Bigevilpeter wrote: »if it used to be more doesnt mean its ok now, this is one of the most essentail skills and shouldnt behind a huge pvp barrier
I agree with you 100% if ZoS keep listening to players like this we will be 1 shooting trial bosses with our light attacks.Ep1kMalware wrote: »If you believe this than I promise you you won't beat Vet MA.That's all it is a tedious grind.Plus this game doesn't force you to level every skill you chose to if you want to complete the contents you do the work.The reason the majority of players in this thread disagree with you is because they already reduced it twice.So if you can't get it now in a few hours at most a few days its your own fault.Players like you are the reason content gets nerfed into the ground for no reason.If you can't do it or don't want to do it than don't so the content.Its that simple.Am pretty sure after you unlock vigor and go into Vet MA your going to be back here asking for them to Nerf Vet MA so you can beat it.I dam sure you won't beat it.Bigevilpeter wrote: »Bigevilpeter wrote: »if it used to be more doesnt mean its ok now, this is one of the most essentail skills and shouldnt behind a huge pvp barrier
HUGE pvp barrier? A couple days tops for a casual players who has no idea how to play pvp. Took me 3 months of pvping to get vigor for my stamina build before it was nerfed into the ground. But i guess u want all skills unlocked and at max lvl first time u logg into the game. Theese youngsters and their mentality scare me, what will the future hold.
I'm surprised that those of us who don't want to waste their time on tedious stuff are the kids?
maybe we dont have as much free time as you and things that take too long for no reason should be reduced so that those who don't have that much time can access to the basic stuff.
no other game btw forced you to level every single skill in the game.
those hardcore players will always be better on gear, gold and gameplay but tedious grinding for no reason only proves how much time you've wasted nothing more
even if they did ever ultra nerf vmsa this guy is far too lazy to beat it. Hell, he can't even stand in front of a castle amd collect ap a couple times.
people like him in particular keep sucking enjoyability out of this game, drop by drop.
Looks like people intentionally overlook comments stating, that vigor is not needed for whatever PvE challenge.
Here, I'll summarize them for you:BruhItsOver9000 wrote: »It's clearly a l2p issue. Before ic, we used rally for our heals, we were badass back then. Now we're weak because we rely on vigor to heal. Stop complaining.MaxwellCrystal wrote: »@Bigevilpeter
Man the carebearness is strong with you; as many pointed out it used to cost a lot more AP, frankly I wish it went back to that just to screw with people since I'm already a two time palatine (one on PC and one on console).
Vigor isn't essential for PvE content such as vMSA, I've done it without it on my stam character before simply because I forgot about it and didn't put skill points (my limited points) into it after I was experimenting. I'm a DK and Stam DK is suppose to be the hardest to complete vMSA on at-least from what I've heard so that's no excuse mate.
You know, I came to think about it like this: Somebody once put a slice of a lemon into his beer, another person saw this and not long after this everybody went on to say "You need a lemon to your Corona!" It's just an opinion, not the absolute truth...
Bigevilpeter wrote: »Vigor one of them most essential skills for stamina characters in both pve and pve and pvers like me are forced to pvp for days just to get it for every single stamina character I have, I just join a group and watch alliance points slowly coming up I keep failing miserably and btw I have still yet to get alliance level 5 with any of my characters.
At least it should have been the first or second skill om the line, but 60k alliance points for just from 4-5 is insane.
I cant even Vmsa without Vigor please change this im not a pvper and probably never will be dont force me to play something i dont like
GrumpyDuckling wrote: »This thread is on page seven now and a vast majority of the posts are insulting the OP. I have yet to read a productive post which has expressed a good logical counter argument for why skills like Vigor should be PVP-locked and should not be accessible through gaining PVE experience.
If you look at the basis of the OP's argument, it's an argument that we should all support because it advocates for players to play the content we enjoy the most without having to drudge through content we don't enjoy, to get useful skills. If it helps people understand better, here is the same argument that the OP is using, rephrased:
*Skills which can be used in both PVE and PVP content should not be locked behind PVP-specific or PVE-specific experiences which force players to engage in content they do wish to play.*
That's a perfectly logical argument, which so far - through seven pages - has yet to be countered.
Bigevilpeter wrote: »The only counter argument i get is that it used to be longer, or why skip tedious things when we can waste so much time of our lives doing them.
I really don't get that kind of people and probably never will, I actually think people like you are the ones ruining the game.
Bigevilpeter wrote: »The only counter argument i get is that it used to be longer, or why skip tedious things when we can waste so much time of our lives doing them.
I really don't get that kind of people and probably never will, I actually think people like you are the ones ruining the game.
there is a counter argument that it just takes a few hours of gaming to get vigor as PVE player.
For good players not even 1h
DRXHarbinger wrote: »The lemon in a corona is an Americanism. Countries around the world still do this but it's called liming, you run a lime around the rim of the bottle to sterilise it....you boys just took it on thinking it made it taste better. So depending on where you are it is true.
Bigevilpeter wrote: »Vigor one of them most essential skills for stamina characters in both pve and pve and pvers like me are forced to pvp for days just to get it for every single stamina character I have, I just join a group and watch alliance points slowly coming up I keep failing miserably and btw I have still yet to get alliance level 5 with any of my characters.
At least it should have been the first or second skill om the line, but 60k alliance points for just from 4-5 is insane.
I cant even Vmsa without Vigor please change this im not a pvper and probably never will be dont force me to play something i dont like
People who play pvp are missing the point entirely.
OP is stating that there is a pvp barrier to this skill that people in pve basically call for by name when joining to run dungeons.
There is no PVE equivalent. It's the same for many another skill there are missing skills that should have a pve equivalent so that people have a choice as to what playstyle they wish to play.
All other arguments about time, difficulty, etc are irrelevant, MMOs that have multiple ways of getting similar skills for their respective play styles is the argument here and it's a valid one.
Bomb sorcerer for example, the skill in pvp that causes a timed explosion doesn't have a PVE equivalent and it's been a pain in the side of many a PVE only player for some time now. Why not form a skill line that has similar PVE replacements? What's the harm?
I started PVP to get Vigor, and ended up loving Cyrodiil action more than PVE.
Who knows? This may have happened to other players, and perhaps it'll happen to you too...?
Shadesofkin wrote: »I started PVP to get Vigor, and ended up loving Cyrodiil action more than PVE.
Who knows? This may have happened to other players, and perhaps it'll happen to you too...?
It had the exact opposite effect on me.
I'mma totes admit I'm a PVE Carebear Scrub 4 Lyfe.
I'm cool with it, even if I have to learn to deal without Vigor.
Unsent.Soul wrote: »Shadesofkin wrote: »I started PVP to get Vigor, and ended up loving Cyrodiil action more than PVE.
Who knows? This may have happened to other players, and perhaps it'll happen to you too...?
It had the exact opposite effect on me.
I'mma totes admit I'm a PVE Carebear Scrub 4 Lyfe.
I'm cool with it, even if I have to learn to deal without Vigor.
Players have been "dealing without vigor" since the games release. Don't make it seem like the world is against you.
Burning_Talons wrote: »People who play pvp are missing the point entirely.
OP is stating that there is a pvp barrier to this skill that people in pve basically call for by name when joining to run dungeons.
There is no PVE equivalent. It's the same for many another skill there are missing skills that should have a pve equivalent so that people have a choice as to what playstyle they wish to play.
All other arguments about time, difficulty, etc are irrelevant, MMOs that have multiple ways of getting similar skills for their respective play styles is the argument here and it's a valid one.
Bomb sorcerer for example, the skill in pvp that causes a timed explosion doesn't have a PVE equivalent and it's been a pain in the side of many a PVE only player for some time now. Why not form a skill line that has similar PVE replacements? What's the harm?
@grumlins Ahem lets take a look at every skill that requires PvEing to obtain shall we?
Meteor
Entropy
Magelight
Equilibrium
Rune
Dawnbreaker
Protective Circle
Silver Shards
Trap Beast
Camo Hunter
Soul Assault
6% Max RSS
Ohhh man look at that
I started PVP to get Vigor, and ended up loving Cyrodiil action more than PVE.
Who knows? This may have happened to other players, and perhaps it'll happen to you too...?
Anti_Virus wrote: »Burning_Talons wrote: »People who play pvp are missing the point entirely.
OP is stating that there is a pvp barrier to this skill that people in pve basically call for by name when joining to run dungeons.
There is no PVE equivalent. It's the same for many another skill there are missing skills that should have a pve equivalent so that people have a choice as to what playstyle they wish to play.
All other arguments about time, difficulty, etc are irrelevant, MMOs that have multiple ways of getting similar skills for their respective play styles is the argument here and it's a valid one.
Bomb sorcerer for example, the skill in pvp that causes a timed explosion doesn't have a PVE equivalent and it's been a pain in the side of many a PVE only player for some time now. Why not form a skill line that has similar PVE replacements? What's the harm?
@grumlins Ahem lets take a look at every skill that requires PvEing to obtain shall we?
Meteor
Entropy
Magelight
Equilibrium
Rune
Dawnbreaker
Protective Circle
Silver Shards
Trap Beast
Camo Hunter
Soul Assault
6% Max RSS
Ohhh man look at that
All mages guild skills can be earned with add ons like serously its not hard.
6% max stats aren't required to get kills in PVP however you need vigor to survive in both PVP and PVP comparing a healing skill that is needed for all stam builds to max stats is foolish
The only thing that yoy have right is grinding out FG skill line but even that can be done quickly compared to trying to compete with other pvpers when you don't have vigor.