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Dailies don't keep me invested, I look for deep, innovative, and long lasting systems without going extreme on the grind.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
What is the internet speed in the rest of the world?
MaxwellCrystal wrote: »Unfortunately we were told that this game wouldn't cater to hardcore players who want to stick with this title for a while but instead it caters to players who will drop this game at a drop of a hat to play another, then come back in a month or two and play again for the same thing to happen like a never ending cycle.
I played FFXI 8 years straight then XIV about a year, every other mmo about 1-2 months here and there and I have played ESO coming and going over the course of a year or so.
Now I play this and Tera about 2-3 hours on 1-3 weekdays and sometimes 5-6 hours on weekends and sometimes I don't play any mmo at all. Am I casual now or midcore or hardcore?
mistermutiny89 wrote: »Interesting to see the comparison between free and pay to play.
Although I've spent around 3k hours on ESO and around 500 hours on Warframe and I without a doubt spent more on Warframe then I ever will with ESO. Mostly because Warframe had better products and boosters, whereas most of the stuff in the crown store they couldn't give to me for free.
Ugh I'm a filthy casual.. I used to shun players for that in FFXI. Yeah I would play my cherry popper for hours on end almost every day so wasn't confused on that part. So about 10-20 hours a week is casual. I'd like to invest more time in an mmo but not at the level of FFXI. Do you know of any mmos that you still level up by grinding enemies, deep customization, with less questing but good story? Something like Dark Souls but an mmo version?I played FFXI 8 years straight then XIV about a year, every other mmo about 1-2 months here and there and I have played ESO coming and going over the course of a year or so.
Now I play this and Tera about 2-3 hours on 1-3 weekdays and sometimes 5-6 hours on weekends and sometimes I don't play any mmo at all. Am I casual now or midcore or hardcore?
Well, Sony sees all with 10+ hours per week as hardcore, so seen from their perspective you would count as hardcore. And basically with the same behavior as ZOS is claiming - not consistently playing the game, but on and off.
I personally would put you in the casual group - I see no hardcore playing behavior in that. To me a hardcore player is someone who commits quite some amount of his sparetime to gaming, with a focus on one game only - even he might play more in parallel.
In the past I would have seen you as hardcore player - playing a game for 8 years is hardcore - no normal person would do that. This is real commitment.
mistermutiny89 wrote: »Interesting to see the comparison between free and pay to play.
Although I've spent around 3k hours on ESO and around 500 hours on Warframe and I without a doubt spent more on Warframe then I ever will with ESO. Mostly because Warframe had better products and boosters, whereas most of the stuff in the crown store they couldn't give to me for free.
I find it very interesting how huge the asian MMO market is compared to the western one.
Personally, as a person that over my lifetime has spent THOUSANDS on games, writes addons (which that 20 billion dollar industry still hasn't found a way to give the content creators even a TINY cut yet for all they increase the replay value and quality of the IP), and typically invests years in a given title, this seems rather like "Social Marketing 101" clap trap to me.
For one, I LOATHE the FTP "market" and find it little more than a shameless way to manipulate addiction and human psychology in a predatory attempt to extract money from desperate people for little return. It is the epitome of THE PROMISE which can never deliver, because to deliver would mean giving up the psychological cheese that keeps the rat running the pay wheel.
FTP is the reason so much of the gaming industry has gotten lazy, shallow, and mind-numbingly redundant, abandoning story, genre-defining art, and emotional impact. Those things are difficult and require investment. The whole FTP "industry" revolves around minimizing investment while maximizing the psychological impact of addiction peddling. This is the sort of "gaming" they are teaching in corp school. Not passion, profit at all cost.
Quality has suffered across the board but as they say, when tripe is the only thing on the menu, people buy tripe.
Personally, as a person that over my lifetime has spent THOUSANDS on games, writes addons (which that 20 billion dollar industry still hasn't found a way to give the content creators even a TINY cut yet for all they increase the replay value and quality of the IP), and typically invests years in a given title, this seems rather like "Social Marketing 101" clap trap to me.
For one, I LOATHE the FTP "market" and find it little more than a shameless way to manipulate addiction and human psychology in a predatory attempt to extract money from desperate people for little return. It is the epitome of THE PROMISE which can never deliver, because to deliver would mean giving up the psychological cheese that keeps the rat running the pay wheel.
FTP is the reason so much of the gaming industry has gotten lazy, shallow, and mind-numbingly redundant, abandoning story, genre-defining art, and emotional impact. Those things are difficult and require investment. The whole FTP "industry" revolves around minimizing investment while maximizing the psychological impact of addiction peddling. This is the sort of "gaming" they are teaching in corp school. Not passion, profit at all cost.
Quality has suffered across the board but as they say, when tripe is the only thing on the menu, people buy tripe.
Ugh I'm a filthy casual.. I used to shun players for that in FFXI. Yeah I would play my cherry popper for hours on end almost every day so wasn't confused on that part. So about 10-20 hours a week is casual. I'd like to invest more time in an mmo but not at the level of FFXI. Do you know of any mmos that you still level up by grinding enemies, deep customization, with less questing but good story? Something like Dark Souls but an mmo version?I played FFXI 8 years straight then XIV about a year, every other mmo about 1-2 months here and there and I have played ESO coming and going over the course of a year or so.
Now I play this and Tera about 2-3 hours on 1-3 weekdays and sometimes 5-6 hours on weekends and sometimes I don't play any mmo at all. Am I casual now or midcore or hardcore?
Well, Sony sees all with 10+ hours per week as hardcore, so seen from their perspective you would count as hardcore. And basically with the same behavior as ZOS is claiming - not consistently playing the game, but on and off.
I personally would put you in the casual group - I see no hardcore playing behavior in that. To me a hardcore player is someone who commits quite some amount of his sparetime to gaming, with a focus on one game only - even he might play more in parallel.
In the past I would have seen you as hardcore player - playing a game for 8 years is hardcore - no normal person would do that. This is real commitment.
I'd still play ESO as my secondary mmo, but I need more classes and something meatier in terms of content.
lordrichter wrote: »Yup. Water is wet, too. You are stating the obvious.
lordrichter wrote: »Yup. Water is wet, too. You are stating the obvious.
Perhaps obvious to you and I, not so obvious to the people falling prey to one addiction scam after another.
Even I have been tempted by certain "new shiny" MMO titles released relatively recently (and which shall remain nameless), until I try them and realize that they are yet another shallow, empty promise, pushing cash shop pay-to-win and endless grind with the reward of ego inflating unfair advantages and god-mode pvp.
What amazes me is that as large as the gaming industry has become, so many of the customers are still so insecure as to allow it to be defined in such a way.
To me the experience is FAR more important than "victory." My ego and sense of self worth just isn't that deflated. To me, it needs to be fun and immersive and have artistic value FIRST.
Otherwise, in the trash it goes.
I think that people know that it can be addictive, but they might underestimate what this can do to their lives, if they do not get this under control. If gaming becomes their life and they loose contact to the real world, this can mess up their lives with ease and they might never get out of this scheme and stay an addicted gamer for all their lives - having no family, no spouse and no money to live a decent respectable life. This is the true danger of it - letting go on education, dropping out, be unemployed.
I think that people know that it can be addictive, but they might underestimate what this can do to their lives, if they do not get this under control. If gaming becomes their life and they loose contact to the real world, this can mess up their lives with ease and they might never get out of this scheme and stay an addicted gamer for all their lives - having no family, no spouse and no money to live a decent respectable life. This is the true danger of it - letting go on education, dropping out, be unemployed.
Well, to be fair the last two may happen regardless of one's gaming or personal habits, at least in the US.
Here we practice education for profit. While you can earn up to your Masters in Europe and be PAID to do so sans scholarship so long as you maintain grades, and even get room and board and other benefits while doing it as there they recognize the difficulty of learning WHILE working full time and also the value of a well educated population for all society, here we extort our children for up to a quarter MILLION in lifetime unforgivable student loan debt, setting up a lifetime pattern of servitude many simply don't see as worth the investment.
Couple that with there simply being less jobs. The CIA projects that by 2040 there will be higher than a 40% perpetual unemployment rate, not because kids are lazy and addicted to games, but because corporations are greedy, outsource jobs or in-source cheap labor, and invest in automation to eliminate human jobs without investing in social programs to compensate.
That's what happens when a civilization goes full greed. It dies a slow and painful death fighting among itself to justify the last vestiges of hope it might somehow turn it all around.
But on topic, addiction definitely IS a problem. But I see it most amount highly educated people that DO work every day, at mind numbing jobs they hate and which bring them no fulfillment. For these video games are an escape, a way to feel empowered and rewarded where their real life lets them down.
So they happily throw their real life paychecks away chasing that feeling. These are the "whales" the pay-to-win drug dealers prey upon.
So basically, people favor microtransactions over pay to play?
Smh
Clarkieson wrote: »$20 billion for games that barely function
genius scam, the fraudsters most be laughing all the way to the bank
Smileybones wrote: »Clarkieson wrote: »$20 billion for games that barely function
genius scam, the fraudsters most be laughing all the way to the bank
20 billions ? Looks like games aren't as broken as many drama queens want us to believe.
People know there is no such thing as completely free to play. This model is enticing because while limited access varies by company. The player gets to try the entire world out with no money barrier to entry. The player does end up paying more if they keep spending trying to get past all the inconveniences laid upon them.So basically, people favor microtransactions over pay to play?
Smh
no, gaming companies favor this over pay to play - because it makes them more money. Free to play is an illusion, it will cost those playing the game far more than they would have had to pay, if it would be just pay to play. These kind of games are made so, that it is annoying to try to play it for free - all kind of nasty hinderances if you choose not to pay - in the end they start buying from the cash shop to go around these annoyances and have to pay more, than what they would have had to otherwise.
The most annoying what I have ever experienced was in Archeage - labor potions and labor points - you need these points for all and everything basically, you cannot even use loot without them, because they are encased in purses, which you need to open with labor points. This was so terribly made, that even as a patron (subscriber) you never had enough labor to do anything really, you just started doing a couple of things and labor was gone - so what do you do? - you buy additional labor pots from the cash shop, but this is limited as well and you can again not do a whole lot - basically the illusion of being able to play the game was there, but in fact you could not do much at all.
This being said, a casual subscriber had enough labor do play about 1-2 hours per day - so basically this forced casual playstyle. Or to have more than one account, where you need to buy even more to make it enjoyable - a brutal scam scheme basically.