UltimaJoe777 wrote: »Ep1kMalware wrote: »newtinmpls wrote: »GreenhaloX wrote: »Maybe I'm missing a bit of concept of this thread, but damages are what fighting the enemies is about. You want highest damage traits as you can get, so to take out the boss and his minions as quickly as possible and move on.. not tinkering and toying with them.. right?
No, that's not what I want.
I would like to be able to make it a battle of attrition and endurance, and I would like to have to have the tank draw targets away so that a companion can get in a good snipe.
I'm lucky enough to play with a group who are in it for fun and willing to explore options.
That's it, I would like to have multiple options, not just "one best way".
there will always be a 'one best way'.
tbhf if I see you in a trials group spamming snipe, guess who's getting kicked out of the group?
you spend 5-7hrs EVERY week helping pkayers through this crap and see how patient tou feel toward people goofing off.
no matter how they orientate damage, anyrhing less than t=your expected effort will be seen as disreapectful.
FTFY, and I honestly disagree with this. This is the kind of *** that throws wrenches into social participation. It's also why so many complain about Group Finder. It's not the GF, it's the playerbase. Elitism is out of control if this is how it is across the board.
Ep1kMalware wrote: »also, until you 'get gud' and help other's 'get gud', it's easy to complain. You have to organize groups, this can be extremely hard with trials even with a trials guild. Take them to the trial, spend the day in the trial letting people feel out the mechanics. people rage, get bored, leave, this makes other's leave, then you got to call in replacements.
then, you have to put up with people going afk to do this amd that turning a 2-3hr learning run into a 6 or 7hr all day event. This. This just to get 4 people or so to stick it through and learn the place so they can run it more frequentlt and get better at it.
people who nonstop complain about 'elitests this, elitest that', too kuch deeps, too many people only wanting experienced players.
all those people you complain about actually spend most of thwir fkn time in game filtering through hordes of ingrates and giving them a shot at content just ro have people turn around and qq about it on the forums.
people like this need to do the community a favor amd pkay something else. If it's so bad and you hate it so much, why are you here?
PurifedBladez wrote: »Ep1kMalware wrote: »also, until you 'get gud' and help other's 'get gud', it's easy to complain. You have to organize groups, this can be extremely hard with trials even with a trials guild. Take them to the trial, spend the day in the trial letting people feel out the mechanics. people rage, get bored, leave, this makes other's leave, then you got to call in replacements.
then, you have to put up with people going afk to do this amd that turning a 2-3hr learning run into a 6 or 7hr all day event. This. This just to get 4 people or so to stick it through and learn the place so they can run it more frequentlt and get better at it.
people who nonstop complain about 'elitests this, elitest that', too kuch deeps, too many people only wanting experienced players.
all those people you complain about actually spend most of thwir fkn time in game filtering through hordes of ingrates and giving them a shot at content just ro have people turn around and qq about it on the forums.
people like this need to do the community a favor amd pkay something else. If it's so bad and you hate it so much, why are you here?
You're the reason I play mainly solo. I would never listen to someone like you in game. Lol. Ever.
GrumpyDuckling wrote: »
Why does this game have to be all about damage?
Ep1kMalware wrote: »Giles.floydub17_ESO wrote: »GrumpyDuckling wrote: »There are some interesting armor sets and champion point selections available in ESO that could create strategic/fun builds, but because ESO is pretty much all about damage (in both PVE and PVP) I'm hurting my group whenever I stray from a max damage build.
When I equip the cool-looking Maw of the Infernal or spread around champion points, I'm hurting my group because I'm costing my team precious dps. I feel guilty when my group wipes in PVE or dies in PVP because I didn't have a max damage spec that would have helped defeat that boss sooner, or dropped that enemy player faster - because that's how ESO works, it's all about causing damage as fast as possible, or else you're hurting yourself and your team.
It would be fun to see some more unique gameplay elements (that aren't all about damage) get some love - like defiling an enemy. It would be fun to have a viable build where instead of doing any damage at all, we can put all of our points into skills that weaken/debuff an enemy - and have it be powerful enough to be just as worthy as having a max damage build on our team.
Why does this game have to be all about damage?
There are other game play elements. Tanking and healing are not all about damage. Healing is 4 man content is fabulous because one can do damage and heal at the same time. Many tank and heal at the same time also.
As far damage itself, it is an MMO. The goal, the entire premise of this game is to destroy eveil. Not sure what OP is actually looking for but it sounds like a completely different type of game.
As far as not doing damage at all, pretty much a full healer, though heavy attacks with a healing staff do damage. Also, Tanks do some damage with their taunt, but it is not their focus (though some can get some decent damage with 4 man content builds.
yeh, let's save up some coin and get op a [pteorder of thief2 so he can complaim elsewhere!
eso aint a dtealth game.
the storyline is all about finding the best dps buff in all of tamriel and using it to kill molag bal. amirite?
GrumpyDuckling wrote: »Giles.floydub17_ESO wrote: »GrumpyDuckling wrote: »There are some interesting armor sets and champion point selections available in ESO that could create strategic/fun builds, but because ESO is pretty much all about damage (in both PVE and PVP) I'm hurting my group whenever I stray from a max damage build.
When I equip the cool-looking Maw of the Infernal or spread around champion points, I'm hurting my group because I'm costing my team precious dps. I feel guilty when my group wipes in PVE or dies in PVP because I didn't have a max damage spec that would have helped defeat that boss sooner, or dropped that enemy player faster - because that's how ESO works, it's all about causing damage as fast as possible, or else you're hurting yourself and your team.
It would be fun to see some more unique gameplay elements (that aren't all about damage) get some love - like defiling an enemy. It would be fun to have a viable build where instead of doing any damage at all, we can put all of our points into skills that weaken/debuff an enemy - and have it be powerful enough to be just as worthy as having a max damage build on our team.
Why does this game have to be all about damage?
There are other game play elements. Tanking and healing are not all about damage. Healing is 4 man content is fabulous because one can do damage and heal at the same time. Many tank and heal at the same time also.
As far damage itself, it is an MMO. The goal, the entire premise of this game is to destroy eveil. Not sure what OP is actually looking for but it sounds like a completely different type of game.
As far as not doing damage at all, pretty much a full healer, though heavy attacks with a healing staff do damage. Also, Tanks do some damage with their taunt, but it is not their focus (though some can get some decent damage with 4 man content builds.
What it pretty much boils down to is this... There are underused sets and champion skills in this game because max damage builds are - by far - the most effective way to play the game. Hybrid or tactical builds that aren't all about max damage severely hurt your team.
The game overly-promotes throwing everything you have into damage. Sure, you can tank or heal if you don't want to do damage, but we're severely missing out on a tactical approach play style.
Look at skills that maim, silence, debuff, and defile enemies. These are elements that are already in the game - yet don't get nearly as much love as a max damage build. A defiler build could be just as important in "destroying evil" as a damage dealer, if ZOS didn't make straight-damage-dealing so insanely needed.
Ep1kMalware wrote: »GrumpyDuckling wrote: »Giles.floydub17_ESO wrote: »GrumpyDuckling wrote: »There are some interesting armor sets and champion point selections available in ESO that could create strategic/fun builds, but because ESO is pretty much all about damage (in both PVE and PVP) I'm hurting my group whenever I stray from a max damage build.
When I equip the cool-looking Maw of the Infernal or spread around champion points, I'm hurting my group because I'm costing my team precious dps. I feel guilty when my group wipes in PVE or dies in PVP because I didn't have a max damage spec that would have helped defeat that boss sooner, or dropped that enemy player faster - because that's how ESO works, it's all about causing damage as fast as possible, or else you're hurting yourself and your team.
It would be fun to see some more unique gameplay elements (that aren't all about damage) get some love - like defiling an enemy. It would be fun to have a viable build where instead of doing any damage at all, we can put all of our points into skills that weaken/debuff an enemy - and have it be powerful enough to be just as worthy as having a max damage build on our team.
Why does this game have to be all about damage?
There are other game play elements. Tanking and healing are not all about damage. Healing is 4 man content is fabulous because one can do damage and heal at the same time. Many tank and heal at the same time also.
As far damage itself, it is an MMO. The goal, the entire premise of this game is to destroy eveil. Not sure what OP is actually looking for but it sounds like a completely different type of game.
As far as not doing damage at all, pretty much a full healer, though heavy attacks with a healing staff do damage. Also, Tanks do some damage with their taunt, but it is not their focus (though some can get some decent damage with 4 man content builds.
What it pretty much boils down to is this... There are underused sets and champion skills in this game because max damage builds are - by far - the most effective way to play the game. Hybrid or tactical builds that aren't all about max damage severely hurt your team.
The game overly-promotes throwing everything you have into damage. Sure, you can tank or heal if you don't want to do damage, but we're severely missing out on a tactical approach play style.
Look at skills that maim, silence, debuff, and defile enemies. These are elements that are already in the game - yet don't get nearly as much love as a max damage build. A defiler build could be just as important in "destroying evil" as a damage dealer, if ZOS didn't make straight-damage-dealing so insanely needed.
that is fully because: 'target is immune'. on every frackin mob.
Ep1kMalware wrote: »Giles.floydub17_ESO wrote: »GrumpyDuckling wrote: »There are some interesting armor sets and champion point selections available in ESO that could create strategic/fun builds, but because ESO is pretty much all about damage (in both PVE and PVP) I'm hurting my group whenever I stray from a max damage build.
When I equip the cool-looking Maw of the Infernal or spread around champion points, I'm hurting my group because I'm costing my team precious dps. I feel guilty when my group wipes in PVE or dies in PVP because I didn't have a max damage spec that would have helped defeat that boss sooner, or dropped that enemy player faster - because that's how ESO works, it's all about causing damage as fast as possible, or else you're hurting yourself and your team.
It would be fun to see some more unique gameplay elements (that aren't all about damage) get some love - like defiling an enemy. It would be fun to have a viable build where instead of doing any damage at all, we can put all of our points into skills that weaken/debuff an enemy - and have it be powerful enough to be just as worthy as having a max damage build on our team.
Why does this game have to be all about damage?
There are other game play elements. Tanking and healing are not all about damage. Healing is 4 man content is fabulous because one can do damage and heal at the same time. Many tank and heal at the same time also.
As far damage itself, it is an MMO. The goal, the entire premise of this game is to destroy eveil. Not sure what OP is actually looking for but it sounds like a completely different type of game.
As far as not doing damage at all, pretty much a full healer, though heavy attacks with a healing staff do damage. Also, Tanks do some damage with their taunt, but it is not their focus (though some can get some decent damage with 4 man content builds.
yeh, let's save up some coin and get op a [pteorder of thief2 so he can complaim elsewhere!
eso aint a dtealth game.
the storyline is all about finding the best dps buff in all of tamriel and using it to kill molag bal. amirite?
PurifedBladez wrote: »Ep1kMalware wrote: »also, until you 'get gud' and help other's 'get gud', it's easy to complain. You have to organize groups, this can be extremely hard with trials even with a trials guild. Take them to the trial, spend the day in the trial letting people feel out the mechanics. people rage, get bored, leave, this makes other's leave, then you got to call in replacements.
then, you have to put up with people going afk to do this amd that turning a 2-3hr learning run into a 6 or 7hr all day event. This. This just to get 4 people or so to stick it through and learn the place so they can run it more frequentlt and get better at it.
people who nonstop complain about 'elitests this, elitest that', too kuch deeps, too many people only wanting experienced players.
all those people you complain about actually spend most of thwir fkn time in game filtering through hordes of ingrates and giving them a shot at content just ro have people turn around and qq about it on the forums.
people like this need to do the community a favor amd pkay something else. If it's so bad and you hate it so much, why are you here?
You're the reason I play mainly solo. I would never listen to someone like you in game. Lol. Ever.
Thank god for that, because you're the type of person I love kicking from groups for wandering off into the bushes then raging when I comment on your 4k DPS.
GrumpyDuckling wrote: »Correct, someone has to be doing damage.
PurifedBladez wrote: »Ep1kMalware wrote: »also, until you 'get gud' and help other's 'get gud', it's easy to complain. You have to organize groups, this can be extremely hard with trials even with a trials guild. Take them to the trial, spend the day in the trial letting people feel out the mechanics. people rage, get bored, leave, this makes other's leave, then you got to call in replacements.
then, you have to put up with people going afk to do this amd that turning a 2-3hr learning run into a 6 or 7hr all day event. This. This just to get 4 people or so to stick it through and learn the place so they can run it more frequentlt and get better at it.
people who nonstop complain about 'elitests this, elitest that', too kuch deeps, too many people only wanting experienced players.
all those people you complain about actually spend most of thwir fkn time in game filtering through hordes of ingrates and giving them a shot at content just ro have people turn around and qq about it on the forums.
people like this need to do the community a favor amd pkay something else. If it's so bad and you hate it so much, why are you here?
You're the reason I play mainly solo. I would never listen to someone like you in game. Lol. Ever.
Thank god for that, because you're the type of person I love kicking from groups for wandering off into the bushes then raging when I comment on your 4k DPS.
UltimaJoe777 wrote: »Ep1kMalware wrote: »Giles.floydub17_ESO wrote: »GrumpyDuckling wrote: »There are some interesting armor sets and champion point selections available in ESO that could create strategic/fun builds, but because ESO is pretty much all about damage (in both PVE and PVP) I'm hurting my group whenever I stray from a max damage build.
When I equip the cool-looking Maw of the Infernal or spread around champion points, I'm hurting my group because I'm costing my team precious dps. I feel guilty when my group wipes in PVE or dies in PVP because I didn't have a max damage spec that would have helped defeat that boss sooner, or dropped that enemy player faster - because that's how ESO works, it's all about causing damage as fast as possible, or else you're hurting yourself and your team.
It would be fun to see some more unique gameplay elements (that aren't all about damage) get some love - like defiling an enemy. It would be fun to have a viable build where instead of doing any damage at all, we can put all of our points into skills that weaken/debuff an enemy - and have it be powerful enough to be just as worthy as having a max damage build on our team.
Why does this game have to be all about damage?
There are other game play elements. Tanking and healing are not all about damage. Healing is 4 man content is fabulous because one can do damage and heal at the same time. Many tank and heal at the same time also.
As far damage itself, it is an MMO. The goal, the entire premise of this game is to destroy eveil. Not sure what OP is actually looking for but it sounds like a completely different type of game.
As far as not doing damage at all, pretty much a full healer, though heavy attacks with a healing staff do damage. Also, Tanks do some damage with their taunt, but it is not their focus (though some can get some decent damage with 4 man content builds.
yeh, let's save up some coin and get op a [pteorder of thief2 so he can complaim elsewhere!
eso aint a dtealth game.
the storyline is all about finding the best dps buff in all of tamriel and using it to kill molag bal. amirite?
Actually the Amulet of Kinds strengthens both power and defense. Even a legion of Titans is nothing but paper tigers to a God.GrumpyDuckling wrote: »Giles.floydub17_ESO wrote: »GrumpyDuckling wrote: »There are some interesting armor sets and champion point selections available in ESO that could create strategic/fun builds, but because ESO is pretty much all about damage (in both PVE and PVP) I'm hurting my group whenever I stray from a max damage build.
When I equip the cool-looking Maw of the Infernal or spread around champion points, I'm hurting my group because I'm costing my team precious dps. I feel guilty when my group wipes in PVE or dies in PVP because I didn't have a max damage spec that would have helped defeat that boss sooner, or dropped that enemy player faster - because that's how ESO works, it's all about causing damage as fast as possible, or else you're hurting yourself and your team.
It would be fun to see some more unique gameplay elements (that aren't all about damage) get some love - like defiling an enemy. It would be fun to have a viable build where instead of doing any damage at all, we can put all of our points into skills that weaken/debuff an enemy - and have it be powerful enough to be just as worthy as having a max damage build on our team.
Why does this game have to be all about damage?
There are other game play elements. Tanking and healing are not all about damage. Healing is 4 man content is fabulous because one can do damage and heal at the same time. Many tank and heal at the same time also.
As far damage itself, it is an MMO. The goal, the entire premise of this game is to destroy eveil. Not sure what OP is actually looking for but it sounds like a completely different type of game.
As far as not doing damage at all, pretty much a full healer, though heavy attacks with a healing staff do damage. Also, Tanks do some damage with their taunt, but it is not their focus (though some can get some decent damage with 4 man content builds.
What it pretty much boils down to is this... There are underused sets and champion skills in this game because max damage builds are - by far - the most effective way to play the game. Hybrid or tactical builds that aren't all about max damage severely hurt your team.
The game overly-promotes throwing everything you have into damage. Sure, you can tank or heal if you don't want to do damage, but we're severely missing out on a tactical approach play style.
Look at skills that maim, silence, debuff, and defile enemies. These are elements that are already in the game - yet don't get nearly as much love as a max damage build. A defiler build could be just as important in "destroying evil" as a damage dealer, if ZOS didn't make straight-damage-dealing so insanely needed.
They aren't the ones making it so overly-promoted, the meta is. However, I suspect the removal of soft caps played a role there.Ep1kMalware wrote: »GrumpyDuckling wrote: »Giles.floydub17_ESO wrote: »GrumpyDuckling wrote: »There are some interesting armor sets and champion point selections available in ESO that could create strategic/fun builds, but because ESO is pretty much all about damage (in both PVE and PVP) I'm hurting my group whenever I stray from a max damage build.
When I equip the cool-looking Maw of the Infernal or spread around champion points, I'm hurting my group because I'm costing my team precious dps. I feel guilty when my group wipes in PVE or dies in PVP because I didn't have a max damage spec that would have helped defeat that boss sooner, or dropped that enemy player faster - because that's how ESO works, it's all about causing damage as fast as possible, or else you're hurting yourself and your team.
It would be fun to see some more unique gameplay elements (that aren't all about damage) get some love - like defiling an enemy. It would be fun to have a viable build where instead of doing any damage at all, we can put all of our points into skills that weaken/debuff an enemy - and have it be powerful enough to be just as worthy as having a max damage build on our team.
Why does this game have to be all about damage?
There are other game play elements. Tanking and healing are not all about damage. Healing is 4 man content is fabulous because one can do damage and heal at the same time. Many tank and heal at the same time also.
As far damage itself, it is an MMO. The goal, the entire premise of this game is to destroy eveil. Not sure what OP is actually looking for but it sounds like a completely different type of game.
As far as not doing damage at all, pretty much a full healer, though heavy attacks with a healing staff do damage. Also, Tanks do some damage with their taunt, but it is not their focus (though some can get some decent damage with 4 man content builds.
What it pretty much boils down to is this... There are underused sets and champion skills in this game because max damage builds are - by far - the most effective way to play the game. Hybrid or tactical builds that aren't all about max damage severely hurt your team.
The game overly-promotes throwing everything you have into damage. Sure, you can tank or heal if you don't want to do damage, but we're severely missing out on a tactical approach play style.
Look at skills that maim, silence, debuff, and defile enemies. These are elements that are already in the game - yet don't get nearly as much love as a max damage build. A defiler build could be just as important in "destroying evil" as a damage dealer, if ZOS didn't make straight-damage-dealing so insanely needed.
that is fully because: 'target is immune'. on every frackin mob.
Excluding bosses and strong enemies the only immunity I ever see is flying and floating mobs are immune to snares.Ep1kMalware wrote: »Giles.floydub17_ESO wrote: »GrumpyDuckling wrote: »There are some interesting armor sets and champion point selections available in ESO that could create strategic/fun builds, but because ESO is pretty much all about damage (in both PVE and PVP) I'm hurting my group whenever I stray from a max damage build.
When I equip the cool-looking Maw of the Infernal or spread around champion points, I'm hurting my group because I'm costing my team precious dps. I feel guilty when my group wipes in PVE or dies in PVP because I didn't have a max damage spec that would have helped defeat that boss sooner, or dropped that enemy player faster - because that's how ESO works, it's all about causing damage as fast as possible, or else you're hurting yourself and your team.
It would be fun to see some more unique gameplay elements (that aren't all about damage) get some love - like defiling an enemy. It would be fun to have a viable build where instead of doing any damage at all, we can put all of our points into skills that weaken/debuff an enemy - and have it be powerful enough to be just as worthy as having a max damage build on our team.
Why does this game have to be all about damage?
There are other game play elements. Tanking and healing are not all about damage. Healing is 4 man content is fabulous because one can do damage and heal at the same time. Many tank and heal at the same time also.
As far damage itself, it is an MMO. The goal, the entire premise of this game is to destroy eveil. Not sure what OP is actually looking for but it sounds like a completely different type of game.
As far as not doing damage at all, pretty much a full healer, though heavy attacks with a healing staff do damage. Also, Tanks do some damage with their taunt, but it is not their focus (though some can get some decent damage with 4 man content builds.
yeh, let's save up some coin and get op a [pteorder of thief2 so he can complaim elsewhere!
eso aint a dtealth game.
the storyline is all about finding the best dps buff in all of tamriel and using it to kill molag bal. amirite?
Actually the Amulet of KindPurifedBladez wrote: »Ep1kMalware wrote: »also, until you 'get gud' and help other's 'get gud', it's easy to complain. You have to organize groups, this can be extremely hard with trials even with a trials guild. Take them to the trial, spend the day in the trial letting people feel out the mechanics. people rage, get bored, leave, this makes other's leave, then you got to call in replacements.
then, you have to put up with people going afk to do this amd that turning a 2-3hr learning run into a 6 or 7hr all day event. This. This just to get 4 people or so to stick it through and learn the place so they can run it more frequentlt and get better at it.
people who nonstop complain about 'elitests this, elitest that', too kuch deeps, too many people only wanting experienced players.
all those people you complain about actually spend most of thwir fkn time in game filtering through hordes of ingrates and giving them a shot at content just ro have people turn around and qq about it on the forums.
people like this need to do the community a favor amd pkay something else. If it's so bad and you hate it so much, why are you here?
You're the reason I play mainly solo. I would never listen to someone like you in game. Lol. Ever.
Thank god for that, because you're the type of person I love kicking from groups for wandering off into the bushes then raging when I comment on your 4k DPS.
And too many of people like you are why Group Finder is failing.
And too many of people like you are why Group Finder is failing.
And too many of people like you are why Group Finder is failing.
The group finder is failing because ZoS refuses to segregate intent into a queue system, a great many players just want to do a quick 20M run and go about there day while others want to enjoy the scenery. If ZoS were to allow more options when setting a queue all problems would be solved.
And too many of people like you are why Group Finder is failing.
The group finder is failing because ZoS refuses to segregate intent into a queue system, a great many players just want to do a quick 20M run and go about there day while others want to enjoy the scenery. If ZoS were to allow more options when setting a queue all problems would be solved.
And too many of people like you are why Group Finder is failing.
The group finder is failing because ZoS refuses to segregate intent into a queue system, a great many players just want to do a quick 20M run and go about there day while others want to enjoy the scenery. If ZoS were to allow more options when setting a queue all problems would be solved.
No man, the group finder is failing in any game because most randoms are wasting my time ...
Sorry , but imo that is the only honest answer I got for you guys.
ScottK1994 wrote: »Does ESO have world first achievements btw?
GrumpyDuckling wrote: »Giles.floydub17_ESO wrote: »GrumpyDuckling wrote: »There are some interesting armor sets and champion point selections available in ESO that could create strategic/fun builds, but because ESO is pretty much all about damage (in both PVE and PVP) I'm hurting my group whenever I stray from a max damage build.
When I equip the cool-looking Maw of the Infernal or spread around champion points, I'm hurting my group because I'm costing my team precious dps. I feel guilty when my group wipes in PVE or dies in PVP because I didn't have a max damage spec that would have helped defeat that boss sooner, or dropped that enemy player faster - because that's how ESO works, it's all about causing damage as fast as possible, or else you're hurting yourself and your team.
It would be fun to see some more unique gameplay elements (that aren't all about damage) get some love - like defiling an enemy. It would be fun to have a viable build where instead of doing any damage at all, we can put all of our points into skills that weaken/debuff an enemy - and have it be powerful enough to be just as worthy as having a max damage build on our team.
Why does this game have to be all about damage?
There are other game play elements. Tanking and healing are not all about damage. Healing is 4 man content is fabulous because one can do damage and heal at the same time. Many tank and heal at the same time also.
As far damage itself, it is an MMO. The goal, the entire premise of this game is to destroy eveil. Not sure what OP is actually looking for but it sounds like a completely different type of game.
As far as not doing damage at all, pretty much a full healer, though heavy attacks with a healing staff do damage. Also, Tanks do some damage with their taunt, but it is not their focus (though some can get some decent damage with 4 man content builds.
What it pretty much boils down to is this... There are underused sets and champion skills in this game because max damage builds are - by far - the most effective way to play the game. Hybrid or tactical builds that aren't all about max damage severely hurt your team.
The game overly-promotes throwing everything you have into damage. Sure, you can tank or heal if you don't want to do damage, but we're severely missing out on a tactical approach play style.
Look at skills that maim, silence, debuff, and defile enemies. These are elements that are already in the game - yet don't get nearly as much love as a max damage build. A defiler build could be just as important in "destroying evil" as a damage dealer, if ZOS didn't make straight-damage-dealing so insanely needed.
Because without damage, nobody and nothing dies, right ?
But look at pvp, tanks and tankiness are the current meta.
But those tanks are still geared around max damage. Heavy armour might be the new meta in PvP but taking your tanking setup into Cyrodiil will make you only useful for donating AP
Ep1kMalware wrote: »If it's so bad and you hate it so much, why are you here?
And too many of people like you are why Group Finder is failing.
The group finder is failing because ZoS refuses to segregate intent into a queue system, a great many players just want to do a quick 20M run and go about there day while others want to enjoy the scenery. If ZoS were to allow more options when setting a queue all problems would be solved.
No man, the group finder is failing in any game because most randoms are wasting my time ...
Sorry , but imo that is the only honest answer I got for you guys.
Which is why I mentioned an intent based queue...to not waste peoples time? I must be misunderstanding your statement because it appears you disagreed with my statement then repeated it.
Giles.floydub17_ESO wrote: »GrumpyDuckling wrote: »There are some interesting armor sets and champion point selections available in ESO that could create strategic/fun builds, but because ESO is pretty much all about damage (in both PVE and PVP) I'm hurting my group whenever I stray from a max damage build.
When I equip the cool-looking Maw of the Infernal or spread around champion points, I'm hurting my group because I'm costing my team precious dps. I feel guilty when my group wipes in PVE or dies in PVP because I didn't have a max damage spec that would have helped defeat that boss sooner, or dropped that enemy player faster - because that's how ESO works, it's all about causing damage as fast as possible, or else you're hurting yourself and your team.
It would be fun to see some more unique gameplay elements (that aren't all about damage) get some love - like defiling an enemy. It would be fun to have a viable build where instead of doing any damage at all, we can put all of our points into skills that weaken/debuff an enemy - and have it be powerful enough to be just as worthy as having a max damage build on our team.
Why does this game have to be all about damage?
There are other game play elements. Tanking and healing are not all about damage. Healing is 4 man content is fabulous because one can do damage and heal at the same time. Many tank and heal at the same time also.
As far damage itself, it is an MMO. The goal, the entire premise of this game is to destroy eveil. Not sure what OP is actually looking for but it sounds like a completely different type of game.
As far as not doing damage at all, pretty much a full healer, though heavy attacks with a healing staff do damage. Also, Tanks do some damage with their taunt, but it is not their focus (though some can get some decent damage with 4 man content builds.
Apocalypse1981 wrote: »If you manage to deal over 18 k dps you ate fine. No need to be a maxer to achieve that at all.
No dungeon needs more than 18k dps (from both dpsers) to get beaten.
So go ahead and knock yourself out!! But remember your MAIN job is to deal damage as a dps!