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Do you want to see Gear level increased to CP 180?

  • Bigevilpeter
    Bigevilpeter
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    No (state your reasons)
    ScottK1994 wrote: »
    ScottK1994 wrote: »
    code65536 wrote: »
    There is no way in bloody hell that I am going to refarm my vMA weapons, my SPC pieces, my divines monster sets, my robust Agility jewelry, my arcane Willpower jewelry, my Vicious Ophidian, etc. If they do that, a lot of endgame players will quit the game.

    And people said the same with the increase of the level and gear cap from V10 to V12, later to V14, and then to V16. There were even a few people on the forums demanding refund of their gold mats, etc. :p

    It's not particularly fun to obtain new gear when it happens, but I'm pretty sure the gear cap and level cap (spendable champion points) will continue to increase at roughly the same pace since launch ( a couple levels, or 20-30 CP every 9 months or so).

    Increasing the gear cap is the way that new sets, dungeons, etc., get added to the game. I'd be extremely surprised if it ever stopped progressing. Fortunately, now the progression is account wide, so no need to grind your alts anymore.


    that is not entirely true, Vet levels were increased because newer higher level areas were introduced, with one Tamriel this will all be moot, so no reason at all to increase Gear level, also most people will already be at max level as soon as it hits, so they just have to refarm everything again for no reason.

    So you think New areas won't be introduced?

    New Areas will scale to your level, so it won't make any sense to increase gear level. Every since they introduced this mechanic with IC they haven't increased gear level since it serves no purpose. More so now with the CP system

    So what about when people get bored of sets etc that exist?

    Everyone seems fixed on current gear but what about when they get boring?

    New powerful sets are being introduced, Malestorm arena was introduced with its unique weapons. There are many ways to make people try new gear without making their old gear which they spent so much gold and time on useless. If they want to change fine, if they don't its also not a huge deal.

    Making everyone lose everything they worked for useless and start over again can cause many people to quit
    Edited by Bigevilpeter on July 24, 2016 11:55AM
  • ScottK1994
    ScottK1994
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    ScottK1994 wrote: »
    ScottK1994 wrote: »
    code65536 wrote: »
    There is no way in bloody hell that I am going to refarm my vMA weapons, my SPC pieces, my divines monster sets, my robust Agility jewelry, my arcane Willpower jewelry, my Vicious Ophidian, etc. If they do that, a lot of endgame players will quit the game.

    And people said the same with the increase of the level and gear cap from V10 to V12, later to V14, and then to V16. There were even a few people on the forums demanding refund of their gold mats, etc. :p

    It's not particularly fun to obtain new gear when it happens, but I'm pretty sure the gear cap and level cap (spendable champion points) will continue to increase at roughly the same pace since launch ( a couple levels, or 20-30 CP every 9 months or so).

    Increasing the gear cap is the way that new sets, dungeons, etc., get added to the game. I'd be extremely surprised if it ever stopped progressing. Fortunately, now the progression is account wide, so no need to grind your alts anymore.


    that is not entirely true, Vet levels were increased because newer higher level areas were introduced, with one Tamriel this will all be moot, so no reason at all to increase Gear level, also most people will already be at max level as soon as it hits, so they just have to refarm everything again for no reason.

    So you think New areas won't be introduced?

    New Areas will scale to your level, so it won't make any sense to increase gear level. Every since they introduced this mechanic with IC they haven't increased gear level since it serves no purpose. More so now with the CP system

    So what about when people get bored of sets etc that exist?

    Everyone seems fixed on current gear but what about when they get boring?

    New powerful sets are being introduced, Malestorm arena was introduced with its unique weapons. There are many ways to make people try new gear without making their old gear which they spent so much gold and time on useless

    That happens in MMO games with expansion content added though, the old gear becomes good only for the visuals no matter how hard people worked
  • Haquor
    Haquor
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    No (state your reasons)
    I would rather gear just be champion rank. And have it scale with your character cap.

    This would remove the core focus of the game being attaining gear. Especially for people with multiple alts.

    I woukd prefer them to add new sets occasionally as they are doing but not force people to recraft the same sets at like 20cp higher or grind for a new vmsa wpn or trial jewellery 20cp higher. Especially with horrendous RNG system that is a horrible concept.
  • Bigevilpeter
    Bigevilpeter
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    No (state your reasons)
    ScottK1994 wrote: »
    ScottK1994 wrote: »
    ScottK1994 wrote: »
    code65536 wrote: »
    There is no way in bloody hell that I am going to refarm my vMA weapons, my SPC pieces, my divines monster sets, my robust Agility jewelry, my arcane Willpower jewelry, my Vicious Ophidian, etc. If they do that, a lot of endgame players will quit the game.

    And people said the same with the increase of the level and gear cap from V10 to V12, later to V14, and then to V16. There were even a few people on the forums demanding refund of their gold mats, etc. :p

    It's not particularly fun to obtain new gear when it happens, but I'm pretty sure the gear cap and level cap (spendable champion points) will continue to increase at roughly the same pace since launch ( a couple levels, or 20-30 CP every 9 months or so).

    Increasing the gear cap is the way that new sets, dungeons, etc., get added to the game. I'd be extremely surprised if it ever stopped progressing. Fortunately, now the progression is account wide, so no need to grind your alts anymore.


    that is not entirely true, Vet levels were increased because newer higher level areas were introduced, with one Tamriel this will all be moot, so no reason at all to increase Gear level, also most people will already be at max level as soon as it hits, so they just have to refarm everything again for no reason.

    So you think New areas won't be introduced?

    New Areas will scale to your level, so it won't make any sense to increase gear level. Every since they introduced this mechanic with IC they haven't increased gear level since it serves no purpose. More so now with the CP system

    So what about when people get bored of sets etc that exist?

    Everyone seems fixed on current gear but what about when they get boring?

    New powerful sets are being introduced, Malestorm arena was introduced with its unique weapons. There are many ways to make people try new gear without making their old gear which they spent so much gold and time on useless

    That happens in MMO games with expansion content added though, the old gear becomes good only for the visuals no matter how hard people worked

    In other games like WoW, the expansion is like a whole new game with new mechanics, dungeons, Raids and many other stuff, so its fun to start over.

    ESO DLC is like an update so it doesn't feel like a new game, just more boring grinding time
  • olsborg
    olsborg
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    No (state your reasons)
    Docmandu wrote: »
    BIG FAT NO!

    Playing to have fun != grinding gear.

    If you want that, go to WoW/BDO/...

    Basicly this. I play casually and only in pvp, I dont have time or the desire to grind for new gear. Once Ive spent a good long time getting my gear together, I want to enjoy using it, not counting down the weeks/months left before its rendered useless by gear level increase.

    PC EU
    PvP only
  • juhasman
    juhasman
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    Yes (State your reasons)
    It's look like most of people want to run in the same gear 5 years , without changing it because They're too lazy. It's part of MMO to increase lv cap and give new sets, mats etc. And seriously people cry about improving gear like it would take a year to get full gold gear when You need like 2-3 days farm to get gold required to do this. Shame on You lazy people.
    Edited by juhasman on July 24, 2016 12:05PM
  • MaxwellC
    MaxwellC
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    Yes (State your reasons)
    I do because I'm so bored of my 160 gear but I'll only want CP 180 if they decide to improve the detail/add more detail or ornaments to the upgraded gear.
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • ScottK1994
    ScottK1994
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    ScottK1994 wrote: »
    ScottK1994 wrote: »
    ScottK1994 wrote: »
    code65536 wrote: »
    There is no way in bloody hell that I am going to refarm my vMA weapons, my SPC pieces, my divines monster sets, my robust Agility jewelry, my arcane Willpower jewelry, my Vicious Ophidian, etc. If they do that, a lot of endgame players will quit the game.

    And people said the same with the increase of the level and gear cap from V10 to V12, later to V14, and then to V16. There were even a few people on the forums demanding refund of their gold mats, etc. :p

    It's not particularly fun to obtain new gear when it happens, but I'm pretty sure the gear cap and level cap (spendable champion points) will continue to increase at roughly the same pace since launch ( a couple levels, or 20-30 CP every 9 months or so).

    Increasing the gear cap is the way that new sets, dungeons, etc., get added to the game. I'd be extremely surprised if it ever stopped progressing. Fortunately, now the progression is account wide, so no need to grind your alts anymore.


    that is not entirely true, Vet levels were increased because newer higher level areas were introduced, with one Tamriel this will all be moot, so no reason at all to increase Gear level, also most people will already be at max level as soon as it hits, so they just have to refarm everything again for no reason.

    So you think New areas won't be introduced?

    New Areas will scale to your level, so it won't make any sense to increase gear level. Every since they introduced this mechanic with IC they haven't increased gear level since it serves no purpose. More so now with the CP system

    So what about when people get bored of sets etc that exist?

    Everyone seems fixed on current gear but what about when they get boring?

    New powerful sets are being introduced, Malestorm arena was introduced with its unique weapons. There are many ways to make people try new gear without making their old gear which they spent so much gold and time on useless

    That happens in MMO games with expansion content added though, the old gear becomes good only for the visuals no matter how hard people worked

    In other games like WoW, the expansion is like a whole new game with new mechanics, dungeons, Raids and many other stuff, so its fun to start over.

    ESO DLC is like an update so it doesn't feel like a new game, just more boring grinding time

    So if our DLC happened to be bigger and more expensive to the size conpetable with a standard expansion would it then interest you?

    I'm just curious I don't know end game for this that well

    Edit to fair that would have to be a an expansion not a dlc considering the size eh
    Edited by ScottK1994 on July 24, 2016 12:12PM
  • Bigevilpeter
    Bigevilpeter
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    No (state your reasons)
    ScottK1994 wrote: »
    ScottK1994 wrote: »
    ScottK1994 wrote: »
    ScottK1994 wrote: »
    code65536 wrote: »
    There is no way in bloody hell that I am going to refarm my vMA weapons, my SPC pieces, my divines monster sets, my robust Agility jewelry, my arcane Willpower jewelry, my Vicious Ophidian, etc. If they do that, a lot of endgame players will quit the game.

    And people said the same with the increase of the level and gear cap from V10 to V12, later to V14, and then to V16. There were even a few people on the forums demanding refund of their gold mats, etc. :p

    It's not particularly fun to obtain new gear when it happens, but I'm pretty sure the gear cap and level cap (spendable champion points) will continue to increase at roughly the same pace since launch ( a couple levels, or 20-30 CP every 9 months or so).

    Increasing the gear cap is the way that new sets, dungeons, etc., get added to the game. I'd be extremely surprised if it ever stopped progressing. Fortunately, now the progression is account wide, so no need to grind your alts anymore.


    that is not entirely true, Vet levels were increased because newer higher level areas were introduced, with one Tamriel this will all be moot, so no reason at all to increase Gear level, also most people will already be at max level as soon as it hits, so they just have to refarm everything again for no reason.

    So you think New areas won't be introduced?

    New Areas will scale to your level, so it won't make any sense to increase gear level. Every since they introduced this mechanic with IC they haven't increased gear level since it serves no purpose. More so now with the CP system

    So what about when people get bored of sets etc that exist?

    Everyone seems fixed on current gear but what about when they get boring?

    New powerful sets are being introduced, Malestorm arena was introduced with its unique weapons. There are many ways to make people try new gear without making their old gear which they spent so much gold and time on useless

    That happens in MMO games with expansion content added though, the old gear becomes good only for the visuals no matter how hard people worked

    In other games like WoW, the expansion is like a whole new game with new mechanics, dungeons, Raids and many other stuff, so its fun to start over.

    ESO DLC is like an update so it doesn't feel like a new game, just more boring grinding time

    So if our DLC happened to be bigger and more expensive to the size conpetable with a standard expansion would it then interest you?

    I'm just curious I don't know end game for this that well

    Actually yes, if it was a huge makeover with new mechanics/classes/skills/dungeons/trials and main story that would be interesting.

    I would actually really like something like that.
  • ADarklore
    ADarklore
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    Yes (State your reasons)
    All MMOs have to continually increase their gear/levels if they are to retain the players who are obsessed about 'leveling'. Right now if everything remained CP160, there would be NOTHING to work for besides CP and that would only continue to make content less difficult and offer little for those who like to 'work for something' in an MMO.

    If they suddenly increase content to CP180, we'd have no gear to match, only available CP... so as enemies got stronger, we'd get weaker because our armor wouldn't be able to match. Thus, if they increase content to CP180, they will also increase gear availability to CP180 so players can keep up with content level increase and give players something to 'work for' just like every other MMO.
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • TequilaFire
    TequilaFire
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    Yes (State your reasons)
    Yes because I like progression and am a crafter who enjoys making most of my own gear.
    That being said ZOS needs to increase the return of mats from your own deconstructed gear.
    Putting 130 to 150 rubedo leather in and geting only 1 back is ridiculous and makes players have to grind even more.
    Would like to experiment much more but the high number of mats and cost of gold upgrade items limits this.
    And I would love to see set jewelry crafting and trait changing added, but that is just a dream! :D
  • Kalifas
    Kalifas
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    No (state your reasons)
    ADarklore wrote: »
    All MMOs have to continually increase their gear/levels if they are to retain the players who are obsessed about 'leveling'. Right now if everything remained CP160, there would be NOTHING to work for besides CP and that would only continue to make content less difficult and offer little for those who like to 'work for something' in an MMO.

    If they suddenly increase content to CP180, we'd have no gear to match, only available CP... so as enemies got stronger, we'd get weaker because our armor wouldn't be able to match. Thus, if they increase content to CP180, they will also increase gear availability to CP180 so players can keep up with content level increase and give players something to 'work for' just like every other MMO.
    They do not have to keep increasing gear levels to retain players who obsessed by leveling. The mmos with the longest staying power besides WoW kept players for 10 years plus without increasing gear levels. The drop rates would have to be lower though and content would have to become deeper and more long term in goals. I doubt ZoS could do the last one because the expansions and updates are bite sized.

    I am fine with gear levels raising. I am not fine with it happening every 3-6 months. Gear should at least remain relevant for 9-12 months or it becomes and endless treadmill that various older contents cannot sustain and nobody is happy.
    An Avid fan of Elder Scrolls Online. Check out my Concepts Repository!
  • kevlarto_ESO
    kevlarto_ESO
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    No (state your reasons)
    at some point yes, but the game is not ready at this time.
  • LadyNalcarya
    LadyNalcarya
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    No (state your reasons)
    ADarklore wrote: »
    All MMOs have to continually increase their gear/levels if they are to retain the players who are obsessed about 'leveling'. Right now if everything remained CP160, there would be NOTHING to work for besides CP and that would only continue to make content less difficult and offer little for those who like to 'work for something' in an MMO.

    If they suddenly increase content to CP180, we'd have no gear to match, only available CP... so as enemies got stronger, we'd get weaker because our armor wouldn't be able to match. Thus, if they increase content to CP180, they will also increase gear availability to CP180 so players can keep up with content level increase and give players something to 'work for' just like every other MMO.

    Except that the update that scaled old content to cp160 is not even released yet, and they're gonna release 2 new cp160 dungeons with gear sets as well.
    And also, as you said, new gear tier will amke players more powerful, and lets not forget how powerful cp160 gear is compared to cp120-140, especially enchants and weapons. Power creep is a huge problem in the game and making it even more sever wont make the situation any better.
    If they would just boost max ranks all the time, then the majority of players wont stand any chance against those who can play 24/7, especially considering the awful loot system with multiple rng checks. And there's not many people who enjoy grind in this game...
    Edited by LadyNalcarya on July 24, 2016 12:51PM
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • Anti_Virus
    Anti_Virus
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    No (state your reasons)
    NO.
    Power Wealth And Influence.
  • dennissomb16_ESO
    dennissomb16_ESO
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    No (state your reasons)
    For me it is simple. The power creep in PvP is already over the top. So far all increases in this game in gear is all power with virtually no increases around health defenses etc to match the constant power increase. Look how useless the NPC guards are in Cyrodil now as an easy example
  • Ch4mpTW
    Ch4mpTW
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    No (state your reasons)
    Primarily no, because I don't feel like having to acquire all of the new materials to craft said new end-game gear. If it requires ~140 (give or take) materials to craft CP160 (VR16) gear, imagine how many materials it'd require to craft CP180. Or better yet, CP170.

    However! I do think that gear progression would be nice, IF there is a way to increase the levels of our gear that we already have. Kind of in a way similar to how we can increase the quality from epic to legendary. Then it would make the transition between CP160 to CP180 gear much more smooth, and less harsh on materials needed. It'd also cut down on the time spent farming for materials, and allow players to focus on actually clearing content.
  • Leogon
    Leogon
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    No (state your reasons)
    https://www.youtube.com/watch?v=0cgbZqR2AGI

    It's a big no for me unless they give us a way to upgrade our current gear to CP180.
    Edited by Leogon on July 24, 2016 1:04PM
  • ADarklore
    ADarklore
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    Yes (State your reasons)
    ADarklore wrote: »
    All MMOs have to continually increase their gear/levels if they are to retain the players who are obsessed about 'leveling'. Right now if everything remained CP160, there would be NOTHING to work for besides CP and that would only continue to make content less difficult and offer little for those who like to 'work for something' in an MMO.

    If they suddenly increase content to CP180, we'd have no gear to match, only available CP... so as enemies got stronger, we'd get weaker because our armor wouldn't be able to match. Thus, if they increase content to CP180, they will also increase gear availability to CP180 so players can keep up with content level increase and give players something to 'work for' just like every other MMO.

    Except that the update that scaled old content to cp160 is not even released yet, and they're gonna release 2 new cp160 dungeons with gear sets as well.
    And also, as you said, new gear tier will amke players more powerful, and lets not forget how powerful cp160 gear is compared to cp120-140, especially enchants and weapons. Power creep is a huge problem in the game and making it even more sever wont make the situation any better.
    If they would just boost max ranks all the time, then the majority of players wont stand any chance against those who can play 24/7, especially considering the awful loot system with multiple rng checks. And there's not many people who enjoy grind in this game...

    I wasn't talking about raising it immediately. But some time after One Tamriel they're going to have to begin thinking about raising content levels and gear. They can't just raise content to CP180 and leave max gear at CP160... so obviously they'd also have to raise gear as well. Right now even with One Tamriel raising all zones to CP160, it still doesn't add anything new for players to do besides grind CP... but once at CP cap... there is really nothing left for people to work other than banking 'future' CP.
    Kalifas wrote: »
    They do not have to keep increasing gear levels to retain players who obsessed by leveling. The mmos with the longest staying power besides WoW kept players for 10 years plus without increasing gear levels. The drop rates would have to be lower though and content would have to become deeper and more long term in goals. I doubt ZoS could do the last one because the expansions and updates are bite sized.

    I am fine with gear levels raising. I am not fine with it happening every 3-6 months. Gear should at least remain relevant for 9-12 months or it becomes and endless treadmill that various older contents cannot sustain and nobody is happy.

    But isn't WoW also mostly 'group-oriented' whereas ESO is mostly 'solo' oriented... so wouldn't that make difference as to what ESO can add to the game as far as long term goals?!? Right now ZOS has to provide content for solo players, but also group-oriented players as well as PvP players. It's tough to provide long-term goals for all three types of players, which makes gear and CP grinding the best option to cover all three bases. At least ESO isn't like DCUO which has mandatory gear requirements to enter newer content- which basically FORCES gear grinding.
    Edited by ADarklore on July 24, 2016 12:59PM
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • Lord_Eomer
    Lord_Eomer
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    Yes (State your reasons)
    In fact I want @ 200 CP.

    Stacking CP with poor 160 gear is discouraging.
  • waterfairy
    waterfairy
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    No (state your reasons)
    It's clearly happening whether we want it to or not so it's best to be butthurt now and start the healing process before it actually happens.

    I won't be able to keep up with my 3-4 characters who are level 50
  • Elhanan
    Elhanan
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    No (state your reasons)
    Veteran ranks (and the hated premises of them) are terrible. Increasing the item level to 180 would simply be another reversion back to this uninspired and poorly designed system.
  • LadyNalcarya
    LadyNalcarya
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    No (state your reasons)
    ADarklore wrote: »
    Except that the update that scaled old content to cp160 is not even released yet, and they're gonna release 2 new cp160 dungeons with gear sets as well.
    And also, as you said, new gear tier will amke players more powerful, and lets not forget how powerful cp160 gear is compared to cp120-140, especially enchants and weapons. Power creep is a huge problem in the game and making it even more sever wont make the situation any better.
    If they would just boost max ranks all the time, then the majority of players wont stand any chance against those who can play 24/7, especially considering the awful loot system with multiple rng checks. And there's not many people who enjoy grind in this game...

    I wasn't talking about raising it immediately. But some time after One Tamriel they're going to have to begin thinking about raising content levels and gear. They can't just raise content to CP180 and leave max gear at CP160... so obviously they'd also have to raise gear as well. Right now even with One Tamriel raising all zones to CP160, it still doesn't add anything new for players to do besides grind CP... but once at CP cap... there is really nothing left for people to work other than banking 'future' CP.

    Well, eventually they will raise it, that's not even a question. But now its too early to talk about this.
    I dont know about you, but for me there's a lot to do... Leaderboards, vMoL and such. And content updates, too.
    And gear grind in this game is horrible, its on par with some of the worst asian grind simulators. Though it wouldnt be that bad if there werent multiple layers of rng though and/or if there would be more than 1-2 useful traits.
    Edited by LadyNalcarya on July 24, 2016 1:10PM
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • Vangy
    Vangy
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    No (state your reasons)
    Just found this apparently datamined , regardless of what it is, its probably for PTS, but it's CP 180 so they are probably thinking about it, I really hope they change their minds

    10646858.png

    WTF.

    BRUHITSOVER9000!!!!
    (2)V16 Dk- stam dps/stam tank/mag dps
    (2)V16 Sorc- mag dps/stam dps
    (2)V16 nb- stam dps/mag dps
    (1)v16 temp- mag tank/mag dps
    CP: 610 and counting

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates! Viva la revolutionz
  • WhiteCoatSyndrome
    WhiteCoatSyndrome
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    I don't 'want' a gear increase but I expect it will happen. What I do want is the following when it happens:

    --At least six months advanced notice so I don't find myself in the position of buying a below-new-gear-cap Monster Helm a week before the cap raises without knowing it. Let me get some use out of it, or at least let me know I may be replacing it when I'm getting it instead of after.
    --Under no circumstances should the new gear tier be limited in where it drops. With One Tamriel coming out they have even less excuse for this; if everything is leveled with me, EVERYTHING should be leveled with me, so if I'm at the new cap the gear I find should be too. None of the nonsense they had when the Ruby gear dropped; if I want to run old content to get max-level gear, I should be able to do that.
    --Under no circumstances should there be a dramatic increase in the amount of mats required to craft top-level gear. As a crafter I would like to get some use out of my collection of Motifs. This means crafting. I do NOT want to be required to spend every in-game moment farming mats to do so.
    --The new tier of materials should not be difficult to get. None of the only-get-one-piece back-from-deconned-gear, only-one-node-in-four-is-top-tier ridiculousness. I didn't enjoy it the first time around, I'm not going to enjoy it the next time around, and I doubt I'm in the minority on this.
    ADarklore wrote: »
    They can't just raise content to CP180 and leave max gear at CP160... so obviously they'd also have to raise gear as well.

    Yes they can, and from what I recall they specifically changed things so they could decouple the two.
    #proud2BAStarObsessedLoony
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
    A useful explanation for how RNG works
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  • ADarklore
    ADarklore
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    Yes (State your reasons)
    Elhanan wrote: »
    Veteran ranks (and the hated premises of them) are terrible. Increasing the item level to 180 would simply be another reversion back to this uninspired and poorly designed system.

    We no longer have Veteran Ranks. Also, have you never played another MMO? What ESO is doing is pretty much similar to most other current MMOs... and if it is a proven system that works, why reinvent the wheel?
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • JinMori
    JinMori
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    Depends, if zenimax put's a mechanic in game that let's you upgrade your gear from 160 to 180 at the cost of crafting materials than i'm all for it, but if they don't then no, i would not stand grinding gears, with the current system it would be a nightmare, just imagine grinding all your gear again and again until you get the good trait like divines after a million drops of training and prosperous.......
  • Kalifas
    Kalifas
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    No (state your reasons)
    1. The ceiling should never raise or you get power creep at some point.
    2. Remove Health, Stamina, and Magicka attribute bonuses from the champion system globally
    3. There can't be tight group content when you can be a jack of all trades
    4. Limit Thief to 167 CP, Warrior to 167 CP, Mage to 167 CP with the cap at 501.
    5. Each subsequent cap raise will allow 167 more CP to be allocated into each of the three separate constellations.
    6. Limited constellation points means a player can't grab only the best passives
    7. Stacking should give a bonus but not 25% more than 0.
    8. Limit max points able to put into a passive at 100.
    9. Limit all CP passives to 5% for 50 points.
    10. Limit all CP passives to 10% for 100 points.
    11. Raise all CP passives to 20% for 100 Points at Champion Point raise 1503.
    12. Raise all CP passives to 30% for 100 Points at Champion Point raise 3006.
    13. At Champion Point 3600 that would be max possible for stackers would be 30%.
    14. By then the playerbase would catch up to hardcores.

    Limiting total cp gear cap points by 30 is bad because it limits potential too much and raises the gear ilvl to often
    The gear cap should match the character champion point cap as 501.


    Raise the gear cap and keep it close to the character point cap at the same rate like below and I explain why
    One thing that ZoS CP formula doesn't take into account is that regardless of what each CP cost, an extreme casual or someone just coming into the game will not want to or will not grind a big amount of XP to be able to participate in endgame. There is a belief that all the good stuff comes at endgame. What happens when the cap at some point raises to 3000 and a player first joins the game? It's the same thing levels do, if you're not the same level you can't play together.

    Capping veteran players who play alot is enough to keep things fair. Penalizing them for playing the game more is not the right thing to do. Penalizing a newer player for just starting or playing the game less is not right. So how do you avoid both being penalized and still allow a veteran player who plays alot to keep progressing?

    Allow consistent players to keep progressing as much as they want towards the Total Cap of 3600.
    Every CP raise boost whoever is under the previous cap to the previous cap total.
    That way Mr.Casual or newbie is never below 501 CP regardless of the complete CP total of 3600.
    And Mr.Veteran Hardcore is wherever he is based on his playtime, 600, 1356, 2200, 3600, but due to a cap he never is super powerful in content compared to Mr.Casual or newbie.
    Everyone gets to play together as long as both players are competent in mechanics.

    Raising the gear cap in 20-30 CP increments every 3 months or longer will never keep the drive alive for a hardcore veteran to stick around. He has is his foot on the gas going 300-501 MPH and you are limiting the car to 160 MPH. 20-30 CP increments will also be hard on a casual to midcore because the gear cap is a moving goalpost that most players including the hardcore veterans feel like they cannot feel progression long enough. The casual might think they like the 160 MPH limit but that is only because he knows he cannot invest the exuberant amounts of time a veteran hardcore can. As soon as that gear cycle starts changing every quarter or so I guarantee you will see complaints in the forums. Sixth months to Nine months is a pretty good amount of time for gear to stay relevant but not feel like no new higher progression is coming.

    Oh look, here comes the worries now.
    https://forums.elderscrollsonline.com/en/discussion/276344/future-gear-and-future-cp

    Rename Champion point cap raises to Champion Rank. It's less confusing.


    Gear cap is always what the previous character CP cap ended at.SO when the 2ND Character CP raise of 1002 happens the Gear CP cap will be 501 CP. So everyone can access all content.
    • 1ST Cap= Is currently 160, can't go back on this one Champion Rank 1
    • 2ND Cap= 501 CP= Champion Rank 2
    • 3RD Cap= 1002 CP= Champion Rank 3
    • 4TH Cap= 1503 CP=Champion Rank 4
    • 5Th Cap= 2004 CP=Champion Rank 5
    • 6Th Cap= 2505 CP=Champion Rank 6
    • 7Th Cap= 3006 CP=Champion Rank 7
    • Final Cap= 3600 CP= Champion Rank 8


    Champion Rank 2 The cap we are at now
    Second cap is 501 CP. Gear Cap is 160. Which stays for 9 Months.
    • 0-100= Enlightenment Boost +300%
    • 101-200= Enlightenment Boost + 300%
    • 201-300= Enlightenment Boots +250%
    • 301-400= Enlightenment Boost + 200%
    • 401-501= Enlightenment Boost +150%


    Champion Rank 3
    3RD Cap is 1002 CP. Gear Cap is 501 Players under the previous cap get bumped to 501 CP. Which stays for 9 Months.
    • 0-100= Enlightenment Boost +300%
    • 101-200= Enlightenment Boost + 300%
    • 201-300= Enlightenment Boots +250%
    • 301-400= Enlightenment Boost + 200%
    • 401-501= Enlightenment Boost +150%

    Champion Rank 4
    4TH Cap is 1503 CP. Gear Cap is 1002.Players under the previous cap get bumped to 1002 CP. Which stays for 9 Months.
    • 0-100= Enlightenment Boost +300%
    • 101-200= Enlightenment Boost + 300%
    • 201-300= Enlightenment Boots +250%
    • 301-400= Enlightenment Boost + 200%
    • 401-501= Enlightenment Boost +150%

    Champion Rank 5
    5TH Cap is 2004 CP. Gear cap is 1503.Players under the previous cap get bumped to 1503 CP. Which stays for 9 Months.
    • 0-100= Enlightenment Boost +300%
    • 101-200= Enlightenment Boost + 300%
    • 201-300= Enlightenment Boots +250%
    • 301-400= Enlightenment Boost + 200%
    • 401-501= Enlightenment Boost +150%

    Champion Rank 6
    6TH Cap is 2505 CP. Gear Cap is 2004.Players under the previous cap get bumped to 2004 CP. Which stays for 9 Months.
    • 0-100= Enlightenment Boost +300%
    • 101-200= Enlightenment Boost + 300%
    • 201-300= Enlightenment Boots +250%
    • 301-400= Enlightenment Boost + 200%
    • 401-501= Enlightenment Boost +150%

    Champion Rank 7
    7TH Cap is 3006 CP. Gear Cap is 2505.Players under the previous cap get bumped to 2505 CP. Which stays for 9 Months.
    • 0-100= Enlightenment Boost +300%
    • 101-200= Enlightenment Boost + 250%
    • 201-300= Enlightenment Boots +250%
    • 301-400= Enlightenment Boost + 200%
    • 401-501= Enlightenment Boost +150%

    Champion Rank 8
    8TH Cap is 3600 CP. Gear Cap is 3006.Players under the previous cap get bumped to 3006 CP. Which stays for 9 Months.
    • 0-100= Enlightenment Boost +300%
    • 101-200= Enlightenment Boost + 300%
    • 201-300= Enlightenment Boots +250%
    • 301-400= Enlightenment Boost + 200%
    • 401-501= Enlightenment Boost +150%

    That is 56 Months of leveling. If you think of that like levels, and each CP cap only took as long as leveling 1-50, something required to access endgame and progress. That is like leveling a class to Level 420. Who would want to level a class to Level 420 to access elder content? Unless the experience gains were phenomenal, not many. CP shouldn't feel like a chore or countless levels. It should just come naturally and swift as a side note to the actual content.

    Content has to scale to whatever the current caps are. So whether it is 160 or 3600, the content has to scale.
    Edited by Kalifas on July 24, 2016 1:40PM
    An Avid fan of Elder Scrolls Online. Check out my Concepts Repository!
  • NewBlacksmurf
    NewBlacksmurf
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    No (state your reasons)
    No because until the world is updated meaning all things are cp160 nothing should change.

    Once all is CP160, then if cp180 is added, it needs to update everything else as well
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • acw37162
    acw37162
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    No (state your reasons)
    With vet rank removal and 6 soon to be 8 characters.

    If they do gear progression the same as they have in the past I will be happily moving onto a different game.

    Not being ugly or demanding just don't feel like grinding gear for eight toons and deconstructing hold gear to get 1 gold mat back, when my master crafter made the gear.

    I don't know they will do it the same so I'm not opting out early but just saying if your paying attention not going to grind out gear like vr16 or CP160
This discussion has been closed.