RAGUNAnoOne wrote: »A simple concept when you are killed you loose a percentage of the gold you are carrying based on what enemies killed you. ESO needs more gold sinks as there is a huge inflation issue. also unless you are stealing or transferring to an alt there is no reason to deposit gold and realistically why would you carry 1 mil gold and not expect someone to help themselves when they kill you?
Players: no penalty
Traps and fall damage (disabled in PvP zones): 2%
creatures and non humanoid deadra: 3%
Humanoids: 5-10%
RAGUNAnoOne wrote: »A simple concept when you are killed you loose a percentage of the gold you are carrying based on what enemies killed you. ESO needs more gold sinks as there is a huge inflation issue. also unless you are stealing or transferring to an alt there is no reason to deposit gold and realistically why would you carry 1 mil gold and not expect someone to help themselves when they kill you?
Players: no penalty
Traps and fall damage (disabled in PvP zones): 2%
creatures and non humanoid deadra: 3%
Humanoids: 5-10%
I say NO... people want to SPEND their gold, not have it lost. Plus, if this ever happened, I'd carry ZERO gold and just summon my Banker whenever I needed money... and others would too. Implementation would therefore be a waste of precious developer resources.
RAGUNAnoOne wrote: »RAGUNAnoOne wrote: »A simple concept when you are killed you loose a percentage of the gold you are carrying based on what enemies killed you. ESO needs more gold sinks as there is a huge inflation issue. also unless you are stealing or transferring to an alt there is no reason to deposit gold and realistically why would you carry 1 mil gold and not expect someone to help themselves when they kill you?
Players: no penalty
Traps and fall damage (disabled in PvP zones): 2%
creatures and non humanoid deadra: 3%
Humanoids: 5-10%
I say NO... people want to SPEND their gold, not have it lost. Plus, if this ever happened, I'd carry ZERO gold and just summon my Banker whenever I needed money... and others would too. Implementation would therefore be a waste of precious developer resources.
Well since Zenimax doesn't WANT to let us spend gold on anything besides the stuff that just goes to another player what else can we do there is too much gold in the game now...
RAGUNAnoOne wrote: »A simple concept when you are killed you loose a percentage of the gold you are carrying based on what enemies killed you. ESO needs more gold sinks as there is a huge inflation issue. also unless you are stealing or transferring to an alt there is no reason to deposit gold and realistically why would you carry 1 mil gold and not expect someone to help themselves when they kill you?
Players: no penalty
Traps and fall damage (disabled in PvP zones): 2%
creatures and non humanoid deadra: 3%
Humanoids: 5-10%
I say NO... people want to SPEND their gold, not have it lost. Plus, if this ever happened, I'd carry ZERO gold and just summon my Banker whenever I needed money... and others would too. Implementation would therefore be a waste of precious developer resources.
redspecter23 wrote: »Housing if implemented well could be the best gold sink ever. Give players things to spend their gold on. That will get gold out of circulation.
If you're going to go ahead and implement a gold sink for player deaths, why in the world would you shut it off in Cyrodiil? In any case, people would just circumvent it with banks and bouncing gold off of friends. You'd only actually lose gold on death if you got lazy.
RAGUNAnoOne wrote: »redspecter23 wrote: »Housing if implemented well could be the best gold sink ever. Give players things to spend their gold on. That will get gold out of circulation.
If you're going to go ahead and implement a gold sink for player deaths, why in the world would you shut it off in Cyrodiil? In any case, people would just circumvent it with banks and bouncing gold off of friends. You'd only actually lose gold on death if you got lazy.
It is NOT going to be implemented well I just know it, it will be crowns only. I admit I lost a lot of faith in zenimax with the guarshit they pulled with the style parlor and costume dyes...
RAGUNAnoOne wrote: »RAGUNAnoOne wrote: »A simple concept when you are killed you loose a percentage of the gold you are carrying based on what enemies killed you. ESO needs more gold sinks as there is a huge inflation issue. also unless you are stealing or transferring to an alt there is no reason to deposit gold and realistically why would you carry 1 mil gold and not expect someone to help themselves when they kill you?
Players: no penalty
Traps and fall damage (disabled in PvP zones): 2%
creatures and non humanoid deadra: 3%
Humanoids: 5-10%
I say NO... people want to SPEND their gold, not have it lost. Plus, if this ever happened, I'd carry ZERO gold and just summon my Banker whenever I needed money... and others would too. Implementation would therefore be a waste of precious developer resources.
Well since Zenimax doesn't WANT to let us spend gold on anything besides the stuff that just goes to another player what else can we do there is too much gold in the game now...
RAGUNAnoOne wrote: »A simple concept when you are killed you loose a percentage of the gold you are carrying based on what enemies killed you. ESO needs more gold sinks as there is a huge inflation issue. also unless you are stealing or transferring to an alt there is no reason to deposit gold and realistically why would you carry 1 mil gold and not expect someone to help themselves when they kill you?
Players: no penalty
Traps and fall damage (disabled in PvP zones): 2%
creatures and non humanoid deadra: 3%
Humanoids: 5-10%
-snip-Also thats not a gold sink, a gold sink removes the gold from the game, not moves it from player to player.