Console needs buff/debuff popups

  • korey175ub17_ESO
    I agree with the buff/debuff icons. I was amazed when I first started playing and didn't see them. After a while you learn to watch your chr for most indications of buffs/debuffs ending though while in battle it would be a time/life saver to just glance at icons.

    I just turned of all damage numbers except for mine so I can tell at least what I putting out.
  • Ohhgrizyyy
    Ohhgrizyyy
    ✭✭✭✭
    sluice wrote: »
    Ohhgrizyyy wrote: »
    Ohhgrizyyy wrote: »
    Every other mmorpg has buff popups...Eso should have the same thing, Doesnt take skill to apply buffs, Its literally just a helping tool.

    Every player on pc downloads the buff add-ons cause its helpful and literally every single other mmorpg has them, Plus with this way you're not wasting resources.

    Have you seen pc play? You really want to play a game of just watch text flowing all over the place. These pc set ups look horrific and tacky. I'd rather it just stayed cleaner like we have over worrying about when my surge runs out because I'm too blind to notice electric arms.

    Yeah PC looks like trash. I also despised the text chat when I played it. I better be able to turn off text chat when it goes live on console.

    I really hope they wont add text chat to console,#1 It wouldn't work that great #2 Its too slow to go in and type a message with a controller

    Brace yourself. Text chat is being implemented on console as early as next update. (aka next week).
    I'm personally glad it's in... until I notice how much it's filled with spam and scam.
    Sometime you don't want to talk and just chat. I already have my bluetooth keyboard ready!

    I'm fine with it but it'll create more clutter which I mean depending on how they do it so would buff indicators but ya I just hate dealing with the spam, Something that also irritates me is when you group up with someone it automatically takes you to group chat and that annoys me cause I could be talking to guildies and group up with a random while grinding and poof, Group chat. It just gets annoying
    Playing on PS4 NA server and current characters are CP 750

    Lvl 50 EP High Elf Magsorc PvP (outdated)
    Lvl 50 EP Wood Elf Nightblade (Currently my crafter)
    Lvl 50 EP High Elf Magplar PvP (outdated healbot)
    Lvl 50 EP Redguard Stam DK PvE (updating)
    Lvl 50 EP Dark Elf Mag DK PvP

    All my builds are outdated...I quit for a year lmao

    PSN ID: SDL_Griz
  • exeeter702
    exeeter702
    ✭✭✭✭✭
    ✭✭
    What the hell is wrong with you people lol..

    No one is asking to turn the console version ui into a *** pachinko machine, the op is sinply suggesting a clean buff and debuff indicator like so..

    pvw1142.jpg

  • Ohhgrizyyy
    Ohhgrizyyy
    ✭✭✭✭
    exeeter702 wrote: »
    What the hell is wrong with you people lol..

    No one is asking to turn the console version ui into a *** pachinko machine, the op is sinply suggesting a clean buff and debuff indicator like so..

    pvw1142.jpg

    Yes exactly that something like that and as the time runs down on the buff the color within the box fades away then the box disappears when the buff is gone
    Playing on PS4 NA server and current characters are CP 750

    Lvl 50 EP High Elf Magsorc PvP (outdated)
    Lvl 50 EP Wood Elf Nightblade (Currently my crafter)
    Lvl 50 EP High Elf Magplar PvP (outdated healbot)
    Lvl 50 EP Redguard Stam DK PvE (updating)
    Lvl 50 EP Dark Elf Mag DK PvP

    All my builds are outdated...I quit for a year lmao

    PSN ID: SDL_Griz
  • Ohhgrizyyy
    Ohhgrizyyy
    ✭✭✭✭
    Or maybe something kinda like the add-on Feng Rush uses where it shows the buff(s) with the timer bar on the bottom right corner
    Playing on PS4 NA server and current characters are CP 750

    Lvl 50 EP High Elf Magsorc PvP (outdated)
    Lvl 50 EP Wood Elf Nightblade (Currently my crafter)
    Lvl 50 EP High Elf Magplar PvP (outdated healbot)
    Lvl 50 EP Redguard Stam DK PvE (updating)
    Lvl 50 EP Dark Elf Mag DK PvP

    All my builds are outdated...I quit for a year lmao

    PSN ID: SDL_Griz
  • UltimaJoe777
    UltimaJoe777
    ✭✭✭✭✭
    ✭✭✭
    Ohhgrizyyy wrote: »
    exeeter702 wrote: »
    What the hell is wrong with you people lol..

    No one is asking to turn the console version ui into a *** pachinko machine, the op is sinply suggesting a clean buff and debuff indicator like so..

    pvw1142.jpg

    Yes exactly that something like that and as the time runs down on the buff the color within the box fades away then the box disappears when the buff is gone

    Final Fantasy Explorers has a good means of this. When a buff/debuff is active it shows an icon indicating that buff. As the buff/debuff is about to expire it begins to blink. If ESO did this that would be a great way to know when to refresh the buff! Provided the buff has a duration longer than 3 seconds that is lol

    I'm sure we will get a buff/debuff display someday though, and we will see how it works out. After all we've gotten so much already why wouldn't we?
    Edited by UltimaJoe777 on August 10, 2016 5:44PM
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • yodased
    yodased
    ✭✭✭✭✭
    ✭✭✭✭✭
    All for options, but give people the opportunity to turn them off.
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • Ohhgrizyyy
    Ohhgrizyyy
    ✭✭✭✭
    yodased wrote: »
    All for options, but give people the opportunity to turn them off.

    Well of course, If they dont want them they should easily be able to be removed just like the damage/healing numbers
    Playing on PS4 NA server and current characters are CP 750

    Lvl 50 EP High Elf Magsorc PvP (outdated)
    Lvl 50 EP Wood Elf Nightblade (Currently my crafter)
    Lvl 50 EP High Elf Magplar PvP (outdated healbot)
    Lvl 50 EP Redguard Stam DK PvE (updating)
    Lvl 50 EP Dark Elf Mag DK PvP

    All my builds are outdated...I quit for a year lmao

    PSN ID: SDL_Griz
  • exeeter702
    exeeter702
    ✭✭✭✭✭
    ✭✭
    Yes to the skyshard and lorebook marker!! It would be great if it marked them account wide as they are discovered on any character. Would add a nice sense of completion too not to mention it being a solid money spinner for the devs.

    As for the buff timer, I don't want it personnally. I like using the visual animations, when the lag isn't so bad, I would much rather the immersive feel of looking at my character and enemies character instead of staring at little boxes all down the side of my screen. And you can't say, "just don't use them" because I would be putting myself at a massive disadvantage not using them, making me feel forced into stuffing tons of indicators all over my screen!!

    Anyone who subscribes to this thought is truly the worst I'm sorry....

    You are basically saying that you don't want the feature like this implemented because it would be invasive and immersion breaking. And you don't want an option to turn it off or disable it in any way because, you would not use it and that would put you at a disadvantage against those that opt to use said feature.

    Therefore you are admitting that the feature indeed would improve player performance but because of your personal preference and immersion reasons, you would rather zos artificially hamstring players in an ambiguous way by omitting the feature for those that would truly benefit from it.

    Absolutely ridiculous man.

    Also you are saying console players are superior because they don't rely on such tools, which is blasphemy!
  • UltimaJoe777
    UltimaJoe777
    ✭✭✭✭✭
    ✭✭✭
    exeeter702 wrote: »
    Yes to the skyshard and lorebook marker!! It would be great if it marked them account wide as they are discovered on any character. Would add a nice sense of completion too not to mention it being a solid money spinner for the devs.

    As for the buff timer, I don't want it personnally. I like using the visual animations, when the lag isn't so bad, I would much rather the immersive feel of looking at my character and enemies character instead of staring at little boxes all down the side of my screen. And you can't say, "just don't use them" because I would be putting myself at a massive disadvantage not using them, making me feel forced into stuffing tons of indicators all over my screen!!

    Anyone who subscribes to this thought is truly the worst I'm sorry....

    You are basically saying that you don't want the feature like this implemented because it would be invasive and immersion breaking. And you don't want an option to turn it off or disable it in any way because, you would not use it and that would put you at a disadvantage against those that opt to use said feature.

    Therefore you are admitting that the feature indeed would improve player performance but because of your personal preference and immersion reasons, you would rather zos artificially hamstring players in an ambiguous way by omitting the feature for those that would truly benefit from it.

    Absolutely ridiculous man.

    Also you are saying console players are superior because they don't rely on such tools, which is blasphemy!

    All anyone is ever saying is they want everything to require as little effort as possible, if not handed directly to them. THAT is blasphemy. Of course it's also ridiculous but still :p

    Something like a buff/debuff display without going into the character menu is 1 thing, but lorebook and skyshard indicators is just plain lazy, especially when you can find the info online.
    Edited by UltimaJoe777 on August 10, 2016 6:49PM
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • exeeter702
    exeeter702
    ✭✭✭✭✭
    ✭✭
    It's also worth mentioning thst visual indicators as an exclusive way to track buffs is nice in theory but with all the nonsense that happens on screen with spell animations, trying to keep track of visual effects becomes an exercise in futility.

    There is no compelling argument from a user side pov. Everything here is boiling to "I don't want it so you shouldn't have it" Which is a joke, the genre has reached a point where players are far more intelligent than before and information is shared much faster than before. Tools like 1buff/debuff tracking are almost mandatory if the devs have any interest in producing content that pits player against high level challenges.

    If I'm being honest, I'd hazard a guess that it may be ram limitations of the console as alot of the elements with the UI and combat logs that are processed under the hood are indeed fairly robust and can push the console to its limits, especially if it already had a lot going on on the surface. Yoshi-p of ffxiv has stated in the past of similar restrictions. Granted xiv has ALOT more going on with the UI so I don't know how much of my assumption holds any water.
  • exeeter702
    exeeter702
    ✭✭✭✭✭
    ✭✭
    exeeter702 wrote: »
    Yes to the skyshard and lorebook marker!! It would be great if it marked them account wide as they are discovered on any character. Would add a nice sense of completion too not to mention it being a solid money spinner for the devs.

    As for the buff timer, I don't want it personnally. I like using the visual animations, when the lag isn't so bad, I would much rather the immersive feel of looking at my character and enemies character instead of staring at little boxes all down the side of my screen. And you can't say, "just don't use them" because I would be putting myself at a massive disadvantage not using them, making me feel forced into stuffing tons of indicators all over my screen!!

    Anyone who subscribes to this thought is truly the worst I'm sorry....

    You are basically saying that you don't want the feature like this implemented because it would be invasive and immersion breaking. And you don't want an option to turn it off or disable it in any way because, you would not use it and that would put you at a disadvantage against those that opt to use said feature.

    Therefore you are admitting that the feature indeed would improve player performance but because of your personal preference and immersion reasons, you would rather zos artificially hamstring players in an ambiguous way by omitting the feature for those that would truly benefit from it.

    Absolutely ridiculous man.

    Also you are saying console players are superior because they don't rely on such tools, which is blasphemy!

    All anyone is ever saying is they want everything to require as little effort as possible, if not handed directly to them. THAT is blasphemy. Of course it's also ridiculous but still :p

    Something like a buff/debuff display without going into the character menu is 1 thing, but lorebook and skyshard indicators is just plain lazy, especially when you can find the info online.

    Well I should specify thst I'm talking only about the buff trackers, not lore book and skyshard maps.

    If I understand you correctly, you are saying keeping track of buffs exclusively via visual queues is an advanced form of skill? Where as using on screen timers equals less effort and is only catering to the lazy player?

    Does the healer not deserve to know when his/her party members' hots are about to expire?

    Does the nightblade not deserve to know how much longer he has to get that 4th attack off to trigger Assasins will before it expires?

    Realistically, the list goes on.. players are already counting as much as they can keep track of in their head, but nothing is worse then wasting resource to reapply something that still has duration left or having to wait for something to fall entriely off before reapplying, dipping into and disrupting an otherwise solid ration where every second counts.

    And just a side note, I'm sure most have experienced this once or twice but.... is it only the lesser skilled players that lose their food buff mid fight, resulting in a crucial dip in stats equaling death? Lol.



    Edited by exeeter702 on August 10, 2016 7:46PM
  • UltimaJoe777
    UltimaJoe777
    ✭✭✭✭✭
    ✭✭✭
    exeeter702 wrote: »
    exeeter702 wrote: »
    Yes to the skyshard and lorebook marker!! It would be great if it marked them account wide as they are discovered on any character. Would add a nice sense of completion too not to mention it being a solid money spinner for the devs.

    As for the buff timer, I don't want it personnally. I like using the visual animations, when the lag isn't so bad, I would much rather the immersive feel of looking at my character and enemies character instead of staring at little boxes all down the side of my screen. And you can't say, "just don't use them" because I would be putting myself at a massive disadvantage not using them, making me feel forced into stuffing tons of indicators all over my screen!!

    Anyone who subscribes to this thought is truly the worst I'm sorry....

    You are basically saying that you don't want the feature like this implemented because it would be invasive and immersion breaking. And you don't want an option to turn it off or disable it in any way because, you would not use it and that would put you at a disadvantage against those that opt to use said feature.

    Therefore you are admitting that the feature indeed would improve player performance but because of your personal preference and immersion reasons, you would rather zos artificially hamstring players in an ambiguous way by omitting the feature for those that would truly benefit from it.

    Absolutely ridiculous man.

    Also you are saying console players are superior because they don't rely on such tools, which is blasphemy!

    All anyone is ever saying is they want everything to require as little effort as possible, if not handed directly to them. THAT is blasphemy. Of course it's also ridiculous but still :p

    Something like a buff/debuff display without going into the character menu is 1 thing, but lorebook and skyshard indicators is just plain lazy, especially when you can find the info online.

    Well I should specify thst I'm talking only about the buff trackers, not lore book and skyshard maps.

    If I understand you correctly, you are saying keeping track of buffs exclusively via visual queues is an advanced form of skill? Where as using on screen timers equals less effort and is only catering to the lazy player?

    Does the healer not deserve to know when his/her party members' hots are about to expire?

    Does the nightblade not deserve to know how much longer he has to get that 4th attack off to trigger Assasins will before it expires?

    Realistically, the list goes on.. players are already counting as much as they can keep track of in their head, but nothing is worse then wasting resource to reapply something that still has duration left or having to wait for something to fall entriely off before reapplying, dipping into and disrupting an otherwise solid ration where every second counts.

    And just a side note, I'm sure most have experienced this once or twice but.... is it only the lesser skilled players that lose their food buff mid fight, resulting in a crucial dip in stats equaling death? Lol.



    No, it's actually a skill to be able to keep track of buffs WITHOUT a visual confirmation that it's present. Setting a sort of internal alarm clock for your buffs is a means to do so. I realize people get distracted and lose track but that's what makes it so skillful doesn't it? :)

    If what I bolded ever happened to me I would simply rebuff with the food on my wheel lol
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Ohhgrizyyy
    Ohhgrizyyy
    ✭✭✭✭
    exeeter702 wrote: »
    exeeter702 wrote: »
    Yes to the skyshard and lorebook marker!! It would be great if it marked them account wide as they are discovered on any character. Would add a nice sense of completion too not to mention it being a solid money spinner for the devs.

    As for the buff timer, I don't want it personnally. I like using the visual animations, when the lag isn't so bad, I would much rather the immersive feel of looking at my character and enemies character instead of staring at little boxes all down the side of my screen. And you can't say, "just don't use them" because I would be putting myself at a massive disadvantage not using them, making me feel forced into stuffing tons of indicators all over my screen!!

    Anyone who subscribes to this thought is truly the worst I'm sorry....

    You are basically saying that you don't want the feature like this implemented because it would be invasive and immersion breaking. And you don't want an option to turn it off or disable it in any way because, you would not use it and that would put you at a disadvantage against those that opt to use said feature.

    Therefore you are admitting that the feature indeed would improve player performance but because of your personal preference and immersion reasons, you would rather zos artificially hamstring players in an ambiguous way by omitting the feature for those that would truly benefit from it.

    Absolutely ridiculous man.

    Also you are saying console players are superior because they don't rely on such tools, which is blasphemy!

    All anyone is ever saying is they want everything to require as little effort as possible, if not handed directly to them. THAT is blasphemy. Of course it's also ridiculous but still :p

    Something like a buff/debuff display without going into the character menu is 1 thing, but lorebook and skyshard indicators is just plain lazy, especially when you can find the info online.

    Well I should specify thst I'm talking only about the buff trackers, not lore book and skyshard maps.

    If I understand you correctly, you are saying keeping track of buffs exclusively via visual queues is an advanced form of skill? Where as using on screen timers equals less effort and is only catering to the lazy player?

    Does the healer not deserve to know when his/her party members' hots are about to expire?

    Does the nightblade not deserve to know how much longer he has to get that 4th attack off to trigger Assasins will before it expires?

    Realistically, the list goes on.. players are already counting as much as they can keep track of in their head, but nothing is worse then wasting resource to reapply something that still has duration left or having to wait for something to fall entriely off before reapplying, dipping into and disrupting an otherwise solid ration where every second counts.

    And just a side note, I'm sure most have experienced this once or twice but.... is it only the lesser skilled players that lose their food buff mid fight, resulting in a crucial dip in stats equaling death? Lol.



    No, it's actually a skill to be able to keep track of buffs WITHOUT a visual confirmation that it's present. Setting a sort of internal alarm clock for your buffs is a means to do so. I realize people get distracted and lose track but that's what makes it so skillful doesn't it? :)

    If what I bolded ever happened to me I would simply rebuff with the food on my wheel lol

    Relying on visuals is a pain in the ass during pvp having the effects from your zerg or the enemy zerg...So cant really rely on that then not to mention expecially in pvp you're not gonna focus on how long it takes till you gotta rebuff, #1 Mist the time unless you get a chance you're not gonna rebuff in the middle of a battle in pvp, So its nice to know when your damage buff runs out. Even if you did go to rebuff mid battle its alot easier to see it or not see it on your screen instead still having time left and wasting resources, "How long ago did I apply that?" "How much time is left on this" Or again not knowing how much time is left "Should I use this 2k magicka for cc or my buff"
    Playing on PS4 NA server and current characters are CP 750

    Lvl 50 EP High Elf Magsorc PvP (outdated)
    Lvl 50 EP Wood Elf Nightblade (Currently my crafter)
    Lvl 50 EP High Elf Magplar PvP (outdated healbot)
    Lvl 50 EP Redguard Stam DK PvE (updating)
    Lvl 50 EP Dark Elf Mag DK PvP

    All my builds are outdated...I quit for a year lmao

    PSN ID: SDL_Griz
  • korey175ub17_ESO
    exeeter702 wrote: »
    exeeter702 wrote: »
    Yes to the skyshard and lorebook marker!! It would be great if it marked them account wide as they are discovered on any character. Would add a nice sense of completion too not to mention it being a solid money spinner for the devs.

    As for the buff timer, I don't want it personnally. I like using the visual animations, when the lag isn't so bad, I would much rather the immersive feel of looking at my character and enemies character instead of staring at little boxes all down the side of my screen. And you can't say, "just don't use them" because I would be putting myself at a massive disadvantage not using them, making me feel forced into stuffing tons of indicators all over my screen!!

    Anyone who subscribes to this thought is truly the worst I'm sorry....

    You are basically saying that you don't want the feature like this implemented because it would be invasive and immersion breaking. And you don't want an option to turn it off or disable it in any way because, you would not use it and that would put you at a disadvantage against those that opt to use said feature.

    Therefore you are admitting that the feature indeed would improve player performance but because of your personal preference and immersion reasons, you would rather zos artificially hamstring players in an ambiguous way by omitting the feature for those that would truly benefit from it.

    Absolutely ridiculous man.

    Also you are saying console players are superior because they don't rely on such tools, which is blasphemy!

    All anyone is ever saying is they want everything to require as little effort as possible, if not handed directly to them. THAT is blasphemy. Of course it's also ridiculous but still :p

    Something like a buff/debuff display without going into the character menu is 1 thing, but lorebook and skyshard indicators is just plain lazy, especially when you can find the info online.

    Well I should specify thst I'm talking only about the buff trackers, not lore book and skyshard maps.

    If I understand you correctly, you are saying keeping track of buffs exclusively via visual queues is an advanced form of skill? Where as using on screen timers equals less effort and is only catering to the lazy player?

    Does the healer not deserve to know when his/her party members' hots are about to expire?

    Does the nightblade not deserve to know how much longer he has to get that 4th attack off to trigger Assasins will before it expires?

    Realistically, the list goes on.. players are already counting as much as they can keep track of in their head, but nothing is worse then wasting resource to reapply something that still has duration left or having to wait for something to fall entriely off before reapplying, dipping into and disrupting an otherwise solid ration where every second counts.

    And just a side note, I'm sure most have experienced this once or twice but.... is it only the lesser skilled players that lose their food buff mid fight, resulting in a crucial dip in stats equaling death? Lol.



    No, it's actually a skill to be able to keep track of buffs WITHOUT a visual confirmation that it's present. Setting a sort of internal alarm clock for your buffs is a means to do so. I realize people get distracted and lose track but that's what makes it so skillful doesn't it? :)

    If what I bolded ever happened to me I would simply rebuff with the food on my wheel lol

    I agree it's a skill that you will learn over time and some faster then others. I don't think food or potions should be on the list of buffs you have an icon for. More along the lines of skill buffs/debuffs. Again it will be learned over time on your chr but what if it were visible on party members and bosses? Watch your tick go downing a dot and throw it right back up as it hits 0.

    You could be able to turn it off and/or scale the size so it's useful without taking up to much room. Though sky shard and lore book markers would be useful that would take away the point of even having them. Maybe in the case stated above it would be better if those things were account wide like CP.
  • Defilted
    Defilted
    ✭✭✭✭✭
    Someone might have already mentioned this as well but the Potion Icon already has a cool down timer on it that is overlaid on the Icon. Buff timers would just be the opposite as far as the count down.

    I can really do either way with a debuff timer. I have played on console since launch and really I do not think it is needed. Would be a nice feature, but not needed.

    The buff timer is where it is at and I think that would bring added value to the game.
    XBOX NA
    XBOX Series X

    #NightmareBear
  • exeeter702
    exeeter702
    ✭✭✭✭✭
    ✭✭
    exeeter702 wrote: »
    exeeter702 wrote: »
    Yes to the skyshard and lorebook marker!! It would be great if it marked them account wide as they are discovered on any character. Would add a nice sense of completion too not to mention it being a solid money spinner for the devs.

    As for the buff timer, I don't want it personnally. I like using the visual animations, when the lag isn't so bad, I would much rather the immersive feel of looking at my character and enemies character instead of staring at little boxes all down the side of my screen. And you can't say, "just don't use them" because I would be putting myself at a massive disadvantage not using them, making me feel forced into stuffing tons of indicators all over my screen!!

    Anyone who subscribes to this thought is truly the worst I'm sorry....

    You are basically saying that you don't want the feature like this implemented because it would be invasive and immersion breaking. And you don't want an option to turn it off or disable it in any way because, you would not use it and that would put you at a disadvantage against those that opt to use said feature.

    Therefore you are admitting that the feature indeed would improve player performance but because of your personal preference and immersion reasons, you would rather zos artificially hamstring players in an ambiguous way by omitting the feature for those that would truly benefit from it.

    Absolutely ridiculous man.

    Also you are saying console players are superior because they don't rely on such tools, which is blasphemy!

    All anyone is ever saying is they want everything to require as little effort as possible, if not handed directly to them. THAT is blasphemy. Of course it's also ridiculous but still :p

    Something like a buff/debuff display without going into the character menu is 1 thing, but lorebook and skyshard indicators is just plain lazy, especially when you can find the info online.

    Well I should specify thst I'm talking only about the buff trackers, not lore book and skyshard maps.

    If I understand you correctly, you are saying keeping track of buffs exclusively via visual queues is an advanced form of skill? Where as using on screen timers equals less effort and is only catering to the lazy player?

    Does the healer not deserve to know when his/her party members' hots are about to expire?

    Does the nightblade not deserve to know how much longer he has to get that 4th attack off to trigger Assasins will before it expires?

    Realistically, the list goes on.. players are already counting as much as they can keep track of in their head, but nothing is worse then wasting resource to reapply something that still has duration left or having to wait for something to fall entriely off before reapplying, dipping into and disrupting an otherwise solid ration where every second counts.

    And just a side note, I'm sure most have experienced this once or twice but.... is it only the lesser skilled players that lose their food buff mid fight, resulting in a crucial dip in stats equaling death? Lol.



    No, it's actually a skill to be able to keep track of buffs WITHOUT a visual confirmation that it's present. Setting a sort of internal alarm clock for your buffs is a means to do so. I realize people get distracted and lose track but that's what makes it so skillful doesn't it? :)

    If what I bolded ever happened to me I would simply rebuff with the food on my wheel lol

    Do you really think keeping mental track of 4 to 5 different buffs signifies a strong player? If so you are truly absurd. What separates a good player from a bad one is knowing when it'd an ideal time to let a particular buff or debuff fall off or to renew before it expires. Decision making, and execution, not some arbitrary limitation like mental clock watching for multiple buffs.

    As for the bolded comment, you completely missed the point. It's easy to renew your food after it falls off. The point was dying at a critical moment due to it falling off. Honestly I'm not trying to give this too much attention, it was a side note, not a serious one in place for the argument. Simply re eating before a big fight is easy and losing out on minutes of a food buff is likely only an issue for the biggest penny pinchers in the game.
    Edited by exeeter702 on August 10, 2016 10:07PM
  • UltimaJoe777
    UltimaJoe777
    ✭✭✭✭✭
    ✭✭✭
    exeeter702 wrote: »
    exeeter702 wrote: »
    exeeter702 wrote: »
    Yes to the skyshard and lorebook marker!! It would be great if it marked them account wide as they are discovered on any character. Would add a nice sense of completion too not to mention it being a solid money spinner for the devs.

    As for the buff timer, I don't want it personnally. I like using the visual animations, when the lag isn't so bad, I would much rather the immersive feel of looking at my character and enemies character instead of staring at little boxes all down the side of my screen. And you can't say, "just don't use them" because I would be putting myself at a massive disadvantage not using them, making me feel forced into stuffing tons of indicators all over my screen!!

    Anyone who subscribes to this thought is truly the worst I'm sorry....

    You are basically saying that you don't want the feature like this implemented because it would be invasive and immersion breaking. And you don't want an option to turn it off or disable it in any way because, you would not use it and that would put you at a disadvantage against those that opt to use said feature.

    Therefore you are admitting that the feature indeed would improve player performance but because of your personal preference and immersion reasons, you would rather zos artificially hamstring players in an ambiguous way by omitting the feature for those that would truly benefit from it.

    Absolutely ridiculous man.

    Also you are saying console players are superior because they don't rely on such tools, which is blasphemy!

    All anyone is ever saying is they want everything to require as little effort as possible, if not handed directly to them. THAT is blasphemy. Of course it's also ridiculous but still :p

    Something like a buff/debuff display without going into the character menu is 1 thing, but lorebook and skyshard indicators is just plain lazy, especially when you can find the info online.

    Well I should specify thst I'm talking only about the buff trackers, not lore book and skyshard maps.

    If I understand you correctly, you are saying keeping track of buffs exclusively via visual queues is an advanced form of skill? Where as using on screen timers equals less effort and is only catering to the lazy player?

    Does the healer not deserve to know when his/her party members' hots are about to expire?

    Does the nightblade not deserve to know how much longer he has to get that 4th attack off to trigger Assasins will before it expires?

    Realistically, the list goes on.. players are already counting as much as they can keep track of in their head, but nothing is worse then wasting resource to reapply something that still has duration left or having to wait for something to fall entriely off before reapplying, dipping into and disrupting an otherwise solid ration where every second counts.

    And just a side note, I'm sure most have experienced this once or twice but.... is it only the lesser skilled players that lose their food buff mid fight, resulting in a crucial dip in stats equaling death? Lol.



    No, it's actually a skill to be able to keep track of buffs WITHOUT a visual confirmation that it's present. Setting a sort of internal alarm clock for your buffs is a means to do so. I realize people get distracted and lose track but that's what makes it so skillful doesn't it? :)

    If what I bolded ever happened to me I would simply rebuff with the food on my wheel lol

    Do you really think keeping mental track of 4 to 5 different buffs signifies a strong player? If so you are truly absurd. What separates a good player from a bad one is knowing when it'd an ideal time to let a particular buff or debuff fall off or to renew before it expires. Decision making, and execution, not some arbitrary limitation like mental clock watching for multiple buffs.

    As for the bolded comment, you completely missed the point. It's easy to renew your food after it falls off. The point was dying at a critical moment due to it falling off. Honestly I'm not trying to give this too much attention, it was a side note, not a serious one in place for the argument. Simply re eating before a big fight is easy and losing out on minutes of a food buff is likely only an issue for the biggest penny pinchers in the game.

    It signifies a FOCUSED player, and a focused player is a player on the ball. Skill does not equal strength and power.
    Edited by UltimaJoe777 on August 10, 2016 10:15PM
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Shad0wfire99
    Shad0wfire99
    ✭✭✭✭✭
    If you're really comfortable with your rotation, and have spent time practicing the skills on your bars, then you know how long the buffs last, and you know how long it's been since you cast them. Again, I could care less either way, but buff trackers are not necessary.


    XBox NA
  • Ohhgrizyyy
    Ohhgrizyyy
    ✭✭✭✭
    I would say most people would rather have this then not lol
    Playing on PS4 NA server and current characters are CP 750

    Lvl 50 EP High Elf Magsorc PvP (outdated)
    Lvl 50 EP Wood Elf Nightblade (Currently my crafter)
    Lvl 50 EP High Elf Magplar PvP (outdated healbot)
    Lvl 50 EP Redguard Stam DK PvE (updating)
    Lvl 50 EP Dark Elf Mag DK PvP

    All my builds are outdated...I quit for a year lmao

    PSN ID: SDL_Griz
  • Strider_Roshin
    Strider_Roshin
    ✭✭✭✭✭
    ✭✭✭
    yodased wrote: »
    All for options, but give people the opportunity to turn them off.

    If they put something like this in the game, it won't be optional because anyone that's remotely competitive will be forced to put it on; otherwise they'd be handicapping themselves. That's why this is a bad idea.
  • OGNZ3
    OGNZ3
    ✭✭✭
    yodased wrote: »
    All for options, but give people the opportunity to turn them off.

    If they put something like this in the game, it won't be optional because anyone that's remotely competitive will be forced to put it on; otherwise they'd be handicapping themselves. That's why this is a bad idea.

    Anyway, it is already working like that on computer, why not on console ?
    It is something most of people WANTS, more than that, its an option that some people NEEDS.

    Dont be like "i dont want it so dont put it" just because you only think with your personnal mind.
    If people wants its, give em the opportunity to on/off the setup.
    Xbox One - EU
    Nephilims PvE Guild
    AR 50

    PC - EU
  • pecheckler
    pecheckler
    ✭✭✭✭✭
    No.

    Timing your buff refresh is one of the skills necessary on the console version and it should stay that way.
    End the tedious inventory management game.
  • OGNZ3
    OGNZ3
    ✭✭✭
    pecheckler wrote: »
    No.

    Timing your buff refresh is one of the skills necessary on the console version and it should stay that way.

    Because you said so ? GG.
    Teso is a game which loose a lot of MMO players each month, and thats ONE OF THE THINGS so many people wait for.
    Xbox One - EU
    Nephilims PvE Guild
    AR 50

    PC - EU
  • Ohhgrizyyy
    Ohhgrizyyy
    ✭✭✭✭
    pecheckler wrote: »
    No.

    Timing your buff refresh is one of the skills necessary on the console version and it should stay that way.

    Its not skillful, Its having a mental timer and 9/10 you are either wasting resources or going a bit without them. You all say it takes skill for this is dumb, Sorry not sorry, I could go on without it and continue to cast my buffs whenever, Most the time I'm pretty sure I overlap them and it is all fine. But it takes no skill to cast a buff. It literally takes having a mental timer to know when to cast them and if you're having to think to buff during a fight..Thats one thing less you're able to think about strat wise for the fight. We need this and anyone who says otherwise is just stuck on the fact that they think it makes them better without it when in reality it doesn't. Cause apparently if it takes skill to mentally time when to cast a buff on yourself I guess all other mmorpg's that are far more complicated then ESO I guess those players are sh*t.
    Playing on PS4 NA server and current characters are CP 750

    Lvl 50 EP High Elf Magsorc PvP (outdated)
    Lvl 50 EP Wood Elf Nightblade (Currently my crafter)
    Lvl 50 EP High Elf Magplar PvP (outdated healbot)
    Lvl 50 EP Redguard Stam DK PvE (updating)
    Lvl 50 EP Dark Elf Mag DK PvP

    All my builds are outdated...I quit for a year lmao

    PSN ID: SDL_Griz
  • Ohhgrizyyy
    Ohhgrizyyy
    ✭✭✭✭
    Whats everybody elses opinion?
    Playing on PS4 NA server and current characters are CP 750

    Lvl 50 EP High Elf Magsorc PvP (outdated)
    Lvl 50 EP Wood Elf Nightblade (Currently my crafter)
    Lvl 50 EP High Elf Magplar PvP (outdated healbot)
    Lvl 50 EP Redguard Stam DK PvE (updating)
    Lvl 50 EP Dark Elf Mag DK PvP

    All my builds are outdated...I quit for a year lmao

    PSN ID: SDL_Griz
  • Strider_Roshin
    Strider_Roshin
    ✭✭✭✭✭
    ✭✭✭
    OGNZ3 wrote: »
    yodased wrote: »
    All for options, but give people the opportunity to turn them off.

    If they put something like this in the game, it won't be optional because anyone that's remotely competitive will be forced to put it on; otherwise they'd be handicapping themselves. That's why this is a bad idea.

    Anyway, it is already working like that on computer, why not on console ?
    It is something most of people WANTS, more than that, its an option that some people NEEDS.

    Dont be like "i dont want it so dont put it" just because you only think with your personnal mind.
    If people wants its, give em the opportunity to on/off the setup.

    If I wanted the game to tell me how to play I would've stayed on PC. If you need this much assistance then maybe you should play on PC rather than trying to stupify console.
  • korey175ub17_ESO
    So some people say you should be skilled enough like them and shouldn't need this. Then say if it was in the game it would handicap them for not using it? This doesn't make sense to me. If you are good enough to not need it or don't want it then simply don't use it. Not sure a good argument is "I'm good enough to not need it but I would be at a disadvantage if others were using it." Is that even logical?
  • Ohhgrizyyy
    Ohhgrizyyy
    ✭✭✭✭
    The thing is I dont need it, People have gone a while on console for a while without needing it. Its the point its a nice feature, Again every other mmo does this so why shouldn't eso?
    Playing on PS4 NA server and current characters are CP 750

    Lvl 50 EP High Elf Magsorc PvP (outdated)
    Lvl 50 EP Wood Elf Nightblade (Currently my crafter)
    Lvl 50 EP High Elf Magplar PvP (outdated healbot)
    Lvl 50 EP Redguard Stam DK PvE (updating)
    Lvl 50 EP Dark Elf Mag DK PvP

    All my builds are outdated...I quit for a year lmao

    PSN ID: SDL_Griz
  • Jaronking
    Jaronking
    ✭✭✭✭✭
    OGNZ3 wrote: »
    yodased wrote: »
    All for options, but give people the opportunity to turn them off.

    If they put something like this in the game, it won't be optional because anyone that's remotely competitive will be forced to put it on; otherwise they'd be handicapping themselves. That's why this is a bad idea.

    Anyway, it is already working like that on computer, why not on console ?
    It is something most of people WANTS, more than that, its an option that some people NEEDS.

    Dont be like "i dont want it so dont put it" just because you only think with your personnal mind.
    If people wants its, give em the opportunity to on/off the setup.

    If I wanted the game to tell me how to play I would've stayed on PC. If you need this much assistance then maybe you should play on PC rather than trying to stupify console.
    @Strider_Roshin I agree with you on a lot of stuff especially when it comes to my favorite class stamblades.This I can't agree with you on all it will do is bring more players up to a higher level of play.For PVP its a good thing your fighting better players now which equals better more engaging fights.This is what it brings a higher skill level of play for players who aren't as good as they can be because they haven't gotten this skilled locked down.Plus come on man I know you fought in lag when you can barely tell what buff is active because of visual and audio messing up.This will at least help players keep on fighting when the game is messing up.This is why I think it should be added.It benefits all players PVP and PVE by allowing more players to get better.Which equals better pugs for vet dungeons and better small groups and pug players in PVP.
Sign In or Register to comment.