MornaBaine wrote: »There really DOES need to be a way to sell your items without being forced to give up precious guild slots to trade guilds. I enormously resent this. Yes, I'm in trade guilds and I hate it. I want to use those guild slots for other types of guilds. But then I'd never be able to sell anything. That they made this giant headache of a system just because they were determined to be "different" from other MMOs has been a huge disservice to the player base.
vyndral13preub18_ESO wrote: »jedtb16_ESO wrote: »jedtb16_ESO wrote: »Yes, that is a problem I have seen in my guild, which I inherited - all just want to sell, no one wants to buy - this way it will never work without a guild trader. The only person who bought something was me. The problem is less the system, the problem is people and their greedy nature.
that's the thing.... the only way you make sales is if you offer something that people want to buy.
the idea that an ah or some variation is going to be a panacea for all those people who say they can't sell stuff is just plain nonsense.
ooh look i got this blue weapon drop i'll sell that... no you won't. the reason you won't is that several hundred thousand other people also got the same drop.
it has nothing to do with greed or any other human frailty.... it is the simple fact that to make a sale you have to offer something that someone wants to buy.
but a guild without a guild trader where all members just want to sell stuff, cannot work - and that is the case with many - how many who are in a guild are in that guild to buy?- they join with the intention to sell - because they could buy before without to be in the guild - so their reasoning is "I join this guild to sell stuff".
And this is the problem with this system - it collects members who want to sell, but not to buy - because if they would want to mainly buy, they would not need to be in a guild.
yes.... but it has to be something that there is a market for.....that people want to buy.
i have been in random guilds that have no trader but do have store. i always look to see what is on offer..... most of the time it is just junk that should either have been deconstructed or sold to npc.
i have even seen people try to sell the recipe that you are given free when you start the provisioning writs.
Yes, this are exactly the people I am talking about - they have no clue about markets nor do they want to have one, they just want some coins for the stuff which is more than a merchant offers them, which is like nothing at all - a few coins.
Ok now im confused. So your complaint is merchants dont pay enough for items? Or that people wont buy things that arent worth anything?
It is both - there are a lot who are not in a trading guild because they would never have enough stuff to sell to fulfill the requirements - and their other option is merchants - which give them like 0-19 coins for their stuff - new players, I was talking about new ones - older players have their money, but new ones are screwed, if they do not have a trader mind.
Makes me wonder how many just give up on this game, because they cannot earn money - just because ZOS was again not generous enough to let merchants give them some decent price for their stuff - and not just 0-19 - that 0 is so typically ZOS.
I can't understand all the hate towards the guild vendors and why you guys want to change it so much.
I think is great the way it is now. Trade guilds are great for socializing, they have raffles, auctions and all sort of stuff to make money to get they guild vendors and the taxes aren't even that high.
xilfxlegion wrote: »vyndral13preub18_ESO wrote: »jedtb16_ESO wrote: »jedtb16_ESO wrote: »Yes, that is a problem I have seen in my guild, which I inherited - all just want to sell, no one wants to buy - this way it will never work without a guild trader. The only person who bought something was me. The problem is less the system, the problem is people and their greedy nature.
that's the thing.... the only way you make sales is if you offer something that people want to buy.
the idea that an ah or some variation is going to be a panacea for all those people who say they can't sell stuff is just plain nonsense.
ooh look i got this blue weapon drop i'll sell that... no you won't. the reason you won't is that several hundred thousand other people also got the same drop.
it has nothing to do with greed or any other human frailty.... it is the simple fact that to make a sale you have to offer something that someone wants to buy.
but a guild without a guild trader where all members just want to sell stuff, cannot work - and that is the case with many - how many who are in a guild are in that guild to buy?- they join with the intention to sell - because they could buy before without to be in the guild - so their reasoning is "I join this guild to sell stuff".
And this is the problem with this system - it collects members who want to sell, but not to buy - because if they would want to mainly buy, they would not need to be in a guild.
yes.... but it has to be something that there is a market for.....that people want to buy.
i have been in random guilds that have no trader but do have store. i always look to see what is on offer..... most of the time it is just junk that should either have been deconstructed or sold to npc.
i have even seen people try to sell the recipe that you are given free when you start the provisioning writs.
Yes, this are exactly the people I am talking about - they have no clue about markets nor do they want to have one, they just want some coins for the stuff which is more than a merchant offers them, which is like nothing at all - a few coins.
Ok now im confused. So your complaint is merchants dont pay enough for items? Or that people wont buy things that arent worth anything?
It is both - there are a lot who are not in a trading guild because they would never have enough stuff to sell to fulfill the requirements - and their other option is merchants - which give them like 0-19 coins for their stuff - new players, I was talking about new ones - older players have their money, but new ones are screwed, if they do not have a trader mind.
Makes me wonder how many just give up on this game, because they cannot earn money - just because ZOS was again not generous enough to let merchants give them some decent price for their stuff - and not just 0-19 - that 0 is so typically ZOS.
im sorry but werent we all new players ? it is so abundantly easy to make gold in this game, and if half of you would just go do it instead of whining here about an auction house, you would have no need or want of an auction house. stop being lazy, and put in the work. the people in this game that have a lot of gold -- they put in the time for it. it didnt fall out of the sky or grow on a tree.
How about a publicly accessible trader?
Able to have about 5 listings at a time, so it doesn't compare to the 30 you have with your guild.
But open to everyone in the alliance, so while each individual has few listings the trader can have HUNDREDS of people selling things.
People who sell fewer things, and cannot get into one of the Big Money trader guilds, can still have a venue without walking around spamming the chat.
People who are gouging through those trade guilds will have to wake the f up and mend their ways, because there will be viable competition through the Public Trader
How about a publicly accessible trader?
Able to have about 5 listings at a time, so it doesn't compare to the 30 you have with your guild.
But open to everyone in the alliance, so while each individual has few listings the trader can have HUNDREDS of people selling things.
People who sell fewer things, and cannot get into one of the Big Money trader guilds, can still have a venue without walking around spamming the chat.
People who are gouging through those trade guilds will have to wake the f up and mend their ways, because there will be viable competition through the Public Trader
It would be better than what we have now. Your proposed 5 listing limit would also ensure there is still some value to bidding on guild traders since they would be able to sell in bulk. But I would not expect this idea to get much support among those who favor the current system. They are now too addicted to their dominance over the market because I have noticed it is usually the same guilds every week who control the traders.
It really is a special kind of B.S. that players who do not belong to high-end trading guilds have such a hard time accomplishing something so menial in an MMO as selling their wares to other players. Most guilds simply are too small to offer a large enough demand to effectively sell goods. And I would rather drill holes in my head than spend hours spamming chat - so that's not even a considered option.
Frankly I'll never understand ZOS's stubborn refusal to simply join the 21st century and offer us a centralized and effective economy. Their counter argument - that it would create rampant inflation - is already disproven by countless successful games out there. I don't even bother trying to sell most of my items anymore. It just isn't worth the hassle. At least after they added the Justice System you have an alternative way to make gold, which helped a lot (especially considering this game's steep repair prices). This is one game where I didn't even have to think twice before turning to a life of crime.
I used to make 10-20k per map from questing alone, and once I reached Cadwells Silver, I had 100k in my bag - I used to only vendor items to merchants back then.vyndral13preub18_ESO wrote: »Ok now im confused. So your complaint is merchants dont pay enough for items? Or that people wont buy things that arent worth anything?
It is both - there are a lot who are not in a trading guild because they would never have enough stuff to sell to fulfill the requirements - and their other option is merchants - which give them like 0-19 coins for their stuff - new players, I was talking about new ones - older players have their money, but new ones are screwed, if they do not have a trader mind.
Makes me wonder how many just give up on this game, because they cannot earn money - just because ZOS was again not generous enough to let merchants give them some decent price for their stuff - and not just 0-19 - that 0 is so typically ZOS.
xilfxlegion wrote: »vyndral13preub18_ESO wrote: »jedtb16_ESO wrote: »jedtb16_ESO wrote: »Yes, that is a problem I have seen in my guild, which I inherited - all just want to sell, no one wants to buy - this way it will never work without a guild trader. The only person who bought something was me. The problem is less the system, the problem is people and their greedy nature.
that's the thing.... the only way you make sales is if you offer something that people want to buy.
the idea that an ah or some variation is going to be a panacea for all those people who say they can't sell stuff is just plain nonsense.
ooh look i got this blue weapon drop i'll sell that... no you won't. the reason you won't is that several hundred thousand other people also got the same drop.
it has nothing to do with greed or any other human frailty.... it is the simple fact that to make a sale you have to offer something that someone wants to buy.
but a guild without a guild trader where all members just want to sell stuff, cannot work - and that is the case with many - how many who are in a guild are in that guild to buy?- they join with the intention to sell - because they could buy before without to be in the guild - so their reasoning is "I join this guild to sell stuff".
And this is the problem with this system - it collects members who want to sell, but not to buy - because if they would want to mainly buy, they would not need to be in a guild.
yes.... but it has to be something that there is a market for.....that people want to buy.
i have been in random guilds that have no trader but do have store. i always look to see what is on offer..... most of the time it is just junk that should either have been deconstructed or sold to npc.
i have even seen people try to sell the recipe that you are given free when you start the provisioning writs.
Yes, this are exactly the people I am talking about - they have no clue about markets nor do they want to have one, they just want some coins for the stuff which is more than a merchant offers them, which is like nothing at all - a few coins.
Ok now im confused. So your complaint is merchants dont pay enough for items? Or that people wont buy things that arent worth anything?
It is both - there are a lot who are not in a trading guild because they would never have enough stuff to sell to fulfill the requirements - and their other option is merchants - which give them like 0-19 coins for their stuff - new players, I was talking about new ones - older players have their money, but new ones are screwed, if they do not have a trader mind.
Makes me wonder how many just give up on this game, because they cannot earn money - just because ZOS was again not generous enough to let merchants give them some decent price for their stuff - and not just 0-19 - that 0 is so typically ZOS.
im sorry but werent we all new players ? it is so abundantly easy to make gold in this game, and if half of you would just go do it instead of whining here about an auction house, you would have no need or want of an auction house. stop being lazy, and put in the work. the people in this game that have a lot of gold -- they put in the time for it. it didnt fall out of the sky or grow on a tree.
I have no problem with it, but obviously a lot have - I am just pointing this out and what the reasoning is behind wanting an independent trader. Does not even have to be a trader, just an NPC who buys stuff at a decent price - even if just half the market value - but not 0-19 gold.
Time is what most players do not have, because they have a real life, a career, a spouse, a family, other interests - that time what they have to play, they do not want to use for mindless grind - maybe you cannot understand this.
failkiwib16_ESO wrote: »I used to make 10-20k per map from questing alone, and once I reached Cadwells Silver, I had 100k in my bag - I used to only vendor items to merchants back then.vyndral13preub18_ESO wrote: »Ok now im confused. So your complaint is merchants dont pay enough for items? Or that people wont buy things that arent worth anything?
It is both - there are a lot who are not in a trading guild because they would never have enough stuff to sell to fulfill the requirements - and their other option is merchants - which give them like 0-19 coins for their stuff - new players, I was talking about new ones - older players have their money, but new ones are screwed, if they do not have a trader mind.
Makes me wonder how many just give up on this game, because they cannot earn money - just because ZOS was again not generous enough to let merchants give them some decent price for their stuff - and not just 0-19 - that 0 is so typically ZOS.
I believe if casuals wish to upgrade their gear to purple or gold, it is very easily affordable just by questing - and all solo content in the game is achieveable with looted gear, with exception of veteran Maelstrom Arena - as the only exception, but it's also a trial and gives leaderboard rewards.
Btw. I recruited a few lvl 7-10 players into the trading guild I'm officer in, and the lowbies earn easily 20k a week selling their loot. Not all trading guilds require donations or high sales. It's better for a trading guild to have an army of level 10 players, that sell their crafting related materials slowly and have a steady income - than powerseller that only farms BiS gear that drops in prices and nobody buys after 2-3 weeks - because the guild will attract more costumers if they have a large variety of crafting related materials for sale.
Low level recipes, low level set gear, low level solvents for alchemy, provisioning materials, lvl 1-49 materials for crafting, writ items, runes, flowers, raw materials, fish bait and upgrade materials have been the most steady income for trading guilds. Only the upgrade materials are hard to get as a low level, the rest are easy and don't require hardcore farming at all.
I play on PC/EU and here is how easy money is earned as a non-veteran who quest and sometimes pick up some loot:
10 ores can be sold for 450g-500g through traders.
10 columbine can be sold for 3500g-5000g through traders.
10 Filthered Water can be sold for 450g through traders.
Blue low level recipes are sold for 300g-4000g through traders.
I play on PC/EU and here is how easy money is earned as a non-veteran who quest and sometimes pick up some loot:
10 ores can be sold for 450g-500g through traders.
10 columbine can be sold for 3500g-5000g through traders.
10 Filthered Water can be sold for 450g through traders.
Blue low level recipes are sold for 300g-4000g through traders.
Prices are similiar on NA/PC. Just sell mats you find while questing. Decon stuff to level crafting. Kuta and columbine will sell quickly. Prices are higher on Xbox and PS4 apparently. Motifs from new dlc contents been running around 40k or more easily farmable. Probably want to stay out of the high rent guilds at first but alot of guild have a minimal activity policy.
I play on PC/EU and here is how easy money is earned as a non-veteran who quest and sometimes pick up some loot:
10 ores can be sold for 450g-500g through traders.
10 columbine can be sold for 3500g-5000g through traders.
10 Filthered Water can be sold for 450g through traders.
Blue low level recipes are sold for 300g-4000g through traders.
Prices are similiar on NA/PC. Just sell mats you find while questing. Decon stuff to level crafting. Kuta and columbine will sell quickly. Prices are higher on Xbox and PS4 apparently. Motifs from new dlc contents been running around 40k or more easily farmable. Probably want to stay out of the high rent guilds at first but alot of guild have a minimal activity policy.
failkiwib16_ESO wrote: »I used to make 10-20k per map from questing alone, and once I reached Cadwells Silver, I had 100k in my bag - I used to only vendor items to merchants back then.vyndral13preub18_ESO wrote: »Ok now im confused. So your complaint is merchants dont pay enough for items? Or that people wont buy things that arent worth anything?
It is both - there are a lot who are not in a trading guild because they would never have enough stuff to sell to fulfill the requirements - and their other option is merchants - which give them like 0-19 coins for their stuff - new players, I was talking about new ones - older players have their money, but new ones are screwed, if they do not have a trader mind.
Makes me wonder how many just give up on this game, because they cannot earn money - just because ZOS was again not generous enough to let merchants give them some decent price for their stuff - and not just 0-19 - that 0 is so typically ZOS.
I believe if casuals wish to upgrade their gear to purple or gold, it is very easily affordable just by questing - and all solo content in the game is achieveable with looted gear, with exception of veteran Maelstrom Arena - as the only exception, but it's also a trial and gives leaderboard rewards.
Btw. I recruited a few lvl 7-10 players into the trading guild I'm officer in, and the lowbies earn easily 20k a week selling their loot. Not all trading guilds require donations or high sales. It's better for a trading guild to have an army of level 10 players, that sell their crafting related materials slowly and have a steady income - than powerseller that only farms BiS gear that drops in prices and nobody buys after 2-3 weeks - because the guild will attract more costumers if they have a large variety of crafting related materials for sale.
Low level recipes, low level set gear, low level solvents for alchemy, provisioning materials, lvl 1-49 materials for crafting, writ items, runes, flowers, raw materials, fish bait and upgrade materials have been the most steady income for trading guilds. Only the upgrade materials are hard to get as a low level, the rest are easy and don't require hardcore farming at all.
I play on PC/EU and here is how easy money is earned as a non-veteran who quest and sometimes pick up some loot:
10 ores can be sold for 450g-500g through traders.
10 columbine can be sold for 3500g-5000g through traders.
10 Filthered Water can be sold for 450g through traders.
Blue low level recipes are sold for 300g-4000g through traders.
Through trader - and what about casuals who play like 2-3 times per week for an hour or two - how are they in your guild?- Or do you even have casuals which are rarely even there and still want to sell their stuff, that bit what they got.
BTW a merchant pays a wooping 1 gold for columbine. So generous is ZOS.
xilfxlegion wrote: »failkiwib16_ESO wrote: »I used to make 10-20k per map from questing alone, and once I reached Cadwells Silver, I had 100k in my bag - I used to only vendor items to merchants back then.vyndral13preub18_ESO wrote: »Ok now im confused. So your complaint is merchants dont pay enough for items? Or that people wont buy things that arent worth anything?
It is both - there are a lot who are not in a trading guild because they would never have enough stuff to sell to fulfill the requirements - and their other option is merchants - which give them like 0-19 coins for their stuff - new players, I was talking about new ones - older players have their money, but new ones are screwed, if they do not have a trader mind.
Makes me wonder how many just give up on this game, because they cannot earn money - just because ZOS was again not generous enough to let merchants give them some decent price for their stuff - and not just 0-19 - that 0 is so typically ZOS.
I believe if casuals wish to upgrade their gear to purple or gold, it is very easily affordable just by questing - and all solo content in the game is achieveable with looted gear, with exception of veteran Maelstrom Arena - as the only exception, but it's also a trial and gives leaderboard rewards.
Btw. I recruited a few lvl 7-10 players into the trading guild I'm officer in, and the lowbies earn easily 20k a week selling their loot. Not all trading guilds require donations or high sales. It's better for a trading guild to have an army of level 10 players, that sell their crafting related materials slowly and have a steady income - than powerseller that only farms BiS gear that drops in prices and nobody buys after 2-3 weeks - because the guild will attract more costumers if they have a large variety of crafting related materials for sale.
Low level recipes, low level set gear, low level solvents for alchemy, provisioning materials, lvl 1-49 materials for crafting, writ items, runes, flowers, raw materials, fish bait and upgrade materials have been the most steady income for trading guilds. Only the upgrade materials are hard to get as a low level, the rest are easy and don't require hardcore farming at all.
I play on PC/EU and here is how easy money is earned as a non-veteran who quest and sometimes pick up some loot:
10 ores can be sold for 450g-500g through traders.
10 columbine can be sold for 3500g-5000g through traders.
10 Filthered Water can be sold for 450g through traders.
Blue low level recipes are sold for 300g-4000g through traders.
Through trader - and what about casuals who play like 2-3 times per week for an hour or two - how are they in your guild?- Or do you even have casuals which are rarely even there and still want to sell their stuff, that bit what they got.
BTW a merchant pays a wooping 1 gold for columbine. So generous is ZOS.
theyre casuals -- who cares ? if they cared, they wouldnt be casuals. why change the entire WORKING FINE system to pacify people that barely play the game ?
xilfxlegion wrote: »failkiwib16_ESO wrote: »I used to make 10-20k per map from questing alone, and once I reached Cadwells Silver, I had 100k in my bag - I used to only vendor items to merchants back then.vyndral13preub18_ESO wrote: »Ok now im confused. So your complaint is merchants dont pay enough for items? Or that people wont buy things that arent worth anything?
It is both - there are a lot who are not in a trading guild because they would never have enough stuff to sell to fulfill the requirements - and their other option is merchants - which give them like 0-19 coins for their stuff - new players, I was talking about new ones - older players have their money, but new ones are screwed, if they do not have a trader mind.
Makes me wonder how many just give up on this game, because they cannot earn money - just because ZOS was again not generous enough to let merchants give them some decent price for their stuff - and not just 0-19 - that 0 is so typically ZOS.
I believe if casuals wish to upgrade their gear to purple or gold, it is very easily affordable just by questing - and all solo content in the game is achieveable with looted gear, with exception of veteran Maelstrom Arena - as the only exception, but it's also a trial and gives leaderboard rewards.
Btw. I recruited a few lvl 7-10 players into the trading guild I'm officer in, and the lowbies earn easily 20k a week selling their loot. Not all trading guilds require donations or high sales. It's better for a trading guild to have an army of level 10 players, that sell their crafting related materials slowly and have a steady income - than powerseller that only farms BiS gear that drops in prices and nobody buys after 2-3 weeks - because the guild will attract more costumers if they have a large variety of crafting related materials for sale.
Low level recipes, low level set gear, low level solvents for alchemy, provisioning materials, lvl 1-49 materials for crafting, writ items, runes, flowers, raw materials, fish bait and upgrade materials have been the most steady income for trading guilds. Only the upgrade materials are hard to get as a low level, the rest are easy and don't require hardcore farming at all.
I play on PC/EU and here is how easy money is earned as a non-veteran who quest and sometimes pick up some loot:
10 ores can be sold for 450g-500g through traders.
10 columbine can be sold for 3500g-5000g through traders.
10 Filthered Water can be sold for 450g through traders.
Blue low level recipes are sold for 300g-4000g through traders.
Through trader - and what about casuals who play like 2-3 times per week for an hour or two - how are they in your guild?- Or do you even have casuals which are rarely even there and still want to sell their stuff, that bit what they got.
BTW a merchant pays a wooping 1 gold for columbine. So generous is ZOS.
theyre casuals -- who cares ? if they cared, they wouldnt be casuals. why change the entire WORKING FINE system to pacify people that barely play the game ?
Now this is a really disgusting answer - they are casuals because they have a real life, with responsibilities and other interests. They are not gamers, they are just playing a game when they have time to play - gaming is not their life.
Giles.floydub17_ESO wrote: »Just find a decent trading guild. We all have 5 slots and this is part of the reason for that.
Conquistador wrote: »Raise your hand if you've spent 5 hours searching all of the traders in the game, hoping there might be another way.
Conquistador wrote: »Raise your hand if you've spent 5 hours searching all of the traders in the game, hoping there might be another way.
Giles.floydub17_ESO wrote: »Just find a decent trading guild. We all have 5 slots and this is part of the reason for that.
That is the problem, because no one wants them for long, because they are not making a lot of volume in sales due to their time restrictions as casuals. There are too few things, they want to sell and guilds will not deem that worth of spending a slot on them for long, if they can have more active people - and that is exactly the problem here.
xilfxlegion wrote: »Giles.floydub17_ESO wrote: »Just find a decent trading guild. We all have 5 slots and this is part of the reason for that.
That is the problem, because no one wants them for long, because they are not making a lot of volume in sales due to their time restrictions as casuals. There are too few things, they want to sell and guilds will not deem that worth of spending a slot on them for long, if they can have more active people - and that is exactly the problem here.
ok -- so your logic is, the casuals dont have time to play. so why bother diverting resources to the people who dont have time to use said resources ?
its the same as any business --- if i have steady customers that spend a lot of money, i am going to favor them over the people that buy one thing per year. or are you suggesting that if they install an auction house the casuals will switch to hard core players ?
every day there are 15 more threads about this auction house silliness --- all started by the same small group of people. zos said no. no means no.
not to mention ---- half of this will be alleviated once the chat feature comes. then " casuals " can just spam the chat channels with their blue level 17 junk.