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Balance shuffle

FloppyTouch
FloppyTouch
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Magic DK lost evade bc it was considered "OP" but all Stam builds have the same thing with shuffle(and better then what dk use to have)and it's just to op.

What im suggesting is a nerf to the skill to make it more balance. What I would like to see is the same treatment dk wings got make shuffle only dodge 4 attacks then has to be re-casted.

Having an ability that last as long as shuffle does and dodge as many attacks as it does make Stam build way to strong.
  • Voxicity
    Voxicity
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    Shuffle balance
  • Ravereth
    Ravereth
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    Shuffle? Works as intended.

    tumblr_o6z0riMsxf1rlnnuyo1_400.gif
  • UltimaJoe777
    UltimaJoe777
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    It's a 20% CHANCE to work. RNGeebus works hard to troll people with this.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Danksta
    Danksta
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    As long as they don't touch double take. :trollface:
    BawKinTackWarDs PS4/NA

  • susmitds
    susmitds
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    Danksta wrote: »
    As long as they don't touch double take. :trollface:

    Exactly, go nerf Shuffle, I hardly care, touch Double Take, I will find you and kill you.
  • Shadesofkin
    Shadesofkin
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    Shuffle works fine, I'm not really seeing why so many people don't like Evasion.

    What DK's lost was a "Miss Chance" that could be applied to others, this is a "Dodge Chance" that soley applies to you.

    Sure it's a little powerful, but as its the only active skill in an otherwise passive line, that's not really a big deal. Harness gives you magicka back, Immovable makes you immune to CC.
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • BruhItsOver9000
    BruhItsOver9000
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    Nerf evasion to 10% and leave double take as it is.
    WOOD ELF MASTER RACE.

  • Orchish
    Orchish
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    #bringbackoldcinderstorm
  • UltimaJoe777
    UltimaJoe777
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    Shuffle works fine, I'm not really seeing why so many people don't like Evasion.

    What DK's lost was a "Miss Chance" that could be applied to others, this is a "Dodge Chance" that soley applies to you.

    Sure it's a little powerful, but as its the only active skill in an otherwise passive line, that's not really a big deal. Harness gives you magicka back, Immovable makes you immune to CC.

    They just don't want their attacks to have a chance to miss.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Shadesofkin
    Shadesofkin
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    Shuffle works fine, I'm not really seeing why so many people don't like Evasion.

    What DK's lost was a "Miss Chance" that could be applied to others, this is a "Dodge Chance" that soley applies to you.

    Sure it's a little powerful, but as its the only active skill in an otherwise passive line, that's not really a big deal. Harness gives you magicka back, Immovable makes you immune to CC.

    They just don't want their attacks to have a chance to miss.

    Hey I don't want Ozara to be able to pin me, but I'm not going to demand it goes away.

    Shuffle is strong sure, but it's a straight up roll of the dice, I've been on the receiving end of shuffle just not dodging a darn thing.
    Edited by Shadesofkin on August 1, 2016 6:28PM
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • Solariken
    Solariken
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    I think they should remove Major Evasion from Evasion/Shuffle and instead do this:

    Shuffle
    Removes all snares and immobilizes upon activation. While active, also grants immunity to snares and immobilizes for 1 second per piece of medium armor equipped and reduces the cost of dodge roll and sprint by X% per piece of medium armor equipped.

    This way players gain survivability but have to actively evade attacks rather than the BS infinite free dodging that Major Evasion gives.

    I would like to see Major Evasion deleted entirely from the game, but I know others may not agree. However, most players who legitimately want this game to achieve greater balance agree that 20+ seconds of Major Evasion is FAR too powerful. I have had this one passive mechanic single-handedly decide the outcome of far too many fights.

    Please consider @Wrobel @ZOS_RichLambert @ZOS_BrianWheeler :)
    Edited by Solariken on August 1, 2016 6:30PM
  • Wrekkedd
    Wrekkedd
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    The only real problem with shuffle vs double take is the stamina and roll reduction people have. Double take is essentially only the 20% chance (because magicka) and when using shuffle you get 10x more dodge rolls than a magicka class.
  • UltimaJoe777
    UltimaJoe777
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    Shuffle works fine, I'm not really seeing why so many people don't like Evasion.

    What DK's lost was a "Miss Chance" that could be applied to others, this is a "Dodge Chance" that soley applies to you.

    Sure it's a little powerful, but as its the only active skill in an otherwise passive line, that's not really a big deal. Harness gives you magicka back, Immovable makes you immune to CC.

    They just don't want their attacks to have a chance to miss.

    Hey I don't want Ozara to be able to pin me, but I'm not going to demand it goes away.

    Shuffle is strong sure, but it's a straight up roll of the dice, I've been on the receiving end of shuffle just not dodging a darn thing.

    Yeah luck doesn't favor me either lol but I've had my moments... Usually those moments are Hist Bark when I don't actually WANT him to dodge :|
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Dark_Aether
    Dark_Aether
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    But all armor active skills are op. One gives 5k+ resistance and cc immunity, the other gives a massive damage shield and returns magicka. Why cry nerf only over the one that gives dodge chance?
  • Shadesofkin
    Shadesofkin
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    But all armor active skills are op. One gives 5k+ resistance and cc immunity, the other gives a massive damage shield and returns magicka. Why cry nerf only over the one that gives dodge chance?

    As @UltimaJoe777 said, they're just sad their attacks miss someone.

    I'd also like to point out that Shuffle nerf would completely hose Tava's Favor making it near impossible for any tank to generate the ult from the set. How about this, since it's Zeni's favorite method. Shuffle turns off Stam Regen.
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • idk
    idk
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    Nerf evasion to 10% and leave double take as it is.

    Double take is evasion. Nerf evasion would be nerfing double take. Safe buff from different skills.
  • BruhItsOver9000
    BruhItsOver9000
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    Nerf evasion to 10% and leave double take as it is.

    Double take is evasion. Nerf evasion would be nerfing double take. Safe buff from different skills.

    Nerf shuffe to 10% and leave double take as it is, HAPPY?

    Didn't read your comment right. They could still change it though, even if they have the same buffs.
    Edited by BruhItsOver9000 on August 1, 2016 7:00PM
    WOOD ELF MASTER RACE.

  • Essiaga
    Essiaga
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    It stinks to use puncturing sweeps and have all 4 attacks be dodged when the target hasn't moved. It seems to happen a bit. Not sure what the answer is though because it effects PVP and PVE.

    Perhaps a 1 second cool down in between successful dodges or something. Maybe 20 second up time is to long.

    The major issue I see with stamina is no really limitations and total homogenization. They all can heal. They all can have the majority of buffs/debuffs. They all can have evasion ... burst damage, execute, AoEs, CC ... They lack class limitations. They get the benefits of the class and then everything else they want the get and they don't have to be weak to fire or fighters guild or anything. Stamina really is the better option. They even have better or at least more gear options.

    Can't pin point one skill though. You'd have to go top to bottom. It's an entire combat system and everything depends on everything else. There are a lot of skills that are very strong and combined the become OP. Like the old Hardened/Harness combo that created the Sheild Breaker set that ZOS gave to stamina instead of magicka builds ...

    I think survival needed to be done via class so it remained limited to them and special.
  • hrothbern
    hrothbern
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    Nerfing Evasion/Blur would be a very big blow for Tanks in PVE,
    Tanks need the 20%, to reduce their blocking costs with approx 20%.

    Whatever solution found for passive dodging,
    it should affect using Evasion in PVP, but not in PVE.


    Edited by hrothbern on August 1, 2016 7:12PM
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • Mustard
    Mustard
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    Saying shuffle is working as intended is the same as saying nothing was wrong with Malubeth
  • BruhItsOver9000
    BruhItsOver9000
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    hrothbern wrote: »
    Nerfing Evasion/Blur would be a very big blow for Tanks in PVE,
    that need the 20%, to reduce their blocking costs with approx 20%.

    Whatever solution found for passive dodging, should affect using Evasion in PVP, but not in PVE.

    Tanking is very easy, i tanked a dungeon with all my gear damaged. Nerfing evasion would just make it more challenging and fun.
    WOOD ELF MASTER RACE.

  • hrothbern
    hrothbern
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    hrothbern wrote: »
    Nerfing Evasion/Blur would be a very big blow for Tanks in PVE,
    that need the 20%, to reduce their blocking costs with approx 20%.

    Whatever solution found for passive dodging, should affect using Evasion in PVP, but not in PVE.

    Tanking is very easy, i tanked a dungeon with all my gear damaged. Nerfing evasion would just make it more challenging and fun.

    If you have so much confidence in your tanking skills
    In that case
    please ask a Raid group to be their tank
    and do not forget to mention that you think that Tanks can do without Hist Bark, Blur or Evasion ;)
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • Evergnar
    Evergnar
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    I'd prefer evasion/dodge chance be removed from the game completely tbh. At the very least I'd remove it from active skills and limit it to maybe a couple different 5 pc armor set bonuses.
  • UltimaJoe777
    UltimaJoe777
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    Mustard wrote: »
    Saying shuffle is working as intended is the same as saying nothing was wrong with Malubeth

    It gives Major Evasion and helps deal with Snares. How is that NOT working as intended? The beef is either with the Evasion mechanic or RNG.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Mustard
    Mustard
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    Mustard wrote: »
    Saying shuffle is working as intended is the same as saying nothing was wrong with Malubeth

    It gives Major Evasion and helps deal with Snares. How is that NOT working as intended? The beef is either with the Evasion mechanic or RNG.

    It needs to be toned to 6% like everything else that has a proc rate for the most part.
  • Most_Awesome
    Most_Awesome
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    Nerf it to 6 seconds like shields
  • Mustard
    Mustard
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    Also add cloak fatigue like bolt escape has!

    :'(
  • UltimaJoe777
    UltimaJoe777
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    Mustard wrote: »
    Mustard wrote: »
    Saying shuffle is working as intended is the same as saying nothing was wrong with Malubeth

    It gives Major Evasion and helps deal with Snares. How is that NOT working as intended? The beef is either with the Evasion mechanic or RNG.

    It needs to be toned to 6% like everything else that has a proc rate for the most part.

    No one would use a skill for a 6% CHANCE to auto-dodge. They may as well just get rid of it entirely if it came to that.
    Nerf it to 6 seconds like shields

    Shields are guaranteed to mitigate damage. RNG is not.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Shadesofkin
    Shadesofkin
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    Mustard wrote: »
    Mustard wrote: »
    Saying shuffle is working as intended is the same as saying nothing was wrong with Malubeth

    It gives Major Evasion and helps deal with Snares. How is that NOT working as intended? The beef is either with the Evasion mechanic or RNG.

    It needs to be toned to 6% like everything else that has a proc rate for the most part.

    No one would use a skill for a 6% CHANCE to auto-dodge. They may as well just get rid of it entirely if it came to that.
    Nerf it to 6 seconds like shields

    Shields are guaranteed to mitigate damage. RNG is not.

    This^^^

    Shields are always going to mitigate damage, I've had Shuffle not work before. I've take the full force of an attack on multiple occasions. Shuffle is strong, but that is intentional.

    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • Reykice
    Reykice
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    Nerf it to 6 seconds like shields

    This... i mean every defensive buff should be 6 seconds now, why are they only targeting one class?
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