Ohhgrizyyy wrote: »Strider_Roshin wrote: »DRXHarbinger wrote: »Ohhgrizyyy wrote: »Every other mmorpg has buff popups...Eso should have the same thing, Doesnt take skill to apply buffs, Its literally just a helping tool.
Every player on pc downloads the buff add-ons cause its helpful and literally every single other mmorpg has them, Plus with this way you're not wasting resources.
Have you seen pc play? You really want to play a game of just watch text flowing all over the place. These pc set ups look horrific and tacky. I'd rather it just stayed cleaner like we have over worrying about when my surge runs out because I'm too blind to notice electric arms.
Yeah PC looks like trash. I also despised the text chat when I played it. I better be able to turn off text chat when it goes live on console.
I really hope they wont add text chat to console,#1 It wouldn't work that great #2 Its too slow to go in and type a message with a controller
Brace yourself. Text chat is being implemented on console as early as next update. (aka next week).
I'm personally glad it's in... until I notice how much it's filled with spam and scam.
Sometime you don't want to talk and just chat. I already have my bluetooth keyboard ready!
exeeter702 wrote: »What the hell is wrong with you people lol..
No one is asking to turn the console version ui into a *** pachinko machine, the op is sinply suggesting a clean buff and debuff indicator like so..
Ohhgrizyyy wrote: »exeeter702 wrote: »What the hell is wrong with you people lol..
No one is asking to turn the console version ui into a *** pachinko machine, the op is sinply suggesting a clean buff and debuff indicator like so..
Yes exactly that something like that and as the time runs down on the buff the color within the box fades away then the box disappears when the buff is gone
All for options, but give people the opportunity to turn them off.
NeillMcAttack wrote: »Yes to the skyshard and lorebook marker!! It would be great if it marked them account wide as they are discovered on any character. Would add a nice sense of completion too not to mention it being a solid money spinner for the devs.
As for the buff timer, I don't want it personnally. I like using the visual animations, when the lag isn't so bad, I would much rather the immersive feel of looking at my character and enemies character instead of staring at little boxes all down the side of my screen. And you can't say, "just don't use them" because I would be putting myself at a massive disadvantage not using them, making me feel forced into stuffing tons of indicators all over my screen!!
exeeter702 wrote: »NeillMcAttack wrote: »Yes to the skyshard and lorebook marker!! It would be great if it marked them account wide as they are discovered on any character. Would add a nice sense of completion too not to mention it being a solid money spinner for the devs.
As for the buff timer, I don't want it personnally. I like using the visual animations, when the lag isn't so bad, I would much rather the immersive feel of looking at my character and enemies character instead of staring at little boxes all down the side of my screen. And you can't say, "just don't use them" because I would be putting myself at a massive disadvantage not using them, making me feel forced into stuffing tons of indicators all over my screen!!
Anyone who subscribes to this thought is truly the worst I'm sorry....
You are basically saying that you don't want the feature like this implemented because it would be invasive and immersion breaking. And you don't want an option to turn it off or disable it in any way because, you would not use it and that would put you at a disadvantage against those that opt to use said feature.
Therefore you are admitting that the feature indeed would improve player performance but because of your personal preference and immersion reasons, you would rather zos artificially hamstring players in an ambiguous way by omitting the feature for those that would truly benefit from it.
Absolutely ridiculous man.
Also you are saying console players are superior because they don't rely on such tools, which is blasphemy!
UltimaJoe777 wrote: »exeeter702 wrote: »NeillMcAttack wrote: »Yes to the skyshard and lorebook marker!! It would be great if it marked them account wide as they are discovered on any character. Would add a nice sense of completion too not to mention it being a solid money spinner for the devs.
As for the buff timer, I don't want it personnally. I like using the visual animations, when the lag isn't so bad, I would much rather the immersive feel of looking at my character and enemies character instead of staring at little boxes all down the side of my screen. And you can't say, "just don't use them" because I would be putting myself at a massive disadvantage not using them, making me feel forced into stuffing tons of indicators all over my screen!!
Anyone who subscribes to this thought is truly the worst I'm sorry....
You are basically saying that you don't want the feature like this implemented because it would be invasive and immersion breaking. And you don't want an option to turn it off or disable it in any way because, you would not use it and that would put you at a disadvantage against those that opt to use said feature.
Therefore you are admitting that the feature indeed would improve player performance but because of your personal preference and immersion reasons, you would rather zos artificially hamstring players in an ambiguous way by omitting the feature for those that would truly benefit from it.
Absolutely ridiculous man.
Also you are saying console players are superior because they don't rely on such tools, which is blasphemy!
All anyone is ever saying is they want everything to require as little effort as possible, if not handed directly to them. THAT is blasphemy. Of course it's also ridiculous but still
Something like a buff/debuff display without going into the character menu is 1 thing, but lorebook and skyshard indicators is just plain lazy, especially when you can find the info online.
exeeter702 wrote: »UltimaJoe777 wrote: »exeeter702 wrote: »NeillMcAttack wrote: »Yes to the skyshard and lorebook marker!! It would be great if it marked them account wide as they are discovered on any character. Would add a nice sense of completion too not to mention it being a solid money spinner for the devs.
As for the buff timer, I don't want it personnally. I like using the visual animations, when the lag isn't so bad, I would much rather the immersive feel of looking at my character and enemies character instead of staring at little boxes all down the side of my screen. And you can't say, "just don't use them" because I would be putting myself at a massive disadvantage not using them, making me feel forced into stuffing tons of indicators all over my screen!!
Anyone who subscribes to this thought is truly the worst I'm sorry....
You are basically saying that you don't want the feature like this implemented because it would be invasive and immersion breaking. And you don't want an option to turn it off or disable it in any way because, you would not use it and that would put you at a disadvantage against those that opt to use said feature.
Therefore you are admitting that the feature indeed would improve player performance but because of your personal preference and immersion reasons, you would rather zos artificially hamstring players in an ambiguous way by omitting the feature for those that would truly benefit from it.
Absolutely ridiculous man.
Also you are saying console players are superior because they don't rely on such tools, which is blasphemy!
All anyone is ever saying is they want everything to require as little effort as possible, if not handed directly to them. THAT is blasphemy. Of course it's also ridiculous but still
Something like a buff/debuff display without going into the character menu is 1 thing, but lorebook and skyshard indicators is just plain lazy, especially when you can find the info online.
Well I should specify thst I'm talking only about the buff trackers, not lore book and skyshard maps.
If I understand you correctly, you are saying keeping track of buffs exclusively via visual queues is an advanced form of skill? Where as using on screen timers equals less effort and is only catering to the lazy player?
Does the healer not deserve to know when his/her party members' hots are about to expire?
Does the nightblade not deserve to know how much longer he has to get that 4th attack off to trigger Assasins will before it expires?
Realistically, the list goes on.. players are already counting as much as they can keep track of in their head, but nothing is worse then wasting resource to reapply something that still has duration left or having to wait for something to fall entriely off before reapplying, dipping into and disrupting an otherwise solid ration where every second counts.
And just a side note, I'm sure most have experienced this once or twice but.... is it only the lesser skilled players that lose their food buff mid fight, resulting in a crucial dip in stats equaling death? Lol.
UltimaJoe777 wrote: »exeeter702 wrote: »UltimaJoe777 wrote: »exeeter702 wrote: »NeillMcAttack wrote: »Yes to the skyshard and lorebook marker!! It would be great if it marked them account wide as they are discovered on any character. Would add a nice sense of completion too not to mention it being a solid money spinner for the devs.
As for the buff timer, I don't want it personnally. I like using the visual animations, when the lag isn't so bad, I would much rather the immersive feel of looking at my character and enemies character instead of staring at little boxes all down the side of my screen. And you can't say, "just don't use them" because I would be putting myself at a massive disadvantage not using them, making me feel forced into stuffing tons of indicators all over my screen!!
Anyone who subscribes to this thought is truly the worst I'm sorry....
You are basically saying that you don't want the feature like this implemented because it would be invasive and immersion breaking. And you don't want an option to turn it off or disable it in any way because, you would not use it and that would put you at a disadvantage against those that opt to use said feature.
Therefore you are admitting that the feature indeed would improve player performance but because of your personal preference and immersion reasons, you would rather zos artificially hamstring players in an ambiguous way by omitting the feature for those that would truly benefit from it.
Absolutely ridiculous man.
Also you are saying console players are superior because they don't rely on such tools, which is blasphemy!
All anyone is ever saying is they want everything to require as little effort as possible, if not handed directly to them. THAT is blasphemy. Of course it's also ridiculous but still
Something like a buff/debuff display without going into the character menu is 1 thing, but lorebook and skyshard indicators is just plain lazy, especially when you can find the info online.
Well I should specify thst I'm talking only about the buff trackers, not lore book and skyshard maps.
If I understand you correctly, you are saying keeping track of buffs exclusively via visual queues is an advanced form of skill? Where as using on screen timers equals less effort and is only catering to the lazy player?
Does the healer not deserve to know when his/her party members' hots are about to expire?
Does the nightblade not deserve to know how much longer he has to get that 4th attack off to trigger Assasins will before it expires?
Realistically, the list goes on.. players are already counting as much as they can keep track of in their head, but nothing is worse then wasting resource to reapply something that still has duration left or having to wait for something to fall entriely off before reapplying, dipping into and disrupting an otherwise solid ration where every second counts.
And just a side note, I'm sure most have experienced this once or twice but.... is it only the lesser skilled players that lose their food buff mid fight, resulting in a crucial dip in stats equaling death? Lol.
No, it's actually a skill to be able to keep track of buffs WITHOUT a visual confirmation that it's present. Setting a sort of internal alarm clock for your buffs is a means to do so. I realize people get distracted and lose track but that's what makes it so skillful doesn't it?
If what I bolded ever happened to me I would simply rebuff with the food on my wheel lol
UltimaJoe777 wrote: »exeeter702 wrote: »UltimaJoe777 wrote: »exeeter702 wrote: »NeillMcAttack wrote: »Yes to the skyshard and lorebook marker!! It would be great if it marked them account wide as they are discovered on any character. Would add a nice sense of completion too not to mention it being a solid money spinner for the devs.
As for the buff timer, I don't want it personnally. I like using the visual animations, when the lag isn't so bad, I would much rather the immersive feel of looking at my character and enemies character instead of staring at little boxes all down the side of my screen. And you can't say, "just don't use them" because I would be putting myself at a massive disadvantage not using them, making me feel forced into stuffing tons of indicators all over my screen!!
Anyone who subscribes to this thought is truly the worst I'm sorry....
You are basically saying that you don't want the feature like this implemented because it would be invasive and immersion breaking. And you don't want an option to turn it off or disable it in any way because, you would not use it and that would put you at a disadvantage against those that opt to use said feature.
Therefore you are admitting that the feature indeed would improve player performance but because of your personal preference and immersion reasons, you would rather zos artificially hamstring players in an ambiguous way by omitting the feature for those that would truly benefit from it.
Absolutely ridiculous man.
Also you are saying console players are superior because they don't rely on such tools, which is blasphemy!
All anyone is ever saying is they want everything to require as little effort as possible, if not handed directly to them. THAT is blasphemy. Of course it's also ridiculous but still
Something like a buff/debuff display without going into the character menu is 1 thing, but lorebook and skyshard indicators is just plain lazy, especially when you can find the info online.
Well I should specify thst I'm talking only about the buff trackers, not lore book and skyshard maps.
If I understand you correctly, you are saying keeping track of buffs exclusively via visual queues is an advanced form of skill? Where as using on screen timers equals less effort and is only catering to the lazy player?
Does the healer not deserve to know when his/her party members' hots are about to expire?
Does the nightblade not deserve to know how much longer he has to get that 4th attack off to trigger Assasins will before it expires?
Realistically, the list goes on.. players are already counting as much as they can keep track of in their head, but nothing is worse then wasting resource to reapply something that still has duration left or having to wait for something to fall entriely off before reapplying, dipping into and disrupting an otherwise solid ration where every second counts.
And just a side note, I'm sure most have experienced this once or twice but.... is it only the lesser skilled players that lose their food buff mid fight, resulting in a crucial dip in stats equaling death? Lol.
No, it's actually a skill to be able to keep track of buffs WITHOUT a visual confirmation that it's present. Setting a sort of internal alarm clock for your buffs is a means to do so. I realize people get distracted and lose track but that's what makes it so skillful doesn't it?
If what I bolded ever happened to me I would simply rebuff with the food on my wheel lol
UltimaJoe777 wrote: »exeeter702 wrote: »UltimaJoe777 wrote: »exeeter702 wrote: »NeillMcAttack wrote: »Yes to the skyshard and lorebook marker!! It would be great if it marked them account wide as they are discovered on any character. Would add a nice sense of completion too not to mention it being a solid money spinner for the devs.
As for the buff timer, I don't want it personnally. I like using the visual animations, when the lag isn't so bad, I would much rather the immersive feel of looking at my character and enemies character instead of staring at little boxes all down the side of my screen. And you can't say, "just don't use them" because I would be putting myself at a massive disadvantage not using them, making me feel forced into stuffing tons of indicators all over my screen!!
Anyone who subscribes to this thought is truly the worst I'm sorry....
You are basically saying that you don't want the feature like this implemented because it would be invasive and immersion breaking. And you don't want an option to turn it off or disable it in any way because, you would not use it and that would put you at a disadvantage against those that opt to use said feature.
Therefore you are admitting that the feature indeed would improve player performance but because of your personal preference and immersion reasons, you would rather zos artificially hamstring players in an ambiguous way by omitting the feature for those that would truly benefit from it.
Absolutely ridiculous man.
Also you are saying console players are superior because they don't rely on such tools, which is blasphemy!
All anyone is ever saying is they want everything to require as little effort as possible, if not handed directly to them. THAT is blasphemy. Of course it's also ridiculous but still
Something like a buff/debuff display without going into the character menu is 1 thing, but lorebook and skyshard indicators is just plain lazy, especially when you can find the info online.
Well I should specify thst I'm talking only about the buff trackers, not lore book and skyshard maps.
If I understand you correctly, you are saying keeping track of buffs exclusively via visual queues is an advanced form of skill? Where as using on screen timers equals less effort and is only catering to the lazy player?
Does the healer not deserve to know when his/her party members' hots are about to expire?
Does the nightblade not deserve to know how much longer he has to get that 4th attack off to trigger Assasins will before it expires?
Realistically, the list goes on.. players are already counting as much as they can keep track of in their head, but nothing is worse then wasting resource to reapply something that still has duration left or having to wait for something to fall entriely off before reapplying, dipping into and disrupting an otherwise solid ration where every second counts.
And just a side note, I'm sure most have experienced this once or twice but.... is it only the lesser skilled players that lose their food buff mid fight, resulting in a crucial dip in stats equaling death? Lol.
No, it's actually a skill to be able to keep track of buffs WITHOUT a visual confirmation that it's present. Setting a sort of internal alarm clock for your buffs is a means to do so. I realize people get distracted and lose track but that's what makes it so skillful doesn't it?
If what I bolded ever happened to me I would simply rebuff with the food on my wheel lol
exeeter702 wrote: »UltimaJoe777 wrote: »exeeter702 wrote: »UltimaJoe777 wrote: »exeeter702 wrote: »NeillMcAttack wrote: »Yes to the skyshard and lorebook marker!! It would be great if it marked them account wide as they are discovered on any character. Would add a nice sense of completion too not to mention it being a solid money spinner for the devs.
As for the buff timer, I don't want it personnally. I like using the visual animations, when the lag isn't so bad, I would much rather the immersive feel of looking at my character and enemies character instead of staring at little boxes all down the side of my screen. And you can't say, "just don't use them" because I would be putting myself at a massive disadvantage not using them, making me feel forced into stuffing tons of indicators all over my screen!!
Anyone who subscribes to this thought is truly the worst I'm sorry....
You are basically saying that you don't want the feature like this implemented because it would be invasive and immersion breaking. And you don't want an option to turn it off or disable it in any way because, you would not use it and that would put you at a disadvantage against those that opt to use said feature.
Therefore you are admitting that the feature indeed would improve player performance but because of your personal preference and immersion reasons, you would rather zos artificially hamstring players in an ambiguous way by omitting the feature for those that would truly benefit from it.
Absolutely ridiculous man.
Also you are saying console players are superior because they don't rely on such tools, which is blasphemy!
All anyone is ever saying is they want everything to require as little effort as possible, if not handed directly to them. THAT is blasphemy. Of course it's also ridiculous but still
Something like a buff/debuff display without going into the character menu is 1 thing, but lorebook and skyshard indicators is just plain lazy, especially when you can find the info online.
Well I should specify thst I'm talking only about the buff trackers, not lore book and skyshard maps.
If I understand you correctly, you are saying keeping track of buffs exclusively via visual queues is an advanced form of skill? Where as using on screen timers equals less effort and is only catering to the lazy player?
Does the healer not deserve to know when his/her party members' hots are about to expire?
Does the nightblade not deserve to know how much longer he has to get that 4th attack off to trigger Assasins will before it expires?
Realistically, the list goes on.. players are already counting as much as they can keep track of in their head, but nothing is worse then wasting resource to reapply something that still has duration left or having to wait for something to fall entriely off before reapplying, dipping into and disrupting an otherwise solid ration where every second counts.
And just a side note, I'm sure most have experienced this once or twice but.... is it only the lesser skilled players that lose their food buff mid fight, resulting in a crucial dip in stats equaling death? Lol.
No, it's actually a skill to be able to keep track of buffs WITHOUT a visual confirmation that it's present. Setting a sort of internal alarm clock for your buffs is a means to do so. I realize people get distracted and lose track but that's what makes it so skillful doesn't it?
If what I bolded ever happened to me I would simply rebuff with the food on my wheel lol
Do you really think keeping mental track of 4 to 5 different buffs signifies a strong player? If so you are truly absurd. What separates a good player from a bad one is knowing when it'd an ideal time to let a particular buff or debuff fall off or to renew before it expires. Decision making, and execution, not some arbitrary limitation like mental clock watching for multiple buffs.
As for the bolded comment, you completely missed the point. It's easy to renew your food after it falls off. The point was dying at a critical moment due to it falling off. Honestly I'm not trying to give this too much attention, it was a side note, not a serious one in place for the argument. Simply re eating before a big fight is easy and losing out on minutes of a food buff is likely only an issue for the biggest penny pinchers in the game.
Strider_Roshin wrote: »
pecheckler wrote: »No.
Timing your buff refresh is one of the skills necessary on the console version and it should stay that way.
pecheckler wrote: »No.
Timing your buff refresh is one of the skills necessary on the console version and it should stay that way.
Strider_Roshin wrote: »
Anyway, it is already working like that on computer, why not on console ?
It is something most of people WANTS, more than that, its an option that some people NEEDS.
Dont be like "i dont want it so dont put it" just because you only think with your personnal mind.
If people wants its, give em the opportunity to on/off the setup.
@Strider_Roshin I agree with you on a lot of stuff especially when it comes to my favorite class stamblades.This I can't agree with you on all it will do is bring more players up to a higher level of play.For PVP its a good thing your fighting better players now which equals better more engaging fights.This is what it brings a higher skill level of play for players who aren't as good as they can be because they haven't gotten this skilled locked down.Plus come on man I know you fought in lag when you can barely tell what buff is active because of visual and audio messing up.This will at least help players keep on fighting when the game is messing up.This is why I think it should be added.It benefits all players PVP and PVE by allowing more players to get better.Which equals better pugs for vet dungeons and better small groups and pug players in PVP.Strider_Roshin wrote: »Strider_Roshin wrote: »
Anyway, it is already working like that on computer, why not on console ?
It is something most of people WANTS, more than that, its an option that some people NEEDS.
Dont be like "i dont want it so dont put it" just because you only think with your personnal mind.
If people wants its, give em the opportunity to on/off the setup.
If I wanted the game to tell me how to play I would've stayed on PC. If you need this much assistance then maybe you should play on PC rather than trying to stupify console.