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Why do people complain that RD needs a nerf? Your thoughts?

  • Stratforge
    Stratforge
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    Yes, RD needs a nerf and here's why:
    Hempyre wrote: »
    Stop calling it an execute. Its not.
    ...
    Give this nerf rd crap a rest.

    No. Also, no.
    PC NA
    Xbox One NA (retired)
  • Decado
    Decado
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    Wow sooo many delusional people here, I can't even tell you the amount of time I got in a fight with 3/4 people and as im fighting them I get 2 Templars hiding in the back spamming Jesus beam completely safe and out of the way,

    I think I got killed by multiple Templars who started spamming Jesus beam while I was at full health and let others closer damage me ao they suddenly get an insane amount of damage for *** all work more than five times tonight alone,

    How can you even begin to justify that? Nobody cares about any skills in a 1v1 because they have counters and before anyone says you can do that with snipe that can be reflected,

    How about that? Let Jesus beam be reflected and see if you still think it doesn't need a nerf
  • Cryptical
    Cryptical
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    No, RD doesn't need a nerf and this is why:
    Idinuse wrote: »
    Maybe RD should have the range reduced to 18m and the damage doubled from 25% and the animation which can't be cancelled removed. That way RD would be no problem at range but a problem up close as it after all is suppose to be an execute.

    Wooooo! Pump the damage and make it instant might be fair for that range reduction. BUT if you make it 10meters and also lower the cost, like to 1000 magica, I want to be able to spam 30k+ J-beams the way the mag sorcs get to spam light attack overloads! Bam 30K! Bam 30K! Bam 30K! Bam 30K! Bam 30K! Bam 30K! Just as fast as those sorcs can jackhammer the light attack button (or as fast as those bowblades can rapid fire those poison laced light attacks) is as fast as I want to mash the RD button!
    Edited by Cryptical on August 11, 2016 11:56PM
    Xbox NA
  • Essiaga
    Essiaga
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    I really see little difference between whats wrong with RD and whats wrong with Poison Injection, Dizzying Swing, and any other spamy skill that melts folks. You build for damage you do big damage.

    Some of us don't build for all out damage and don't see the same thing out of skills on our bar you all seem to see. I've use RD 3-4 times on the same target well below 40% and watched vigor/rally giggle it off ... so I'm thinking maybe RD ISto strong on SOME build (not mine) that it warrants screwing the rest of us who have more mitigation in our builds. However for all the topics there's never a video showing how OP it is.

    It's a skill used by magicka builds (which is a minority) and only Templar (a minority with in that minority) ... and at that only the ones who actually slot it (which maybe the majority, inside a minority, inside a minority). It's kinda funny how much hate it get compared to the NB class and its insta-kill capability, or Stam build out HoT your damage abilities + shuffle, etc ...

    I've so rarely die to this skill let alone 5 at once. Much more likely to get hit by 5 Poison Injections from 5 different people in my experiences.
  • MisterBigglesworth
    MisterBigglesworth
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    Yes, RD needs a nerf and here's why:
    giphy15.gif

    51565ef3-7a3c-4118-89da-c752f7109451.gif
    Really we do it without like, the musical instruments. This is the only musical: the mouth. And hopefully the brain attached to the mouth. Right? The brain, more important than the mouth, is the brain. The brain is much more important.
  • Decado
    Decado
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    Essiaga wrote: »
    I really see little difference between whats wrong with RD and whats wrong with Poison Injection, Dizzying Swing, and any other spamy skill that melts folks. You build for damage you do big damage.

    Poison injection - can be reflected, can be dodged

    Dizzying swing- can be dodged, can be interrupted and before you say you can interrupt
    RD dizzying is a melee skill that you can't safely
    Hide out of ranged and spam

    That's how RD is different,
  • Cryptical
    Cryptical
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    No, RD doesn't need a nerf and this is why:
    Essiaga wrote: »
    Much more likely to get hit by 5 Poison Injections from 5 different people in my experiences.
    The snipe morph / poison injection / spray morph combo is vicious. We have few times we can use break free, so either snipe morph from stealth hits hard and debuffs for the coming injection through either lower resistance or defiled healing, with the now-arriving injection doing more damage, and the spray morph delaying me from countering and slowing me down from getting distance from a BOW build. Then there are the spammed light attacks from a bow that has another poison being used as a glyph - often a resource draining poison so that their target literally has zero ability to counter.

    These people are running such builds at range and have the chutzpah to be cranky over the range of RD?!?!
    Xbox NA
  • dylanjaygrobbelaarb16_ESO
    dylanjaygrobbelaarb16_ESO
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    No, RD doesn't need a nerf and this is why:
    lots of counters. + when people open with it, its a free kill if 5 other people arnt pounding on you.

    yesterday some scrub opened with rd so i had plenty of time to entropy/vamp bane/ charge/ jabbs/rd/ and still have most of my health #dead LOL get good.

    im sure stam wouldnt be happy until they doubled major evasion and made rd 1m though.
  • Decado
    Decado
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    Cryptical wrote: »
    Essiaga wrote: »
    Much more likely to get hit by 5 Poison Injections from 5 different people in my experiences.
    The snipe morph / poison injection / spray morph combo is vicious. We have few times we can use break free, so either snipe morph from stealth hits hard and debuffs for the coming injection through either lower resistance or defiled healing, with the now-arriving injection doing more damage, and the spray morph delaying me from countering and slowing me down from getting distance from a BOW build. Then there are the spammed light attacks from a bow that has another poison being used as a glyph - often a resource draining poison so that their target literally has zero ability to counter.

    These people are running such builds at range and have the chutzpah to be cranky over the range of RD?!?!

    Looks like I'll say it again

    BOWS CAN BE REFLECTED

    And you can purge a snare/ poison

    So can we counter RD like that? Flap wings and you take the beam instead of me?

    Press my rapid and your beam stops
    Working?

    Purge the beam away??

    You are completely ignoring the fact all these skills have a counter and hit nowhere near as hard as RD does

    Also do you realise you used a whole
    Combination of skills arguing that they are worse than one?

    Jesus beam is OP as *** and everybody knows it
    Edited by Decado on August 12, 2016 12:32AM
  • Elara_Northwind
    Elara_Northwind
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    No, RD doesn't need a nerf and this is why:
    Decado wrote: »
    Cryptical wrote: »
    Essiaga wrote: »
    Much more likely to get hit by 5 Poison Injections from 5 different people in my experiences.
    The snipe morph / poison injection / spray morph combo is vicious. We have few times we can use break free, so either snipe morph from stealth hits hard and debuffs for the coming injection through either lower resistance or defiled healing, with the now-arriving injection doing more damage, and the spray morph delaying me from countering and slowing me down from getting distance from a BOW build. Then there are the spammed light attacks from a bow that has another poison being used as a glyph - often a resource draining poison so that their target literally has zero ability to counter.

    These people are running such builds at range and have the chutzpah to be cranky over the range of RD?!?!

    Looks like I'll say it again

    BOWS CAN BE REFLECTED

    And you can purge a snare/ poison

    So can we counter RD like that? Flap wings and you take the beam instead of me?

    Press my rapid and your beam stops
    Working?

    Purge the beam away??

    You are completely ignoring the fact all these skills have a counter and hit nowhere near as hard as RD does

    Also do you realise you used a whole
    Combination of skills arguing that they are worse than one?

    Jesus beam is OP as *** and everybody knows it

    OMG :lol: I think flappy flapy wings can already reflect enough, no? We cannot charge you, we fall on the floor because for some reason our gap closer can be REFLECTED we try to dark flare you, because any templar with a brain cell knows that unless you are MUCH lower than 50%, RD won't do a thing, and it can be REFLECTED. What do you want exactly? to be invincible? Is this why this thread was truly made? Because DK cannot reflect our beam haha :lol: How about a counter for flappy wings? RD perhaps, to remove it completely? but only at 40m away, ofc lol :lol:

    Leave templars alone for goodness sake. If there is any issue with templars, it is the fact that many of the 'new' ones decide to wear ridiculous armour sets which make them unkillable! Nothing to do with any class skills at all. If you actually get killed by RD, then I feel bad for you, because me and my friends have spoken about this today, discussing this exact thread, and not one of them sees this skill as an issue in pvp.

    People need to stop crying about templars, who, to be honest, were stronger before the STAMINA update, but due to other magicka classes being hit harder than us, everybody decided to make one :lol: if we were still a rarity, nobody would even have noticed...
    Edited by Elara_Northwind on August 12, 2016 1:29AM
    Sorcerer, Templar, Wolf Collector, Housing Addict!

    GM of Salted Wings Tavern and Salted Wings Housing 🏠🌻

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  • NBrookus
    NBrookus
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    So this has turned into a #nerfDK thread?

    Wings doesn't need a nerf. It only works half the time anyway and is hella expensive. While I would love to reflect Radiant (and siege >:) ), instead I look at templars beaming you at full health as a big bright beacon pointing to a templar I need to go make miserable. When it's 3 or 4 of them beaming you from the back of a zerg... I'm probably going to die anyway.

    @Decado You CAN purge Radiant.
  • Idinuse
    Idinuse
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    No, RD doesn't need a nerf and this is why:
    Decado wrote: »
    Looks like I'll say it again

    BOWS CAN BE REFLECTED

    And you can purge a snare/ poison

    So can we counter RD like that?

    Purge the beam away??

    Looks like I'll say it again

    RD CAN BE BLOCKED

    And PURGED indeed.

    It can also be interupted so why not use the bow arrows that can be blocked and reflected, with poison that can be purged, since doing so the Templar would need to interupt the channel to block or/and purge. Or have your Sorcs and Archers shoot their stun or knockback skills, they have the exact same range as RD, thus interupting the beamer. But no, we all know these are much rather going for the KBs on the frontline, right? I know because that's where I am.
    Decado wrote: »
    You are completely ignoring the fact all these skills have a counter and hit nowhere near as hard as RD does

    Also do you realise you used a whole
    Combination of skills arguing that they are worse than one?

    Jesus beam is OP as *** and everybody knows it

    You are completely ignoring the existing and fully functional counters to RD. Those two letters with a 2 between them is certainly something that would lessen the crying over RD to mostly the usual moaners.

    There's a reason that good Templars have little trouble with RD and it's not some magic immunity nor aliens. It's because we know exactly what RD can and can not do and therefore we know what we can do to counter it. Everyone should learn it too.

    RD is an execut that hits like a noodle (outside of third party programs) at full to high health and does execute damage from 25%. Between 50-25% it does less damage than a Crystal Frag (often less even under 25% depending on mag mitigations) which when 5 Sorc are spamming you with it is near impossible to deal with. Or arrows from 5 Bows. Heck, at 100-30% health RD does less damage with crit than both my Javlin and Reflective Light. I strongly urge all Templars to open with these skills in rotation with LA weaved in. The effect will be more disasterous than the 100% health beam spams. So much so that there will be an outcry to bring back the 100% health RD spamming.
    Edited by Idinuse on August 12, 2016 8:34AM
    Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium dolorem que laudantium, totam rem aperiam, eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo. Nemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt. Neque porro quisquam est, qui dolorem ipsum quia dolor sit amet, consectetur, adipisci velit, sed quia non numquam eius modi tempora incidunt ut labore et dolore magnam aliquam quaerat voluptatem. Ut enim ad minima veniam, quis nostrum exercitationem ullam corporis suscipit laboriosam, nisi ut aliquid ex ea commodi consequatur? Quis autem vel eum iure reprehenderit qui in ea voluptate velit esse quam nihil molestiae consequatur, vel illum qui dolorem eum fugiat quo voluptas nulla pariatur?
  • Decado
    Decado
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    Hahahaha this is becoming funny,

    Firstly this isn't a thread complaining about Templars which we could do if you like? I ran across a group of Templars the other day which I'm pretty sure would of taken a nuclear strike from orbit to kill.

    This is about one specific skill which is *** broken and to hear people defending it is laughable

    You all keep pretending it's fine ;)

    Oh and it's easily the most powerful execute in the game hitting harder than all the others and at over double the health of most, a sorcs execute is laughable compared to Jesus beam, the onl the execute that comes close to comparing it reverse slice and that's a melee one

    But yeah I'll learn2play against hose Templars hiding behind zergs spamming it where they can't be touched
    Edited by Decado on August 12, 2016 9:33AM
  • Idinuse
    Idinuse
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    No, RD doesn't need a nerf and this is why:
    Decado wrote: »
    Hahahaha this is becoming funny,

    Firstly this isn't a thread complaining about Templars but one specific skill which is *** broken and to hear people defending it is laughable

    You all keep pretending it's fine ;)

    Oh and it's easily the most powerful execute in the game hitting harder than all the others and at over double the health of most, a sorcs execute is laughable compared to Jesus beam, the onl the execute that comes close to comparing it reverse slice and that's a melee one

    But yeah I'll learn2play against hose Templars hiding behind zergs spamming it where they can't be touched

    Since you clearly had no idea that RD is purgable and blockable I think that is a really good idea, yes.
    Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium dolorem que laudantium, totam rem aperiam, eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo. Nemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt. Neque porro quisquam est, qui dolorem ipsum quia dolor sit amet, consectetur, adipisci velit, sed quia non numquam eius modi tempora incidunt ut labore et dolore magnam aliquam quaerat voluptatem. Ut enim ad minima veniam, quis nostrum exercitationem ullam corporis suscipit laboriosam, nisi ut aliquid ex ea commodi consequatur? Quis autem vel eum iure reprehenderit qui in ea voluptate velit esse quam nihil molestiae consequatur, vel illum qui dolorem eum fugiat quo voluptas nulla pariatur?
  • Decado
    Decado
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    Everything is block able does it stop it doing stupid damage? No it does massive damage even though a block

    And I've never once seen a purge stop a beam,

    Is over half of cyrodill are running the same build chances are there is something overpowered or broken in that build,


    So oh wise one who clearly knows how to counter it,

    How should I counter those people hiding behind others Jesus beaming?

    And let me ask you a very simple question,

    What is the best execute in the game? Which one hits the hardest? And which one do you start using first?
    Edited by Decado on August 12, 2016 10:04AM
  • Elara_Northwind
    Elara_Northwind
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    No, RD doesn't need a nerf and this is why:
    The reason many templars are 'unkillable' is to do with the item sets they are wearing, not because they are templars. And if people are complaining that RD hits really hard, cannot be reflected or purged or anything, then maybe certain 2h skills should also hit for less too, and be reflectable and purgable, because they hit much harder and are far more OP than RD, in my experience :blush:

    So what if we have the best execute? All classes have the best of something, and unfortunately that class cannot always be yours. Poor sorcerers have been nerfed loads because people cried that they could do things that other classes could not, and nb cloak, its getting ridiculous now. Soon everybody will only have super weak skills for the DK to reflect back at us :lol:


    Edited by Elara_Northwind on August 12, 2016 10:18AM
    Sorcerer, Templar, Wolf Collector, Housing Addict!

    GM of Salted Wings Tavern and Salted Wings Housing 🏠🌻

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  • Decado
    Decado
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    SadieJoan wrote: »
    The reason many templars are 'unkillable' is to do with the item sets they are wearing, not because they are templars. And if people are complaining that RD hits really hard, cannot be reflected or purged or anything, then maybe certain 2h skills should also hit for less, be reflectable and purgable, because they hit much harder and are far more OP than RD, in my experience :blush:

    Sigh, they are also melee skills and everyone of them can be dodge rolled


    Edit:

    Saw your edit after I replied,

    I mention that it's the best execute in the game because people claim it "hits like a noodle"

    For the record I plan all classes in PvP depending on my mood any play style I do not have it out for any class they all have weak and strong points but the fact is in pvp Jesus beam is overpowered
    Edited by Decado on August 12, 2016 10:21AM
  • Elara_Northwind
    Elara_Northwind
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    No, RD doesn't need a nerf and this is why:
    Decado wrote: »
    SadieJoan wrote: »
    The reason many templars are 'unkillable' is to do with the item sets they are wearing, not because they are templars. And if people are complaining that RD hits really hard, cannot be reflected or purged or anything, then maybe certain 2h skills should also hit for less, be reflectable and purgable, because they hit much harder and are far more OP than RD, in my experience :blush:

    Sigh, they are also melee skills and everyone of them can be dodge rolled

    and RD can be cloaked by a nb, and blocked :wink:
    Sorcerer, Templar, Wolf Collector, Housing Addict!

    GM of Salted Wings Tavern and Salted Wings Housing 🏠🌻

    'A House is Built with Boards and Beams, a Home is Built with Love and Dreams'

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  • Decado
    Decado
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    SadieJoan wrote: »
    Decado wrote: »
    SadieJoan wrote: »
    The reason many templars are 'unkillable' is to do with the item sets they are wearing, not because they are templars. And if people are complaining that RD hits really hard, cannot be reflected or purged or anything, then maybe certain 2h skills should also hit for less, be reflectable and purgable, because they hit much harder and are far more OP than RD, in my experience :blush:

    Sigh, they are also melee skills and everyone of them can be dodge rolled

    and RD can be cloaked by a nb, and blocked :wink:


    EDIT

    *** it I'm done with this conversation it's clearly pointless,

    RD is the most powerful execute in the game, it starts the earliest, has the best range and hits the hardest,

    You want to defend that and down play it be my guest, you can defend those no skill Templars who spam it from range who make your class a running joke

    I'm well aware there are actually skilled Templars out there unfortunately
    They are overshadowed by the guys who spam that one skill or run certain sets to make them unkillable and are under the illusion this makes them good players

    Anything that gets broken and the flavour of the monthers reroll 2, they give anyone playing that class a bad reputation until they move to the next broken thing
    Edited by Decado on August 12, 2016 10:48AM
  • Elara_Northwind
    Elara_Northwind
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    No, RD doesn't need a nerf and this is why:
    A little bit like the uppercut spammers that make all stamina classes appear to be so too then I guess... Any class mass spamming one skill over and over is going to kill you, its not just templars.

    Yes, we do have the best execute in the game, and DK have the best reflect, and sorcerers have the best mobility, and NB can go invisible lol It really does not matter if we have the best execute, somebody has to, why not templar? And have you ever actually tried to beam somebody at 50%?? If you had you would know that in pvp, it does not finish anything, and those wearing sets to be unkillable must be hitting with theirs at 50% for less than I do :lol: In fact, if you don't play templar then you don't really know so...
    Sorcerer, Templar, Wolf Collector, Housing Addict!

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  • ToRelax
    ToRelax
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    Yes, RD needs a nerf and here's why:
    Idinuse wrote: »
    Decado wrote: »
    Looks like I'll say it again

    BOWS CAN BE REFLECTED

    And you can purge a snare/ poison

    So can we counter RD like that?

    Purge the beam away??

    Looks like I'll say it again

    RD CAN BE BLOCKED

    And PURGED indeed.

    It can also be interupted so why not use the bow arrows that can be blocked and reflected, with poison that can be purged, since doing so the Templar would need to interupt the channel to block or/and purge. Or have your Sorcs and Archers shoot their stun or knockback skills, they have the exact same range as RD, thus interupting the beamer. But no, we all know these are much rather going for the KBs on the frontline, right? I know because that's where I am.
    Decado wrote: »
    You are completely ignoring the fact all these skills have a counter and hit nowhere near as hard as RD does

    Also do you realise you used a whole
    Combination of skills arguing that they are worse than one?

    Jesus beam is OP as *** and everybody knows it

    You are completely ignoring the existing and fully functional counters to RD. Those two letters with a 2 between them is certainly something that would lessen the crying over RD to mostly the usual moaners.

    There's a reason that good Templars have little trouble with RD and it's not some magic immunity nor aliens. It's because we know exactly what RD can and can not do and therefore we know what we can do to counter it. Everyone should learn it too.

    RD is an execut that hits like a noodle (outside of third party programs) at full to high health and does execute damage from 25%. Between 50-25% it does less damage than a Crystal Frag (often less even under 25% depending on mag mitigations) which when 5 Sorc are spamming you with it is near impossible to deal with. Or arrows from 5 Bows. Heck, at 100-30% health RD does less damage with crit than both my Javlin and Reflective Light. I strongly urge all Templars to open with these skills in rotation with LA weaved in. The effect will be more disasterous than the 100% health beam spams. So much so that there will be an outcry to bring back the 100% health RD spamming.

    Crystal Frag spammers are about the easiest thing to kill I could think of, unlike RD you can dodge, reflect and effectively block them, and when you do get at them, they can't just heal to full like a RD spammer. So no, 5 of those would make for a very easy 1vX actually.
    Snipers have higher range and NBs cloak away as soon as you look at them, also they can and do dodge more. Annoying, also dangerous, but much easier to avoid and kill than RD spammers.
    Decent Templar players will find ways to harm me more than by spamming BoL and RD, yes - but when one of the RD spammers starts using Javelin and Sun fire, I can simply shield it all away. If they spam Dark Flare instead, which is more common, I at least have to dodge and eventuall deal with them because that does deal high damage and apply a heal debuff.
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  • PURPLE245
    PURPLE245
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    Yes, RD needs a nerf and here's why:
    but im sure jabs go threw dodge right? so why is everyone saying its the only counter to stam meta
    dont you mean its the easy mode way to kill everything when zerging
    Edited by PURPLE245 on August 12, 2016 11:30AM
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  • Idinuse
    Idinuse
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    No, RD doesn't need a nerf and this is why:
    Decado wrote: »
    SadieJoan wrote: »
    Decado wrote: »
    SadieJoan wrote: »
    The reason many templars are 'unkillable' is to do with the item sets they are wearing, not because they are templars. And if people are complaining that RD hits really hard, cannot be reflected or purged or anything, then maybe certain 2h skills should also hit for less, be reflectable and purgable, because they hit much harder and are far more OP than RD, in my experience :blush:

    Sigh, they are also melee skills and everyone of them can be dodge rolled

    and RD can be cloaked by a nb, and blocked :wink:


    EDIT

    *** it I'm done with this conversation it's clearly pointless,

    RD is the most powerful execute in the game, it starts the earliest, has the best range and hits the hardest,

    You want to defend that and down play it be my guest, you can defend those no skill Templars who spam it from range who make your class a running joke

    I'm well aware there are actually skilled Templars out there unfortunately
    They are overshadowed by the guys who spam that one skill or run certain sets to make them unkillable and are under the illusion this makes them good players

    Anything that gets broken and the flavour of the monthers reroll 2, they give anyone playing that class a bad reputation until they move to the next broken thing

    Yes I think you are.

    Funny thing is that my reply to you beginning with "You are completly ignoring...." Initially read "You are completely ignorant of...", but I felt it a bit harsh. But you have truly proven that you are ignorant.

    You keep stating things that are completely wrong or false, racking up facts about melee counters yet ignoring a simple counter as block, stating anything can be dodge rolled because you are Stamina based ignoring that a Templar or any standard mag build can do that twice before the stamina is deplated.

    You keep stating that RD is damage wise the most OP Execute in the game far more powerfull than i.e. Executioner.

    You ask me what my starter skill is and what my end skill is as if you expect that I open with RD and finish with RD, despite that I in one of my comments clearly state that I practically only switch to RD when all my other skills either get reflected or miss, and just above I write my opening and normal rotation. It does not inclue RD.

    You ask "the oh so wise one" how to counter the RD spammers that hide behind others in the back, after I give you good and valid suggestions to actually use one or more skills that you mention have counters such as reflect or purge, to force backline Beamers to break the ray to do just what you state those skills counters are. In addition I suggest ranged skills that interrupt, stun or knockback are natural counters not only to RD spammers but any irritating channels such as heals i.e.

    Yet you persist in implying I would be an RD spammer starting fights with RD and finishing with the OP RD execute dmg, yet I wrote that I know that Sorc and Archers rather go for KBs in the frontline than acually do something against the RD spammers hiding in the backline, because I am in the frontline, and as I wrote rotate Javeline, Reflective Light (and Blazing Spear) with LA weaved between, and not RD.

    In fact this picture sums up your misconception about RD, as well as my rotations and use of RD. Note that RD is the killing blow with one whooping tick in execute range of 6k, and it's not the skill that in total dealt the most damage during this encounter, you'll understan my use of RD from this. And please do compare the execute damage of the RD tick to any and all other executes.

    However, this differs from my normal group play rotation since this was a gank attempt 1v1 after we took a resource tower.

    SYTdQah.png

    Edited by Idinuse on August 12, 2016 11:46AM
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  • sluice
    sluice
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    Yes, RD needs a nerf and here's why:
    @Idinuse
    Thanks!
    Now I know what to do when facing multiple Jesus Beam : I will stand still and block.


    @SadieJoan, I will mention it again...
    No one, with a tiny bit of experience, cares about a jesus beam in a 1v1 fight.
    What we are complaining about is Jesus Beam spammers from afar.

    And this thread is not about Templars being OP, even less about specific sets or other classes. It's about Radiant Destruction being too strong and mainly too easy to use/abuse (range, can't dodge).

    For many it's essentially an WIN button.



    Reduce Range or make it dodgeable and people will stop complaining about this skill and it will remain efficient as an execute.
    PSN: sluiceqc (NA-PS4) CP: 551+
    I strictly play on Daggerfall Covenant for when it comes to PvP
    Daggerfall Covenant
    sluice - Orc Sorcerer (50)
    Anýa - Bosmer Nightblade (0..50)

    Aldmeri Dominion (PvE only)
    Arýä - Altmer Sorcerer (50)
    Marksar - Breton Templar (50)
    Maksar - Bosmer Nightblade (50)
    sluice - Imperial Dragonknight (0..50) R.I.P.

    Ebonheart Pact
    Can't-Heal-Stupid - Argonian Templar (0..50)

    #VMATOKENSYSTEM #TRAITCHANGE
    (vMA) drop table and probability
  • Elara_Northwind
    Elara_Northwind
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    ✭✭
    No, RD doesn't need a nerf and this is why:
    @SadieJoan, I will mention it again...
    No one, with a tiny bit of experience, cares about a jesus beam in a 1v1 fight.
    What we are complaining about is Jesus Beam spammers from afar.

    And this thread is not about Templars being OP, even less about specific sets or other classes. It's about Radiant Destruction being too strong and mainly too easy to use/abuse (range, can't dodge).

    For many it's essentially an WIN button.


    I will mention it again... I feel bad for you if you get killed by RD :lol:

    Also, if this is a thread about RD being too strong, then surely comparing it to other class (or more importantly stamina weapon) skills is exactly the correct thing to do. You cannot claim that something is too strong without something to compare it to, and when comparing RD to stamina skills right now, it is not strong at all.
    Sorcerer, Templar, Wolf Collector, Housing Addict!

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  • kylewwefan
    kylewwefan
    ✭✭✭✭✭
    ✭✭
    No, RD doesn't need a nerf and this is why:
    RD is awesome in pug dungeons and shouldn't be nerffed because a few PvP don't like it. Similar feelings with stamina regen while blocking. Don't let PvP ruin the rest of the game. Maybe killers blade should get buffed to start at %50 also.
  • sluice
    sluice
    ✭✭✭✭
    Yes, RD needs a nerf and here's why:
    kylewwefan wrote: »
    RD is awesome in pug dungeons and shouldn't be nerffed because a few PvP don't like it. Similar feelings with stamina regen while blocking. Don't let PvP ruin the rest of the game. Maybe killers blade should get buffed to start at %50 also.

    Most PvP'ers (in fact most probably the vast majority that are not playing templar), hate it and are acknowledging that this skill is OP.

    Take a few minutes to read through the different post in this thread.. You will see that most people asking for a nerf would be happy with a simple range reduction.

    How would reducing it's range to say 20m would "ruined" PVE content ?
    PSN: sluiceqc (NA-PS4) CP: 551+
    I strictly play on Daggerfall Covenant for when it comes to PvP
    Daggerfall Covenant
    sluice - Orc Sorcerer (50)
    Anýa - Bosmer Nightblade (0..50)

    Aldmeri Dominion (PvE only)
    Arýä - Altmer Sorcerer (50)
    Marksar - Breton Templar (50)
    Maksar - Bosmer Nightblade (50)
    sluice - Imperial Dragonknight (0..50) R.I.P.

    Ebonheart Pact
    Can't-Heal-Stupid - Argonian Templar (0..50)

    #VMATOKENSYSTEM #TRAITCHANGE
    (vMA) drop table and probability
  • yodased
    yodased
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes, RD needs a nerf and here's why:
    There is one thing that will make radiant better and actually a great, fair skill.

    You can not have it roll damage, meaning it can not uptick when you fall below health.

    The proc/damage boost needs to come from when it is cast on you, not while its channeling. So if you cast beam on me at 100%, you can never execute me.

    Yes, it will do damage, hell bring that damage up, I don't care.

    IMO the problem with radiant has always been that it ramps up as it channels and it brings you to death as you tick from 51% to 50%. There isn't anything else in the game like that.

    to me, its a risk reward then and you won't have people beaming you at 100% while their friends chip you down to 50% and then boom dead.


    Tl;DR; cast @ > 50% no execute even if you drop. Cast < 50% execute ramps up, even if you heal above 50%

    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • Drdeath20
    Drdeath20
    ✭✭✭✭✭
    No, RD doesn't need a nerf and this is why:
    Radiant can be bashed off. The real problem is that people solely rely on dodge rolling, shuffle, mist form, or reflects as defense. Radiant does not need a nerf. It really is a L2P issue.
  • Drdeath20
    Drdeath20
    ✭✭✭✭✭
    No, RD doesn't need a nerf and this is why:
    Typhoios wrote: »
    Van_0S wrote: »
    Typhoios wrote: »
    I love how jesus beam spammers argument for not being able to counter this skill while outnumbered is that you just shouldn't be able to win if you're outnumbered. Well played beamplars, well played. Just because you've never won a 1vX doesn't mean it should be impossible.

    Well, I have countered this skill many times. I have rarely died by RD. Maybe because I block and use extended ritual.

    You guys, should know not all are noons that use this skill. Well, no matter. I guess that is why forums are here for, to whine. :D

    Blocking is great, but if you have one or more beams on you, plus dealing with melee attackers, you will be out of stamina in no time. You can purge the beam yes, but the beamplar will just put it back on you. I'm not saying it is impossible to counter, I just find it funny that many beamplars seem to justify their skill by saying any skill spammed by five people on one target will kill them. This isn't true because other skills can be dodged, los, etc... If this was true then 1vX wouldn't be possible. It is undeniable that jesus beam is the ultimate Xv1 skill.

    Soo 2 templars are beaming you with radiant plus you are dealing with multiple other melee attackers and you believe this to be a suitable story to justify nerfing radiant?

    radiant can be bashed off but that doesn't help people who rely on techniques like dodge/shuffle spam.
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