to 18m and the damage doubled from 25% and the animation which can't be cancelled removed. That way RD would be no problem at range but a problem up close as it after all is suppose to be an execute.


I really see little difference between whats wrong with RD and whats wrong with Poison Injection, Dizzying Swing, and any other spamy skill that melts folks. You build for damage you do big damage.
The snipe morph / poison injection / spray morph combo is vicious. We have few times we can use break free, so either snipe morph from stealth hits hard and debuffs for the coming injection through either lower resistance or defiled healing, with the now-arriving injection doing more damage, and the spray morph delaying me from countering and slowing me down from getting distance from a BOW build. Then there are the spammed light attacks from a bow that has another poison being used as a glyph - often a resource draining poison so that their target literally has zero ability to counter.Much more likely to get hit by 5 Poison Injections from 5 different people in my experiences.
The snipe morph / poison injection / spray morph combo is vicious. We have few times we can use break free, so either snipe morph from stealth hits hard and debuffs for the coming injection through either lower resistance or defiled healing, with the now-arriving injection doing more damage, and the spray morph delaying me from countering and slowing me down from getting distance from a BOW build. Then there are the spammed light attacks from a bow that has another poison being used as a glyph - often a resource draining poison so that their target literally has zero ability to counter.Much more likely to get hit by 5 Poison Injections from 5 different people in my experiences.
These people are running such builds at range and have the chutzpah to be cranky over the range of RD?!?!
The snipe morph / poison injection / spray morph combo is vicious. We have few times we can use break free, so either snipe morph from stealth hits hard and debuffs for the coming injection through either lower resistance or defiled healing, with the now-arriving injection doing more damage, and the spray morph delaying me from countering and slowing me down from getting distance from a BOW build. Then there are the spammed light attacks from a bow that has another poison being used as a glyph - often a resource draining poison so that their target literally has zero ability to counter.Much more likely to get hit by 5 Poison Injections from 5 different people in my experiences.
These people are running such builds at range and have the chutzpah to be cranky over the range of RD?!?!
Looks like I'll say it again
BOWS CAN BE REFLECTED
And you can purge a snare/ poison
So can we counter RD like that? Flap wings and you take the beam instead of me?
Press my rapid and your beam stops
Working?
Purge the beam away??
You are completely ignoring the fact all these skills have a counter and hit nowhere near as hard as RD does
Also do you realise you used a whole
Combination of skills arguing that they are worse than one?
Jesus beam is OP as *** and everybody knows it
Looks like I'll say it again
BOWS CAN BE REFLECTED
And you can purge a snare/ poison
So can we counter RD like that?
Purge the beam away??
You are completely ignoring the fact all these skills have a counter and hit nowhere near as hard as RD does
Also do you realise you used a whole
Combination of skills arguing that they are worse than one?
Jesus beam is OP as *** and everybody knows it
Hahahaha this is becoming funny,
Firstly this isn't a thread complaining about Templars but one specific skill which is *** broken and to hear people defending it is laughable
You all keep pretending it's fine
Oh and it's easily the most powerful execute in the game hitting harder than all the others and at over double the health of most, a sorcs execute is laughable compared to Jesus beam, the onl the execute that comes close to comparing it reverse slice and that's a melee one
But yeah I'll learn2play against hose Templars hiding behind zergs spamming it where they can't be touched
The reason many templars are 'unkillable' is to do with the item sets they are wearing, not because they are templars. And if people are complaining that RD hits really hard, cannot be reflected or purged or anything, then maybe certain 2h skills should also hit for less, be reflectable and purgable, because they hit much harder and are far more OP than RD, in my experience
The reason many templars are 'unkillable' is to do with the item sets they are wearing, not because they are templars. And if people are complaining that RD hits really hard, cannot be reflected or purged or anything, then maybe certain 2h skills should also hit for less, be reflectable and purgable, because they hit much harder and are far more OP than RD, in my experience
Sigh, they are also melee skills and everyone of them can be dodge rolled
The reason many templars are 'unkillable' is to do with the item sets they are wearing, not because they are templars. And if people are complaining that RD hits really hard, cannot be reflected or purged or anything, then maybe certain 2h skills should also hit for less, be reflectable and purgable, because they hit much harder and are far more OP than RD, in my experience
Sigh, they are also melee skills and everyone of them can be dodge rolled
and RD can be cloaked by a nb, and blocked
Looks like I'll say it again
BOWS CAN BE REFLECTED
And you can purge a snare/ poison
So can we counter RD like that?
Purge the beam away??
Looks like I'll say it again
RD CAN BE BLOCKED
And PURGED indeed.
It can also be interupted so why not use the bow arrows that can be blocked and reflected, with poison that can be purged, since doing so the Templar would need to interupt the channel to block or/and purge. Or have your Sorcs and Archers shoot their stun or knockback skills, they have the exact same range as RD, thus interupting the beamer. But no, we all know these are much rather going for the KBs on the frontline, right? I know because that's where I am.You are completely ignoring the fact all these skills have a counter and hit nowhere near as hard as RD does
Also do you realise you used a whole
Combination of skills arguing that they are worse than one?
Jesus beam is OP as *** and everybody knows it
You are completely ignoring the existing and fully functional counters to RD. Those two letters with a 2 between them is certainly something that would lessen the crying over RD to mostly the usual moaners.
There's a reason that good Templars have little trouble with RD and it's not some magic immunity nor aliens. It's because we know exactly what RD can and can not do and therefore we know what we can do to counter it. Everyone should learn it too.
RD is an execut that hits like a noodle (outside of third party programs) at full to high health and does execute damage from 25%. Between 50-25% it does less damage than a Crystal Frag (often less even under 25% depending on mag mitigations) which when 5 Sorc are spamming you with it is near impossible to deal with. Or arrows from 5 Bows. Heck, at 100-30% health RD does less damage with crit than both my Javlin and Reflective Light. I strongly urge all Templars to open with these skills in rotation with LA weaved in. The effect will be more disasterous than the 100% health beam spams. So much so that there will be an outcry to bring back the 100% health RD spamming.
The reason many templars are 'unkillable' is to do with the item sets they are wearing, not because they are templars. And if people are complaining that RD hits really hard, cannot be reflected or purged or anything, then maybe certain 2h skills should also hit for less, be reflectable and purgable, because they hit much harder and are far more OP than RD, in my experience
Sigh, they are also melee skills and everyone of them can be dodge rolled
and RD can be cloaked by a nb, and blocked
EDIT
*** it I'm done with this conversation it's clearly pointless,
RD is the most powerful execute in the game, it starts the earliest, has the best range and hits the hardest,
You want to defend that and down play it be my guest, you can defend those no skill Templars who spam it from range who make your class a running joke
I'm well aware there are actually skilled Templars out there unfortunately
They are overshadowed by the guys who spam that one skill or run certain sets to make them unkillable and are under the illusion this makes them good players
Anything that gets broken and the flavour of the monthers reroll 2, they give anyone playing that class a bad reputation until they move to the next broken thing

@SadieJoan, I will mention it again...
No one, with a tiny bit of experience, cares about a jesus beam in a 1v1 fight.
What we are complaining about is Jesus Beam spammers from afar.
And this thread is not about Templars being OP, even less about specific sets or other classes. It's about Radiant Destruction being too strong and mainly too easy to use/abuse (range, can't dodge).
For many it's essentially an WIN button.
kylewwefan wrote: »RD is awesome in pug dungeons and shouldn't be nerffed because a few PvP don't like it. Similar feelings with stamina regen while blocking. Don't let PvP ruin the rest of the game. Maybe killers blade should get buffed to start at %50 also.
I love how jesus beam spammers argument for not being able to counter this skill while outnumbered is that you just shouldn't be able to win if you're outnumbered. Well played beamplars, well played. Just because you've never won a 1vX doesn't mean it should be impossible.
Well, I have countered this skill many times. I have rarely died by RD. Maybe because I block and use extended ritual.
You guys, should know not all are noons that use this skill. Well, no matter. I guess that is why forums are here for, to whine.
Blocking is great, but if you have one or more beams on you, plus dealing with melee attackers, you will be out of stamina in no time. You can purge the beam yes, but the beamplar will just put it back on you. I'm not saying it is impossible to counter, I just find it funny that many beamplars seem to justify their skill by saying any skill spammed by five people on one target will kill them. This isn't true because other skills can be dodged, los, etc... If this was true then 1vX wouldn't be possible. It is undeniable that jesus beam is the ultimate Xv1 skill.