IcyDeadPeople wrote: »I suppose the only reason anyone would need those mats would be to craft something for another player, right? If you want to gear any low level alt, you will be able to farm the mats with that character.
If your character is at least CP 160, but doesn't have any of the clothing or blacksmithing passives, then maybe you will get low level mats 50% of the time, as it works now in DLC zones. If all 12 of your characters have maxed crafting then I suspect you are out of luck, my friend.xX_NachtJager_xx wrote: »Did I miss something? Bc I can go into say stonefalls with my cp 270 char and farm jute and regular iron
Stonefalls will scale to your level (CP 160 mats).
I think people twist it all around. It's you who scale to the zone. Not the other way around. Otherwise there would be countless zones per each character to visit them. What is going to happen is you travel to low level zone, scale to it and harvest mats all you want.
Yeah, I feel like my highest level crafter gets MANY more tempers/rosins from refining the lower level materials.I farm low level mats for one reason. When refining mats, I've discovered, that by just refining one type of mat yields very few temps, waxes, and rosins. If I go farm multiple types of mats and then switch off while refining I get almost twice and aometimes more of the yellow mats.
Same problem though, if I don't max out hireling they won't send me any gold tempers!Remember the Hirelings, they give mats for the tier level you've invested (i.e. 1/10 they give Iron/Rawhide/Maple...)
Hadan_of_Rift wrote: »
I listened to a podcast in July with Rich Lambert guy on it being interviewed and they said its going to work the same way as the DLC zones. I guess if you want low level mats your gonna need a low level toon or a low level crafter.
I don't really see the big deal in this. I mean if your a high level crafter, you can just get some rubicite and sell it and buy the iron, or whatever you need.
IcyDeadPeople wrote: »I suppose the only reason anyone would need those mats would be to craft something for another player, right? If you want to gear any low level alt, you will be able to farm the mats with that character.
If your character is at least CP 160, but doesn't have any of the clothing or blacksmithing passives, then maybe you will get low level mats 50% of the time, as it works now in DLC zones. If all 12 of your characters have maxed crafting then I suspect you are out of luck, my friend.xX_NachtJager_xx wrote: »Did I miss something? Bc I can go into say stonefalls with my cp 270 char and farm jute and regular iron
Stonefalls will scale to your level (CP 160 mats).
I think people twist it all around. It's you who scale to the zone. Not the other way around. Otherwise there would be countless zones per each character to visit them. What is going to happen is you travel to low level zone, scale to it and harvest mats all you want.
Correct me if I'm wrong, but I'm assuming that a low-level gathering mule, as people mentioned here, would have to have crafting at 1/10 already, to be able to get the mats needed in a battle leveled zone, right?
Holycannoli wrote: »Let's say you need dwarven, or ebony or whatever for an alt and your crafters are all max 10/10. How you gonna get that material? Right now you can use your actual crafter to obtain the materials, but maybe with One Tamriel you can't anymore.
Rayya_Blackheart wrote: »O.o why would you need low level mats? Aside from crafting for others, I can't think of anything. Level doesn't matter for tannins (I've tested that theory extensively), and if you need to craft something for someone "yeah, sure. You'll need x amount of mats". Same way we do for ruby stuff.
disintegr8 wrote: »It seems logical that you cannot harvest materials higher than your level but you should be able to harvest lower level materials if you want to.
Why not tie it to location? I don't mean zone. I mean have the materials reflect the actual physical location in-game. Are you in a birch grove? Then make it spawn birch, irrespective of what zone that grove is in.
It seems like OT is a step in the sandbox direction, then why not do the job properly? Don't make nodes scale. Make them reflect the geographical features that actially surround them.
This has always been something that annoyed me about this game. Finally they have a chance to fix it!
lordrichter wrote: »IcyDeadPeople wrote: »I suppose the only reason anyone would need those mats would be to craft something for another player, right? If you want to gear any low level alt, you will be able to farm the mats with that character.
If your character is at least CP 160, but doesn't have any of the clothing or blacksmithing passives, then maybe you will get low level mats 50% of the time, as it works now in DLC zones. If all 12 of your characters have maxed crafting then I suspect you are out of luck, my friend.xX_NachtJager_xx wrote: »Did I miss something? Bc I can go into say stonefalls with my cp 270 char and farm jute and regular iron
Stonefalls will scale to your level (CP 160 mats).
I think people twist it all around. It's you who scale to the zone. Not the other way around. Otherwise there would be countless zones per each character to visit them. What is going to happen is you travel to low level zone, scale to it and harvest mats all you want.
Rich said that he does not like "downscaling", so I am pretty sure that we won't see any more "low level zones". All zones will be Level 50, CP 160 (or whatever the CP cap is) and they will scale the character to that. Because ALL of the zones are that way, every character from Level 3 to Level 50 will be scaled to Level 50. The only difference will be the number of Champion Points to allocate (and they may compensate for that) and the number of skills that have been unlocked.
Why must you have to buy them? When now you can easily go farm them on a high level toon easily.lordrichter wrote: »Holycannoli wrote: »Let's say you need dwarven, or ebony or whatever for an alt and your crafters are all max 10/10. How you gonna get that material? Right now you can use your actual crafter to obtain the materials, but maybe with One Tamriel you can't anymore.
Same as with Potency runes. You buy them from a Merchant NPC, or a guild trader, if you can find what you are looking for there.
Another reason why it is possible that they will do this.... people have been asking for something to spend GOLD on.
The problem with that is that it seems all zones will be Level 50. "Zone level" will no longer exist.I knew I shouldn't have used psuedo-programming shorthand... my fault... the parenthesis were to denote order of operation. What I was saying is not how it is now. Now it is (as you said in OP):Hadan_of_Rift wrote: »
A. Zone level (in the original zones)
Or
B. 50% player level and 50% craft level (in DLC zones)
What I want is to always have a 50% chance to get character level. The other 50% of the time it will be either my craft level or the zone level, depending on which is higher. This way I always get what I need (50%), a non-leveled crafter can get zone level mats (50%) in all 5 zones, and a level 3 crafter can (50%) get orichalc in the first 3 zones and dwarven in zone 4 and ebony in zone 5.
starkerealm wrote: »Honestly, if you're running around on a lowbie you'll need crafting materials for... you should probably harvest the materials then.
That said, I do think Tam1 means the game's itemization should be seriously reevaluated. Possibly moving it more towards how the single player games work, with gear simply existing at different item tiers, rather than at multiple levels for each tier.
IcyDeadPeople wrote: »I suppose the only reason anyone would need those mats would be to craft something for another player, right? If you want to gear any low level alt, you will be able to farm the mats with that character.
If your character is at least CP 160, but doesn't have any of the clothing or blacksmithing passives, then maybe you will get low level mats 50% of the time, as it works now in DLC zones. If all 12 of your characters have maxed crafting then I suspect you are out of luck, my friend.xX_NachtJager_xx wrote: »Did I miss something? Bc I can go into say stonefalls with my cp 270 char and farm jute and regular iron
Stonefalls will scale to your level (CP 160 mats).
I think people twist it all around. It's you who scale to the zone. Not the other way around. Otherwise there would be countless zones per each character to visit them. What is going to happen is you travel to low level zone, scale to it and harvest mats all you want.
The_Payne_Train wrote: »I don't understand why you would be sooking about areas yielding the highest level nodes. and not all your charcaters will be maxed crafters so just farm on one of those.
the only bad thing about tam one is that all areas will be shared by 3 factions and make farming locations over crowded.
I guess I do have a couple lvl 50 Alts that have no crafting skills I could use to still farm low level mats
Tan9oSuccka wrote: »I think the 0-50 zones should be left alone.
I have no problem if they want to change silver, and gold. No mans land, and the mats at those levels are worthless anyway.
Tan9oSuccka wrote: »I think the 0-50 zones should be left alone.
I have no problem if they want to change silver, and gold. No mans land, and the mats at those levels are worthless anyway.
But then the goal of everyone can play with everyone else outside of Cyrrodil would not be achieved, and that is ZOS's goal.