FloppyTouch wrote: »@UltimaJoe777 cinder storm was nerfed a long time ago
thankyourat wrote: »Get rid of passive dodge while CC'd. there should be no reason shuffle can proc when you are CC'd
UltimaJoe777 wrote: »FloppyTouch wrote: »@UltimaJoe777 cinder storm was nerfed a long time ago
Alright but that doesn't necessarily tell me much lol
If Cinder Storm was not as big a deal as Shuffle then what did the nerf do to it? Why was it done? What can possibly make it worth comparing to Shuffle in Shuffle's current state?
FloppyTouch wrote: »UltimaJoe777 wrote: »FloppyTouch wrote: »@UltimaJoe777 cinder storm was nerfed a long time ago
Alright but that doesn't necessarily tell me much lol
If Cinder Storm was not as big a deal as Shuffle then what did the nerf do to it? Why was it done? What can possibly make it worth comparing to Shuffle in Shuffle's current state?
Okay let me explain this, cinder storm use to be a ground AoE that while you stand in it you had a 20% dodge chance the Community and ZoS said it was way to over power to have an ability that gave DKs a miss chance so they change it to a dot AoE that slows enemies down and you can now place it where ever you want.
Now shuffle does the same thing for all Stam build with little cost and the community is saying nope it's fine to have a 20% dodge chance that last 20s.
Do you see the issue here? MDK have dodge chance not fair Stam having dodge chance balance and no issue?
If this is true then cinder storm needs to be reverted back to the way it was or shuffle must be nerfed.
Understand?
UltimaJoe777 wrote: »FullBlownBeast wrote: »UltimaJoe777 wrote: »FullBlownBeast wrote: »I play mainly stamina builds and I can say without a doubt, shuffle is too *** much. Plain and simple. I honestly don't understand how anyone can say this skill is fine.
As a generally unlucky gamer that RNG absolutely hates I get used to how it treats me. If I kept missing someone a lot because of Shuffle I would curse my luck, not Shuffle.
You go in every thread and type the same nonsense. Do you understand completely dodging 20% of all skills is not acceptable? Does not matter if it was deterministic in that after every 4 hits you automatically dodge a skill (5th hit, 20%), to avoid RNG streaks, it would still be too strong. RNG has nothing to do with anything here.
Now you're just hating.
Some find it unacceptable, but not everyone does. If it was widespread unacceptable and the procs not governed by RNG it'd be a different story. When it has a CHANCE to proc, it has everything to do with RNG.
Lord_Dexter wrote: »I always wonder if it only increases dodge chance by 20% because always my spells are missing a lot @ PVP..
Is Major Evasion also working against melee attacks like Ambush or incapstating strike or surprise strike?
Whenever my toon die it mostly show major damage taken from these three, even i am on shuffle..
FullBlownBeast wrote: »UltimaJoe777 wrote: »FullBlownBeast wrote: »UltimaJoe777 wrote: »FullBlownBeast wrote: »I play mainly stamina builds and I can say without a doubt, shuffle is too *** much. Plain and simple. I honestly don't understand how anyone can say this skill is fine.
As a generally unlucky gamer that RNG absolutely hates I get used to how it treats me. If I kept missing someone a lot because of Shuffle I would curse my luck, not Shuffle.
You go in every thread and type the same nonsense. Do you understand completely dodging 20% of all skills is not acceptable? Does not matter if it was deterministic in that after every 4 hits you automatically dodge a skill (5th hit, 20%), to avoid RNG streaks, it would still be too strong. RNG has nothing to do with anything here.
Now you're just hating.
Some find it unacceptable, but not everyone does. If it was widespread unacceptable and the procs not governed by RNG it'd be a different story. When it has a CHANCE to proc, it has everything to do with RNG.
How is that hating lol. Literally every time someone brings up issues with shuffle you say "it's not the skill, you just angry with RNG". You aren't even saying anything. And did you even read what I wrote, even if shuffle was deterministic, it would still be too much. 20% chance to completely negate damage from a skill, lasts for 20 seconds and low cost, say it aloud. It sounds ridiculous because it is.
Okay, as i see it:
- the problem is not shuffle itself, the problem is that missing an attack or two against a stamina build means it will be back at full health because of vigor healing too much
- vigor healing too much is not a problem of vigor, it is a problem of stacking damage/damage stat also affects heals, so skyhigh damage = skyhigh healing
- solution: detach damage and healing. You want one high, the other will be low. Preferably by making vigor heals scale with health, not stamina.
That way shuffle making you miss an attack or two won't be such a big deal.
UltimaJoe777 wrote: »Father_X_Zombie wrote: »If my shields last 6s, then so should shuffle
How is that fair though? Shields work 100% of the time, and Major Evasion 20% of the time. 6s for that is useless and no one would run it.
Sure nerf shuffle to 6 seconds. Remove dodge roll cost increase. More active dodging is fine by me. Want to nerf it anymore? Then no mag regen while shields are on or at least no reapplication of shields while you have a shield remaining on u.
Father_X_Zombie wrote: »Sure nerf shuffle to 6 seconds. Remove dodge roll cost increase. More active dodging is fine by me. Want to nerf it anymore? Then no mag regen while shields are on or at least no reapplication of shields while you have a shield remaining on u.
Sure, kill magicka sorcs for good.
And are you really complaining about sorcs!?
FloppyTouch wrote: »UltimaJoe777 wrote: »FloppyTouch wrote: »@UltimaJoe777 cinder storm was nerfed a long time ago
Alright but that doesn't necessarily tell me much lol
If Cinder Storm was not as big a deal as Shuffle then what did the nerf do to it? Why was it done? What can possibly make it worth comparing to Shuffle in Shuffle's current state?
Okay let me explain this, cinder storm use to be a ground AoE that while you stand in it you had a 20% dodge chance the Community and ZoS said it was way to over power to have an ability that gave DKs a miss chance so they change it to a dot AoE that slows enemies down and you can now place it where ever you want.
Now shuffle does the same thing for all Stam build with little cost and the community is saying nope it's fine to have a 20% dodge chance that last 20s.
Do you see the issue here? MDK have dodge chance not fair Stam having dodge chance balance and no issue?
If this is true then cinder storm needs to be reverted back to the way it was or shuffle must be nerfed.
Understand?
Okay, as i see it:
- the problem is not shuffle itself, the problem is that missing an attack or two against a stamina build means it will be back at full health because of vigor healing too much
- vigor healing too much is not a problem of vigor, it is a problem of stacking damage/damage stat also affects heals, so skyhigh damage = skyhigh healing
- solution: detach damage and healing. You want one high, the other will be low. Preferably by making vigor heals scale with health, not stamina.
That way shuffle making you miss an attack or two won't be such a big deal.