Yep, that's why I still gave crowns and free DLC play to subscribers only. Rest of it is money is money though. This system could give incentive for wanting to spend more money from all players. It's not guaranteed people will buy but it isn't guaranteed people will keep subscribing either. The main reason to subscribe or even play is a great experience and great content.I think the reason subscribers are more valued than people who buy crowns and receive such rewards is because they are a guaranteed, sustained income for ZOS. People who don't subscribe could end up not 'giving' any money to ZOS for months on end, whereas a subscriber typically will keep renewing his or her subscription.
I don't subscribe and I'm okay with subscribers getting benefits over us non-subbers.
This is exactly my point. Now you either subscribe or get the shaft or forced as you say. If a player subs 1 year for the standard price and another players spends the same amount of money, why does he get no perks?When I saw this feature in a recent ps4 release game I shut it off.
I dont mind subscribing to a game that I enjoy playing, but I dont want to feel forced to for months. Also most of what you listed I recieved with purchase of the game and the rest I can get with a sub.
Part of me fails to understand the point of this thread.
In the Ultima Online community, subscriber rewards were pretty huge. A lot of them became a symbol of prestige among players, and some were as simple as dyes. After several years you were rewards with a unique spectral mount (which was pretty legendary among the community).
Yes, and? Everything ends eventually. Everything you work hard to achieve one day becomes old and busted as something shiny and new comes along. Be it games, graphics cards, food, life, cars... things. That's just how things go. Doesn't mean it's a bad idea.drakhan2002_ESO wrote: »In the Ultima Online community, subscriber rewards were pretty huge. A lot of them became a symbol of prestige among players, and some were as simple as dyes. After several years you were rewards with a unique spectral mount (which was pretty legendary among the community).
...and look at those rewards now...not so legendary anymore...same thing here. This game will fade into the collective consiousness of other MMOs that have gone before and which I've played...the virtual rewards that took forever to achieve will vanish just like the hours it took to obtain them...
(Yes, I have the beta Monkey, just like most of you).
Yes, and? Everything ends eventually. Everything you work hard to achieve one day becomes old and busted as something shiny and new comes along. Be it games, graphics cards, food, life, cars... things. That's just how things go. Doesn't mean it's a bad idea.drakhan2002_ESO wrote: »In the Ultima Online community, subscriber rewards were pretty huge. A lot of them became a symbol of prestige among players, and some were as simple as dyes. After several years you were rewards with a unique spectral mount (which was pretty legendary among the community).
...and look at those rewards now...not so legendary anymore...same thing here. This game will fade into the collective consiousness of other MMOs that have gone before and which I've played...the virtual rewards that took forever to achieve will vanish just like the hours it took to obtain them...
(Yes, I have the beta Monkey, just like most of you).
The ESO Rewards were:
High Wrothgar Wraith (3 months - pet), Dwemer Sphere (6 months - pet), Mask of Cheerful Slaughter (9 months - costume), Striped Senche-Tiger (1 year - mount)
Please ignore the weird blue snowflake over some of the text. I didn't want to go back and re-do the picture.
Yes, and? Everything ends eventually. Everything you work hard to achieve one day becomes old and busted as something shiny and new comes along. Be it games, graphics cards, food, life, cars... things. That's just how things go. Doesn't mean it's a bad idea.drakhan2002_ESO wrote: »In the Ultima Online community, subscriber rewards were pretty huge. A lot of them became a symbol of prestige among players, and some were as simple as dyes. After several years you were rewards with a unique spectral mount (which was pretty legendary among the community).
...and look at those rewards now...not so legendary anymore...same thing here. This game will fade into the collective consiousness of other MMOs that have gone before and which I've played...the virtual rewards that took forever to achieve will vanish just like the hours it took to obtain them...
(Yes, I have the beta Monkey, just like most of you).
Fair point. I rounded up for simplicity.starkerealm wrote: »The ESO Rewards were:
High Wrothgar Wraith (3 months - pet), Dwemer Sphere (6 months - pet), Mask of Cheerful Slaughter (9 months - costume), Striped Senche-Tiger (1 year - mount)
Technically, the Senche was 300 days paid (so, 10 months). There wasn't a full year between launch and TU rolling out.
Fair point. I rounded up for simplicity.starkerealm wrote: »The ESO Rewards were:
High Wrothgar Wraith (3 months - pet), Dwemer Sphere (6 months - pet), Mask of Cheerful Slaughter (9 months - costume), Striped Senche-Tiger (1 year - mount)
Technically, the Senche was 300 days paid (so, 10 months). There wasn't a full year between launch and TU rolling out.
Ok I don't think you understood what I was trying to get across in this idea.I think the reason subscribers are more valued than people who buy crowns and receive such rewards is because they are a guaranteed, sustained income for ZOS. People who don't subscribe could end up not 'giving' any money to ZOS for months on end, whereas a subscriber typically will keep renewing his or her subscription.
I don't subscribe and I'm okay with subscribers getting benefits over us non-subbers.
“Generally, more than a third of MMO gamers play a title for more than one-and-a-half years before quitting, so maximizing revenue from experienced players is critical,” says Joost van Dreunen, CEO for SuperData. “Keeping the player engaged with new content, daily challenges and the ability to manipulate the in-game environment will decrease their likelihood to abandon the game for another title.”
A special token vendor. Interesting, this didn't even cross my mind. Thanks for giving your thoughts on implementation rather than just arguing the existence of it.My assumptions: (not proveable, not based on known facts, just what I personally assume)
- They are trying to give incentives to encourage subscriptions
- Many subscribers also purchase additional crowns
- Subscribers are more likely to spend more money overall than a non-subscriber
My opinions:
- Rewards should be unique based upon how you spend your money. Its acceptable in my opinion for a subscriber to have a perk or vanity item that isn't available through any other method.
- Its reasonable for buyers to want recognition for their overall money spent in the game. This e-peen attitude is real, its typical human nature, and some people just hide it better than others, but most feel it at some point.
My suggestions for a reward system: (apart from subscriber perks that already exist)
- Issue 1 token per month of subscription
- Issue equivalent # of tokens based upon $ spent (1 token per $15, etc)
- Have token vendors containing items of varying cost (rare items cost more tokens)
- Token vendors should have vanity items not available through any other means
- Possibly have consumables available for tokens (food, drink, xp potions)
- Have race, appearance, name change items be purchasable by tokens
- Have unique housing decorations only available on the token vendor
Yeah I am not a fan either. If this game is one I don't plan on staying with then the xp perks are fine. If I am wanting a game to invest in, why shorten the experience? If I play a game to relieve stress in a world I enjoy, for the story. Anything that shortens that just causes me to look for another game sooner.I like your idea, but your rewards are a little over the top.
I'd suggest something a little cheaper, such as a bag of soulgems, a small pet, a hat, a title, a unique emote etc.
Higher tier rewards could be something like a unique crafting motif, a costume or even a mount.
Just fluff that you can't get from anywhere else, that doesn't affect your gameplay and won't cause people to freak out when they realize you've just given away almost 5000 crowns worth of stuff in the first 2 months...
Also, I'm not a big fan of XP boosts as perks, since they invariably cause me to overlevel the content and make the game dull.
Just my 2c.
Ok, that is the main reward you get from subscribing, the crowns. You would still get those being a subscriber with your monthly payments. I can't think of a better reward for subscribing besides free DLC play and crowns.starkerealm wrote: »@Kalifas, the reason is, you're arguing for a replacement to the existing "veteran" reward system. Which makes sense, because you didn't realize that was what you were getting.
When the old system was removed, it was explicitly stated that it was being replaced with the crown store stipend, so that players could take their veteran rewards and spend them on whatever they wanted. Rather than handing out, only, very specific rewards.
Your 1500 a month, is your vet reward. And, yeah, I'm not particularly eager to toss that. Especially since 1500 is way better than you'll get from any other MMO's subscriber stipend system.
Ok, that is the main reward you get from subscribing, the crowns. You would still get those being a subscriber with your monthly payments. I can't think of a better reward for subscribing besides free DLC play and crowns.starkerealm wrote: »@Kalifas, the reason is, you're arguing for a replacement to the existing "veteran" reward system. Which makes sense, because you didn't realize that was what you were getting.
When the old system was removed, it was explicitly stated that it was being replaced with the crown store stipend, so that players could take their veteran rewards and spend them on whatever they wanted. Rather than handing out, only, very specific rewards.
Your 1500 a month, is your vet reward. And, yeah, I'm not particularly eager to toss that. Especially since 1500 is way better than you'll get from any other MMO's subscriber stipend system.
This proposition is tasked with giving people rewards who like to pay differently. You got the monthly payment person who likes payments small overtime and then you have the weekend splurger who is frugal most of the time but then bust out the wallet in spurts. Both get perks because they both gave ZoS money.
Ok, that is the main reward you get from subscribing, the crowns. You would still get those being a subscriber with your monthly payments. I can't think of a better reward for subscribing besides free DLC play and crowns.starkerealm wrote: »@Kalifas, the reason is, you're arguing for a replacement to the existing "veteran" reward system. Which makes sense, because you didn't realize that was what you were getting.
When the old system was removed, it was explicitly stated that it was being replaced with the crown store stipend, so that players could take their veteran rewards and spend them on whatever they wanted. Rather than handing out, only, very specific rewards.
Your 1500 a month, is your vet reward. And, yeah, I'm not particularly eager to toss that. Especially since 1500 is way better than you'll get from any other MMO's subscriber stipend system.
This proposition is tasked with giving people rewards who like to pay differently. You got the monthly payment person who likes payments small overtime and then you have the weekend splurger who is frugal most of the time but then bust out the wallet in spurts. Both get perks because they both gave ZoS money. Or neither gets perks if they don't subscribe or buy content at the same value.
I want ZoS to reward players who spend more overtime regardless if they subscribe or buy DLC equal in cost to someone who subscribes. X person subscribes 1 year at 180 dollars and get Veteran rewards for that year. Y person spends 180 dollars in 1.5 years and gets Veteran rewards up to that amount.Ok, that is the main reward you get from subscribing, the crowns. You would still get those being a subscriber with your monthly payments. I can't think of a better reward for subscribing besides free DLC play and crowns.starkerealm wrote: »@Kalifas, the reason is, you're arguing for a replacement to the existing "veteran" reward system. Which makes sense, because you didn't realize that was what you were getting.
When the old system was removed, it was explicitly stated that it was being replaced with the crown store stipend, so that players could take their veteran rewards and spend them on whatever they wanted. Rather than handing out, only, very specific rewards.
Your 1500 a month, is your vet reward. And, yeah, I'm not particularly eager to toss that. Especially since 1500 is way better than you'll get from any other MMO's subscriber stipend system.
This proposition is tasked with giving people rewards who like to pay differently. You got the monthly payment person who likes payments small overtime and then you have the weekend splurger who is frugal most of the time but then bust out the wallet in spurts. Both get perks because they both gave ZoS money.
Aren't we getting "rewards" now the first time we visit a DLC? Like the pet from TG? You get that whether you sub for the DLC or buy it outright. Isn't that more or less what you want (minus some of the more outrageous things you mention rewards like permanent crafting bag access)?
The issue of what something should cost and what should be available depending on money spent is far from solved.starkerealm wrote: »Ok, that is the main reward you get from subscribing, the crowns. You would still get those being a subscriber with your monthly payments. I can't think of a better reward for subscribing besides free DLC play and crowns.starkerealm wrote: »@Kalifas, the reason is, you're arguing for a replacement to the existing "veteran" reward system. Which makes sense, because you didn't realize that was what you were getting.
When the old system was removed, it was explicitly stated that it was being replaced with the crown store stipend, so that players could take their veteran rewards and spend them on whatever they wanted. Rather than handing out, only, very specific rewards.
Your 1500 a month, is your vet reward. And, yeah, I'm not particularly eager to toss that. Especially since 1500 is way better than you'll get from any other MMO's subscriber stipend system.
This proposition is tasked with giving people rewards who like to pay differently. You got the monthly payment person who likes payments small overtime and then you have the weekend splurger who is frugal most of the time but then bust out the wallet in spurts. Both get perks because they both gave ZoS money. Or neither gets perks if they don't subscribe or buy content at the same value.
The idea of letting people pick from the menu to satisfy their play style is exactly why the crown store is set up the way it is. Seriously, stuff like the consumables in there are primarily aimed at people who are spending their stipend on them. The limited time mounts, and costumes aren't really that different from subscriber benefits you get in other games for being here "this month."
In fact, picking off the menu, so your vet rewards matched your play style was, explicitly, one of the goals of the crown store.
What you're doing here is offering suggestions on a solved problem.