ScottK1994 wrote: »Bigevilpeter wrote: »ScottK1994 wrote: »Bigevilpeter wrote: »IcyDeadPeople wrote: »There is no way in bloody hell that I am going to refarm my vMA weapons, my SPC pieces, my divines monster sets, my robust Agility jewelry, my arcane Willpower jewelry, my Vicious Ophidian, etc. If they do that, a lot of endgame players will quit the game.
And people said the same with the increase of the level and gear cap from V10 to V12, later to V14, and then to V16. There were even a few people on the forums demanding refund of their gold mats, etc.
It's not particularly fun to obtain new gear when it happens, but I'm pretty sure the gear cap and level cap (spendable champion points) will continue to increase at roughly the same pace since launch ( a couple levels, or 20-30 CP every 9 months or so).
Increasing the gear cap is the way that new sets, dungeons, etc., get added to the game. I'd be extremely surprised if it ever stopped progressing. Fortunately, now the progression is account wide, so no need to grind your alts anymore.
that is not entirely true, Vet levels were increased because newer higher level areas were introduced, with one Tamriel this will all be moot, so no reason at all to increase Gear level, also most people will already be at max level as soon as it hits, so they just have to refarm everything again for no reason.
So you think New areas won't be introduced?
New Areas will scale to your level, so it won't make any sense to increase gear level. Every since they introduced this mechanic with IC they haven't increased gear level since it serves no purpose. More so now with the CP system
So what about when people get bored of sets etc that exist?
Everyone seems fixed on current gear but what about when they get boring?
Bigevilpeter wrote: »ScottK1994 wrote: »Bigevilpeter wrote: »ScottK1994 wrote: »Bigevilpeter wrote: »IcyDeadPeople wrote: »There is no way in bloody hell that I am going to refarm my vMA weapons, my SPC pieces, my divines monster sets, my robust Agility jewelry, my arcane Willpower jewelry, my Vicious Ophidian, etc. If they do that, a lot of endgame players will quit the game.
And people said the same with the increase of the level and gear cap from V10 to V12, later to V14, and then to V16. There were even a few people on the forums demanding refund of their gold mats, etc.
It's not particularly fun to obtain new gear when it happens, but I'm pretty sure the gear cap and level cap (spendable champion points) will continue to increase at roughly the same pace since launch ( a couple levels, or 20-30 CP every 9 months or so).
Increasing the gear cap is the way that new sets, dungeons, etc., get added to the game. I'd be extremely surprised if it ever stopped progressing. Fortunately, now the progression is account wide, so no need to grind your alts anymore.
that is not entirely true, Vet levels were increased because newer higher level areas were introduced, with one Tamriel this will all be moot, so no reason at all to increase Gear level, also most people will already be at max level as soon as it hits, so they just have to refarm everything again for no reason.
So you think New areas won't be introduced?
New Areas will scale to your level, so it won't make any sense to increase gear level. Every since they introduced this mechanic with IC they haven't increased gear level since it serves no purpose. More so now with the CP system
So what about when people get bored of sets etc that exist?
Everyone seems fixed on current gear but what about when they get boring?
New powerful sets are being introduced, Malestorm arena was introduced with its unique weapons. There are many ways to make people try new gear without making their old gear which they spent so much gold and time on useless
ScottK1994 wrote: »Bigevilpeter wrote: »ScottK1994 wrote: »Bigevilpeter wrote: »ScottK1994 wrote: »Bigevilpeter wrote: »IcyDeadPeople wrote: »There is no way in bloody hell that I am going to refarm my vMA weapons, my SPC pieces, my divines monster sets, my robust Agility jewelry, my arcane Willpower jewelry, my Vicious Ophidian, etc. If they do that, a lot of endgame players will quit the game.
And people said the same with the increase of the level and gear cap from V10 to V12, later to V14, and then to V16. There were even a few people on the forums demanding refund of their gold mats, etc.
It's not particularly fun to obtain new gear when it happens, but I'm pretty sure the gear cap and level cap (spendable champion points) will continue to increase at roughly the same pace since launch ( a couple levels, or 20-30 CP every 9 months or so).
Increasing the gear cap is the way that new sets, dungeons, etc., get added to the game. I'd be extremely surprised if it ever stopped progressing. Fortunately, now the progression is account wide, so no need to grind your alts anymore.
that is not entirely true, Vet levels were increased because newer higher level areas were introduced, with one Tamriel this will all be moot, so no reason at all to increase Gear level, also most people will already be at max level as soon as it hits, so they just have to refarm everything again for no reason.
So you think New areas won't be introduced?
New Areas will scale to your level, so it won't make any sense to increase gear level. Every since they introduced this mechanic with IC they haven't increased gear level since it serves no purpose. More so now with the CP system
So what about when people get bored of sets etc that exist?
Everyone seems fixed on current gear but what about when they get boring?
New powerful sets are being introduced, Malestorm arena was introduced with its unique weapons. There are many ways to make people try new gear without making their old gear which they spent so much gold and time on useless
That happens in MMO games with expansion content added though, the old gear becomes good only for the visuals no matter how hard people worked
BIG FAT NO!
Playing to have fun != grinding gear.
If you want that, go to WoW/BDO/...
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Bigevilpeter wrote: »ScottK1994 wrote: »Bigevilpeter wrote: »ScottK1994 wrote: »Bigevilpeter wrote: »ScottK1994 wrote: »Bigevilpeter wrote: »IcyDeadPeople wrote: »There is no way in bloody hell that I am going to refarm my vMA weapons, my SPC pieces, my divines monster sets, my robust Agility jewelry, my arcane Willpower jewelry, my Vicious Ophidian, etc. If they do that, a lot of endgame players will quit the game.
And people said the same with the increase of the level and gear cap from V10 to V12, later to V14, and then to V16. There were even a few people on the forums demanding refund of their gold mats, etc.
It's not particularly fun to obtain new gear when it happens, but I'm pretty sure the gear cap and level cap (spendable champion points) will continue to increase at roughly the same pace since launch ( a couple levels, or 20-30 CP every 9 months or so).
Increasing the gear cap is the way that new sets, dungeons, etc., get added to the game. I'd be extremely surprised if it ever stopped progressing. Fortunately, now the progression is account wide, so no need to grind your alts anymore.
that is not entirely true, Vet levels were increased because newer higher level areas were introduced, with one Tamriel this will all be moot, so no reason at all to increase Gear level, also most people will already be at max level as soon as it hits, so they just have to refarm everything again for no reason.
So you think New areas won't be introduced?
New Areas will scale to your level, so it won't make any sense to increase gear level. Every since they introduced this mechanic with IC they haven't increased gear level since it serves no purpose. More so now with the CP system
So what about when people get bored of sets etc that exist?
Everyone seems fixed on current gear but what about when they get boring?
New powerful sets are being introduced, Malestorm arena was introduced with its unique weapons. There are many ways to make people try new gear without making their old gear which they spent so much gold and time on useless
That happens in MMO games with expansion content added though, the old gear becomes good only for the visuals no matter how hard people worked
In other games like WoW, the expansion is like a whole new game with new mechanics, dungeons, Raids and many other stuff, so its fun to start over.
ESO DLC is like an update so it doesn't feel like a new game, just more boring grinding time
ScottK1994 wrote: »Bigevilpeter wrote: »ScottK1994 wrote: »Bigevilpeter wrote: »ScottK1994 wrote: »Bigevilpeter wrote: »ScottK1994 wrote: »Bigevilpeter wrote: »IcyDeadPeople wrote: »There is no way in bloody hell that I am going to refarm my vMA weapons, my SPC pieces, my divines monster sets, my robust Agility jewelry, my arcane Willpower jewelry, my Vicious Ophidian, etc. If they do that, a lot of endgame players will quit the game.
And people said the same with the increase of the level and gear cap from V10 to V12, later to V14, and then to V16. There were even a few people on the forums demanding refund of their gold mats, etc.
It's not particularly fun to obtain new gear when it happens, but I'm pretty sure the gear cap and level cap (spendable champion points) will continue to increase at roughly the same pace since launch ( a couple levels, or 20-30 CP every 9 months or so).
Increasing the gear cap is the way that new sets, dungeons, etc., get added to the game. I'd be extremely surprised if it ever stopped progressing. Fortunately, now the progression is account wide, so no need to grind your alts anymore.
that is not entirely true, Vet levels were increased because newer higher level areas were introduced, with one Tamriel this will all be moot, so no reason at all to increase Gear level, also most people will already be at max level as soon as it hits, so they just have to refarm everything again for no reason.
So you think New areas won't be introduced?
New Areas will scale to your level, so it won't make any sense to increase gear level. Every since they introduced this mechanic with IC they haven't increased gear level since it serves no purpose. More so now with the CP system
So what about when people get bored of sets etc that exist?
Everyone seems fixed on current gear but what about when they get boring?
New powerful sets are being introduced, Malestorm arena was introduced with its unique weapons. There are many ways to make people try new gear without making their old gear which they spent so much gold and time on useless
That happens in MMO games with expansion content added though, the old gear becomes good only for the visuals no matter how hard people worked
In other games like WoW, the expansion is like a whole new game with new mechanics, dungeons, Raids and many other stuff, so its fun to start over.
ESO DLC is like an update so it doesn't feel like a new game, just more boring grinding time
So if our DLC happened to be bigger and more expensive to the size conpetable with a standard expansion would it then interest you?
I'm just curious I don't know end game for this that well
They do not have to keep increasing gear levels to retain players who obsessed by leveling. The mmos with the longest staying power besides WoW kept players for 10 years plus without increasing gear levels. The drop rates would have to be lower though and content would have to become deeper and more long term in goals. I doubt ZoS could do the last one because the expansions and updates are bite sized.All MMOs have to continually increase their gear/levels if they are to retain the players who are obsessed about 'leveling'. Right now if everything remained CP160, there would be NOTHING to work for besides CP and that would only continue to make content less difficult and offer little for those who like to 'work for something' in an MMO.
If they suddenly increase content to CP180, we'd have no gear to match, only available CP... so as enemies got stronger, we'd get weaker because our armor wouldn't be able to match. Thus, if they increase content to CP180, they will also increase gear availability to CP180 so players can keep up with content level increase and give players something to 'work for' just like every other MMO.
All MMOs have to continually increase their gear/levels if they are to retain the players who are obsessed about 'leveling'. Right now if everything remained CP160, there would be NOTHING to work for besides CP and that would only continue to make content less difficult and offer little for those who like to 'work for something' in an MMO.
If they suddenly increase content to CP180, we'd have no gear to match, only available CP... so as enemies got stronger, we'd get weaker because our armor wouldn't be able to match. Thus, if they increase content to CP180, they will also increase gear availability to CP180 so players can keep up with content level increase and give players something to 'work for' just like every other MMO.
https://www.youtube.com/watch?v=0cgbZqR2AGIKoshkaMurka wrote: »All MMOs have to continually increase their gear/levels if they are to retain the players who are obsessed about 'leveling'. Right now if everything remained CP160, there would be NOTHING to work for besides CP and that would only continue to make content less difficult and offer little for those who like to 'work for something' in an MMO.
If they suddenly increase content to CP180, we'd have no gear to match, only available CP... so as enemies got stronger, we'd get weaker because our armor wouldn't be able to match. Thus, if they increase content to CP180, they will also increase gear availability to CP180 so players can keep up with content level increase and give players something to 'work for' just like every other MMO.
Except that the update that scaled old content to cp160 is not even released yet, and they're gonna release 2 new cp160 dungeons with gear sets as well.
And also, as you said, new gear tier will amke players more powerful, and lets not forget how powerful cp160 gear is compared to cp120-140, especially enchants and weapons. Power creep is a huge problem in the game and making it even more sever wont make the situation any better.
If they would just boost max ranks all the time, then the majority of players wont stand any chance against those who can play 24/7, especially considering the awful loot system with multiple rng checks. And there's not many people who enjoy grind in this game...
They do not have to keep increasing gear levels to retain players who obsessed by leveling. The mmos with the longest staying power besides WoW kept players for 10 years plus without increasing gear levels. The drop rates would have to be lower though and content would have to become deeper and more long term in goals. I doubt ZoS could do the last one because the expansions and updates are bite sized.
I am fine with gear levels raising. I am not fine with it happening every 3-6 months. Gear should at least remain relevant for 9-12 months or it becomes and endless treadmill that various older contents cannot sustain and nobody is happy.
KoshkaMurka wrote: »Except that the update that scaled old content to cp160 is not even released yet, and they're gonna release 2 new cp160 dungeons with gear sets as well.
And also, as you said, new gear tier will amke players more powerful, and lets not forget how powerful cp160 gear is compared to cp120-140, especially enchants and weapons. Power creep is a huge problem in the game and making it even more sever wont make the situation any better.
If they would just boost max ranks all the time, then the majority of players wont stand any chance against those who can play 24/7, especially considering the awful loot system with multiple rng checks. And there's not many people who enjoy grind in this game...
I wasn't talking about raising it immediately. But some time after One Tamriel they're going to have to begin thinking about raising content levels and gear. They can't just raise content to CP180 and leave max gear at CP160... so obviously they'd also have to raise gear as well. Right now even with One Tamriel raising all zones to CP160, it still doesn't add anything new for players to do besides grind CP... but once at CP cap... there is really nothing left for people to work other than banking 'future' CP.
BruhItsOver9000 wrote: »Bigevilpeter wrote: »Just found this apparently datamined , regardless of what it is, its probably for PTS, but it's CP 180 so they are probably thinking about it, I really hope they change their minds
WTF.
They can't just raise content to CP180 and leave max gear at CP160... so obviously they'd also have to raise gear as well.
Veteran ranks (and the hated premises of them) are terrible. Increasing the item level to 180 would simply be another reversion back to this uninspired and poorly designed system.