It feels like my fingers are too fast for the game now. Skills won't go off or when they do it comes all at once after a delay. I have to press everything really slow now else I find myself button mashing to make skills work.
With weaving, the animations and when I press the button are WAY out of sync. In Cyrodiil with the higher ping it looks and feels really awkward. No me gusta.
I'm having an issue with frags. While not experiencing any unusual latecy, I'll get a frag proc. I attempt to cast it, and instead start hard casting frags. (Something that happens when there is lag.) If I block cancel, I get stuck in an animation of the hard casting the frags and it plays the beginning of the animation 2 or 3 times before clearing up. It feels like the same amount of time it would take to do the whole animation.
I've been thinking it's lag or my timing is off, but with people talking about getting stuck in animations, I wonder.
Any other sorcs experiencing this issue?
Joy_Division wrote: »As I posted in my own thread complaining about this very same thing, ZoS has come out and flat out said the animations on screen are NOT in synch with when you press the buttons because the light attack animation is prioritized over everything (except blocking...nice for ZoS to be inconsistent.
This is not a bug, but precisely how they designed it and completely intentional.
As @Zos_EdLynch notes: "That second, interrupting ability still happens the moment you activate it, the only difference is that the beginning few frames of that animation will be obscured by the impact/launch of the preceding one," i.e., when you press a button, the game will NOT give you any indication that action was performed even though it was processed.
If you rely on actually watching your character for attacking, animal cancelling, or anything, like that, the game is going to feel unresponsive because it will prioritize an attack animation no matter what buttons you press.