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Balance shuffle

  • UltimaJoe777
    UltimaJoe777
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    @UltimaJoe777 cinder storm was nerfed a long time ago

    Alright but that doesn't necessarily tell me much lol

    If Cinder Storm was not as big a deal as Shuffle then what did the nerf do to it? Why was it done? What can possibly make it worth comparing to Shuffle in Shuffle's current state?
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Vangy
    Vangy
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    Sure nerf shuffle to 6 seconds. Remove dodge roll cost increase. More active dodging is fine by me. Want to nerf it anymore? Then no mag regen while shields are on or at least no reapplication of shields while you have a shield remaining on u.
    (2)V16 Dk- stam dps/stam tank/mag dps
    (2)V16 Sorc- mag dps/stam dps
    (2)V16 nb- stam dps/mag dps
    (1)v16 temp- mag tank/mag dps
    CP: 610 and counting

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates! Viva la revolutionz
  • thankyourat
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    Get rid of passive dodge while CC'd. there should be no reason shuffle can proc when you are CC'd
    Edited by thankyourat on August 2, 2016 5:46AM
  • UltimaJoe777
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    Get rid of passive dodge while CC'd. there should be no reason shuffle can proc when you are CC'd

    They would have to basically allow negative effects like that to temporarily disable ALL buffs to make that work though.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • FloppyTouch
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    @UltimaJoe777 cinder storm was nerfed a long time ago

    Alright but that doesn't necessarily tell me much lol

    If Cinder Storm was not as big a deal as Shuffle then what did the nerf do to it? Why was it done? What can possibly make it worth comparing to Shuffle in Shuffle's current state?

    Okay let me explain this, cinder storm use to be a ground AoE that while you stand in it you had a 20% dodge chance the Community and ZoS said it was way to over power to have an ability that gave DKs a miss chance so they change it to a dot AoE that slows enemies down and you can now place it where ever you want.

    Now shuffle does the same thing for all Stam build with little cost and the community is saying nope it's fine to have a 20% dodge chance that last 20s.

    Do you see the issue here? MDK have dodge chance not fair Stam having dodge chance balance and no issue?

    If this is true then cinder storm needs to be reverted back to the way it was or shuffle must be nerfed.

    Understand? It's called balancing
    Edited by FloppyTouch on August 2, 2016 6:38AM
  • UltimaJoe777
    UltimaJoe777
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    @UltimaJoe777 cinder storm was nerfed a long time ago

    Alright but that doesn't necessarily tell me much lol

    If Cinder Storm was not as big a deal as Shuffle then what did the nerf do to it? Why was it done? What can possibly make it worth comparing to Shuffle in Shuffle's current state?

    Okay let me explain this, cinder storm use to be a ground AoE that while you stand in it you had a 20% dodge chance the Community and ZoS said it was way to over power to have an ability that gave DKs a miss chance so they change it to a dot AoE that slows enemies down and you can now place it where ever you want.

    Now shuffle does the same thing for all Stam build with little cost and the community is saying nope it's fine to have a 20% dodge chance that last 20s.

    Do you see the issue here? MDK have dodge chance not fair Stam having dodge chance balance and no issue?

    If this is true then cinder storm needs to be reverted back to the way it was or shuffle must be nerfed.

    Understand?

    Honestly not much has changed in retrospect when you think about it. Here is 3 reasons why:

    1. As has been stated, EVERYONE has access to Shuffle. Whether you are a Stamina build or not you can use it and it will have the same effect for a Magicka build as a Stamina build.
    2. Ground Target for Evasion requires you stand in that field to get the effect, thus restricting your mobility. While this serves to strengthen your point, it also counteracts what you made MDKs out to be.
    3. As mentioned previously Spectre's Eye allows Magicka builds to have some Evasion by simply spending Magicka, even if it is for 3 seconds with a 6-second cooldown.

    P.S. I personally don't see the problem with Cinder Storm being what it was, but whatever all hail DPS lol
    Edited by UltimaJoe777 on August 2, 2016 6:42AM
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Lord_Eomer
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    I always wonder if it only increases dodge chance by 20% because always my spells are missing a lot @ PVP..

    Is Major Evasion also working against melee attacks like Ambush or incapstating strike or surprise strike?

    Whenever my toon die it mostly show major damage taken from these three, even i am on shuffle..
    Edited by Lord_Eomer on August 2, 2016 6:50AM
  • FullBlownBeast
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    I play mainly stamina builds and I can say without a doubt, shuffle is too *** much. Plain and simple. I honestly don't understand how anyone can say this skill is fine.

    As a generally unlucky gamer that RNG absolutely hates I get used to how it treats me. If I kept missing someone a lot because of Shuffle I would curse my luck, not Shuffle.

    You go in every thread and type the same nonsense. Do you understand completely dodging 20% of all skills is not acceptable? Does not matter if it was deterministic in that after every 4 hits you automatically dodge a skill (5th hit, 20%), to avoid RNG streaks, it would still be too strong. RNG has nothing to do with anything here.

    Now you're just hating.

    Some find it unacceptable, but not everyone does. If it was widespread unacceptable and the procs not governed by RNG it'd be a different story. When it has a CHANCE to proc, it has everything to do with RNG.

    How is that hating lol. Literally every time someone brings up issues with shuffle you say "it's not the skill, you just angry with RNG". You aren't even saying anything. And did you even read what I wrote, even if shuffle was deterministic, it would still be too much. 20% chance to completely negate damage from a skill, lasts for 20 seconds and low cost, say it aloud. It sounds ridiculous because it is.
    Plain and Simple
  • Sharee
    Sharee
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    Okay, as i see it:

    - the problem is not shuffle itself, the problem is that missing an attack or two against a stamina build means it will be back at full health because of vigor healing too much
    - vigor healing too much is not a problem of vigor, it is a problem of stacking damage/damage stat also affects heals, so skyhigh damage = skyhigh healing
    - solution: detach damage and healing. You want one high, the other will be low. Preferably by making vigor heals scale with health, not stamina.

    That way shuffle making you miss an attack or two won't be such a big deal.
  • UltimaJoe777
    UltimaJoe777
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    I always wonder if it only increases dodge chance by 20% because always my spells are missing a lot @ PVP..

    Is Major Evasion also working against melee attacks like Ambush or incapstating strike or surprise strike?

    Whenever my toon die it mostly show major damage taken from these three, even i am on shuffle..

    This game has no Evasion stat so Major Evasion is basically auto-dodge at a 1 in 5 chance of happening. Beyond that dodging occurs only if you Dodge Roll at the right time.
    I play mainly stamina builds and I can say without a doubt, shuffle is too *** much. Plain and simple. I honestly don't understand how anyone can say this skill is fine.

    As a generally unlucky gamer that RNG absolutely hates I get used to how it treats me. If I kept missing someone a lot because of Shuffle I would curse my luck, not Shuffle.

    You go in every thread and type the same nonsense. Do you understand completely dodging 20% of all skills is not acceptable? Does not matter if it was deterministic in that after every 4 hits you automatically dodge a skill (5th hit, 20%), to avoid RNG streaks, it would still be too strong. RNG has nothing to do with anything here.

    Now you're just hating.

    Some find it unacceptable, but not everyone does. If it was widespread unacceptable and the procs not governed by RNG it'd be a different story. When it has a CHANCE to proc, it has everything to do with RNG.

    How is that hating lol. Literally every time someone brings up issues with shuffle you say "it's not the skill, you just angry with RNG". You aren't even saying anything. And did you even read what I wrote, even if shuffle was deterministic, it would still be too much. 20% chance to completely negate damage from a skill, lasts for 20 seconds and low cost, say it aloud. It sounds ridiculous because it is.

    "You go in every thread and type the same nonsense." That is basically laying down some hate.

    Now back on topic I honestly don't find it ridiculous. Personally, I detest relying on anything having to do with luck or chance because more often than not it is not in my favor. If Shuffle were to get nerfed I would never, ever consider using it ever again. I run it on ONE alt, and that's it, and I do not by any means rely on it whatsoever. THAT is why I do not find it's current effects ridiculous.
    Sharee wrote: »
    Okay, as i see it:

    - the problem is not shuffle itself, the problem is that missing an attack or two against a stamina build means it will be back at full health because of vigor healing too much
    - vigor healing too much is not a problem of vigor, it is a problem of stacking damage/damage stat also affects heals, so skyhigh damage = skyhigh healing
    - solution: detach damage and healing. You want one high, the other will be low. Preferably by making vigor heals scale with health, not stamina.

    That way shuffle making you miss an attack or two won't be such a big deal.

    These are perfectly valid points. I'd be more obliged to debate Damage and Healing branching from the same stat than the current state of Shuffle.
    Edited by UltimaJoe777 on August 2, 2016 7:02AM
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Father_X_Zombie
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    If my shields last 6s, then so should shuffle
    If my shields last 6s, then so should shuffle

    How is that fair though? Shields work 100% of the time, and Major Evasion 20% of the time. 6s for that is useless and no one would run it.

    Ok, 10s then
    GT: AK x Zombie

    Marcurio Avidius - Breton Sorcerer - The Flawless Conquerer - General
    Raven Avidius - Imperial Nightblade - Stormproof
    Cicero Avidius - Imperial Templar - First Sergeant
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  • FloppyTouch
    FloppyTouch
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    I'm not asking the skill be removed just change I think 4 dodges then having to use it again in that 20s time period or lower the 20s to -10s would balance this ability just fine
  • Father_X_Zombie
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    Vangy wrote: »
    Sure nerf shuffle to 6 seconds. Remove dodge roll cost increase. More active dodging is fine by me. Want to nerf it anymore? Then no mag regen while shields are on or at least no reapplication of shields while you have a shield remaining on u.

    Sure, kill magicka sorcs for good.

    And are you really complaining about sorcs!?
    GT: AK x Zombie

    Marcurio Avidius - Breton Sorcerer - The Flawless Conquerer - General
    Raven Avidius - Imperial Nightblade - Stormproof
    Cicero Avidius - Imperial Templar - First Sergeant
    Audens Avidius - Breton Templar - Stormproof
    Jimi Hendrix - Redguard Dragonknight - Stormproof
    Leliana Artaine - Breton Nightblade - Stormproof
    Brutus Decinus - Imperial Sorcerer - Stormproof AD
    Wait aren't you DC - Dark elf Nightblade EP
    Achilleus Infernium - Breton Dragonknight
    Claudia Aurella - Imperial Warden
    DC NA XB1


    RIP XB1 NA Chillrend 2015-2017
    Home to emp farmers and roleplayers
    Put out of its misery by Brian Wheeler








  • Vangy
    Vangy
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    Vangy wrote: »
    Sure nerf shuffle to 6 seconds. Remove dodge roll cost increase. More active dodging is fine by me. Want to nerf it anymore? Then no mag regen while shields are on or at least no reapplication of shields while you have a shield remaining on u.

    Sure, kill magicka sorcs for good.

    And are you really complaining about sorcs!?

    Nah not just sorcs. Nerf everything. Shuffle. Heals. Dodge. Just nerf anything that's annoying to the ground. Let's all just play ESO: FPS version. Where everyone has 6k wp/sp power and basically seen out of stealth = AWP snipe death =X
    (2)V16 Dk- stam dps/stam tank/mag dps
    (2)V16 Sorc- mag dps/stam dps
    (2)V16 nb- stam dps/mag dps
    (1)v16 temp- mag tank/mag dps
    CP: 610 and counting

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates! Viva la revolutionz
  • susmitds
    susmitds
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    @UltimaJoe777 cinder storm was nerfed a long time ago

    Alright but that doesn't necessarily tell me much lol

    If Cinder Storm was not as big a deal as Shuffle then what did the nerf do to it? Why was it done? What can possibly make it worth comparing to Shuffle in Shuffle's current state?

    Okay let me explain this, cinder storm use to be a ground AoE that while you stand in it you had a 20% dodge chance the Community and ZoS said it was way to over power to have an ability that gave DKs a miss chance so they change it to a dot AoE that slows enemies down and you can now place it where ever you want.

    Now shuffle does the same thing for all Stam build with little cost and the community is saying nope it's fine to have a 20% dodge chance that last 20s.

    Do you see the issue here? MDK have dodge chance not fair Stam having dodge chance balance and no issue?

    If this is true then cinder storm needs to be reverted back to the way it was or shuffle must be nerfed.

    Understand?

    Nope, not at all. Passive dodging is now a Nightblade only mechanic who have no other defensive ability.
  • Xeven
    Xeven
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    Sharee wrote: »
    Okay, as i see it:

    - the problem is not shuffle itself, the problem is that missing an attack or two against a stamina build means it will be back at full health because of vigor healing too much
    - vigor healing too much is not a problem of vigor, it is a problem of stacking damage/damage stat also affects heals, so skyhigh damage = skyhigh healing
    - solution: detach damage and healing. You want one high, the other will be low. Preferably by making vigor heals scale with health, not stamina.

    That way shuffle making you miss an attack or two won't be such a big deal.

    It's fine that it scales with stam and weapon damage, just tone it down a bit, otherwise, I agree.

    Edited by Xeven on August 2, 2016 7:09PM
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