Dungeons that scale to group size please.
I kinda wish that any instance scaled to whatever number of players you got in your group.
Shadesofkin wrote: »Dungeons that scale to group size please.
This is actually something that I was thinking about lately.
Dungeons should provide a bonus based on the missing roles. If the group has no tank role selected, the "Battle Spirit" in the dungeon should provide the entire group with a bonus to their resistances and healing received. If the group has no healer, then the entire groups Regens should be improved.
I wouldn't want mob sizes to change or difficulty, but rather have the battle spirit scaling adjust the "improvements" that it makes to players based on the roles that are available to form a group.
I feel like 4-man and 12-man instances already satisfy all PvE needs. A middle-ground isn't really needed in my opinion.
I do think that perhaps veteran dungeons are a bit too easy and this might be why you wanted something like this, but I think the developers are better spent making content for the two group formats we currently have. Besides, something like an 8-man instance wouldn't work too well and would end up being too similar to trials, and instead of setting it apart from trials, it would be just a smaller version of it, essentially making it redudant.
In my opinion ESO is already more than set for PvE content, and rather lacks a greater variety in PvP.
Shadesofkin wrote: »I feel like 4-man and 12-man instances already satisfy all PvE needs. A middle-ground isn't really needed in my opinion.
I do think that perhaps veteran dungeons are a bit too easy and this might be why you wanted something like this, but I think the developers are better spent making content for the two group formats we currently have. Besides, something like an 8-man instance wouldn't work too well and would end up being too similar to trials, and instead of setting it apart from trials, it would be just a smaller version of it, essentially making it redudant.
In my opinion ESO is already more than set for PvE content, and rather lacks a greater variety in PvP.
The only real disagreement I have is that I believe there is room for instanced 2 Man content. Whether it's the next Arena, an undaunted pledge, or a Fighters Guild contract (Ahem, ZoS take the hint...pve Fighters Guild non-cyro contracts), I believe that 2 Man instanced content would be different enough and cater to a very large portion of the games players.
Mettaricana wrote: »I can dig a two man arena can run complimentary class builds a tank and healer or dps healer, dps tank
xenowarrior92eb17_ESO wrote: »honestly I think 6-8 man trials shouldn't be added for the simple fact that normal ones are ez enough for casuals and lowbies and vet ones punishing enough for even decent groups so in my opinion the only thing that needs adjusting since they improved dsa aa and hrc as well is just the loot table... make them worth while those who make vet ones... and adding 6 man raids would just ruin the system it is atm...I rather have zenimax focus on pvp arenas and maybe world pvp... also can we get some TRAINING DUMMIES PLEASE???? *** npc in cyrodill bases have them and they practice light attack on them.... we need dummies to master our rotations...check our dps... resource management and all that kind of stuff