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Why does this game have to be all about damage?

  • Ep1kMalware
    Ep1kMalware
    ✭✭✭✭✭
    newtinmpls wrote: »
    GreenhaloX wrote: »
    Maybe I'm missing a bit of concept of this thread, but damages are what fighting the enemies is about. You want highest damage traits as you can get, so to take out the boss and his minions as quickly as possible and move on.. not tinkering and toying with them.. right?

    No, that's not what I want.

    I would like to be able to make it a battle of attrition and endurance, and I would like to have to have the tank draw targets away so that a companion can get in a good snipe.

    I'm lucky enough to play with a group who are in it for fun and willing to explore options.

    That's it, I would like to have multiple options, not just "one best way".

    there will always be a 'one best way'.

    tbhf if I see you in a trials group spamming snipe, guess who's getting kicked out of the group?

    you spend 5-7hrs EVERY week helping pkayers through this crap and see how patient tou feel toward people goofing off.

    no matter how they orientate damage, anyrhing less than t=your expected effort will be seen as disreapectful.

    FTFY, and I honestly disagree with this. This is the kind of *** that throws wrenches into social participation. It's also why so many complain about Group Finder. It's not the GF, it's the playerbase. Elitism is out of control if this is how it is across the board.

    well, get used to it. As that is ehat the general consensus seems to be. Hell you can't even blue screen these days without getting kicked.

    Also what does disagreeing with it have to do with the status quo? FWIW: elite trials guilds are all about buffs/debuffs.mit fits fine into this game. The problem is how they are implemented. A further point, nobody wants to babysit some guy role playing in a dungeon that wants to constantly do sneak attacks, pulls a mob, and 3 people die.

    once or teice may be funny, but it gets old reallllly fast.
    Edited by Ep1kMalware on July 23, 2016 2:58AM
  • PurifedBladez
    PurifedBladez
    ✭✭✭✭✭
    also, until you 'get gud' and help other's 'get gud', it's easy to complain. You have to organize groups, this can be extremely hard with trials even with a trials guild. Take them to the trial, spend the day in the trial letting people feel out the mechanics. people rage, get bored, leave, this makes other's leave, then you got to call in replacements.

    then, you have to put up with people going afk to do this amd that turning a 2-3hr learning run into a 6 or 7hr all day event. This. This just to get 4 people or so to stick it through and learn the place so they can run it more frequentlt and get better at it.

    people who nonstop complain about 'elitests this, elitest that', too kuch deeps, too many people only wanting experienced players.

    all those people you complain about actually spend most of thwir fkn time in game filtering through hordes of ingrates and giving them a shot at content just ro have people turn around and qq about it on the forums.

    people like this need to do the community a favor amd pkay something else. If it's so bad and you hate it so much, why are you here?

    You're the reason I play mainly solo. I would never listen to someone like you in game. Lol. Ever.
  • Humatiel
    Humatiel
    ✭✭✭✭
    also, until you 'get gud' and help other's 'get gud', it's easy to complain. You have to organize groups, this can be extremely hard with trials even with a trials guild. Take them to the trial, spend the day in the trial letting people feel out the mechanics. people rage, get bored, leave, this makes other's leave, then you got to call in replacements.

    then, you have to put up with people going afk to do this amd that turning a 2-3hr learning run into a 6 or 7hr all day event. This. This just to get 4 people or so to stick it through and learn the place so they can run it more frequentlt and get better at it.

    people who nonstop complain about 'elitests this, elitest that', too kuch deeps, too many people only wanting experienced players.

    all those people you complain about actually spend most of thwir fkn time in game filtering through hordes of ingrates and giving them a shot at content just ro have people turn around and qq about it on the forums.

    people like this need to do the community a favor amd pkay something else. If it's so bad and you hate it so much, why are you here?

    You're the reason I play mainly solo. I would never listen to someone like you in game. Lol. Ever.

    Thank god for that, because you're the type of person I love kicking from groups for wandering off into the bushes then raging when I comment on your 4k DPS.
    VMA | vHRC-HM | vAA-HM | vSO-HM | vMOL-HM
    700+ CP
    GM of Luxury Raids
  • Bromburak
    Bromburak
    ✭✭✭✭✭

    Why does this game have to be all about damage?

    Customer expectation of MMO player base majority ...
    If you don't put your focus on this in an MMO, your game will end up in a niche with a couple thousands players only.

    In other words, you are out of business and cannot pay your bills.


    Edited by Bromburak on July 23, 2016 6:17AM
  • UltimaJoe777
    UltimaJoe777
    ✭✭✭✭✭
    ✭✭✭
    There are some interesting armor sets and champion point selections available in ESO that could create strategic/fun builds, but because ESO is pretty much all about damage (in both PVE and PVP) I'm hurting my group whenever I stray from a max damage build.

    When I equip the cool-looking Maw of the Infernal or spread around champion points, I'm hurting my group because I'm costing my team precious dps. I feel guilty when my group wipes in PVE or dies in PVP because I didn't have a max damage spec that would have helped defeat that boss sooner, or dropped that enemy player faster - because that's how ESO works, it's all about causing damage as fast as possible, or else you're hurting yourself and your team.

    It would be fun to see some more unique gameplay elements (that aren't all about damage) get some love - like defiling an enemy. It would be fun to have a viable build where instead of doing any damage at all, we can put all of our points into skills that weaken/debuff an enemy - and have it be powerful enough to be just as worthy as having a max damage build on our team.

    Why does this game have to be all about damage?

    There are other game play elements. Tanking and healing are not all about damage. Healing is 4 man content is fabulous because one can do damage and heal at the same time. Many tank and heal at the same time also.

    As far damage itself, it is an MMO. The goal, the entire premise of this game is to destroy eveil. Not sure what OP is actually looking for but it sounds like a completely different type of game.

    As far as not doing damage at all, pretty much a full healer, though heavy attacks with a healing staff do damage. Also, Tanks do some damage with their taunt, but it is not their focus (though some can get some decent damage with 4 man content builds.

    yeh, let's save up some coin and get op a [pteorder of thief2 so he can complaim elsewhere!

    eso aint a dtealth game.

    the storyline is all about finding the best dps buff in all of tamriel and using it to kill molag bal. amirite?

    Actually the Amulet of Kinds strengthens both power and defense. Even a legion of Titans is nothing but paper tigers to a God.
    There are some interesting armor sets and champion point selections available in ESO that could create strategic/fun builds, but because ESO is pretty much all about damage (in both PVE and PVP) I'm hurting my group whenever I stray from a max damage build.

    When I equip the cool-looking Maw of the Infernal or spread around champion points, I'm hurting my group because I'm costing my team precious dps. I feel guilty when my group wipes in PVE or dies in PVP because I didn't have a max damage spec that would have helped defeat that boss sooner, or dropped that enemy player faster - because that's how ESO works, it's all about causing damage as fast as possible, or else you're hurting yourself and your team.

    It would be fun to see some more unique gameplay elements (that aren't all about damage) get some love - like defiling an enemy. It would be fun to have a viable build where instead of doing any damage at all, we can put all of our points into skills that weaken/debuff an enemy - and have it be powerful enough to be just as worthy as having a max damage build on our team.

    Why does this game have to be all about damage?

    There are other game play elements. Tanking and healing are not all about damage. Healing is 4 man content is fabulous because one can do damage and heal at the same time. Many tank and heal at the same time also.

    As far damage itself, it is an MMO. The goal, the entire premise of this game is to destroy eveil. Not sure what OP is actually looking for but it sounds like a completely different type of game.

    As far as not doing damage at all, pretty much a full healer, though heavy attacks with a healing staff do damage. Also, Tanks do some damage with their taunt, but it is not their focus (though some can get some decent damage with 4 man content builds.

    What it pretty much boils down to is this... There are underused sets and champion skills in this game because max damage builds are - by far - the most effective way to play the game. Hybrid or tactical builds that aren't all about max damage severely hurt your team.

    The game overly-promotes throwing everything you have into damage. Sure, you can tank or heal if you don't want to do damage, but we're severely missing out on a tactical approach play style.

    Look at skills that maim, silence, debuff, and defile enemies. These are elements that are already in the game - yet don't get nearly as much love as a max damage build. A defiler build could be just as important in "destroying evil" as a damage dealer, if ZOS didn't make straight-damage-dealing so insanely needed.

    They aren't the ones making it so overly-promoted, the meta is. However, I suspect the removal of soft caps played a role there.
    There are some interesting armor sets and champion point selections available in ESO that could create strategic/fun builds, but because ESO is pretty much all about damage (in both PVE and PVP) I'm hurting my group whenever I stray from a max damage build.

    When I equip the cool-looking Maw of the Infernal or spread around champion points, I'm hurting my group because I'm costing my team precious dps. I feel guilty when my group wipes in PVE or dies in PVP because I didn't have a max damage spec that would have helped defeat that boss sooner, or dropped that enemy player faster - because that's how ESO works, it's all about causing damage as fast as possible, or else you're hurting yourself and your team.

    It would be fun to see some more unique gameplay elements (that aren't all about damage) get some love - like defiling an enemy. It would be fun to have a viable build where instead of doing any damage at all, we can put all of our points into skills that weaken/debuff an enemy - and have it be powerful enough to be just as worthy as having a max damage build on our team.

    Why does this game have to be all about damage?

    There are other game play elements. Tanking and healing are not all about damage. Healing is 4 man content is fabulous because one can do damage and heal at the same time. Many tank and heal at the same time also.

    As far damage itself, it is an MMO. The goal, the entire premise of this game is to destroy eveil. Not sure what OP is actually looking for but it sounds like a completely different type of game.

    As far as not doing damage at all, pretty much a full healer, though heavy attacks with a healing staff do damage. Also, Tanks do some damage with their taunt, but it is not their focus (though some can get some decent damage with 4 man content builds.

    What it pretty much boils down to is this... There are underused sets and champion skills in this game because max damage builds are - by far - the most effective way to play the game. Hybrid or tactical builds that aren't all about max damage severely hurt your team.

    The game overly-promotes throwing everything you have into damage. Sure, you can tank or heal if you don't want to do damage, but we're severely missing out on a tactical approach play style.

    Look at skills that maim, silence, debuff, and defile enemies. These are elements that are already in the game - yet don't get nearly as much love as a max damage build. A defiler build could be just as important in "destroying evil" as a damage dealer, if ZOS didn't make straight-damage-dealing so insanely needed.

    that is fully because: 'target is immune'. on every frackin mob.

    Excluding bosses and strong enemies the only immunity I ever see is flying and floating mobs are immune to snares.
    There are some interesting armor sets and champion point selections available in ESO that could create strategic/fun builds, but because ESO is pretty much all about damage (in both PVE and PVP) I'm hurting my group whenever I stray from a max damage build.

    When I equip the cool-looking Maw of the Infernal or spread around champion points, I'm hurting my group because I'm costing my team precious dps. I feel guilty when my group wipes in PVE or dies in PVP because I didn't have a max damage spec that would have helped defeat that boss sooner, or dropped that enemy player faster - because that's how ESO works, it's all about causing damage as fast as possible, or else you're hurting yourself and your team.

    It would be fun to see some more unique gameplay elements (that aren't all about damage) get some love - like defiling an enemy. It would be fun to have a viable build where instead of doing any damage at all, we can put all of our points into skills that weaken/debuff an enemy - and have it be powerful enough to be just as worthy as having a max damage build on our team.

    Why does this game have to be all about damage?

    There are other game play elements. Tanking and healing are not all about damage. Healing is 4 man content is fabulous because one can do damage and heal at the same time. Many tank and heal at the same time also.

    As far damage itself, it is an MMO. The goal, the entire premise of this game is to destroy eveil. Not sure what OP is actually looking for but it sounds like a completely different type of game.

    As far as not doing damage at all, pretty much a full healer, though heavy attacks with a healing staff do damage. Also, Tanks do some damage with their taunt, but it is not their focus (though some can get some decent damage with 4 man content builds.

    yeh, let's save up some coin and get op a [pteorder of thief2 so he can complaim elsewhere!

    eso aint a dtealth game.

    the storyline is all about finding the best dps buff in all of tamriel and using it to kill molag bal. amirite?

    Actually the Amulet of Kind
    Humatiel wrote: »
    also, until you 'get gud' and help other's 'get gud', it's easy to complain. You have to organize groups, this can be extremely hard with trials even with a trials guild. Take them to the trial, spend the day in the trial letting people feel out the mechanics. people rage, get bored, leave, this makes other's leave, then you got to call in replacements.

    then, you have to put up with people going afk to do this amd that turning a 2-3hr learning run into a 6 or 7hr all day event. This. This just to get 4 people or so to stick it through and learn the place so they can run it more frequentlt and get better at it.

    people who nonstop complain about 'elitests this, elitest that', too kuch deeps, too many people only wanting experienced players.

    all those people you complain about actually spend most of thwir fkn time in game filtering through hordes of ingrates and giving them a shot at content just ro have people turn around and qq about it on the forums.

    people like this need to do the community a favor amd pkay something else. If it's so bad and you hate it so much, why are you here?

    You're the reason I play mainly solo. I would never listen to someone like you in game. Lol. Ever.

    Thank god for that, because you're the type of person I love kicking from groups for wandering off into the bushes then raging when I comment on your 4k DPS.

    And too many of people like you are why Group Finder is failing.
    Edited by UltimaJoe777 on July 23, 2016 6:24AM
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Wreuntzylla
    Wreuntzylla
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    ✭✭
    Correct, someone has to be doing damage.

    More mindless drivel from the innovative impaired.

    Here is a thought. Being of pure evil only increases in power from dps. It takes heals to kill it.

    Shout out to 5th Element, cheesy can be thought provoking.
  • Ep1kMalware
    Ep1kMalware
    ✭✭✭✭✭
    Humatiel wrote: »
    also, until you 'get gud' and help other's 'get gud', it's easy to complain. You have to organize groups, this can be extremely hard with trials even with a trials guild. Take them to the trial, spend the day in the trial letting people feel out the mechanics. people rage, get bored, leave, this makes other's leave, then you got to call in replacements.

    then, you have to put up with people going afk to do this amd that turning a 2-3hr learning run into a 6 or 7hr all day event. This. This just to get 4 people or so to stick it through and learn the place so they can run it more frequentlt and get better at it.

    people who nonstop complain about 'elitests this, elitest that', too kuch deeps, too many people only wanting experienced players.

    all those people you complain about actually spend most of thwir fkn time in game filtering through hordes of ingrates and giving them a shot at content just ro have people turn around and qq about it on the forums.

    people like this need to do the community a favor amd pkay something else. If it's so bad and you hate it so much, why are you here?

    You're the reason I play mainly solo. I would never listen to someone like you in game. Lol. Ever.

    Thank god for that, because you're the type of person I love kicking from groups for wandering off into the bushes then raging when I comment on your 4k DPS.

    I agree. nice to know people despise others taking time to help others. what beautifuk relief when you see them excised fro, your group.

    probably the type of player who is 'zos this, zod that' and never shuts up when you're ezplaining mechanics to a struggling group..
    I had a tsnk in wgt that was really into learning the mechanics for the inhibitor. The other dps wouldnt stfu so we had to free that space for a bit.
  • Ep1kMalware
    Ep1kMalware
    ✭✭✭✭✭
    There are some interesting armor sets and champion point selections available in ESO that could create strategic/fun builds, but because ESO is pretty much all about damage (in both PVE and PVP) I'm hurting my group whenever I stray from a max damage build.

    When I equip the cool-looking Maw of the Infernal or spread around champion points, I'm hurting my group because I'm costing my team precious dps. I feel guilty when my group wipes in PVE or dies in PVP because I didn't have a max damage spec that would have helped defeat that boss sooner, or dropped that enemy player faster - because that's how ESO works, it's all about causing damage as fast as possible, or else you're hurting yourself and your team.

    It would be fun to see some more unique gameplay elements (that aren't all about damage) get some love - like defiling an enemy. It would be fun to have a viable build where instead of doing any damage at all, we can put all of our points into skills that weaken/debuff an enemy - and have it be powerful enough to be just as worthy as having a max damage build on our team.

    Why does this game have to be all about damage?

    There are other game play elements. Tanking and healing are not all about damage. Healing is 4 man content is fabulous because one can do damage and heal at the same time. Many tank and heal at the same time also.

    As far damage itself, it is an MMO. The goal, the entire premise of this game is to destroy eveil. Not sure what OP is actually looking for but it sounds like a completely different type of game.

    As far as not doing damage at all, pretty much a full healer, though heavy attacks with a healing staff do damage. Also, Tanks do some damage with their taunt, but it is not their focus (though some can get some decent damage with 4 man content builds.

    yeh, let's save up some coin and get op a [pteorder of thief2 so he can complaim elsewhere!

    eso aint a dtealth game.

    the storyline is all about finding the best dps buff in all of tamriel and using it to kill molag bal. amirite?

    Actually the Amulet of Kinds strengthens both power and defense. Even a legion of Titans is nothing but paper tigers to a God.
    There are some interesting armor sets and champion point selections available in ESO that could create strategic/fun builds, but because ESO is pretty much all about damage (in both PVE and PVP) I'm hurting my group whenever I stray from a max damage build.

    When I equip the cool-looking Maw of the Infernal or spread around champion points, I'm hurting my group because I'm costing my team precious dps. I feel guilty when my group wipes in PVE or dies in PVP because I didn't have a max damage spec that would have helped defeat that boss sooner, or dropped that enemy player faster - because that's how ESO works, it's all about causing damage as fast as possible, or else you're hurting yourself and your team.

    It would be fun to see some more unique gameplay elements (that aren't all about damage) get some love - like defiling an enemy. It would be fun to have a viable build where instead of doing any damage at all, we can put all of our points into skills that weaken/debuff an enemy - and have it be powerful enough to be just as worthy as having a max damage build on our team.

    Why does this game have to be all about damage?

    There are other game play elements. Tanking and healing are not all about damage. Healing is 4 man content is fabulous because one can do damage and heal at the same time. Many tank and heal at the same time also.

    As far damage itself, it is an MMO. The goal, the entire premise of this game is to destroy eveil. Not sure what OP is actually looking for but it sounds like a completely different type of game.

    As far as not doing damage at all, pretty much a full healer, though heavy attacks with a healing staff do damage. Also, Tanks do some damage with their taunt, but it is not their focus (though some can get some decent damage with 4 man content builds.

    What it pretty much boils down to is this... There are underused sets and champion skills in this game because max damage builds are - by far - the most effective way to play the game. Hybrid or tactical builds that aren't all about max damage severely hurt your team.

    The game overly-promotes throwing everything you have into damage. Sure, you can tank or heal if you don't want to do damage, but we're severely missing out on a tactical approach play style.

    Look at skills that maim, silence, debuff, and defile enemies. These are elements that are already in the game - yet don't get nearly as much love as a max damage build. A defiler build could be just as important in "destroying evil" as a damage dealer, if ZOS didn't make straight-damage-dealing so insanely needed.

    They aren't the ones making it so overly-promoted, the meta is. However, I suspect the removal of soft caps played a role there.
    There are some interesting armor sets and champion point selections available in ESO that could create strategic/fun builds, but because ESO is pretty much all about damage (in both PVE and PVP) I'm hurting my group whenever I stray from a max damage build.

    When I equip the cool-looking Maw of the Infernal or spread around champion points, I'm hurting my group because I'm costing my team precious dps. I feel guilty when my group wipes in PVE or dies in PVP because I didn't have a max damage spec that would have helped defeat that boss sooner, or dropped that enemy player faster - because that's how ESO works, it's all about causing damage as fast as possible, or else you're hurting yourself and your team.

    It would be fun to see some more unique gameplay elements (that aren't all about damage) get some love - like defiling an enemy. It would be fun to have a viable build where instead of doing any damage at all, we can put all of our points into skills that weaken/debuff an enemy - and have it be powerful enough to be just as worthy as having a max damage build on our team.

    Why does this game have to be all about damage?

    There are other game play elements. Tanking and healing are not all about damage. Healing is 4 man content is fabulous because one can do damage and heal at the same time. Many tank and heal at the same time also.

    As far damage itself, it is an MMO. The goal, the entire premise of this game is to destroy eveil. Not sure what OP is actually looking for but it sounds like a completely different type of game.

    As far as not doing damage at all, pretty much a full healer, though heavy attacks with a healing staff do damage. Also, Tanks do some damage with their taunt, but it is not their focus (though some can get some decent damage with 4 man content builds.

    What it pretty much boils down to is this... There are underused sets and champion skills in this game because max damage builds are - by far - the most effective way to play the game. Hybrid or tactical builds that aren't all about max damage severely hurt your team.

    The game overly-promotes throwing everything you have into damage. Sure, you can tank or heal if you don't want to do damage, but we're severely missing out on a tactical approach play style.

    Look at skills that maim, silence, debuff, and defile enemies. These are elements that are already in the game - yet don't get nearly as much love as a max damage build. A defiler build could be just as important in "destroying evil" as a damage dealer, if ZOS didn't make straight-damage-dealing so insanely needed.

    that is fully because: 'target is immune'. on every frackin mob.

    Excluding bosses and strong enemies the only immunity I ever see is flying and floating mobs are immune to snares.
    There are some interesting armor sets and champion point selections available in ESO that could create strategic/fun builds, but because ESO is pretty much all about damage (in both PVE and PVP) I'm hurting my group whenever I stray from a max damage build.

    When I equip the cool-looking Maw of the Infernal or spread around champion points, I'm hurting my group because I'm costing my team precious dps. I feel guilty when my group wipes in PVE or dies in PVP because I didn't have a max damage spec that would have helped defeat that boss sooner, or dropped that enemy player faster - because that's how ESO works, it's all about causing damage as fast as possible, or else you're hurting yourself and your team.

    It would be fun to see some more unique gameplay elements (that aren't all about damage) get some love - like defiling an enemy. It would be fun to have a viable build where instead of doing any damage at all, we can put all of our points into skills that weaken/debuff an enemy - and have it be powerful enough to be just as worthy as having a max damage build on our team.

    Why does this game have to be all about damage?

    There are other game play elements. Tanking and healing are not all about damage. Healing is 4 man content is fabulous because one can do damage and heal at the same time. Many tank and heal at the same time also.

    As far damage itself, it is an MMO. The goal, the entire premise of this game is to destroy eveil. Not sure what OP is actually looking for but it sounds like a completely different type of game.

    As far as not doing damage at all, pretty much a full healer, though heavy attacks with a healing staff do damage. Also, Tanks do some damage with their taunt, but it is not their focus (though some can get some decent damage with 4 man content builds.

    yeh, let's save up some coin and get op a [pteorder of thief2 so he can complaim elsewhere!

    eso aint a dtealth game.

    the storyline is all about finding the best dps buff in all of tamriel and using it to kill molag bal. amirite?

    Actually the Amulet of Kind
    Humatiel wrote: »
    also, until you 'get gud' and help other's 'get gud', it's easy to complain. You have to organize groups, this can be extremely hard with trials even with a trials guild. Take them to the trial, spend the day in the trial letting people feel out the mechanics. people rage, get bored, leave, this makes other's leave, then you got to call in replacements.

    then, you have to put up with people going afk to do this amd that turning a 2-3hr learning run into a 6 or 7hr all day event. This. This just to get 4 people or so to stick it through and learn the place so they can run it more frequentlt and get better at it.

    people who nonstop complain about 'elitests this, elitest that', too kuch deeps, too many people only wanting experienced players.

    all those people you complain about actually spend most of thwir fkn time in game filtering through hordes of ingrates and giving them a shot at content just ro have people turn around and qq about it on the forums.

    people like this need to do the community a favor amd pkay something else. If it's so bad and you hate it so much, why are you here?

    You're the reason I play mainly solo. I would never listen to someone like you in game. Lol. Ever.

    Thank god for that, because you're the type of person I love kicking from groups for wandering off into the bushes then raging when I comment on your 4k DPS.

    And too many of people like you are why Group Finder is failing.

    whys that? because kickint people who are intentionally failing the group is a bad thing? teams aren't about any one person kiddo
  • Humatiel
    Humatiel
    ✭✭✭✭
    And too many of people like you are why Group Finder is failing.

    The group finder is failing because ZoS refuses to segregate intent into a queue system, a great many players just want to do a quick 20M run and go about there day while others want to enjoy the scenery. If ZoS were to allow more options when setting a queue all problems would be solved.
    VMA | vHRC-HM | vAA-HM | vSO-HM | vMOL-HM
    700+ CP
    GM of Luxury Raids
  • Ep1kMalware
    Ep1kMalware
    ✭✭✭✭✭
    Humatiel wrote: »
    And too many of people like you are why Group Finder is failing.

    The group finder is failing because ZoS refuses to segregate intent into a queue system, a great many players just want to do a quick 20M run and go about there day while others want to enjoy the scenery. If ZoS were to allow more options when setting a queue all problems would be solved.

    probably right.
  • Apocalypse1981
    Apocalypse1981
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    If you manage to deal over 18 k dps you ate fine. No need to be a maxer to achieve that at all.

    No dungeon needs more than 18k dps (from both dpsers) to get beaten.

    So go ahead and knock yourself out!! But remember your MAIN job is to deal damage as a dps!
  • Bromburak
    Bromburak
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    Humatiel wrote: »
    And too many of people like you are why Group Finder is failing.

    The group finder is failing because ZoS refuses to segregate intent into a queue system, a great many players just want to do a quick 20M run and go about there day while others want to enjoy the scenery. If ZoS were to allow more options when setting a queue all problems would be solved.

    No man, the group finder is failing in any game because most randoms are wasting my time ...
    Sorry , but imo that is the only honest answer I got for you guys.
  • Humatiel
    Humatiel
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    Bromburak wrote: »
    Humatiel wrote: »
    And too many of people like you are why Group Finder is failing.

    The group finder is failing because ZoS refuses to segregate intent into a queue system, a great many players just want to do a quick 20M run and go about there day while others want to enjoy the scenery. If ZoS were to allow more options when setting a queue all problems would be solved.

    No man, the group finder is failing in any game because most randoms are wasting my time ...
    Sorry , but imo that is the only honest answer I got for you guys.

    Which is why I mentioned an intent based queue...to not waste peoples time? I must be misunderstanding your statement because it appears you disagreed with my statement then repeated it.
    VMA | vHRC-HM | vAA-HM | vSO-HM | vMOL-HM
    700+ CP
    GM of Luxury Raids
  • idk
    idk
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    ScottK1994 wrote: »
    Does ESO have world first achievements btw?

    Yes they do. Pretty much every game does. It is tracked in the forums since servers are not connected.
  • idk
    idk
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    There are some interesting armor sets and champion point selections available in ESO that could create strategic/fun builds, but because ESO is pretty much all about damage (in both PVE and PVP) I'm hurting my group whenever I stray from a max damage build.

    When I equip the cool-looking Maw of the Infernal or spread around champion points, I'm hurting my group because I'm costing my team precious dps. I feel guilty when my group wipes in PVE or dies in PVP because I didn't have a max damage spec that would have helped defeat that boss sooner, or dropped that enemy player faster - because that's how ESO works, it's all about causing damage as fast as possible, or else you're hurting yourself and your team.

    It would be fun to see some more unique gameplay elements (that aren't all about damage) get some love - like defiling an enemy. It would be fun to have a viable build where instead of doing any damage at all, we can put all of our points into skills that weaken/debuff an enemy - and have it be powerful enough to be just as worthy as having a max damage build on our team.

    Why does this game have to be all about damage?

    There are other game play elements. Tanking and healing are not all about damage. Healing is 4 man content is fabulous because one can do damage and heal at the same time. Many tank and heal at the same time also.

    As far damage itself, it is an MMO. The goal, the entire premise of this game is to destroy eveil. Not sure what OP is actually looking for but it sounds like a completely different type of game.

    As far as not doing damage at all, pretty much a full healer, though heavy attacks with a healing staff do damage. Also, Tanks do some damage with their taunt, but it is not their focus (though some can get some decent damage with 4 man content builds.

    What it pretty much boils down to is this... There are underused sets and champion skills in this game because max damage builds are - by far - the most effective way to play the game. Hybrid or tactical builds that aren't all about max damage severely hurt your team.

    The game overly-promotes throwing everything you have into damage. Sure, you can tank or heal if you don't want to do damage, but we're severely missing out on a tactical approach play style.

    Look at skills that maim, silence, debuff, and defile enemies. These are elements that are already in the game - yet don't get nearly as much love as a max damage build. A defiler build could be just as important in "destroying evil" as a damage dealer, if ZOS didn't make straight-damage-dealing so insanely needed.

    First, there are groups in ESO that encourage creative builds and deal with the lighter dps. However, in any game there will also be players and groups that encourage strong builds for their role, tanking, dps and heals. It is just a matter of finding a group that works for you.

    As far as maim and other buffs and debuffs, I guarantee top groups that utilize these in their group in great abundance but not at the cost of a dps player's actual dps. The appropriate roles handle Additionally, there are tanks the go for high debuff on targets at the cost of damage reduction from armor and utilize other skills to help their suitability. They are great tanks, well, they have to be.

    Believe me, strong raid groups look for as much buff and debuff use as they can because it helps their strong dps players do even more dps.
  • xblackroxe
    xblackroxe
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    Junipus wrote: »
    Dracane wrote: »
    Because without damage, nobody and nothing dies, right ? :D

    But look at pvp, tanks and tankiness are the current meta.

    But those tanks are still geared around max damage. Heavy armour might be the new meta in PvP but taking your tanking setup into Cyrodiil will make you only useful for donating AP

    Well thats not true. A tank on his own wont so anything anywhere doesn't matter if pve or pvp. Thats not what a tank is for. Tanks are for groupplay and there a tank is really helpful with buffing/protecting the group and CCing enemies.

    Member of HODOR

    Dro-m'Athra Destroyer
  • karakondzula
    karakondzula
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    Damage itself is not a huge deal, problem is: the more you stack damage more healing you get, which is idiotic.

    Healing needs to be separated from damage and needs to scale from health or not scale with anything at all.

    The way it is now every dps is by auto potential healer as well, be it stamina or magicka.
  • The Uninvited
    The Uninvited
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    If it's so bad and you hate it so much, why are you here?

    Stop it, you're starting to sound like Rich Lambert.
    Pandora's Promise (rip) | LND | Pactriotic | IKnowWhatUDidLastWinter's | The Uninvited |

    Ride the paranoia | All life is pain | Only the grave is real
  • Bromburak
    Bromburak
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    Humatiel wrote: »
    Bromburak wrote: »
    Humatiel wrote: »
    And too many of people like you are why Group Finder is failing.

    The group finder is failing because ZoS refuses to segregate intent into a queue system, a great many players just want to do a quick 20M run and go about there day while others want to enjoy the scenery. If ZoS were to allow more options when setting a queue all problems would be solved.

    No man, the group finder is failing in any game because most randoms are wasting my time ...
    Sorry , but imo that is the only honest answer I got for you guys.

    Which is why I mentioned an intent based queue...to not waste peoples time? I must be misunderstanding your statement because it appears you disagreed with my statement then repeated it.

    You are talking about a symptom while the cause is the behavior of randoms that truly suck in groups.
    Changing the group finder will not change this as long people in the queue have no discipline for raiding with other players.

    It's a common issue with randoms in any MMO, that's why we have guilds and regular groups.
  • Wifeaggro13
    Wifeaggro13
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    There are some interesting armor sets and champion point selections available in ESO that could create strategic/fun builds, but because ESO is pretty much all about damage (in both PVE and PVP) I'm hurting my group whenever I stray from a max damage build.

    When I equip the cool-looking Maw of the Infernal or spread around champion points, I'm hurting my group because I'm costing my team precious dps. I feel guilty when my group wipes in PVE or dies in PVP because I didn't have a max damage spec that would have helped defeat that boss sooner, or dropped that enemy player faster - because that's how ESO works, it's all about causing damage as fast as possible, or else you're hurting yourself and your team.

    It would be fun to see some more unique gameplay elements (that aren't all about damage) get some love - like defiling an enemy. It would be fun to have a viable build where instead of doing any damage at all, we can put all of our points into skills that weaken/debuff an enemy - and have it be powerful enough to be just as worthy as having a max damage build on our team.

    Why does this game have to be all about damage?

    There are other game play elements. Tanking and healing are not all about damage. Healing is 4 man content is fabulous because one can do damage and heal at the same time. Many tank and heal at the same time also.

    As far damage itself, it is an MMO. The goal, the entire premise of this game is to destroy eveil. Not sure what OP is actually looking for but it sounds like a completely different type of game.

    As far as not doing damage at all, pretty much a full healer, though heavy attacks with a healing staff do damage. Also, Tanks do some damage with their taunt, but it is not their focus (though some can get some decent damage with 4 man content builds.

    What he is talking about is you dont need anything but 4 DPS to do the content in this game. Many endgame groups just run 4 DPS with some off heals and one guy slots a taunt .everyone in light armor, their is no real need to have a well played group performing in a team play manner. Just produce high dps and run through the zone
  • Ep1kMalware
    Ep1kMalware
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    If you manage to deal over 18 k dps you ate fine. No need to be a maxer to achieve that at all.

    No dungeon needs more than 18k dps (from both dpsers) to get beaten.

    So go ahead and knock yourself out!! But remember your MAIN job is to deal damage as a dps!

    I kind of agree/ tbh 10k dps is completely managable with most veteran dungeons. As long as tou pay attention to mehanics and avoid 1 shots you're fine. Lower dps only means the fight will last longer and therefore mechanics tend to be encountered much more, so it's a l2p issue either way. learn to be a beast pro trials dps, l2p a survivor of pure pve *** (vmsa) or learn to mechanics. I'm not worried about how other people play as long as they try.


    earlier I pugged whitegold, 2 new people never beem in there for sure. And some guy who might as well of been in a coma. was a cp 400 something tank, cp 501 sorc, cp36 dps.

    sorc didn't do piddly squat, and expecting anyone to carry his ass is rude as hell, esp a lvl 36, so he got booted.

    we 3-manned up till inhibitor, tought everyone the mechanics (tank wanted to know everything there was to know). I pulled in a 4th from guild who knew the mechanics and we compleated the place easy as hell. lvl 36 even gor a helmet.

    The problem witj the finder isn't the dungeons, player level, but the attitudes of players. I find a lkt of players who think wgt or what not is way too hard often never learn the mechanics, they get told off by abusive players, or theu hear some experienced players talk about how easy it is since the latest nerf. they try it out, get slammed, and believe they suck.

    very often it's abusive players (for some reason it's often a sorc, 100% if sorc qued as tank) berrating inexperienced or lower leveled characters amd forcing everyone to carry them that is the problem. There is not a lvl 36cp character in this game that should EVER have to carry a cp501. And then get abused bh a max lvl player.

    it's not often I find genuinely bad players, but everh few random dungeons or so I always come across someone like this. Look, if you're not going to help your team in any way you forfiet your qq'ing rights.
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