Because without damage, nobody and nothing dies, right ?
But look at pvp, tanks and tankiness are the current meta.
GrumpyDuckling wrote: »There are some interesting armor sets and champion point selections available in ESO that could create strategic/fun builds, but because ESO is pretty much all about damage (in both PVE and PVP) I'm hurting my group whenever I stray from a max damage build.
When I equip the cool-looking Maw of the Infernal or spread around champion points, I'm hurting my group because I'm costing my team precious dps. I feel guilty when my group wipes in PVE or dies in PVP because I didn't have a max damage spec that would have helped defeat that boss sooner, or dropped that enemy player faster - because that's how ESO works, it's all about causing damage as fast as possible, or else you're hurting yourself and your team.
It would be fun to see some more unique gameplay elements (that aren't all about damage) get some love - like defiling an enemy. It would be fun to have a viable build where instead of doing any damage at all, we can put all of our points into skills that weaken/debuff an enemy - and have it be powerful enough to be just as worthy as having a max damage build on our team.
Why does this game have to be all about damage?
ScottK1994 wrote: »Paragon Vs Lich King 25 Hardmode World First: https://youtu.be/RSeVCw3hVgQ
The camera isn't the best it's quite zoomed out but it's an epic fight(which they somehow make look easy)
Because without damage, nobody and nothing dies, right ?
But look at pvp, tanks and tankiness are the current meta.
subtlezeroub17_ESO wrote: »ScottK1994 wrote: »Paragon Vs Lich King 25 Hardmode World First: https://youtu.be/RSeVCw3hVgQ
The camera isn't the best it's quite zoomed out but it's an epic fight(which they somehow make look easy)
Meh, I prefer Algalon.
Anyway, its gonna take some time and smoothing out of the mechanics before Zeni comes close to making raids and PvE content at Blizzards level.
pecheckler wrote: »The min-max damage output meta should be replaced with a variety of utility abilities. Of course a final decision would need made about whether or not the game will be getting an alternate spec (CP/morphs/gear) options for super-fast build switching.
GrumpyDuckling wrote: »There are some interesting armor sets and champion point selections available in ESO that could create strategic/fun builds, but because ESO is pretty much all about damage (in both PVE and PVP) I'm hurting my group whenever I stray from a max damage build.
When I equip the cool-looking Maw of the Infernal or spread around champion points, I'm hurting my group because I'm costing my team precious dps. I feel guilty when my group wipes in PVE or dies in PVP because I didn't have a max damage spec that would have helped defeat that boss sooner, or dropped that enemy player faster - because that's how ESO works, it's all about causing damage as fast as possible, or else you're hurting yourself and your team.
It would be fun to see some more unique gameplay elements (that aren't all about damage) get some love - like defiling an enemy. It would be fun to have a viable build where instead of doing any damage at all, we can put all of our points into skills that weaken/debuff an enemy - and have it be powerful enough to be just as worthy as having a max damage build on our team.
Why does this game have to be all about damage?
GrumpyDuckling wrote: »I don't know or have seen many players who invest heavily in health - because it hurts to spread your attribute points around or make a hybrid.
GreenhaloX wrote: »Maybe I'm missing a bit of concept of this thread, but damages are what fighting the enemies is about. You want highest damage traits as you can get, so to take out the boss and his minions as quickly as possible and move on.. not tinkering and toying with them.. right?
Because without damage, nobody and nothing dies, right ?
But look at pvp, tanks and tankiness are the current meta.
GrumpyDuckling wrote: »I don't know or have seen many players who invest heavily in health - because it hurts to spread your attribute points around or make a hybrid.
Look at the Blazing Shield Templars.
Yep its called lazy development. No aggro table, no meaningful or required cc CC , no strategical pulls pull one pull the room, the whole game is based on ranged DPS for the most part. Group content is beeing dumbed down to appease this design and the magica stam balance is ridiculous. Heavy armor is not ever needed and all the group content is better done with four DPS.GrumpyDuckling wrote: »There are some interesting armor sets and champion point selections available in ESO that could create strategic/fun builds, but because ESO is pretty much all about damage (in both PVE and PVP) I'm hurting my group whenever I stray from a max damage build.
When I equip the cool-looking Maw of the Infernal or spread around champion points, I'm hurting my group because I'm costing my team precious dps. I feel guilty when my group wipes in PVE or dies in PVP because I didn't have a max damage spec that would have helped defeat that boss sooner, or dropped that enemy player faster - because that's how ESO works, it's all about causing damage as fast as possible, or else you're hurting yourself and your team.
It would be fun to see some more unique gameplay elements (that aren't all about damage) get some love - like defiling an enemy. It would be fun to have a viable build where instead of doing any damage at all, we can put all of our points into skills that weaken/debuff an enemy - and have it be powerful enough to be just as worthy as having a max damage build on our team.
Why does this game have to be all about damage?
Because without damage, nobody and nothing dies, right ?
But look at pvp, tanks and tankiness are the current meta.
But those tanks are still geared around max damage. Heavy armour might be the new meta in PvP but taking your tanking setup into Cyrodiil will make you only useful for donating AP
KoshkaMurka wrote: »The thing is, facerolling everything is what the community demands.
When Zos introduces some mechanic-based challenges, forums are full of people crying and demanding nerfs so they can just pew-pew through the dungeon without paying attention to anything.
And I'm against the softcaps. I remember the game when they were in place, and I dont want this again. At least now we have a lot of viable build options, not just full raids of mag dks and same gear for everyone.