Bear in mind, 2 may be to few for some mechanics that result in incapacitating one player forcing the others to act.leandro.800ub17_ESO wrote: »I wish you could scale to 2 person or 6 the same current vet dungeons just with a % on health , dmg and number of mobs and bosses increase.
More than 6 in current vet dungeons space is too much.
If time, money and human recources are deployed on Raids:
I prefer the coins to be spent on more difficulty levels in general or more 4-12 Raids.
If it is too difficult to organise 12 people, or the jump from 4 to 12 too big:
Do the raid with less people at a lower difficulty level.
Oh... and ZOS should remove the artificial condition to have enough people like for example the 12 in AA
If time, money and human recources are deployed on Raids:
I prefer the coins to be spent on more difficulty levels in general or more 4-12 Raids.
If it is too difficult to organise 12 people, or the jump from 4 to 12 too big:
Do the raid with less people at a lower difficulty level.
Oh... and ZOS should remove the artificial condition to have enough people like for example the 12 in AA
Khaos_Bane wrote: »12 is too big ?
My god, you should have been around during the original Everquest when there were 72 man raids !!!! That was awesome !!! AND there was no instanced content, so the Top tier guilds would have to coordinated among themselves on who was raiding what and when.
Mettaricana wrote: »Khaos_Bane wrote: »12 is too big ?
My god, you should have been around during the original Everquest when there were 72 man raids !!!! That was awesome !!! AND there was no instanced content, so the Top tier guilds would have to coordinated among themselves on who was raiding what and when.
Oh I was around during that but eso is just geared for smaller things and more single player oriented but at same time you either know everyone and can run a 12 man trial or you have just barely enough to do a group dungeon.
Shadesofkin wrote: »Honestly I think that 8 might not be awful, but I'd prefer it follow the 4,8,12 scheme rather than chucking 6 in there for any reason.
Also, I really would love to see 2 man undaunted instances.
Amdar_Godkiller wrote: »Shadesofkin wrote: »Honestly I think that 8 might not be awful, but I'd prefer it follow the 4,8,12 scheme rather than chucking 6 in there for any reason.
Also, I really would love to see 2 man undaunted instances.
That would be awesome! If Craglorn had more of 2 man focus initially, it would be everyone's favorite zone.
We need a new zone like this with 2 man dungeons and 2v2 PVP arenas arenas as well.
Shadesofkin wrote: »Amdar_Godkiller wrote: »Shadesofkin wrote: »Honestly I think that 8 might not be awful, but I'd prefer it follow the 4,8,12 scheme rather than chucking 6 in there for any reason.
Also, I really would love to see 2 man undaunted instances.
That would be awesome! If Craglorn had more of 2 man focus initially, it would be everyone's favorite zone.
We need a new zone like this with 2 man dungeons and 2v2 PVP arenas arenas as well.
I maintain that 2 man dungeons as part of the undaunted system would be brilliant and would go a long way towards helping the casual players who like to run with their buddy or significant other.