Shadesofkin wrote: »Shuffle works fine, I'm not really seeing why so many people don't like Evasion.
What DK's lost was a "Miss Chance" that could be applied to others, this is a "Dodge Chance" that soley applies to you.
Sure it's a little powerful, but as its the only active skill in an otherwise passive line, that's not really a big deal. Harness gives you magicka back, Immovable makes you immune to CC.
UltimaJoe777 wrote: »Shadesofkin wrote: »Shuffle works fine, I'm not really seeing why so many people don't like Evasion.
What DK's lost was a "Miss Chance" that could be applied to others, this is a "Dodge Chance" that soley applies to you.
Sure it's a little powerful, but as its the only active skill in an otherwise passive line, that's not really a big deal. Harness gives you magicka back, Immovable makes you immune to CC.
They just don't want their attacks to have a chance to miss.
Shadesofkin wrote: »UltimaJoe777 wrote: »Shadesofkin wrote: »Shuffle works fine, I'm not really seeing why so many people don't like Evasion.
What DK's lost was a "Miss Chance" that could be applied to others, this is a "Dodge Chance" that soley applies to you.
Sure it's a little powerful, but as its the only active skill in an otherwise passive line, that's not really a big deal. Harness gives you magicka back, Immovable makes you immune to CC.
They just don't want their attacks to have a chance to miss.
Hey I don't want Ozara to be able to pin me, but I'm not going to demand it goes away.
Shuffle is strong sure, but it's a straight up roll of the dice, I've been on the receiving end of shuffle just not dodging a darn thing.
Supersnake_Lx wrote: »But all armor active skills are op. One gives 5k+ resistance and cc immunity, the other gives a massive damage shield and returns magicka. Why cry nerf only over the one that gives dodge chance?
BruhItsOver9000 wrote: »Nerf evasion to 10% and leave double take as it is.
Giles.floydub17_ESO wrote: »BruhItsOver9000 wrote: »Nerf evasion to 10% and leave double take as it is.
Double take is evasion. Nerf evasion would be nerfing double take. Safe buff from different skills.
Nerfing Evasion/Blur would be a very big blow for Tanks in PVE,
that need the 20%, to reduce their blocking costs with approx 20%.
Whatever solution found for passive dodging, should affect using Evasion in PVP, but not in PVE.
BruhItsOver9000 wrote: »Nerfing Evasion/Blur would be a very big blow for Tanks in PVE,
that need the 20%, to reduce their blocking costs with approx 20%.
Whatever solution found for passive dodging, should affect using Evasion in PVP, but not in PVE.
Tanking is very easy, i tanked a dungeon with all my gear damaged. Nerfing evasion would just make it more challenging and fun.
Saying shuffle is working as intended is the same as saying nothing was wrong with Malubeth
UltimaJoe777 wrote: »
UltimaJoe777 wrote: »
It needs to be toned to 6% like everything else that has a proc rate for the most part.
Most_Awesome wrote: »Nerf it to 6 seconds like shields
UltimaJoe777 wrote: »UltimaJoe777 wrote: »
It needs to be toned to 6% like everything else that has a proc rate for the most part.
No one would use a skill for a 6% CHANCE to auto-dodge. They may as well just get rid of it entirely if it came to that.Most_Awesome wrote: »Nerf it to 6 seconds like shields
Shields are guaranteed to mitigate damage. RNG is not.
Most_Awesome wrote: »Nerf it to 6 seconds like shields