ZOS_JessicaFolsom wrote: »We're working on some things for One Tamriel and Update 12 that will make Nirnhoned and Nirncrux more readily available than it is now. We'll share specifics after we put out the official Update 12 announcement.
There's no real coordination required to get 4 people to stand on 4 slabs at the same time to open a door. Aside from those door-opening restrictions, someone with a good build is already able to solo Craglorn. As I said above, making it soloable by removing the group requirements for opening doors wouldn't need to remove the group focus of the content in general, so wouldn't make it any easier.Concerning this requests to remove the group requirements.
I do agree that this group barriers are kind lame, like two people standing in the same place at the same time. But asking to make it soloable would require to remove any kind of group coordenation that the delve/quest/dungeon may require. Doesn't it would make que content even more lame and easy?
How about making craghorn an open world pvp zone. Then they can use that zone to implement some sort of justice system. We have a lot of pve only quest zones. How about a pvp quest zone?
I'm afraid they rework it to more solo-friendly zone. Just becouse "Adventure Zone" turned out big fail. Thats why Murkmire(next adventure zone) has been postponed.
@Runs The storyline is reasonably open. Assuming you have done The Star-Gazers (the intro quest), you can then do The Corrupted Stone, The Warrior's Call, Elemental Army, and The Shattered and the Lost in Lower Craglorn, and The Serpent's Fang and Slithering Brood in Upper Craglorn, in any order.
You need to have completed the four Lower Craglorn quests to do The Missing Guardian, and you need to have completed the two Upper Craglorn quests and The Missing Guardian to do Dawn of the Exalted Viper. Finally you need to have completed Dawn of the Exalted Viper to do The Time-Lost Warrior. Anyone can help you with those last three; they don't need to have the quest or have done any of the previous quests as long as they are grouped with someone who has done them (of course, they won't get the quest credit at the end).
So that's six story quests of can do in any order, and three story quests you can do with any group. Of course beyond that, you have the 12 daily side quests that you can do too, and there's no prerequisites for any of those.
There's no real coordination required to get 4 people to stand on 4 slabs at the same time to open a door. Aside from those door-opening restrictions, someone with a good build is already able to solo Craglorn. As I said above, making it soloable by removing the group requirements for opening doors wouldn't need to remove the group focus of the content in general, so wouldn't make it any easier.
starlizard70ub17_ESO wrote: »How about making craghorn an open world pvp zone. Then they can use that zone to implement some sort of justice system. We have a lot of pve only quest zones. How about a pvp quest zone?
I doubt they'd do this since so many quest would have to be changed. Also the number of overland mobs would have to be reduced. Otherwise you'd just have an even worse version of IC.
Been running all the group delves in Craglorn solo lately because i somehow missed most of the skyshards there.
What i would like to see (not just in Craglorn) is a solo option for all group dungeons that allows for difficult but doable content.
They could simply scale the difficulty and rewards with the number of group members, meaning the drop rate for set pieces etc. would increase with the size of your group.
That way, everyone can enjoy new content and there wouldn't be the current solo/group DLC divide.
Personally I hope they make the delves public but don't change the difficulty. That way, when you're in a delve by yourself and come across a tough boss, it would be possible for a random to come along and help you out. With the delves being instanced right now, spontaneous assistance like that is not possible. And if the group-based difficulty is retained, rolling up and outright nuking the boss shouldn't really be possible either. Win-winztyhurstub17_ESO wrote: »I hope all delves and dungeons should remain group content. I hate public delves when you are just about to get to the boss and someone just nuked it before you got there and then /lute while you wait...