I attempted to finish vMA today with my magblade and i noticed something about this light attack weaving bug.
Light attack weaving is far worst when it combined with funnel health compare to when it combined with force pulse.
Does anyone else also notice this? Or do you feel there is nothing different?
PS: please im begging you, look through this topic and do something about it. Its really disappointing. Atleast provide us information or update about this issue. @ZOS_GinaBruno @ZOS_DaryaK @ZOS_JessicaFolsom @ZOS_AlanG @ZOS_TristanK @ZOS_CoriJ @ZOS_KaiSchober @ZOS_RichLambert
Thank you
@ZOS_JessicaFolsom
@ZOS_GinaBruno
@ZOS_KaiSchober
@ZOS_TristanK
@ZOS_GaryA
Ok guys!!
This is the moment of truth everyone. It's been 2 months since the Dark Brotherhood patch and since they broke animation cancelling. Tonight the servers are going down for the Shadows of the hist patch.
If this issue doesn't get resolved in this major patch, if after 2 months of your combat being broken with little communication on the matter and you guys still don't fix this....I'm out.
I've been an avid ESO fan and supporter since launch, but the melee combat in this game is what I enjoy the most, and you ruined it.
Guess we'll just wait and see.
Gilliamtherogue wrote: »Joy_Division wrote: »As I posted in my own thread complaining about this very same thing, ZoS has come out and flat out said the animations on screen are NOT in synch with when you press the buttons because the light attack animation is prioritized over everything (except blocking...nice for ZoS to be inconsistent.
This is not a bug, but precisely how they designed it and completely intentional.
As @Zos_EdLynch notes: "That second, interrupting ability still happens the moment you activate it, the only difference is that the beginning few frames of that animation will be obscured by the impact/launch of the preceding one," i.e., when you press a button, the game will NOT give you any indication that action was performed even though it was processed.
If you rely on actually watching your character for attacking, animal cancelling, or anything, like that, the game is going to feel unresponsive because it will prioritize an attack animation no matter what buttons you press.
This doesn't explain how abilities can completely lock up and nothing happens for 2-3 seconds at a time until 5 abilities randomly all burst off at once in a rapid flurry.
josefcifkaeb17_ESO wrote: »I play a templar caster and I mostly have no use for light/heavy attacks so I wasn't affected by it until I created a new healer character and my healing staff is just not working...
Wherever I cast a spell and want to follow with a heavy attack to recharge mana, I just can't use the staff for up to 3-5 seconds... The spell animation has clearly ended, yet when I push left mouse button nothing happens, so I wait another second, push again and nothing, so I wait again push and nothing... I just wanted to ask if it's broken or something and voila there is this 2 months old topic with no response from the devs... I'm no longer even surprised.